Commit graph

106 commits

Author SHA1 Message Date
Chris Parsons
fd46e4f0b5
Show all draft picks in sidebar with scroll instead of last 10 (#33)
- Remove 10-pick limit in SidebarRecentPicks
- Fix scroll by using max-h-[45vh] on AccordionContent instead of the
  broken flex-1 approach (AccordionPrimitive.Content has overflow-hidden
  hardcoded, making flex-1 and overflow-y-auto ineffective without a
  bounded height)

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-23 22:25:28 -08:00
Chris Parsons
77e408cad8
Make draft room fully usable on mobile (#30)
- Add bottom nav bar (Lobby/Board/Roster/Controls) with 56px touch targets
- Add mobile card list view in AvailableParticipantsSection with 44px Draft/Queue buttons
- Add round labels and sticky header row to DraftGridSection grid
- Add mobile Sheet for commissioner actions in DraftGridSection (replaces right-click context menu)
- Use useMediaQuery to render a single layout tree, eliminating duplicate component
  instances (previously both desktop and mobile layouts were always in the DOM)
- Add compact header on mobile (text-lg vs text-3xl); hide commissioner buttons
  and Exit link in header on mobile — surfaced in Controls tab instead
- Add "On Clock" bar on mobile showing current team and timer during active draft
- Add "your turn" indicator dot on Lobby bottom nav tab
- Default mobile tab to "board" for commissioner-only viewers
- Fix sticky corner cell z-index in TeamsDraftedGrid (z-10 → z-20)
- Fix round column spacer in DraftGridSection header not being sticky-left
- Extract shared prop objects to eliminate copy-paste between layouts
- Extract getParticipantState() helper to deduplicate participant render logic
- Move MobileSheetData type and MOBILE_TABS array to module scope
- Remove unnecessary non-null assertions in DraftGridSection Sheet handlers

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-22 22:36:12 -08:00
Chris Parsons
a3d5d5ea55
Fix text color visibility in form inputs and selects (#27)
* Fix dropdown and input dark mode theming in draft page

Add bg-background and text-foreground classes to native select and
input elements so they use theme CSS variables instead of browser
defaults, which rendered as white in dark mode.

https://claude.ai/code/session_01FZz7kndEqWqFScyq4R6Wxn

* Fix missing text-foreground on time bank unit select

The seconds/minutes/hours select in the time bank dialog had
bg-background but was missing text-foreground, causing text
color to fall back to browser default in dark mode.

https://claude.ai/code/session_01FZz7kndEqWqFScyq4R6Wxn

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Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 18:00:21 -08:00
Chris Parsons
ab3437cd73
Display team owner names instead of team names in draft UI (#24)
* Show manager username instead of team name on draft board

Both the read-only draft board and the active draft room now display
the manager's username (falling back to displayName if no username is
set, and to team name if the team is unassigned) in the column headers
of the draft grid.

https://claude.ai/code/session_01C97GauJaAB83NVWxdpNVh1

* Address code review: extract ownerMap helper, fix TeamsDraftedGrid

- Extract ownerMap building into app/lib/owner-map.ts to eliminate
  duplication across the two loaders
- Guard against null username AND displayName so the map only contains
  real string values
- Apply username display to TeamsDraftedGrid (the "Teams" tab in the
  active draft room), which was missed in the initial change

https://claude.ai/code/session_01C97GauJaAB83NVWxdpNVh1

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:56:07 -08:00
Chris Parsons
51cffe1762
Add commissioner time bank adjustment feature for draft (#22)
* Add commissioner time bank adjustment via right-click on draft board team headers

Commissioners can right-click any team header on the Draft Board tab to open
an "Adjust Time Bank..." dialog. The dialog supports adding or removing an
arbitrary amount of time in seconds, minutes, or hours. The change is applied
immediately to the database and broadcast to all clients via the existing
timer-update Socket.IO event so every participant sees the updated clock
in real time.

