* Add MLS standings sync and fix simulator conference resolution
- New MlsStandingsAdapter using ESPN's free soccer API (no key required),
returning Eastern/Western conference data, W/D/L/GF/GA/GD/PTS, conference
rank, and home/away records; registered under mls_bracket
- Display route now shows soccer table columns and a 9-team playoff cutoff
line for mls_bracket (top 9 per conference qualify for MLS Cup Playoffs)
- MLS simulator gains a third conference fallback: reads externalId="Eastern"
or "Western" on the participant, mirroring the LLWS pool-assignment pattern
so admins can bootstrap conference data before the first standings sync
- 9 unit tests covering stat mapping, conference normalization, rank ordering,
and error paths
https://claude.ai/code/session_01WhzXHpv6taXdHzhgvnv83u
* Address code review feedback on MLS standings + simulator
1. Update mls-simulator.ts module comment to document the new step-3
externalId fallback in the conference resolution order
2. Tighten normalizeConference to exact-match "Eastern"/"Western
Conference" instead of broad substring, preventing false matches
on names like "Northeast"
3. Pre-parse statsMap for each entry before the sort so it isn't
rebuilt O(n log n) times during comparison
4. Document the externalId name-matching tradeoff on
parseConferenceFromExternalId
5. Try ESPN's gamesPlayed stat before falling back to wins+losses+ties
sum; export parseConferenceFromExternalId for direct testing
6. Add tests: normalizeConference passthrough, winPct=0 at preseason,
and parseConferenceFromExternalId (case-insensitivity, null/undefined,
numeric ESPN IDs, unrecognized strings)
https://claude.ai/code/session_01WhzXHpv6taXdHzhgvnv83u
* Fix lint: replace != null with !== null && !== undefined
oxlint enforces eqeqeq; the five != null checks in mls.ts were flagged.
https://claude.ai/code/session_01WhzXHpv6taXdHzhgvnv83u
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add MLS sport simulator (mls_bracket)
Adds Major League Soccer as a draftable sport with a full-season Monte Carlo
simulator. Models both preseason regular-season projection (34 games across
Eastern and Western conferences) and the MLS Cup Playoffs bracket, including
the Wild Card (single game + PKs), Round 1 best-of-3 series, Conference
Semis/Finals (single game), and MLS Cup.
P1–P8 mapping: MLS Cup winner, finalist, Conference Finals losers, Conference
Semifinals losers. Conference assignment reads from regularSeasonStandings.conference
or falls back to the region simulator input ("Eastern"/"Western").
Admin inputs: projectedTablePoints (primary, max 102 for 34×3), with derivation
chain to sourceElo via existing input-policy; sourceOdds as alternative.
No hardcoded team data — all inputs are admin-managed per season.
- database/schema.ts: add mls_bracket to simulatorTypeEnum
- drizzle/0104_chief_boom_boom.sql: migration for the new enum value
- mls-simulator.ts: MLSSimulator + exported pure helpers for testability
- registry.ts / manifest.ts / simulator-config.ts: register mls_bracket
- mls-simulator.test.ts: 38 unit tests covering all helpers and sync checks
https://claude.ai/code/session_015wkBJ3SYGcMGjsddKKGkwa
* Fix MLS simulator: config loading, sourceOdds fallback, normalization
Three issues found in code review comparing against EPL and NFL simulators:
1. Load simulator config from DB via getSportsSeasonSimulatorConfig so
admins can override iterations, seasonGames, parityFactor, drawRates
per season without code changes. Previously all constants were hardcoded.
2. Add sourceOdds → convertFuturesToElo fallback when no sourceElo is
present. EPL and NFL both do this; MLS was throwing immediately instead
of attempting the odds conversion that the manifest declares as optional.
3. Call normalizeSimulationResultColumns before returning results, matching
EPL's local normalization pattern for consistency (runner also normalizes
globally, but EPL calls it locally too).
https://claude.ai/code/session_015wkBJ3SYGcMGjsddKKGkwa
* Polish MLS simulator: configNumber zero, logger warning, Map lookup
Three small fixes from secondary code review:
1. configNumber: allow value >= 0 (not just > 0) so admins can
legitimately set baseDrawRate or drawDecay to 0 without the value
being silently discarded and replaced with the default.
2. Add logger.warn when a participant is excluded from simulation due
to a missing Elo rating, matching the NLL bracket-aware pattern.
Gives admins a visible signal instead of a silent exclusion.
3. getBySeeds: build a Map once instead of calling Array.find() per
seed. Eliminates 4M linear scans across 50k iterations for a 9-
element array — trivially fast either way, but Map is the right tool.
https://claude.ai/code/session_015wkBJ3SYGcMGjsddKKGkwa
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Revert ncaaw-simulator to Barthag win probability formula; set
realistic rating bounds (ratingMin: 0.70, ratingMax: 0.97) so derived
ratings stay in the range where the formula behaves well
- Add batchSaveFuturesOddsForSimulator which clears all ratings (manual
and generated) before upserting sourceOdds, so futures odds always
drive the simulation rather than being silently overridden by existing
Barthag ratings from Simulator Setup
- Add clearSourceOddsForParticipants to zero out both tables for
participants excluded from a bulk import
- Add "Clear existing odds" checkbox to the bulk import card; applies
client-side on match and server-side on submit
- Fix missing sportsSeasonId filter in batchSaveFuturesOddsForSimulator
pre-clear UPDATE (could have wiped ratings across other seasons)
- Fix race condition: run batchSaveSourceOdds then
batchSaveFuturesOddsForSimulator sequentially so the simulator inputs
table always ends in the correct cleared state
- Fix Math.round in convertFuturesToElo collapsing Barthag-scale ratings
to 0 or 1; Elo callers already round after clamping
- Handle all-identical-odds edge case in convertFuturesToElo (assign
midpoint instead of throwing)
- Add missingRatingStrategy: worstKnownMinus to ncaaw_bracket manifest
so fallbackRatingDelta is live config, not dead
- Log warning in resolveRatings when only 1 participant has odds
- Reset clearExisting checkbox after applyMatches
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* docs: plan NLL preseason simulator
* Add NLL Season + Playoffs Monte Carlo simulator
14-team regular season (18 games) projects top-8 via Elo + decaying
projectedWins prior (adjusts for games already played). Playoff bracket:
QF single-game (1v8, 2v7, 3v6, 4v5), SF and Finals best-of-3. Three
runtime modes: bracket-aware → known-seed → regular-season projection.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix standings table bugs and polish across all three scoring patterns
- Fix isLastBeforePointsLine/PlayoffLine: was incorrectly suppressing the
bottom border on the last row of a section when no divider followed
(nextStanding === undefined case). Now correctly requires nextStanding
to exist and exceed the cutoff rank.
