## Summary
- **Discord snake draft fix**: pick notifications now show the sequential pick-in-round (e.g. "Round 2, Pick 9") rather than the snake-adjusted slot position ("Round 2, Pick 5"). Also removes the now-unused \`pickInRound\` param from \`notifyPickMadeOnDiscord\` and adds a regression test for the 13-team case.
- **League card**: league name in draft-in-progress cards is now a link to the league homepage (the Enter Draft button still goes to the draft room).
- **Overnight pause label**: shortened to "🌙 Pause" — the "Resumes 4:00 AM" line below already provides context, so "Overnight" was just causing wrapping.
- **Queue & Picks backgrounds**: items use \`bg-card\` instead of \`bg-muted\` for better visual separation from the panel background.
## Test plan
- [x] Discord: in a snake draft, verify pick #22 of 13 shows "Round 2, Pick 9" in Discord
- [x] League card: dashboard with a draft-in-progress league — click name → league homepage, click Enter Draft → draft room
- [x] Overnight pause: pause a draft overnight — cell shows "🌙 Pause" on one line, "Resumes X:XX" below
- [x] Queue/Picks: open draft room and confirm queue items and recent picks visually pop from the sidebar background
- [x] Unit tests: `npm run test:run` passes (13 discord tests)
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #2
DraftSummaryView was not declaring or forwarding ownerAvatarData, so
TeamAvatar fell back to a generated flag instead of the owner's avatar.
DraftGrid and DraftGridSection already threaded ownerAvatarData correctly;
this makes the Summary tab consistent. No route changes needed — the loader
already enriches draftSlots with ownerAvatarData.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add display:contents to rowgroup divs in DraftSummaryView so cells
flow correctly into the CSS grid (sports as rows, teams as columns)
- Use opaque bg-muted on team column headers to prevent content
bleeding through during sticky scroll
- Remove whitespace-nowrap and add break-words on sport row headers
so long names like "FIFA Men's World Cup" wrap within the column
- Add pb-4 to DraftGridSection scroll wrapper so the last pick row
isn't flush against the scroll boundary
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: resolve all 48 WCAG 2.2 AA accessibility issues
Critical fixes:
- Add aria-label to all unlabeled inputs/selects in draft dialogs (ParticipantSelectionDialog, TimeBankAdjustmentDialog, AvailableParticipantsSection)
- Add role="dialog" + aria-modal + focus trap to ConnectionOverlay and AuthRecoveryOverlay
- Add aria-live region and connection status announcement to ConnectionOverlay
Serious fixes:
- Add skip-to-content link in root.tsx with id="main-content" on <main>
- Add aria-label to UserMenu trigger button
- Add aria-describedby + role="alert" to all auth form error messages (login, register, onboarding, forgot-password, reset-password)
- Replace emoji column headers in StandingsTable with aria-label + aria-hidden spans
- Add aria-live="assertive" to "It's your turn" desktop and mobile on-clock indicators
- Add aria-live="polite" to draft room countdown timer
- Add pause button to SportTicker (WCAG 2.2.2); add aria-hidden to ticker content
- Fix Footer text contrast (changed from 28% to text-muted-foreground)
- Fix OvernightPauseSettings: add htmlFor/id pairs and role="radiogroup"+aria-checked to mode buttons
- Fix DraftSetupSection: replace broken htmlFor with aria-label on date picker button
- Add aria-label to PeopleSection owner and commissioner selects
- Add labels to ScoringPresetPicker score inputs; add role="radiogroup"+aria-checked to preset buttons
- Add role="radiogroup"+aria-checked to AutodraftSettings option buttons
- Add accessible names, aria-current="step", and <ol> list semantics to WizardStepper
Moderate fixes:
- Add aria-controls to RecentPicksFeed toggle button; wrap picks list in aria-live region
- Add role="tab"+aria-selected+aria-controls to mobile board sub-tabs + role="tabpanel"
- Add role="radiogroup"+aria-checked to TimerModeSelector
- Add aria-current="page" + aria-label to SettingsDesktopNav
- Add aria-label="Admin navigation" to admin sidebar nav
- Add scope="col" + <caption> to StandingsTable and ScoringTables
- Add ARIA table roles (role="table/rowgroup/row/columnheader/rowheader/cell") to DraftSummaryView CSS grid
Minor fixes:
- Add aria-hidden="true" to decorative trend icons in StandingsTable
- Add aria-hidden="true" to desktop column header labels row in AvailableParticipantsSection
- Replace title with aria-label on all icon-only buttons (watchlist, queue) in AvailableParticipantsSection
- Add aria-label to NotificationSettings switchOnly Switch
- Add prefers-reduced-motion check to SlotMachineHeadline JS animation
- Bump --muted-foreground from 55% to 62% opacity for improved contrast margin
https://claude.ai/code/session_01JXajpFxhqLf8aPCncP81k3