- New API route: POST /api/draft/adjust-time-bank (commissioner-only)
- DraftGridSection: wraps team headers in a ContextMenu for commissioners
- Draft room: dialog state, handler, and updated DraftGridSection props

https://claude.ai/code/session_013wxPKzLUCx3nC3LpxgjvQL

* Fix code review issues in commissioner time bank adjustment

- Wrap fetch in try/finally so isAdjustingTimeBank is always reset,
  even on network errors that cause fetch to throw
- Guard against totalSeconds rounding to 0 for tiny fractional inputs
- Reject API requests when the draft is not in 'draft' status (409)
- Set input min to 0.001 so the browser rejects zero in native validation

https://claude.ai/code/session_013wxPKzLUCx3nC3LpxgjvQL

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Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:16:51 -08:00
Chris Parsons
e9798263b5
Add rules page, rewrite how-to-play, and fix scoring display (#20)
- Add new /rules route with official league rules covering rosters,
  scoring, major-based QP scoring, tiebreakers, draft, and season rules
- Rewrite how-to-play page with a tutorial/marketing tone, highlighting
  the Fischer increment draft clock as a novel feature
- Add Rules link to navbar (desktop and mobile)
- Align QP values in both pages with DEFAULT_QP_VALUES in code
- Fix tiebreaker description to match placement-count logic in code
- Update all fantasy point displays from toFixed(1) to toFixed(2) across
  StandingsTable, TeamScoreBreakdown, and PointProgressionChart
- Update tests to match new two-decimal-place point display format

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-21 21:58:51 -08:00
Chris Parsons
7a8ea60e77
Add draft clock UI, Fischer increment timer logic, and security fixes (#19)
- Add prominent clock badge to tab bar (lights up on your turn) with
  correct Fischer increment chess-clock model: bank starts at initialTime,
  += incrementTime after each pick, other teams' banks untouched
- Extract pure timer helpers to app/lib/draft-timer.ts and add 29 unit
  tests covering formatClockTime, calculateTimeAfterPick, getTimerColorClass,
  and full snake-draft lifecycle regression scenarios
- Fix make-pick.ts: add status !== 'draft' and draftPaused server guards
- Fix draft-utils.ts: replace (global as any).__socketIO with getSocketIO(),
  fix timeUsed to store actual timeRemaining at pick moment (not always 120),
  add null timer warning, move timer fetch before pick insert
- Fix draft.start.ts: batch timer inserts, guard against empty draftSlots
- Fix DraftGridSection: memoize currentTeamId, widen teamTimers type to
  Record<string, number | undefined>
- Fix duplicate animate-pulse (getTimerColorClass already includes it)
- Clamp negative seconds in formatClockTime to guard against timer drift

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-21 16:51:12 -08:00
Chris Parsons
41f3654956
Add commissioner replace pick and draft rollback features (#18)
Commissioners can now right-click any picked cell in the draft grid to
replace the drafted participant (available during and after draft) or
roll back the draft to that pick number (available during draft only).

Replace pick enforces sport eligibility with the replaced slot treated
as free, updates the pick in-place, and broadcasts a pick-replaced
socket event so all clients update in real time. Rollback deletes all
picks from the selected pick onward, resets the season pick number,
clears all timers, and creates a fresh timer for the team now on the
clock.

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 22:47:29 -08:00
Chris Parsons
285981ab9d
Improve draft room UX with better error handling and UI refinements (#17)
* Remove pause/resume controls when draft is complete, rename Live to Connected

- Hide Pause/Resume Draft buttons when isDraftComplete is true
- Change 'Live' status indicator to 'Connected' in both draft room and draft board views

https://claude.ai/code/session_01AUaKzx465NrY29Qv6MVwjC

* Fix code review issues in draft room: security, bugs, and quality

Security:
- Fix inconsistent commissioner check: draft.start, force-autopick, force-manual-pick,
  and make-pick all now query the commissioners table instead of league.createdBy,
  so co-commissioners have consistent access to all draft controls

Bugs:
- canPick now includes !isPaused so the UI correctly blocks picks during a pause
- isDraftComplete initial state now covers 'completed' season status, not just 'active'
- Guard JSON.parse in queue.reorder.ts with try/catch to return 400 instead of 500