- Fix totalCols colSpan overcounting: hidden sm:table-cell columns
(Drafted By / Mgr) don't occupy column slots on mobile, so counting
them caused the divider rows to span one too many. Replaced with
colSpan={100} (browser caps to actual column count).
- Move pointsLinePushed mutation out of render in SeasonStandings and
QualifyingPointsStandings: replaced let+mutation+array-push pattern
with pre-computed firstOver8Idx and React.Fragment per row.
- Replace array-returning .map() with keyed React.Fragment in both files.
- Remove unused description prop from SeasonStandingsProps.
- Use useId() for Switch id props in all three components to prevent
id collisions when mounted multiple times.
- Fix formatQP NaN fallback from "0" to "—".
- Add comment noting canFinalize guards the admin-only finalize UI.
- Drop dead description prop pass-through in SportSeasonDisplay.
Fixes#408
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix RegularSeasonStandings tests broken by showStats toggle
- STK/streak tests: click the Details switch before asserting on stats
columns, which are now hidden behind the toggle by default
- Ownership badge test: use getAllByText since the badge renders in both
the mobile inline slot and the hidden-sm desktop Mgr cell
- Division label test: remove expectation for inline per-row division
labels, which were intentionally removed to fix mobile scroll
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix MLB streak doubling bug, hide empty standings columns, improve mobile layout
- mlb.ts: use streakCode alone (the API already returns the full string like
"W3"); appending streakNumber was doubling the digit, causing "L33" display
- Update mlb.test.ts mocks to match real API format (streakCode "W3" not "W")
- RegularSeasonStandings: conditionally hide GB/L10/STK columns when no rows
have data, so pre-season or stats-free sports don't show blank columns
- Mobile two-row layout: GP/PCT/GB/L10 move to a secondary sub-row (sm:hidden)
so all data stays visible without horizontal scroll on small screens; STK and
W/L remain on the primary row; reduce min-w from 740px to 360px
https://claude.ai/code/session_01RADi3LhYMPbRDm5no1ZpdF
* Address code review: cleanup mlb streak type, fix soccer GP on mobile, hoist showSubRow
- mlb.ts: drop redundant `?? undefined` after optional chain; document that
streakCode is the full string (e.g. "W3") and streakNumber is unused
- RegularSeasonStandings: hoist hasSecondaryStats → showSubRow to component
level (it only depends on a prop, not on individual row data)
- Remove non-functional `truncate`/`min-w-0` from team name cell — truncation
requires table-layout:fixed which we don't use; team names size naturally
- Soccer GP was hidden on mobile with no sub-row to surface it; GP now shows
inline for soccer on all viewports, hidden only for non-soccer (which has
the secondary sub-row)
- Add comment explaining totalCols counts hidden-on-mobile columns for colSpan
- Add missing test for GB column hiding when no rows have gamesBack data
https://claude.ai/code/session_01RADi3LhYMPbRDm5no1ZpdF
---------
Co-authored-by: Claude <noreply@anthropic.com>
Leagues where the user is a commissioner but has no team are now shown
in a "Leagues I Commish" subsection below their member leagues, rather
than silently appearing with no stats. A live draft always takes
priority over the commish-only row so commissioners still see the draft
banner.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix circular dependency and client-bundle server-only code in simulator routes
NCAAM and NCAAW simulators imported getParticipantSimulatorInputs from
models/simulator, which imports manifest.ts, which imports registry.ts —
creating a cycle back through registry.ts → simulator files. This caused
a TDZ ReferenceError in the client bundle.
Fix: inline a direct seasonParticipantSimulatorInputs query in both
simulators (they already run direct DB queries) instead of going through
the model layer, breaking the cycle.
Also moves getSimulatorInputPolicy from the component body to the loader
on the simulator setup page. The component calling it pulled input-policy.ts
→ manifest.ts → registry.ts → all simulator implementations into the client
bundle, which contain Node.js-only code and caused "Error loading route
module" in production.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Move registry calls from component to loader in admin.sports.$id
SIMULATOR_TYPES and getSimulatorInfo were used directly in the component
body to build the simulator type dropdown. This dragged registry.ts —
which imports every simulator implementation — into the client bundle,
causing a TDZ ReferenceError that broke any route co-loaded with it
(observed as "Error loading route module" on admin events pages).
Fix: pre-build simulatorOptions in the loader and pass them as plain
serializable data. The registry imports remain for the action's
validator but are now only reachable from server-only code.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
NCAAM and NCAAW simulators imported getParticipantSimulatorInputs from
models/simulator, which imports manifest.ts, which imports registry.ts —
creating a cycle back through registry.ts → simulator files. This caused
a TDZ ReferenceError in the client bundle.
Fix: inline a direct seasonParticipantSimulatorInputs query in both
simulators (they already run direct DB queries) instead of going through
the model layer, breaking the cycle.
Also moves getSimulatorInputPolicy from the component body to the loader
on the simulator setup page. The component calling it pulled input-policy.ts
→ manifest.ts → registry.ts → all simulator implementations into the client
bundle, which contain Node.js-only code and caused "Error loading route
module" in production.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Introduces three new schema tables (simulator_profiles,
sports_season_simulator_configs, season_participant_simulator_inputs),
a central model layer (app/models/simulator.ts), and a single runner
entry point so every simulator run follows the same prepare → simulate
→ persist → snapshot → recalculate flow.