* Fix code review findings from WCAG compliance pass
- Add Arrow key navigation + roving tabindex to all role=radiogroup
components (AutodraftSettings x2, TimerModeSelector,
OvernightPauseSettings, ScoringPresetPicker) per ARIA radio pattern
- Extract shared focus-trap logic into useFocusTrap hook; update
ConnectionOverlay and AuthRecoveryOverlay to use it
- Add tabIndex={-1} to ConnectionOverlay Card so focus can land in
spinner-only state (no interactive children)
- Replace aria-live on loading dots container with sr-only span so
status changes are announced by text content, not aria-label
- Remove contradictory aria-hidden+role=columnheader from
AvailableParticipantsSection visual-only header row
- Remove invalid scope="col" from div[role=columnheader] in
DraftSummaryView (scope is only valid on <th>)
- Remove redundant aria-label from ParticipantSelectionDialog sport
select (htmlFor label is sufficient)
- Change WizardStepper connector <li> to role=presentation
- Revert muted-foreground from 62% to 55% (original already passes
contrast; footer was fixed separately via text-muted-foreground)
https://claude.ai/code/session_01JXajpFxhqLf8aPCncP81k3
* Fix lint error and update tests for WCAG role changes
- Replace el! non-null assertion with optional chaining in useFocusTrap
- Update AutodraftSettings tests to query role="radio" instead of
role="button" (buttons have an explicit radio role since the WCAG pass)
- Update AvailableParticipantsSection watchlist tests to use
getByRole/getAllByRole instead of getByTitle/getAllByTitle (watchlist
buttons now use aria-label instead of title)
https://claude.ai/code/session_01JXajpFxhqLf8aPCncP81k3
---------
Co-authored-by: Claude <noreply@anthropic.com>
Commissioners can now opt in to having a draft start automatically at
its scheduled draftDateTime rather than requiring a manual "Start Draft"
click. The 1-second timer loop checks for eligible seasons each tick and
calls the new shared startDraft() service, which is also used by the
existing commissioner HTTP route.
- Add autoStartDraft boolean to seasons table (migration 0108)
- Extract core start logic into app/services/draft-autostart.ts so both
the API route and the timer can call it without AsyncLocalStorage
- Add checkAndAutoStartDrafts() to the timer tick; disables autoStartDraft
and stops retrying if no draft order is set at fire time
- Guard against null draftDateTime in both the timer query (isNotNull)
and server actions (autoStartDraft forced false when datetime is null)
- Add "Auto-start at scheduled time" checkbox to league creation wizard
(step 3) and league settings, gated on date+time being set
- Show countdown + "Start Now" button in draft room when auto-start is
scheduled; reuses the existing nowForPauseCheck 1-second ticker
- Show orange warning banner on league homepage to commissioners when
auto-start is within 1 hour and no draft order has been configured
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add pre-draft queue builder so users can rank players before draft order is set
Creates a new /leagues/:leagueId/draft-queue/:seasonId page that lets team
owners browse participants by VORP and build their autopick queue during the
pre_draft phase. The queue uses the existing draftQueue table so it carries
seamlessly into the live draft room.
Adds a "Build Your Queue" button to DraftInfoCard that shows only when draft
order has not been set yet (replaced by "Enter Draft Room" once it is).
https://claude.ai/code/session_01Gu2DkTWL3nv74EMuGPpxhG
* Improve pre-draft rankings UX: mobile tabs, add/remove toggle, rename
On mobile, show tabs ("All Players" / "My Rankings") instead of a stacked
layout that buries the queue below a long participant list. On the All Players
list, the button now toggles between Add and Remove so users never need to
switch tabs just to drop someone. Desktop keeps the side-by-side panel layout.
Also renames the feature throughout from "queue builder" to "pre-draft rankings"
and the DraftInfoCard button to "Set Pre-Draft Rankings".
https://claude.ai/code/session_01Gu2DkTWL3nv74EMuGPpxhG
* Fix all code review issues in pre-draft rankings feature
- Replace useFetcher with direct fetch() for add/remove/reorder so rapid
clicks no longer cancel in-flight requests
- Add toast.error() on all failure paths (matching live draft room pattern)
and revert optimistic state when operations fail
- Add useRef to give handleReorder a stable reference without a localQueue
closure dependency, preventing unnecessary QueueSection re-renders
- Convert allPlayersPanel and rankingsPanel to useMemo
- Remove leagueId from loader return; read from useParams() instead
- Extract queueBuilderHref to a variable in the league home component
- Add emptyMessage prop to QueueSection with a correct message for the
pre-draft context ("Add players from All Players...")