Code quality:
- Add error handling (try/catch + toast) to handlePauseDraft, handleResumeDraft,
  handleRemoveFromQueue, and handleReorderQueue
- Replace alert() with toast.error() in handleMakePick, handleForceAutopick,
  handleForceManualPick for consistent UX
- Memoize filteredParticipants with useMemo to avoid recomputing on every render
- Replace custom force-pick dialog div with ShadCN Dialog component for proper
  keyboard support (Escape to close, focus trap, accessible markup); add dialog.tsx
- Remove console.log debug statements from socket event handlers and API routes
- Replace (global as any).__socketIO with getSocketIO() across all API routes
- Replace window.location.reload() in handleStartDraft with useRevalidator

https://claude.ai/code/session_01AUaKzx465NrY29Qv6MVwjC

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-02-20 21:50:27 -08:00
Chris Parsons
7294084c13
Refactor draft grid sports calculation and improve type safety (#16)
* Fix flex pick count using unique sports drafted, not total season sports

The flex count was calculated as `totalPicks - totalSportsInSeason`, which
always returned 0 when a team drafted multiple participants from the same
sport (e.g. 2 picks from UEFA Champions League with 2 sports in season =
2 - 2 = 0). Now uses the number of unique sports the team has actually
drafted from, so 2 picks in 1 sport correctly shows 1 flex used.

https://claude.ai/code/session_01DZ6jqgZTDEmJucanBtRCtM

* Code review fixes for TeamsDraftedGrid and draft route

- Fix misleading early-return message: "No picks have been made yet" only
  fires when there are no sports configured, so update to say "No sports
  have been configured for this season."
- Remove unused draftOrder and team.seasonId from TeamsDraftedGrid props
- Replace availableParticipants prop with sports prop to eliminate
  duplicate sports derivation; route already computes seasonSportsData
- Add alphabetical sort to seasonSportsData so ordering is consistent
- Fix availableParticipants: any[] in loader — restructure to ternary so
  TypeScript infers the Drizzle select type directly
- Remove any annotation from seasonSportsData forEach callback (now typed)
- Fix teamSportPicks.indexOf(pick) O(n) re-scan — use map callback index i

https://claude.ai/code/session_01DZ6jqgZTDEmJucanBtRCtM

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-02-20 21:26:27 -08:00
Chris Parsons
edc4eb75e8
Optimize draft room performance with memoization and refactoring (#15)
* Fix flex spot count in draft room Teams Drafted view

The flexSpots column in the database defaults to 0 and was never
populated, causing the Teams Drafted grid to always show "0 of 0 flex".
Calculate numFlexPicks dynamically in the loader as
max(0, draftRounds - seasonSports.length) so teams see the correct
flex count (e.g. 7 rounds - 5 sports = 2 flex).

https://claude.ai/code/session_01CSzF4aWuyppGBDqM4MJmhc

* Clean up draft room flex calculation area

- Fix bug: force pick dialog now uses its own isolated search/sport
  filter state so it no longer mutates the main participants tab filters
- TeamsDraftedGrid: remove dead first pass in flexPicksByTeam memo,
  trim season prop to numFlexPicks only, drop unused type field from
  picks sport shape
- Loader: derive userAutodraftSettings from already-loaded
  autodraftSettings list, eliminating a redundant DB query
- Extract shared transformedPicks, transformedParticipants, and
  seasonSportsData into their own useMemos so both eligibility memos
  reuse them instead of duplicating the work
- Memoize draftGrid, draftedParticipantIds, and uniqueSports which
  were being recomputed on every render

https://claude.ai/code/session_01CSzF4aWuyppGBDqM4MJmhc

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-02-20 21:10:26 -08:00
Chris Parsons
401efcd833
Add browser push notifications toggle to draft page (#11)
* Add push notifications implementation plan

Documents the approach for adding a browser Notification API toggle
to the draft page sidebar, including files to create/modify and
edge cases to handle.

https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69

* Add browser push notifications toggle to draft page

Adds a Notifications toggle in the draft sidebar (below Autodraft)
that uses the Browser Notification API to alert users when a pick is
made or when it's their turn, while the tab is not focused.