Key additions:
- manifest.ts: per-simulator display names, default configs, required/
optional inputs, derivable-input declarations, and setup sections
- input-policy.ts: resolves sourceElo from projectedWins,
projectedTablePoints, or sourceOdds; resolves ratings from sourceOdds;
supports block / fallbackElo / averageKnown / worstKnownMinus strategies
- runner.ts: single entry point for admin simulation runs; materialises
derived inputs, normalises result columns, zeroes omitted participants,
snapshots EVs, and recalculates linked fantasy standings
- /admin/simulators: inventory page with per-season readiness and bulk run
- /admin/sports-seasons/:id/simulator: per-season setup page with readiness
summary, input-policy editor, raw JSON config override, and CSV bulk input
- NCAAM/NCAAW simulators now read ratings from season_participant_simulator_inputs,
falling back to the hardcoded name-keyed maps while DB data is being populated
- Clone flow copies simulator config by default; volatile inputs (odds, Elo)
only copied when explicitly requested
Code-review fixes included in this commit:
- source field in compatibility bridge checked with !== null instead of !== undefined
- sourceEloRequirementLabel no longer appends "configured fallback" when the
participant is already excluded from all resolved sources
- Duplicate inline label maps in input-policy.ts replaced with simulatorInputLabel
- save-config preserves existing inputPolicy when the submitted JSON omits it
- Input table truncation label added (Showing 20 of N)
- CSV description notes values must not contain commas
- N+1 comment added to listSportsSeasonSimulatorSummaries
- assertRegistrySchemaDriftFree called in manifest tests
- Runner test suite added covering happy path, already-running guard,
readiness failure, empty results, and error recovery with status reset
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
When a pick is made the picked player's row flashes teal (--electric)
then fades out over 750ms. Works correctly with the TanStack Virtual
list by keeping the row in filteredParticipants during the animation
via animatingOutParticipantIds, then removing it after 650ms.
Key design decisions:
- Animation state lives in AvailableParticipantsSection (internal
useState + timers); the draft room passes a pickAnimationSignal
{id, seq} rather than the Set, so memo only breaks on each pick,
not on the 650ms cleanup
- displayDrafted freezes row content (badges, buttons) during the
animation to prevent height shifts
- Per-ID independent timers via Map ref support rapid autodraft picks
running concurrently without cancellation
- Timers are cleared on unmount in both the draft room and component
- prefers-reduced-motion: skips the color flash, plain opacity fade only
- Removes "Draft Grid" heading from DraftGridSection (visual cleanup)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Reduce double-stacked padding on draft board page from 64px to 32px on
mobile by using responsive p-2/px-2 md:p-4/md:px-4 classes.
Replace dashboard CSS grid with flex layout so My Leagues and Create
League stack naturally at the top without being stretched apart by the
row-span-2 events column. Mobile order preserved: My Leagues, Events,
Create League.
* Add account deletion and multi-section settings page
- Rename /user-profile → /settings with 301 redirect from old URL
- Add multi-section settings nav (Profile, Account, API placeholder, Data & Privacy)
reusing existing SettingsDesktopNav/SettingsMobileGridNav components
- Implement account deletion via anonymization: wipes all PII from users row,
releases team ownerships, removes commissioner records, deletes sessions/accounts
- Add data export request form that emails privacy@brackt.com via Resend
- Add deletedAt timestamp column to users table (migration 0100)
- Add anonymizeUserAccount() to user model
- Add removeAllCommissionersByUserId() to commissioner model
- Tests for both new model functions
- Update UserMenu "Profile" link → "Settings" at /settings
https://claude.ai/code/session_017Hvmof82Xr3UwKFc3pnC4X
* Address code review feedback on settings/account deletion
1. Wrap anonymizeUserAccount in a DB transaction so partial failures
(e.g. session delete succeeds but user update fails) can't leave
accounts in an inconsistent state
2. Escape user email and notes with escapeHtml() before interpolating
into the data request email body
3. Reset AlertDialog confirmed state when dialog is dismissed via
backdrop click or Escape key (onOpenChange handler)
4. Extract accounts DB query to app/models/account.ts (findLinkedAccountsByUserId)
to comply with the "always query through app/models/" convention
5. Replace dynamic imports() in action handlers with static top-level imports
6. Remove the unused hard-delete deleteUser() function
7. Add lastDataRequestAt timestamp to users (migration 0101) and enforce
a 30-day server-side cooldown on data export requests
8. Replace fragile actionData type casts with a proper ActionData
discriminated union; narrowing now works without `as` assertions
9. Strengthen tests: verify which schema tables are passed to delete()
and that operations run inside the transaction
https://claude.ai/code/session_017Hvmof82Xr3UwKFc3pnC4X
* Fix no-non-null-assertion lint error in PrivacySection
Replace non-null assertion with optional chaining on dataRequestCooldownUntil
to satisfy oxlint no-non-null-assertion rule.
https://claude.ai/code/session_017Hvmof82Xr3UwKFc3pnC4X
---------
Co-authored-by: Claude <noreply@anthropic.com>
Introduces a shared email module that wraps all transactional emails in a
cohesive dark-themed template matching the site's visual identity (Barlow
font, #14171e background, #adf661 CTA buttons, logomark PNG header).
- app/lib/email.server.ts: new module with sendEmail, wrapInEmailTemplate,
emailButton, emailParagraph, and escapeHtml helpers; Resend instance is
lazily initialized as a singleton
- public/email-logo.png: 96×124px PNG of the logomark for email use (SVG
gradients are not supported in Outlook)
- auth.server.ts: password reset and email verification now use the branded
template; errors are thrown so Better Auth can surface failures
- support.tsx: internal notification uses sendEmail; adds a user-facing
branded confirmation email (fire-and-forget so failures don't surface to
the user); plain text fallback included
- scripts/sync-prod-db.sh: remove first_name/last_name from sanitize query
(columns were dropped in #399)
- 13 unit tests covering all template helpers
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
New email/password accounts must verify before signing in. Social login
users (Google, Discord) are unaffected. Existing users are grandfathered
via an idempotent migration. Adds a /check-email interstitial with a
resend button, and a --success CSS token for consistent styling.