- Add draft-queue-access.test.ts covering all loader access control paths:
401/403 errors, status-based redirects, and redirect URL correctness
https://claude.ai/code/session_01Gu2DkTWL3nv74EMuGPpxhG
* Fix lint: use !== null check instead of != null
oxlint enforces eqeqeq; replace != null with !== null && !== undefined.
https://claude.ai/code/session_01Gu2DkTWL3nv74EMuGPpxhG
---------
Co-authored-by: Claude <noreply@anthropic.com>
When a pick is made the picked player's row flashes teal (--electric)
then fades out over 750ms. Works correctly with the TanStack Virtual
list by keeping the row in filteredParticipants during the animation
via animatingOutParticipantIds, then removing it after 650ms.
Key design decisions:
- Animation state lives in AvailableParticipantsSection (internal
useState + timers); the draft room passes a pickAnimationSignal
{id, seq} rather than the Set, so memo only breaks on each pick,
not on the 650ms cleanup
- displayDrafted freezes row content (badges, buttons) during the
animation to prevent height shifts
- Per-ID independent timers via Map ref support rapid autodraft picks
running concurrently without cancellation
- Timers are cleared on unmount in both the draft room and component
- prefers-reduced-motion: skips the color flash, plain opacity fade only
- Removes "Draft Grid" heading from DraftGridSection (visual cleanup)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Remove rounded clipping on navbar user avatar button (was showing dark circular background)
- Fix "My Avatar" preview in team settings showing circular instead of square shape
- Pass owner avatar data through to TeamAvatar in standings, draft room, and draft board so teams with avatarType="owner" correctly show the user's avatar instead of the generated flag
- Consolidate user lookups in draft board loader to avoid duplicate DB queries
- Fix DraftSlotWithTeam interface to use RawFlagConfig type and include logoUrl/flagConfig/avatarType fields
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Closes#72
Upgrades ineligibleReasons from Record<string, string> to a structured
{code, message} type so the UI can render the human-readable reason
inline below the Ineligible badge in both AvailableParticipantsSection
and ParticipantSelectionDialog. API routes surface the message in 400
responses unchanged.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Show "Syncing Draft State..." overlay during draft reconnection
When a user reconnects to a draft room (socket reconnect, tab visibility
return, etc.), there was a gap between when the socket connected and when
the full draft state sync arrived. The ConnectionOverlay vanished instantly
on reconnect, showing potentially stale data.
Add an isSyncing flag that keeps the overlay visible with "Syncing Draft
State..." messaging until the actual data arrives via socket or HTTP
revalidation. A 5-second safety timeout prevents the overlay from getting
stuck.
Fixes#78
* Add team names utility tests
- Add watchlist feature: eye icon per participant, "Watched Only" filter, DB
table + migration, toggle API route, socket sync on reconnect
- Make RecentPicksFeed collapsible on mobile participants tab (chevron toggle,
defaults expanded)
- Add AutodraftSettings to mobile controls tab (was desktop-only)
- Pin Pause/Resume Draft and Exit Draft Room buttons to the bottom of the
mobile controls tab
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add overnight pause feature for draft timers
Protects players from having their pick timer expire while asleep.
Admins configure a nightly window (league-wide or per-user timezone);
the timer freezes during that window while autodraft can still fire.
Fixes#66
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix TS error: guard getUserDisplayName against undefined user
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add commish right-click context menus to MiniDraftGrid team headers
Adds onAdjustTimeBankOpen and onSetAutodraftOpen props to MiniDraftGrid
so the last-two-rounds display on the Participants tab shows the same
"Adjust Time Bank…" / "Set Autodraft…" context menu on right-click that
the full Draft Board already exposes. Also passes those callbacks from
the route's miniDraftGrid useMemo so they are wired up for commissioners.
https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1
* Address all code review issues for draft room context menus
Layout bug: flex-1 min-w-20 was nested inside headerInner instead of the
direct flex-child wrapper in MiniDraftGrid, breaking equal column sizing.
Fixed by moving the classes to the outermost element in both the menu and
non-menu paths (matching DraftGridSection's pattern).
MiniDraftGrid improvements:
- Hoist hasHeaderMenu constant above the draftSlots.map() loop
- Add optional connectedTeams prop; disconnected teams render italic +
muted-foreground, consistent with DraftGridSection
- connectedTeams now wired through the route's miniDraftGrid useMemo
DraftGridSection interface:
- Make onForceAutopick and onForceManualPickOpen optional (?) to match
every other commissioner callback; add null checks at all three call
sites (context menu, mobile MoreVertical button, mobile Sheet)
- Gate those two callbacks behind isCommissioner at the route level
Tests (new files):
- app/components/__tests__/MiniDraftGrid.test.tsx — covers layout classes,
connected/disconnected styling, and all four context menu interactions
- app/components/__tests__/DraftGridSection.test.tsx — covers all three
context menu surfaces for both commissioner and non-commissioner roles
Storybook: add CommissionerView and DisconnectedTeams stories to
MiniDraftGrid.stories.tsx
https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1
* Move hasHeaderMenu out of IIFE into component body
Computing it before the return statement is the right place since it only
depends on props, not loop variables. Removes the IIFE entirely and fixes
the indentation of the map callback body.