- New useDraftNotifications hook for state, permission, and localStorage
- New NotificationSettings component with Switch toggle
- Fires "It's your turn to pick!" when the next pick is the user's
- Fires "{Team} picked {Player}" for all other picks
- Gracefully hides toggle when Notification API is unavailable

https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69

* Fix all code review issues with push notifications

- Extract snake draft order calculation to shared getTeamForPick()
  helper in lib/draft-order.ts, removing the duplicated logic
- Fix notification firing on user's own picks (guard with team id check)
- Fix notification firing after draft is complete (early return)
- Use a ref for sendNotification to prevent full socket handler
  re-registration every time the toggle is changed
- Add permission drift listener via Permissions API so the UI reacts
  if the user revokes notification permission in browser settings
- Add SSR guard for document.hidden in sendNotification
- Remove redundant isSupported prop from NotificationSettings;
  derive unsupported state from permissionState === "unsupported"
- Move NotificationSettings out of QueueSection prop-drilling path;
  render it via a new settingsSection slot on DraftSidebar instead

https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69

* Fix second round of notification code review issues

- Add My Turn Only / All Picks mode granularity so users can choose
  to only be notified when it's their pick, or for every pick
- Remove double top-border by stripping leftover border-t/pt-4/mt-4
  wrapper from NotificationSettings (now provided by DraftSidebar)
- Remove unused isSupported from hook return value
- Add n.onclick = () => window.focus() so clicking a notification
  brings the draft tab back into focus
- Scope localStorage keys to userId to avoid shared-browser conflicts
  (keys now: draftNotifications-{userId}-{seasonId})
- Add notificationsModeRef alongside sendNotificationRef so mode
  changes don't trigger full socket handler re-registration

https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-02-20 19:30:53 -08:00
Chris Parsons
1584d34b89
Redesign to dark-mode-only with navy palette and accent colors (#13)
Removes light mode entirely in favour of a permanent dark theme with a
navy-tinted background and three signature accents (electric blue,
amber/gold, coral) exposed as CSS custom properties and Tailwind
utilities (bg-electric, text-amber-accent, text-coral-accent).

- Set class="dark" on <html> and apply Clerk dark base theme
- Rewrite app.css: single :root palette (oklch navy values), custom
  --electric / --amber-accent / --coral-accent variables, remove
  duplicate .dark block and light-mode bg-white/bg-gray-950 rule
- Install @clerk/themes for Clerk dark modal support
- Replace hardcoded Tailwind colors across 30+ files:
  - Draft grid cells: blue-50/blue-950 → electric/15, green-50/950 → emerald/10
  - Timer: green-600/yellow-600/red-600 → emerald-400/amber-accent/coral-accent
  - Status badges: blue-50/green-50/gray-50 → electric/emerald/muted variants
  - Success messages: green-500/15 text-green-700 dark:text-green-400 → emerald-500/15 text-emerald-400
  - Info cards: blue-50 dark:bg-blue-950 → electric/10
  - Warning cards: yellow-500 → amber-accent variants
  - Medal/placement badges: yellow-500/orange-600 → amber-accent/coral-accent
  - Movement indicators: green-600/red-600 → emerald-400/coral-accent
  - Connection dots: green-500/red-500 → emerald-500/coral-accent
- Remove dark:hidden/dark:block logo toggle in welcome.tsx (always dark)
- Update DraftGrid test assertions to match new class names

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 19:26:11 -08:00
Chris Parsons
03fdba3022
Remove EV column from available participants table (#5)
* Hide EV column from draft board available participants table

https://claude.ai/code/session_016oJK1gmWZ48YWEZmVqm6f9

* Clean up dead expectedValue references after hiding EV column

- Remove expectedValue from AvailableParticipantsSection interface
- Remove EV column from Force Manual Pick commissioner dialog
- Remove expectedValue from participants loader SELECT and parsing step
- Retain ORDER BY expectedValue for default sort order

https://claude.ai/code/session_016oJK1gmWZ48YWEZmVqm6f9

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-02-19 17:02:55 -08:00
Chris Parsons
3210ab265f
Change participant expectedValue from integer to decimal (#1)
* feat: sync odds-based EV to participants table for draft room ranking

When admin enters futures odds or manual probabilities, the calculated EV
is now synced from participantExpectedValues to participants.expectedValue.
This closes the gap where EVs were calculated but never reflected in the
draft room ranking. Also changes expectedValue from integer to decimal(10,2)
for better precision, and displays "—" for participants with no odds data.

https://claude.ai/code/session_01JWG2zg2EMzCn6RgEufPC1T

* fix: correct expectedValue type to string in participants route

Missed instance of `expectedValue: 0` (number) that failed typecheck
after schema change from integer to decimal.