Closes#343
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix mobile league settings: prevent sports scroll and remove completion checkmarks
- Add overflow-hidden to sport label text span so flex truncation is properly contained
- Add min-w-0 to SettingsSection header inner flex item to prevent title/description overflow
- Remove completion check marks from mobile grid nav buttons (league settings has no completion concept)
- Remove "X of Y set" counter from mobile nav header
- Remove isComplete field from SettingsGridSection type and all data
https://claude.ai/code/session_01T7iTb9YZLuWJFtKV753tdB
* Fix race window in user creation and restore FlagSvg safety fallback
auth.server.ts: switch generateId to application-generated UUIDs so the
ID is known before the insert, then move flagConfig assignment from
create.after (a separate UPDATE) to create.before so it lands in the
initial INSERT with no race window.
FlagSvg.tsx: validate the config with parseFlagConfig before rendering;
corrupt or missing data falls back to a neutral gray triband flag rather
than silently rendering blank SVG shapes.
https://claude.ai/code/session_01T7iTb9YZLuWJFtKV753tdB
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Remove backfill-flag-configs script
One-time migration has been run; script is no longer needed.
https://claude.ai/code/session_014RUwPfm1qc539xLxW4m9Uy
* Clean up flag config code
- FlagSvg: remove redundant getDisplayFlagConfig call; config is already a
valid FlagConfig by type, so the validation/fallback was dead code. Also
replace the unreachable `?? "#adf661"` fallback with a non-null assertion.
- team/user models: pre-generate ID before insert so flagConfig is persisted
immediately on creation rather than relying on display-time generation.
- auth.server.ts: add create.after hook so BetterAuth-created users also get
a flagConfig written to the DB on signup.
https://claude.ai/code/session_014RUwPfm1qc539xLxW4m9Uy
* Fix lint: replace non-null assertion in FlagSvg with destructure defaults
oxlint forbids the ! operator; destructuring with empty-string defaults
is equivalent since FlagConfig always has 3 colors.
https://claude.ai/code/session_014RUwPfm1qc539xLxW4m9Uy
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix standings page team icons to use selected team avatar
The full standings page was not passing avatar data (logoUrl, flagConfig,
avatarType, ownerAvatarData) to StandingsPreview entries, so all teams
showed the default initials fallback instead of their chosen avatar.
Fetches the avatar columns from the teams table in the loader, resolves
owner avatar data for teams using the owner avatar type, and threads
all avatar fields through formattedStandings into previewEntries.
https://claude.ai/code/session_01CVt5Vo2PDGY4G3wSWbsmRG
* Add StandingsPreview component tests covering avatar rendering
Tests were missing for the StandingsPreview component, which is the
component that actually renders team avatars on the full standings page.
Covers uploaded image, flag SVG, owner avatar inheritance, and the
generated-flag fallback, plus basic content rendering (team names,
owner names, points, description, full standings link).
https://claude.ai/code/session_01CVt5Vo2PDGY4G3wSWbsmRG
* Fix StandingsPreview test ambiguous text query for team names
FlagSvg renders a <title> element with the team name for accessibility,
so getByText("Team Alpha") matched two elements. Scope the query to the
<p> element to target only the visible team name display.
https://claude.ai/code/session_01CVt5Vo2PDGY4G3wSWbsmRG
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Remove rounded clipping on navbar user avatar button (was showing dark circular background)
- Fix "My Avatar" preview in team settings showing circular instead of square shape
- Pass owner avatar data through to TeamAvatar in standings, draft room, and draft board so teams with avatarType="owner" correctly show the user's avatar instead of the generated flag
- Consolidate user lookups in draft board loader to avoid duplicate DB queries
- Fix DraftSlotWithTeam interface to use RawFlagConfig type and include logoUrl/flagConfig/avatarType fields
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Refactor league settings into per-section components (#347)
Extract all settings sections from the monolithic 1009-line route file into
individual components under app/components/league/settings/. Route file drops
to ~300 lines. Separates draft-order dirty state from general settings dirty
state, deduplicates section-change handling, and fixes several bugs found
during review (typo in pointsFor5th, wrong mock in tests, lint violations).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix Stop hook loop: suppress output on typecheck success
The Stop hook was producing stdout on every run, causing Claude Code to
feed it back as context and rewake the model each turn. Now emits a
systemMessage JSON only on failure.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Typescript fix
* Remove type asserting
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Closes#72
Upgrades ineligibleReasons from Record<string, string> to a structured
{code, message} type so the UI can render the human-readable reason
inline below the Ineligible badge in both AvailableParticipantsSection
and ParticipantSelectionDialog. API routes surface the message in 400
responses unchanged.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Commissioners can add Brackt to any league. Each team drafts one manager
from their own league; at season end, that manager's final overall fantasy
ranking earns placement points. Resolution fires automatically when all
other sports finalize.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
The junction table was a redundant second source of truth: syncTournamentResults
already fans out by querying scoring_events.tournamentId directly, so the table
only served the admin UI and could drift out of sync (causing orphaned events).
- Drop sports_season_tournaments table and all link/unlink admin actions
- Add getTournamentsBySportsSeason / getSportsSeasonsByTournament helpers that
derive the same information from scoring_events.tournamentId
- Add "Add Existing Tournament" dropdown to the events admin page (qualifying_points
seasons only) — selecting a tournament creates the scoring event in one step
- Fix clone: scoring events now carry tournamentId, fixing a latent check-constraint
violation when cloning qualifying_points seasons
- Tournament admin page "Linked Sports Seasons" is now a read-only derived view
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds a sports_season_tournaments junction table and bidirectional
link/unlink UI on both the sports season and tournament admin pages.