https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1
* Mock HTMLElement.scrollTo in test setup
jsdom does not implement scrollTo on elements, causing any component that
calls element.scrollTo() (e.g. MiniDraftGrid's scroll-to-current-cell
effect) to throw in unit tests.
https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add opencode oxlint plugin and UI refinements
- Add .opencode/plugins/oxlint.ts to run oxlint automatically on file edits
- Refactor RankingDisplay into shared StatHelpers component
- Add tied rank display support in home loader
- Update navbar with NavLink for active state styling
- Replace .reverse() with .toReversed() in RecentPicksFeed
* Remove unused RankChangeIndicator import in LeagueRow
Show visual dividers in the available participants list indicating where
your future draft picks fall relative to the current pick position.
Dividers are suppressed when any filter is active (search, sport filter,
hide drafted, etc.) since positional references are meaningless in a
filtered view.
- Add getProjectedPicks() to draft-order.ts for computing future pick
positions in a snake draft
- Interleave divider items into the virtualized list in
AvailableParticipantsSection
- Extract ListItem type to module scope
- Add tests for getProjectedPicks, divider rendering, and filter
suppression
* Redesign home page with new layout and component system
- Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack
- LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar
- MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader
- UpcomingEventsCard: vertical timeline with grouped multi-league events
- Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants
- Button default variant updated to green→cyan gradient
- Navbar: plain nav links with gradient hover, support/admin icon buttons
- Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements
- Storybook stories for all new components
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Responsive league row layout and mobile polish
- League rows stack avatar+name on top, stats full-width below on mobile
- Stats spread to right side on sm+ screens with border separator on mobile
- Tighter padding on mobile (px-3/py-3), full padding on sm+
- Card headers and content use px-3 sm:px-6 to reduce mobile gutters
- Two-column home layout deferred to lg breakpoint (tablet gets stacked)
- Active leagues sorted by completion percentage descending
- Default rank 1 / 0 points for active leagues with no scoring events yet
- Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators
- Remove dead StatDivider className prop
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Improve claude file.
* Add StandingsPreview card component with podium row styling
- New StandingsPreview component with gold/silver/bronze row tints for
top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points)
with rank and 7-day point change indicators
- Fix GradientIcon in Storybook by adding BracktGradients decorator to
preview.tsx (renamed from .ts to support JSX)
- Fix degenerate SVG gradient on horizontal strokes by switching
BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space
coordinates (0→24)
- Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only
fix was sufficient once gradientUnits was corrected
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Update components on league homepage.
* Finish up league page styling.
* Work on standings page.
* Add story for RecentScoresCard
* Update Point Progression Chart.
* Sort point progression legend by ranking and add team links to standings rows
* Fix standings discrepancy on change.
* Create draft cell component.
* Update draft board page
* Draft room improvements.
* Update some draft room styling.
* Fix context menu missing.
* Move tab navigation and autodraft to header row, narrow sidebar
* Virtualize available participants list, memoize draft room props
Adds @tanstack/react-virtual to replace separate mobile/desktop lists
with a single unified virtual scroll loop. Also memoizes miniDraftGrid
and availableParticipantsSectionProps, and switches pick lookup from
Array.find to a Map for O(1) access.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Update draft room UI.
* More draft room fixes.
* Draft room tweaks.
* Fix Rosters page.
* Queue Section fixes.
* Mobile Draft fixes.
* Fix draft board page.
* Create bracket look.
* Bracket work.
* Finish bracket page.
* Homepage initial styling
* homepage copy
* Add privacy policy. Fixes#88.
* how to play copy
* rules copy
* Fix brackets on homepage.
* Add footer to website.
* Glow on dots.
* Landing page copy.
* Fix sidebar.
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix no-shadow and consistent-function-scoping lint violations
Resolves all 11 no-shadow and 16 consistent-function-scoping oxlint
warnings and promotes both rules to errors in .oxlintrc.json.
no-shadow: renamed Drizzle callback params (sports→s, matches→m,
seasons→s) to avoid shadowing outer imports; removed shadowed
destructures (eq, inArray) from where callbacks; renamed inner
template→bracketTemplate, prev→currentTimers, season→ss, name→teamName
(with name: teamName fix to preserve semantics).
consistent-function-scoping: moved formatDate, getRankBadge,
getMovementIndicator, getPositionBadge, getStatusBadge, toDateStr,
elo (×2), weightedPick, sortByMatchNumber (×2) to module scope;
moved formatTime (×2), isValidLeagueName, getDraftTimes,
makeSeasonQueues to file scope in test files.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix no-non-null-assertion lint violations and promote to error
Eliminates all 208 no-non-null-assertion warnings across 38 files.