https://claude.ai/code/session_01JWG2zg2EMzCn6RgEufPC1T

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-02-19 11:26:40 -08:00
Chris Parsons
9211cad7d1 fix: correct test expectations for ICM edge cases and duplicate text queries
- ICM tests: fix single participant, zero probabilities, and 2-participant
  tests to account for simulation only filling min(participants, 8) positions
- TeamScoreBreakdown tests: use getAllByText for "150.0" which now appears
  in both the header and the Actual Points summary card

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 14:24:07 -08:00
Chris Parsons
24126fe389 fix: add missing projectedPoints and actualPoints to TeamScoreBreakdown test fixtures
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 23:08:06 -08:00
Chris Parsons
7970cb6a9c feat: add FIFA World Cup 48-team bracket template with group stage and projected scoring
- Add FIFA_48 bracket template with 12 groups of 4, knockout stage of 32
- Add tournament groups schema, model, and GroupStageDisplay component
- Add projected/expected value scoring to standings and team breakdowns
- Add docker-compose for local PostgreSQL development
- Move DRAFT_ORDER_IMPLEMENTATION.md to plans directory

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 22:30:12 -08:00
Chris Parsons
6ef829f667 feat: add recharts library and implement PointProgressionChart component for historical views
- Added recharts dependency to package.json for data visualization.
- Implemented PointProgressionChart component to display team point progression over time.
- Updated scoring-system.md to reflect completion of historical views and added implementation notes.
- Created unit tests for PointProgressionChart to ensure correct rendering and data handling.
- Developed season completion detection and percentage calculation functions in season-helpers.server.ts.
- Added tests for season completion logic and point progression data formatting.
- Enhanced league loader to fetch necessary data for current season and teams.
2025-11-14 21:18:34 -08:00
Chris Parsons
0eeb1b6245 feat: Enhance league home page with sports seasons section and scoring pattern display 2025-11-14 20:39:51 -08:00
Chris Parsons
f17699e4c5 feat: Implement team breakdown pages with detailed score breakdown
- Created `TeamScoreBreakdown` component to display all drafted participants, their placements, and points.
- Added new route for team breakdown at `/leagues/:leagueId/standings/:seasonId/teams/:teamId`.
- Enhanced `getTeamScoreBreakdown` model to include `sportsSeasonId` for grouping.
- Updated `StandingsTable` to include clickable team name links.
- Added functionality to finalize brackets in playoff events, including error handling and recalculating standings.
- Implemented tests for `TeamScoreBreakdown` component to ensure proper rendering and functionality.
- Updated routing to support new team breakdown feature and ensure seamless navigation.
2025-11-14 20:01:21 -08:00
Chris Parsons
0385ca220c feat: add standings page and enhance standings functionality
- Added a new route for league standings: `/leagues/:leagueId/standings/:seasonId`
- Implemented the `StandingsTable` component to display team standings with ranking, points, and placement breakdown.
- Integrated tiebreaker logic for ranking teams based on total points and placements.
- Enhanced the league home page with a link to view standings.
- Updated scoring system documentation to reflect the new standings features.
- Added comprehensive tests for tiebreaker logic and `StandingsTable` component.
- Created shared types for standings to be used in both server and client code.
2025-11-13 13:24:03 -08:00
Chris Parsons
604eb6980c feat: Add routes and components for sports season display, including playoff brackets and standings 2025-11-12 23:44:33 -08:00
Chris Parsons
1089022c09 feat: Implement Qualifying Points Standings component and related logic
- Added `QualifyingPointsStandings` component to display standings based on qualifying points.
- Introduced scoring rules and projected points calculation for participants.
- Implemented tie handling for rankings and displayed appropriate UI elements based on finalization status.
- Created tests for qualifying points configuration, accumulation logic, ranking logic, and scoring workflow.
- Developed scoring calculator tests to validate fantasy points conversion from qualifying points.
- Established qualifying points management functions including initialization, retrieval, updating, and resetting of points.
2025-11-11 10:08:25 -08:00
Chris Parsons
4d305c4117 feat: Add ParticipantSelector component for improved participant selection in brackets 2025-11-08 21:36:29 -08:00
Chris Parsons
a3b8fa6309 feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
Chris Parsons
7dddf2c9a7 feat: Add scoring rules editor to league settings and creation pages
- Created ScoringRulesEditor component with 8 placement point inputs
- Added scoring-types.ts for shared client/server types
- Integrated scoring rules into league settings page
- Integrated scoring rules into league creation form
- Added validation for point values (0-1000 range)
- Disabled editing in settings after draft starts
- Included helpful tips and preview display