- New junction table with unique index on (sports_season_id, tournament_id)
and a separate index on tournament_id for reverse lookups
- New model with link/unlink/query functions and cross-sport validation
- Migration includes backfill from existing scoring_events tournament links
- Admin sports season page: Tournaments card with add/remove UI
- Admin tournament page: Linked Sports Seasons card with add/remove UI
- Inline success/error feedback, empty states, aria-labels on remove buttons
- cloneSportsSeason now copies tournament links
- Fixes darts simulator test timeout (15s for 128-player pre-bracket sim)
Migrate participant_golf_skills from per-season to canonical table (one
row per real-world player), mirroring the existing participant_surface_elos
pattern. Adds admin UI to copy participants between same-sport seasons with
EV stubs, transactional writes, and comprehensive tests.
cutover + cleanup (2/2) (#367)
* refactor(schema): rename per-window tables to season_* prefix
Renames participants, participant_expected_values, participant_qualifying_totals,
participant_results, participant_surface_elos to season_* prefixed names.
Renames event_results.participant_id to season_participant_id.
Phase 1a of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor: rename participant.ts model file to season-participant.ts
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(models): update model layer to use renamed schema exports
Updated all model files to use the renamed schema exports from Task 1:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantQualifyingTotals → seasonParticipantQualifyingTotals
- participantResults → seasonParticipantResults
- participantSurfaceElos → seasonParticipantSurfaceElos
- eventResults.participantId → eventResults.seasonParticipantId
- db.query relation accessors updated
- Relation field .participant → .seasonParticipant where applicable
- Import paths updated: ./participant → ./season-participant
Files updated (14 model files + 3 test files):
- draft-pick.ts
- draft-utils.ts
- event-result.ts
- group-stage-match.ts
- participant-result.ts
- qualifying-points.ts
- scoring-calculator.ts
- scoring-event.ts
- sports-season.ts
- surface-elo.ts
- team-score-events.ts
- cs2-major-stage.ts
- golf-skills.ts
- participant-expected-value.ts
- __tests__/sports-season.clone.test.ts
- __tests__/auto-pick.test.ts
- __tests__/executeAutoPick.timer.test.ts
Typecheck errors decreased: 779 → 499 (280 fewer)
All model file errors related to renamed schemas resolved.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(routes): update route layer to use renamed schema exports
- Update model import from ~/models/participant to ~/models/season-participant
- Rename schema.participants to schema.seasonParticipants
- Rename schema.participantResults to schema.seasonParticipantResults
- Rename db.query.participants to db.query.seasonParticipants
- Update 9 route files and 1 test file
Affected files:
- admin.sports-seasons.$id.events.$eventId.bracket.server.ts
- admin.sports-seasons.$id.participants.tsx
- api/draft.force-manual-pick.ts
- api/draft.make-pick.ts
- api/draft.replace-pick.ts
- api/seasons.$seasonId.draft.ts
- leagues/$leagueId.draft-board.$seasonId.tsx
- leagues/$leagueId.sports-seasons.$sportsSeasonId.server.ts
- admin/__tests__/sports-seasons-participants.test.ts
Error count reduced from 499 to 453 (46 errors fixed).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(routes): update route files for schema rename
Update route imports from ~/models/participant to ~/models/season-participant
and fix references to .participant/.participantId on event results to use
.seasonParticipant/.seasonParticipantId after schema rename.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(services): update simulators and services for renamed schema
Update all simulators, services, and server files to use renamed schema tables:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantResults → seasonParticipantResults
- eventResults.participantId → eventResults.seasonParticipantId
Files updated:
- 20 sport simulators (NBA, NHL, NFL, MLB, etc.)
- probability-updater.ts
- standings-sync/index.ts
- sports-data-sync.server.ts
- server/socket.ts
Typecheck errors reduced from 365 to 0.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* migration: rename per-window tables to season_* prefix
* fix(tests): update mock query keys after participants table rename
Change mock db.query.participants to db.query.seasonParticipants in test
files to match the schema rename from commit 66145a9. This fixes
"Cannot read properties of undefined (reading 'findFirst'/'findMany')"
errors that occurred when production code queries db.query.seasonParticipants
but test mocks only defined the old participants key.
Files updated:
- app/services/simulations/__tests__/world-cup-simulator.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.timer-mode.test.ts
- app/routes/api/__tests__/draft.make-pick.timer-mode.test.ts
- server/__tests__/timer-autodraft.test.ts
- app/models/__tests__/team-score-events.test.ts
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(tests): update remaining mock paths and keys after schema rename
* fix(tests): final two mock stragglers after schema rename
- draft-pick.test.ts: assertion on db.query.participantQualifyingTotals
- process-match-result.test.ts: mock key participants → seasonParticipants
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* chore: add post-phase1a baseline capture (temp, for diff verification)
* chore: capture pre-migration baselines
* chore: remove post-phase1a capture helper after verification
* schema: add canonical tournament & participant tables
Adds tournaments, participants (canonical), tournament_results, and
participant_surface_elos (canonical). Adds nullable tournament_id to
scoring_events and nullable participant_id to season_participants.
Phase 1b of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(models): add canonical tournament, participant, result, surface-elo models
Adds CRUD modules for the canonical tables created in commit 775b905.
Each module mirrors existing app/models conventions (database() from
~/database/context, schema from ~/database/schema, mock-based tests).
Key implementation notes:
- participant.ts exports use "Canonical" prefix (CanonicalParticipant,
createCanonicalParticipant, etc.) to avoid collision with existing
season-participant.ts exports
- All four models include comprehensive unit tests following the
audit-log.test.ts pattern
- Tests use mocked db responses (no real database access)
- Upsert functions use onConflictDoUpdate for appropriate unique constraints
Part of Phase 1b of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* migration: create canonical tables, add nullable FKs
* scripts: add extractTournamentIdentity helper for backfill
Pure function that derives canonical (name, year) identity from a
scoring_events row, stripping trailing 4-digit years from the name or
falling back to eventDate. Used by the Phase 2 backfill to group
per-window events into canonical tournaments.
* scripts: add backfill orchestrator for canonical layer
Populates canonical tournaments, participants, tournament_results, and
participant_surface_elos from per-window data for qualifying-points
sports. Skips already-linked rows, is idempotent, and supports dry-run
mode.