Promotes typescript/no-non-null-assertion from warn to error in
.oxlintrc.json.
Fix patterns applied:
- Map.get(key)! after .has() check → extract with get() + null guard
- Map.get(key)! on pre-populated count maps → ?? 0 default
- .set(id, map.get(id)! + 1) increment → ?? 0 before adding
- participant1Id!/participant2Id! on DB matches → ?? "" fallback
- array.find()! in tests → guard + throw or expect().toBeDefined()
- bracketTemplateCache.get(id)! → null guard extract
- Various nullable field accesses → optional chain or ?? default
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix prefer-add-event-listener, no-unassigned-import, require-module-specifiers
Resolves all 9 remaining non-console lint warnings and promotes all
three rules to errors in .oxlintrc.json.
- prefer-add-event-listener: converted onchange/onclick/onload
assignments to addEventListener in useDraftNotifications.ts and
admin.data-sync.tsx; stored changeHandler ref for proper cleanup
with removeEventListener
- no-unassigned-import: configured rule with allow list for legitimate
side-effect imports (*.css, @testing-library/jest-dom,
@testing-library/cypress/add-commands)
- require-module-specifiers: removed redundant `export {}` from
cypress/support/e2e.ts (file already has an import)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix TypeScript errors from no-non-null-assertion fixes
Two fixes introduced by the non-null assertion cleanup produced type
errors:
- scoring-event.ts: `?? ""` was wrong type for a participant object map;
restructured to explicit null guards so TypeScript can narrow correctly
- standings-sync/index.ts: `?? null` after name-match lookup lost the
truthy guarantee, causing TS18047 on the write-back block; added
`participant &&` guard before accessing its properties
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add npm run typecheck as Stop hook in Claude settings
Runs a full project typecheck at the end of each Claude turn so type
errors surface as feedback before the next message.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add oxlint and fix all lint errors
- Install oxlint, add .oxlintrc.json with rules for TypeScript/React
- Add npm run lint / lint:fix scripts
- Add Claude PostToolUse hook to run oxlint on every edited file
- Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array
- Fix no-array-index-key (use stable keys or suppress positional cases)
- Fix exhaustive-deps missing dependency in useEffect
- Promote exhaustive-deps and no-array-index-key to errors
- Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix no-explicit-any warnings and upgrade tsconfig to ES2023
- Replace all `any` types with proper types or `unknown` across ~20 files
- Add typed socket payload interfaces in draft route and useDraftSocket
- Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch)
- Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed
- Fix cascading type errors uncovered by removing any: Map.get narrowing,
participant relation types, ChartDataPoint, Partial<NewSeason> indexing
- Add ParticipantResultWithParticipant type to participant-result model
- Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult)
- Fix duplicate getQPStandings import in sportsSeasonId.server.ts
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Promote no-explicit-any to error
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix queue drag to only activate on handle and number, not entire row
Restricts drag listeners to the grab handle icon and order number badge
using setActivatorNodeRef, and removes touch-none from the whole row so
mobile users can scroll without accidentally reordering the queue.
https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC
* Code review cleanup: use GripVertical icon and add drag activation constraint
- Replace inline SVG drag handle with GripVertical from lucide-react,
which is already used project-wide
- Add activationConstraint (distance: 8px) to PointerSensor so a touch
on the handle doesn't immediately hijack scroll before the user has
moved far enough to signal intent to drag
https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC
* Fix O(n²) lookup, memoize components and callbacks in QueueSection
- Build a participantMap (Map<id, participant>) with useMemo so each
queue item lookup is O(1) instead of O(n) per render
- Memoize queueIds array for SortableContext to avoid churn
- Wrap handleDragEnd in useCallback so DndContext gets a stable reference
- Wrap SortableQueueItem in memo so it skips re-renders when props haven't
changed (important since the parent re-renders every second during a
live draft from timer-update socket events)
- Pass onRemoveFromQueue and onMakePick directly as props instead of
creating new arrow functions per item per render; SortableQueueItem
now calls them with the relevant id itself
https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Extract groupPicksByTeamAndSport into shared picks-utils.ts to remove
duplication between TeamRosterView and DraftSummaryView
- Fix TeamRosterView: make teamPicks a proper useMemo dep on selectedTeamId,
add useEffect to reset stale selection if draftSlots changes
- Add accessible label/htmlFor to TeamRosterView team Select
- Remove dead `season` prop from DraftSummaryView (was inherited from
TeamsDraftedGrid but never used)
- Fix DraftSummaryView: sport name cells are now <th scope="row">, column
headers have scope="col", Total header uses solid bg-muted to match Sport
- Replace || null with explicit > 0 check in Total cell for clarity
- Consolidate to summaryViewProps/rosterViewProps in route for consistency
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Primary fix: setTeamTimers now bails out with `return prev` when the
value hasn't changed, preventing a full DraftRoom re-render on every
1-second timer tick (was 33% of profiler samples).