Phase 1.3 complete

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-29 00:04:27 -07:00
Chris Parsons
be8cabeac7 feat: Prevent simultaneous updates in AutodraftSettings and disable controls during updates 2025-10-26 22:09:22 -07:00
Chris Parsons
609c4e7b2c feat: Add hide ineligible participants functionality in AvailableParticipantsSection 2025-10-26 21:09:30 -07:00
Chris Parsons
5b10548f13 feat: Add ConnectionOverlay component for improved socket connection handling and user feedback 2025-10-26 21:01:12 -07:00
Chris Parsons
88b44b4616 feat: Simplify disabled state logic for autodraft settings controls 2025-10-26 20:52:11 -07:00
Chris Parsons
1825c0e271 feat: Enhance AvailableParticipantsSection with icon buttons for queue actions and simplify draft button visibility logic 2025-10-25 21:35:44 -07:00
Chris Parsons
98b84095fd feat: Implement drag-and-drop functionality for queue items; add duplicate prevention for participants in queue 2025-10-25 21:02:16 -07:00
Chris Parsons
c9d3ee73cd feat: Update DraftSidebar to include recent picks section and refactor layout; enhance AvailableParticipantsSection and QueueSection styling 2025-10-25 18:25:26 -07:00
Chris Parsons
32980428f2 feat: Integrate accordion component for sidebar and update autodraft settings to sync with props 2025-10-25 10:04:21 -07:00
Chris Parsons
2cd4096e70 feat: Implement draft room redesign with collapsible sidebar and tabbed content
- Added AvailableParticipantsSection for participant search and filtering.
- Created DraftGridSection for displaying the draft grid with team timers and context menu.
- Developed QueueSection for managing participant queue and autodraft settings.
- Introduced RecentPicksSection to show recent draft picks.
- Implemented TeamsDraftedGrid to visualize drafted participants by team and sport.
- Added collapsible UI components for better layout management.
- Established tabbed navigation for draft board, recent picks, and teams drafted.
- Enhanced responsiveness for mobile and desktop views.
- Updated styles for a cohesive design across components.
2025-10-25 03:23:41 -07:00
Chris Parsons
50a94d62af fix: correct cell content styling order in DraftGrid component 2025-10-24 21:25:02 -07:00
Chris Parsons
74aea1677b refactor: update import paths to use absolute paths for better clarity and maintainability 2025-10-24 21:20:19 -07:00
Chris Parsons
ff97e25438 feat: add autodraft status and team connection indicators to draft grid 2025-10-21 23:22:17 -07:00
Chris Parsons
0d4ce1d339 ci: add test job to GitHub workflow and setup testing dependencies 2025-10-21 12:47:11 -07:00
Chris Parsons
6c5c9f709b feat: add public draft board and simplify draft speed settings 2025-10-20 15:03:11 -07:00
Chris Parsons
9d41508fd0 feat: add draft API routes and implement draft room pick controls 2025-10-18 14:55:26 -07:00
Chris Parsons
b9743aacc1 Revert Phase 8 and 9 implementations back to 0bef91e 2025-10-16 10:17:31 -07:00
Chris Parsons
d93812315d feat: implement real-time draft room with commissioner controls and socket events 2025-10-16 01:52:17 -07:00
Chris Parsons
c820dfbdad feat: add draft timer display with team-specific countdown UI 2025-10-16 01:36:14 -07:00
Chris Parsons
8a61085f3b feat: add draft queue component and data fetching to draft room page 2025-10-16 01:32:23 -07:00
Chris Parsons
013edbc661 feat: add participant list to draft room with sport name and filtering 2025-10-16 01:27:57 -07:00
Chris Parsons
64d85c135a feat: implement draft grid and reorganize draft room layout 2025-10-16 01:12:50 -07:00
Chris Parsons
dd9d385f16 feat: add draft date/time selection to league creation and settings 2025-10-15 22:02:21 -07:00
Chris Parsons
0999e1c980 feat: add sports selection and team management to league settings 2025-10-13 19:59:34 -07:00