Critical invariants enforced by the implementation:
- qualifying_points_awarded is never copied to tournament_results
- season_participant_qualifying_totals is never touched
- conflicting surface-Elo values between windows raise a loud error
(recorded in report.errors) rather than overwriting
* scripts: add backfill CLI with dry-run default
Wires backfill-canonical-layer.ts to a CLI entry point exposed as
`npm run backfill:canonical`. Defaults to --dry-run; requires --apply
to actually write. Supports --sport=<uuid> to limit to a single sport.
Exits 2 if the backfill reports errors (e.g., surface-Elo conflicts).
* fix(backfill-cli): wrap runBackfill in DatabaseContext.run
The orchestrator uses database() from ~/database/context, which requires
AsyncLocalStorage to be populated. Wrap the CLI invocation with
DatabaseContext.run(db, ...) using server/db's cached connection pool.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(backfill-cli): exit 0 on success so pg pool doesn't block
The cached postgres connection pool keeps the Node event loop open after
main() returns. Explicit process.exit(0) on success mirrors the pattern
in scripts/capture-baseline.ts.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* schema: add check constraint requiring tournament_id for qualifying events
Team sports (NHL, NBA, etc.) have scoring_events with no canonical
tournament, so we can't require tournament_id globally. The constraint
only applies when is_qualifying_event=true.
Phase 3 Task 1 of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(BatchResultEntry): make form intent configurable
Canonical tournament admin page will submit with a different intent
(batch-upsert-results). Existing per-window callers continue to get
"batch-add-results" as the default, so no behavior changes.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(services): syncTournamentResults fan-out service
* schema: add unique (scoring_event_id, season_participant_id) on event_results
syncTournamentResults uses check-then-write on event_results. The
unique index defends against race conditions (unlikely today — admin
is single-writer — but safe to enforce).
WARNING: if existing prod data has duplicate (scoring_event_id,
season_participant_id) pairs, the migration will fail. Verify with:
SELECT scoring_event_id, season_participant_id, count(*)
FROM event_results
GROUP BY 1, 2
HAVING count(*) > 1;
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(surface-elo): getSurfaceEloMap reads from canonical
Switch the tennis simulator's Elo source from the per-window table
to the canonical participant_surface_elos via season_participants.participant_id.
Map key stays season_participant.id so the simulator's call pattern is unchanged.
Other functions in this file still read/write the per-window table
(seasonParticipantSurfaceElos). They back the old admin surface-elo page
and are removed in Phase 4 after the canonical admin flow replaces them.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(admin): canonical tournament list + result entry routes
New routes /admin/tournaments and /admin/tournaments/:id. The detail
page lets admins enter tournament results once via paste-and-parse,
then calls syncTournamentResults to fan out to every linked window.
Phase 3 Task 4 of canonical tournament layer migration.
* feat: per-window batch-add-results routes through canonical when linked
If the scoring_event has a tournament_id, translate season_participant ids
to canonical participant ids, upsert tournament_results, and fan out via
syncTournamentResults. Team sports (no tournament link) keep the legacy
direct-write path.
Phase 3 Task 8 of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(surface-elo): mirror batchUpsert writes to canonical table
The simulator now reads surface Elo from the canonical table
(participant_surface_elos). The existing per-window admin page still
posts to batchUpsertSurfaceElos; without this change, those edits
would silently fail to affect simulator output. Mirror every write
to both tables until Phase 4 removes the per-window path entirely.
Phase 3 Task 5 (partial — canonical write path; dedicated canonical
admin UI deferred; existing page continues to work and now
edits both tables).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat: auto-provision canonical tournaments and participants on create
Creating new qualifying scoring_events or season_participants now
auto-upserts the matching canonical rows. Needed so the check constraint
doesn't reject qualifying events, and so new season participants
flow through syncTournamentResults.
- Extract tournament identity shared between backfill and event-creation
into app/lib/tournament-identity.ts; scripts/backfill re-exports it.
- createScoringEvent + bulkCreateScoringEvents now accept tournamentId.
- Event creation routes auto-compute (name, year) and upsert tournament.
- createParticipant + createManyParticipants auto-link to canonical
participants by (sportId, name).
Phase 3 Task 7 of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(tests): update surface-elo tests for canonical mirror
getSurfaceEloMap now joins through season_participants and returns
rows keyed by seasonParticipantId (was participantId).
batchUpsertSurfaceElos now performs a second db.select to resolve
canonical links before mirroring writes; tests mock the lookup
explicitly and exercise both the "no canonical link" short-circuit
path and the "mirror to canonical" path.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* migration: add check constraint + unique index for canonical
* refactor(surface-elo): canonical-only; drop per-window path
batchUpsertSurfaceElos now writes only to the canonical
participant_surface_elos table (the mirror step is now the only step).
getSurfaceElosForSeason joins through season_participants → canonical
participants so the admin UI keeps its existing (id, participantId,
sportsSeasonId, ...) row shape.
season_participants without a canonical link get silently skipped. In
practice every qualifying-points roster entry is canonical-linked after
Phase 2 backfill + Phase 3 auto-linking on createParticipant.
Phase 4 Tasks 2 + 3 of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor: remove legacy direct-write fallback in batch-add-results
Every qualifying scoring_event now has tournament_id (check constraint
enforces it), so the non-canonical fallback is dead. Replace with an
explicit error surface so any configuration regression becomes visible
instead of silently bypassing canonical.
Phase 4 Task 4.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* schema: drop season_participant_surface_elos table
Table had no remaining readers after Phase 3 and no remaining writers
after Phase 4 Task 2. Also removes the now-unrunnable Phase 2 backfill
scripts and the backfill:canonical npm script — the backfill ran once
and is preserved in git history (commits 85bca8b, 8186dbb, 6f3438b,
bc0f530, 327c7b9).
Phase 4 Task 5.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* docs(agents): describe canonical/per-window split
Update database.md with the canonical/per-window model explanation,
the syncTournamentResults fan-out contract, the check constraint,
and the tennis-Men/Women quirk.
Update domain-models.md to reflect the renamed per-window entities
and the new canonical layer.