Memoization: wrap AvailableParticipantsSection, TeamsDraftedGrid,
QueueSection, SidebarRecentPicks, and DraftGridSection in React.memo
so timer ticks don't cascade into heavy components that don't use
timer state.
Stable refs: wrap nine action handlers in useCallback and extract two
inline arrow functions from props objects so memo() comparisons
actually bail out. Memoize the { numFlexPicks } object passed to
TeamsDraftedGrid.
socketVersion: expose an incrementing counter from useDraftSocket so
the socket handler effect re-registers on socket recreation.
Async cleanup: add abort flag + in-flight guard to the visibilitychange
JWT refresh handler to prevent concurrent executions and stale state
updates after unmount. Add abort flag to useDraftNotifications
permissions.query() to prevent dangling onchange if unmounted
mid-promise.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Move "Show drafted sports" into the sport filter dropdown (sheet/popover)
instead of a standalone checkbox in the filter bar
- When unchecked, drafted sports are hidden from the dropdown list entirely;
when checked, they appear in alphabetical order with muted text
- Auto-deselect drafted sport filters when hiding drafted sports
- Reset button also restores "Show drafted sports" to checked
- Extract SportFilterContent component to eliminate sheet/popover duplication
- Make userDraftedSportNames required; add useCallback for handlers;
memoize triggerText/triggerAriaLabel; unify all checkboxes to ShadCN Checkbox;
replace empty div divider with hr
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaces the single-sport native <select> with a popover (desktop) and
bottom sheet (mobile) checkbox multi-select. No sports selected shows all
participants; selecting one or more narrows the list. Trigger label adapts
to reflect current filter state and a Reset button appears when filters
are active.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Clerk's short-lived JWTs (60s) can expire when browser tabs are
backgrounded and the SDK's refresh interval is throttled. This left
users silently logged out — actions returned 401s shown as generic
error toasts with no recovery path.
Prevention: refresh the Clerk JWT on tab visibility change so the
token is always fresh when the user returns from a backgrounded tab.
Detection: replace all 12 raw fetch() calls with an authFetch wrapper
that catches 401 responses and sets an authDegraded state, triggering
a blocking recovery overlay instead of confusing toasts.
Recovery: AuthRecoveryOverlay (mirrors ConnectionOverlay pattern)
prompts the user to reload the page, which re-authenticates via
Clerk's long-lived session cookie.
Also adds missing try/catch to handleStartDraft, handleMakePick,
handleForceAutopick, handleForceManualPick, and handleReplacePick
which previously had no network error handling.
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Add text-base md:text-sm to all native <input> and <select> elements
in the draft room (including the ShadCN SelectTrigger) so iOS Safari
doesn't auto-zoom when focused.
Also extract the two near-duplicate participant selection dialogs into
a shared ParticipantSelectionDialog component (-236 lines), and replace
O(n) queue.find() scans with a memoized Map in AvailableParticipantsSection.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Redesign autodraft queue system with three-state control and queue-only constraint
Core Logic & Database:
- Add `queue_only` boolean column to `autodraft_settings` (migration 0031)
- Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks)
- `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled
- `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3)
- `autodraft-updated` socket event now includes `queueOnly` field
Mobile UI Overhaul:
- Rename "Lobby" tab → "Available" (AC6)
- Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5)
- Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab
- Turn indicator appears on both Available and Queue tabs
Components:
- `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2)
- `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock
Desktop (AC4):
- Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons
Tests (AC7):
- `autodraft.test.ts`: updated for queueOnly field and socket event shape
- `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states
https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB
* fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests
- Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit
(line 488) — was dead code since the column is NOT NULL, but semantically wrong
and would have caused client-side UI desync if the type ever relaxed
- Remove `?? false` default on the next_pick auto-disable path for consistency
- Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly
constraint: empty queue, all items drafted, partial queue skip, and EV fallback
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: add missing queueOnly prop to AutodraftSettings test fixtures
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* test: rewrite AutodraftSettings tests for three-state button group UI
The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks
buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5
new tests covering the queue-only toggle and the All Picks/Off button interactions.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Display sport name as muted subtitle under participant name to distinguish
players across sports (e.g. Florida NCAAM vs Florida NCAAW)
- Remove unused eligibility prop from QueueSection
- Deduplicate double .find() per queue item into a single lookup
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- DraftGrid: wrap header and rows in a single min-w-max container so
column widths share a sizing context and can't desync
- Settings: wrap team + draft slot creation in a DB transaction so a