Also update the drizzle-kit gotchas section with lessons from the
migration: do not use --custom for renames; FK constraint naming
can mismatch Drizzle convention.
Phase 4 Task 6.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* migration: drop season_participant_surface_elos
* feat(admin): add Tournaments link to admin sidebar
Missed in Phase 3 Task 4 — the /admin/tournaments route exists but
was not reachable from the admin nav without typing the URL.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(lint): address 4 oxlint errors on canonical-layer-pr2
- Remove unused filterNewResults import (events batch-add-results legacy
path was removed in Phase 4 Task 4).
- Replace import() type annotation in sync-tournament-results test with
a top-level type import (consistent-type-imports rule).
- Hoist tableName helper out of makeFakeDb closure so it's not recreated
per call (consistent-function-scoping rule).
- eqeqeq: replace `!= null` with explicit null/undefined checks in
tournament-identity.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
---------
Co-authored-by: Chris Parsons <chrisp@extrahop.com>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(schema): rename per-window tables to season_* prefix
Renames participants, participant_expected_values, participant_qualifying_totals,
participant_results, participant_surface_elos to season_* prefixed names.
Renames event_results.participant_id to season_participant_id.
Phase 1a of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor: rename participant.ts model file to season-participant.ts
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(models): update model layer to use renamed schema exports
Updated all model files to use the renamed schema exports from Task 1:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantQualifyingTotals → seasonParticipantQualifyingTotals
- participantResults → seasonParticipantResults
- participantSurfaceElos → seasonParticipantSurfaceElos
- eventResults.participantId → eventResults.seasonParticipantId
- db.query relation accessors updated
- Relation field .participant → .seasonParticipant where applicable
- Import paths updated: ./participant → ./season-participant
Files updated (14 model files + 3 test files):
- draft-pick.ts
- draft-utils.ts
- event-result.ts
- group-stage-match.ts
- participant-result.ts
- qualifying-points.ts
- scoring-calculator.ts
- scoring-event.ts
- sports-season.ts
- surface-elo.ts
- team-score-events.ts
- cs2-major-stage.ts
- golf-skills.ts
- participant-expected-value.ts
- __tests__/sports-season.clone.test.ts
- __tests__/auto-pick.test.ts
- __tests__/executeAutoPick.timer.test.ts
Typecheck errors decreased: 779 → 499 (280 fewer)
All model file errors related to renamed schemas resolved.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(routes): update route layer to use renamed schema exports
- Update model import from ~/models/participant to ~/models/season-participant
- Rename schema.participants to schema.seasonParticipants
- Rename schema.participantResults to schema.seasonParticipantResults
- Rename db.query.participants to db.query.seasonParticipants
- Update 9 route files and 1 test file
Affected files:
- admin.sports-seasons.$id.events.$eventId.bracket.server.ts
- admin.sports-seasons.$id.participants.tsx
- api/draft.force-manual-pick.ts
- api/draft.make-pick.ts
- api/draft.replace-pick.ts
- api/seasons.$seasonId.draft.ts
- leagues/$leagueId.draft-board.$seasonId.tsx
- leagues/$leagueId.sports-seasons.$sportsSeasonId.server.ts
- admin/__tests__/sports-seasons-participants.test.ts
Error count reduced from 499 to 453 (46 errors fixed).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(routes): update route files for schema rename
Update route imports from ~/models/participant to ~/models/season-participant
and fix references to .participant/.participantId on event results to use
.seasonParticipant/.seasonParticipantId after schema rename.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(services): update simulators and services for renamed schema
Update all simulators, services, and server files to use renamed schema tables:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantResults → seasonParticipantResults
- eventResults.participantId → eventResults.seasonParticipantId
Files updated:
- 20 sport simulators (NBA, NHL, NFL, MLB, etc.)
- probability-updater.ts
- standings-sync/index.ts
- sports-data-sync.server.ts
- server/socket.ts
Typecheck errors reduced from 365 to 0.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* migration: rename per-window tables to season_* prefix
* fix(tests): update mock query keys after participants table rename
Change mock db.query.participants to db.query.seasonParticipants in test
files to match the schema rename from commit 66145a9. This fixes
"Cannot read properties of undefined (reading 'findFirst'/'findMany')"
errors that occurred when production code queries db.query.seasonParticipants
but test mocks only defined the old participants key.
Files updated:
- app/services/simulations/__tests__/world-cup-simulator.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.timer-mode.test.ts
- app/routes/api/__tests__/draft.make-pick.timer-mode.test.ts
- server/__tests__/timer-autodraft.test.ts
- app/models/__tests__/team-score-events.test.ts
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(tests): update remaining mock paths and keys after schema rename
* fix(tests): final two mock stragglers after schema rename
- draft-pick.test.ts: assertion on db.query.participantQualifyingTotals
- process-match-result.test.ts: mock key participants → seasonParticipants
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* chore: add post-phase1a baseline capture (temp, for diff verification)
* chore: capture pre-migration baselines
* chore: remove post-phase1a capture helper after verification
* schema: add canonical tournament & participant tables
Adds tournaments, participants (canonical), tournament_results, and
participant_surface_elos (canonical). Adds nullable tournament_id to
scoring_events and nullable participant_id to season_participants.
Phase 1b of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(models): add canonical tournament, participant, result, surface-elo models
Adds CRUD modules for the canonical tables created in commit 775b905.
Each module mirrors existing app/models conventions (database() from
~/database/context, schema from ~/database/schema, mock-based tests).
Key implementation notes:
- participant.ts exports use "Canonical" prefix (CanonicalParticipant,
createCanonicalParticipant, etc.) to avoid collision with existing
season-participant.ts exports
- All four models include comprehensive unit tests following the
audit-log.test.ts pattern
- Tests use mocked db responses (no real database access)
- Upsert functions use onConflictDoUpdate for appropriate unique constraints
Part of Phase 1b of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* migration: create canonical tables, add nullable FKs
* scripts: add extractTournamentIdentity helper for backfill
Pure function that derives canonical (name, year) identity from a
scoring_events row, stripping trailing 4-digit years from the name or
falling back to eventDate. Used by the Phase 2 backfill to group
per-window events into canonical tournaments.