slot insert failure can't leave orphaned teams with no slots
- Settings: replace Math.max(...spread) with reduce to avoid the JS
argument limit (defensive, given the 6-16 team cap)
- Settings: remove now-unused createManyTeams import
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Remove 10-pick limit in SidebarRecentPicks
- Fix scroll by using max-h-[45vh] on AccordionContent instead of the
broken flex-1 approach (AccordionPrimitive.Content has overflow-hidden
hardcoded, making flex-1 and overflow-y-auto ineffective without a
bounded height)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add bottom nav bar (Lobby/Board/Roster/Controls) with 56px touch targets
- Add mobile card list view in AvailableParticipantsSection with 44px Draft/Queue buttons
- Add round labels and sticky header row to DraftGridSection grid
- Add mobile Sheet for commissioner actions in DraftGridSection (replaces right-click context menu)
- Use useMediaQuery to render a single layout tree, eliminating duplicate component
instances (previously both desktop and mobile layouts were always in the DOM)
- Add compact header on mobile (text-lg vs text-3xl); hide commissioner buttons
and Exit link in header on mobile — surfaced in Controls tab instead
- Add "On Clock" bar on mobile showing current team and timer during active draft
- Add "your turn" indicator dot on Lobby bottom nav tab
- Default mobile tab to "board" for commissioner-only viewers
- Fix sticky corner cell z-index in TeamsDraftedGrid (z-10 → z-20)
- Fix round column spacer in DraftGridSection header not being sticky-left
- Extract shared prop objects to eliminate copy-paste between layouts
- Extract getParticipantState() helper to deduplicate participant render logic
- Move MobileSheetData type and MOBILE_TABS array to module scope
- Remove unnecessary non-null assertions in DraftGridSection Sheet handlers
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix dropdown and input dark mode theming in draft page
Add bg-background and text-foreground classes to native select and
input elements so they use theme CSS variables instead of browser
defaults, which rendered as white in dark mode.
https://claude.ai/code/session_01FZz7kndEqWqFScyq4R6Wxn
* Fix missing text-foreground on time bank unit select
The seconds/minutes/hours select in the time bank dialog had
bg-background but was missing text-foreground, causing text
color to fall back to browser default in dark mode.
https://claude.ai/code/session_01FZz7kndEqWqFScyq4R6Wxn
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Show manager username instead of team name on draft board
Both the read-only draft board and the active draft room now display
the manager's username (falling back to displayName if no username is
set, and to team name if the team is unassigned) in the column headers
of the draft grid.
https://claude.ai/code/session_01C97GauJaAB83NVWxdpNVh1
* Address code review: extract ownerMap helper, fix TeamsDraftedGrid
- Extract ownerMap building into app/lib/owner-map.ts to eliminate
duplication across the two loaders
- Guard against null username AND displayName so the map only contains
real string values
- Apply username display to TeamsDraftedGrid (the "Teams" tab in the
active draft room), which was missed in the initial change
https://claude.ai/code/session_01C97GauJaAB83NVWxdpNVh1
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add commissioner time bank adjustment via right-click on draft board team headers
Commissioners can right-click any team header on the Draft Board tab to open
an "Adjust Time Bank..." dialog. The dialog supports adding or removing an
arbitrary amount of time in seconds, minutes, or hours. The change is applied
immediately to the database and broadcast to all clients via the existing
timer-update Socket.IO event so every participant sees the updated clock
in real time.
- New API route: POST /api/draft/adjust-time-bank (commissioner-only)
- DraftGridSection: wraps team headers in a ContextMenu for commissioners
- Draft room: dialog state, handler, and updated DraftGridSection props
https://claude.ai/code/session_013wxPKzLUCx3nC3LpxgjvQL
* Fix code review issues in commissioner time bank adjustment
- Wrap fetch in try/finally so isAdjustingTimeBank is always reset,
even on network errors that cause fetch to throw
- Guard against totalSeconds rounding to 0 for tiny fractional inputs
- Reject API requests when the draft is not in 'draft' status (409)
- Set input min to 0.001 so the browser rejects zero in native validation
https://claude.ai/code/session_013wxPKzLUCx3nC3LpxgjvQL
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Add prominent clock badge to tab bar (lights up on your turn) with
correct Fischer increment chess-clock model: bank starts at initialTime,
+= incrementTime after each pick, other teams' banks untouched
- Extract pure timer helpers to app/lib/draft-timer.ts and add 29 unit
tests covering formatClockTime, calculateTimeAfterPick, getTimerColorClass,
and full snake-draft lifecycle regression scenarios
- Fix make-pick.ts: add status !== 'draft' and draftPaused server guards
- Fix draft-utils.ts: replace (global as any).__socketIO with getSocketIO(),
fix timeUsed to store actual timeRemaining at pick moment (not always 120),
add null timer warning, move timer fetch before pick insert
- Fix draft.start.ts: batch timer inserts, guard against empty draftSlots
- Fix DraftGridSection: memoize currentTeamId, widen teamTimers type to
Record<string, number | undefined>
- Fix duplicate animate-pulse (getTimerColorClass already includes it)
- Clamp negative seconds in formatClockTime to guard against timer drift
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Commissioners can now right-click any picked cell in the draft grid to
replace the drafted participant (available during and after draft) or
roll back the draft to that pick number (available during draft only).
Replace pick enforces sport eligibility with the replaced slot treated
as free, updates the pick in-place, and broadcasts a pick-replaced
socket event so all clients update in real time. Rollback deletes all
picks from the selected pick onward, resets the season pick number,
clears all timers, and creates a fresh timer for the team now on the
clock.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix flex pick count using unique sports drafted, not total season sports
The flex count was calculated as `totalPicks - totalSportsInSeason`, which
always returned 0 when a team drafted multiple participants from the same
sport (e.g. 2 picks from UEFA Champions League with 2 sports in season =
2 - 2 = 0). Now uses the number of unique sports the team has actually
drafted from, so 2 picks in 1 sport correctly shows 1 flex used.
https://claude.ai/code/session_01DZ6jqgZTDEmJucanBtRCtM
* Code review fixes for TeamsDraftedGrid and draft route
- Fix misleading early-return message: "No picks have been made yet" only
fires when there are no sports configured, so update to say "No sports
have been configured for this season."
- Remove unused draftOrder and team.seasonId from TeamsDraftedGrid props
- Replace availableParticipants prop with sports prop to eliminate
duplicate sports derivation; route already computes seasonSportsData
- Add alphabetical sort to seasonSportsData so ordering is consistent
- Fix availableParticipants: any[] in loader — restructure to ternary so
TypeScript infers the Drizzle select type directly
- Remove any annotation from seasonSportsData forEach callback (now typed)
- Fix teamSportPicks.indexOf(pick) O(n) re-scan — use map callback index i
https://claude.ai/code/session_01DZ6jqgZTDEmJucanBtRCtM
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix flex spot count in draft room Teams Drafted view
The flexSpots column in the database defaults to 0 and was never
populated, causing the Teams Drafted grid to always show "0 of 0 flex".
Calculate numFlexPicks dynamically in the loader as
max(0, draftRounds - seasonSports.length) so teams see the correct
flex count (e.g. 7 rounds - 5 sports = 2 flex).
https://claude.ai/code/session_01CSzF4aWuyppGBDqM4MJmhc
* Clean up draft room flex calculation area
- Fix bug: force pick dialog now uses its own isolated search/sport
filter state so it no longer mutates the main participants tab filters
- TeamsDraftedGrid: remove dead first pass in flexPicksByTeam memo,
trim season prop to numFlexPicks only, drop unused type field from
picks sport shape
- Loader: derive userAutodraftSettings from already-loaded
autodraftSettings list, eliminating a redundant DB query
- Extract shared transformedPicks, transformedParticipants, and
seasonSportsData into their own useMemos so both eligibility memos
reuse them instead of duplicating the work
- Memoize draftGrid, draftedParticipantIds, and uniqueSports which
were being recomputed on every render
https://claude.ai/code/session_01CSzF4aWuyppGBDqM4MJmhc
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Hide EV column from draft board available participants table
https://claude.ai/code/session_016oJK1gmWZ48YWEZmVqm6f9
* Clean up dead expectedValue references after hiding EV column
- Remove expectedValue from AvailableParticipantsSection interface
- Remove EV column from Force Manual Pick commissioner dialog
- Remove expectedValue from participants loader SELECT and parsing step
- Retain ORDER BY expectedValue for default sort order
https://claude.ai/code/session_016oJK1gmWZ48YWEZmVqm6f9
---------
Co-authored-by: Claude <noreply@anthropic.com>
* feat: sync odds-based EV to participants table for draft room ranking
When admin enters futures odds or manual probabilities, the calculated EV
is now synced from participantExpectedValues to participants.expectedValue.
This closes the gap where EVs were calculated but never reflected in the
draft room ranking. Also changes expectedValue from integer to decimal(10,2)
for better precision, and displays "—" for participants with no odds data.
https://claude.ai/code/session_01JWG2zg2EMzCn6RgEufPC1T
* fix: correct expectedValue type to string in participants route
Missed instance of `expectedValue: 0` (number) that failed typecheck
after schema change from integer to decimal.
https://claude.ai/code/session_01JWG2zg2EMzCn6RgEufPC1T
---------
Co-authored-by: Claude <noreply@anthropic.com>