* scripts: add backfill orchestrator for canonical layer
Populates canonical tournaments, participants, tournament_results, and
participant_surface_elos from per-window data for qualifying-points
sports. Skips already-linked rows, is idempotent, and supports dry-run
mode.
Critical invariants enforced by the implementation:
- qualifying_points_awarded is never copied to tournament_results
- season_participant_qualifying_totals is never touched
- conflicting surface-Elo values between windows raise a loud error
(recorded in report.errors) rather than overwriting
* scripts: add backfill CLI with dry-run default
Wires backfill-canonical-layer.ts to a CLI entry point exposed as
`npm run backfill:canonical`. Defaults to --dry-run; requires --apply
to actually write. Supports --sport=<uuid> to limit to a single sport.
Exits 2 if the backfill reports errors (e.g., surface-Elo conflicts).
* fix(backfill-cli): wrap runBackfill in DatabaseContext.run
The orchestrator uses database() from ~/database/context, which requires
AsyncLocalStorage to be populated. Wrap the CLI invocation with
DatabaseContext.run(db, ...) using server/db's cached connection pool.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(backfill-cli): exit 0 on success so pg pool doesn't block
The cached postgres connection pool keeps the Node event loop open after
main() returns. Explicit process.exit(0) on success mirrors the pattern
in scripts/capture-baseline.ts.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
---------
Co-authored-by: Chris Parsons <chrisp@extrahop.com>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
db.execute() with drizzle-orm/postgres-js returns rows as an array, not
wrapped in a .rows property (that's node-postgres style). Writing
qpTotals.rows etc. produced undefined and tripped writeFileSync.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Captures QP totals, completed event results, surface Elo, and Monte Carlo
simulator output for every in-flight qualifying-points sports_season.
Used across Phase 1a-4 to verify no scoring drift.
Note: simulators don't currently accept a seed, so simulator output
fixtures are non-deterministic (noted in the script header).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* Show "Syncing Draft State..." overlay during draft reconnection
When a user reconnects to a draft room (socket reconnect, tab visibility
return, etc.), there was a gap between when the socket connected and when
the full draft state sync arrived. The ConnectionOverlay vanished instantly
on reconnect, showing potentially stale data.
Add an isSyncing flag that keeps the overlay visible with "Syncing Draft
State..." messaging until the actual data arrives via socket or HTTP
revalidation. A 5-second safety timeout prevents the overlay from getting
stuck.
Fixes#78
* Add team names utility tests
Add min-w-0 to Link wrapper and overflow-hidden to SportRow flex
container so grid/flex children can shrink below intrinsic content
size, allowing truncate to work properly on mobile.
* Add draft room closure: redirect to draft board 5 min after completion
* Fix lint: use nowForPauseCheck instead of Date.now() in room closure countdown
Fixes#253
* Fix NHL bracket-aware simulation and MLB sourceElo support
NHL: NHLSimulator now checks for a populated playoff_game bracket before
falling back to season-projection mode. When a bracket exists (e.g. via
simple_16 template), it simulates the actual bracket structure, respecting
completed matches and using ELO+odds blending for the rest — matching the
pattern used by Snooker, NBA, and UCL simulators.
MLB: MLBSimulator now reads sourceElo from participantExpectedValues and
converts it to an effective RDif (via eloToRDif), overriding the hardcoded
TEAMS_DATA.rdif when present. This wires up the expected-wins admin form
(which saves sourceElo) to the simulation engine.
https://claude.ai/code/session_01139GJVg2gqgDjcUzqhnBNn
* Wire sourceElo from projected wins form into NBA, NHL, and WNBA simulators
All three simulators had entries in simulator-config.ts (enabling the projected
wins form in the admin UI) but silently ignored the sourceElo that was saved.
NBA: Both bracket-aware and season-projection modes now load sourceElo and
prefer it over hardcoded TEAMS_DATA elo. Added resolvedElo field to TeamEntry
so eloOfEntry() uses the correct value throughout.
NHL: Season-projection mode now fetches sourceElo + sourceOdds in a single
parallel query (removing the duplicate evRows query). Bracket-aware mode also
loads sourceElo alongside sourceOdds. Both modes use sourceElo > TEAMS_DATA > 1400.
WNBA: resolveElo() now accepts sourceElo as an optional highest-priority
argument. The evRows query fetches sourceElo alongside sourceOdds and passes
it through when building team entries.
https://claude.ai/code/session_01139GJVg2gqgDjcUzqhnBNn
* Add review fixes: NHL R1 validation, WNBA sourceElo tests, NHL bracket unit tests
- NHLSimulator.simulateBracket: remove unused nameById variable
- NHLSimulator.simulateBracket: validate all R1 participants before entering
Monte Carlo loop; throws with a clear message if any slot is missing
- wnba-simulator.test.ts: add 5 tests covering the sourceElo override parameter
on resolveElo() (overrides SRS, overrides futures, overrides fallback,
null/undefined fall through to normal priority chain)
- nhl-simulator.test.ts: add full bracket-aware integration suite (10 tests)
covering fallback to season-projection, structure validation errors, probability
distributions, fully-decided champion, and source tag
https://claude.ai/code/session_01139GJVg2gqgDjcUzqhnBNn
* Fix TS error: add resolvedElo to makeEntry in nhl-simulator.test.ts
TeamEntry requires resolvedElo after the simulator refactor.
https://claude.ai/code/session_01139GJVg2gqgDjcUzqhnBNn
* Fix lint: replace non-null assertions with null-safe alternatives in NHL test
https://claude.ai/code/session_01139GJVg2gqgDjcUzqhnBNn
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Add watchlist feature: eye icon per participant, "Watched Only" filter, DB
table + migration, toggle API route, socket sync on reconnect
- Make RecentPicksFeed collapsible on mobile participants tab (chevron toggle,
defaults expanded)
- Add AutodraftSettings to mobile controls tab (was desktop-only)
- Pin Pause/Resume Draft and Exit Draft Room buttons to the bottom of the
mobile controls tab
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>