db.execute() with drizzle-orm/postgres-js returns rows as an array, not
wrapped in a .rows property (that's node-postgres style). Writing
qpTotals.rows etc. produced undefined and tripped writeFileSync.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Captures QP totals, completed event results, surface Elo, and Monte Carlo
simulator output for every in-flight qualifying-points sports_season.
Used across Phase 1a-4 to verify no scoring drift.
Note: simulators don't currently accept a seed, so simulator output
fixtures are non-deterministic (noted in the script header).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* Show "Syncing Draft State..." overlay during draft reconnection
When a user reconnects to a draft room (socket reconnect, tab visibility
return, etc.), there was a gap between when the socket connected and when
the full draft state sync arrived. The ConnectionOverlay vanished instantly
on reconnect, showing potentially stale data.
Add an isSyncing flag that keeps the overlay visible with "Syncing Draft
State..." messaging until the actual data arrives via socket or HTTP
revalidation. A 5-second safety timeout prevents the overlay from getting
stuck.
Fixes#78
* Add team names utility tests
Add min-w-0 to Link wrapper and overflow-hidden to SportRow flex
container so grid/flex children can shrink below intrinsic content
size, allowing truncate to work properly on mobile.
* Add draft room closure: redirect to draft board 5 min after completion
* Fix lint: use nowForPauseCheck instead of Date.now() in room closure countdown
Fixes#253
* Fix NHL bracket-aware simulation and MLB sourceElo support
NHL: NHLSimulator now checks for a populated playoff_game bracket before
falling back to season-projection mode. When a bracket exists (e.g. via
simple_16 template), it simulates the actual bracket structure, respecting
completed matches and using ELO+odds blending for the rest — matching the
pattern used by Snooker, NBA, and UCL simulators.
MLB: MLBSimulator now reads sourceElo from participantExpectedValues and
converts it to an effective RDif (via eloToRDif), overriding the hardcoded
TEAMS_DATA.rdif when present. This wires up the expected-wins admin form
(which saves sourceElo) to the simulation engine.
https://claude.ai/code/session_01139GJVg2gqgDjcUzqhnBNn
* Wire sourceElo from projected wins form into NBA, NHL, and WNBA simulators
All three simulators had entries in simulator-config.ts (enabling the projected
wins form in the admin UI) but silently ignored the sourceElo that was saved.
NBA: Both bracket-aware and season-projection modes now load sourceElo and
prefer it over hardcoded TEAMS_DATA elo. Added resolvedElo field to TeamEntry
so eloOfEntry() uses the correct value throughout.
NHL: Season-projection mode now fetches sourceElo + sourceOdds in a single
parallel query (removing the duplicate evRows query). Bracket-aware mode also
loads sourceElo alongside sourceOdds. Both modes use sourceElo > TEAMS_DATA > 1400.
WNBA: resolveElo() now accepts sourceElo as an optional highest-priority
argument. The evRows query fetches sourceElo alongside sourceOdds and passes
it through when building team entries.
https://claude.ai/code/session_01139GJVg2gqgDjcUzqhnBNn
* Add review fixes: NHL R1 validation, WNBA sourceElo tests, NHL bracket unit tests
- NHLSimulator.simulateBracket: remove unused nameById variable
- NHLSimulator.simulateBracket: validate all R1 participants before entering
Monte Carlo loop; throws with a clear message if any slot is missing
- wnba-simulator.test.ts: add 5 tests covering the sourceElo override parameter
on resolveElo() (overrides SRS, overrides futures, overrides fallback,
null/undefined fall through to normal priority chain)
- nhl-simulator.test.ts: add full bracket-aware integration suite (10 tests)
covering fallback to season-projection, structure validation errors, probability
distributions, fully-decided champion, and source tag
https://claude.ai/code/session_01139GJVg2gqgDjcUzqhnBNn
* Fix TS error: add resolvedElo to makeEntry in nhl-simulator.test.ts
TeamEntry requires resolvedElo after the simulator refactor.
https://claude.ai/code/session_01139GJVg2gqgDjcUzqhnBNn
* Fix lint: replace non-null assertions with null-safe alternatives in NHL test
https://claude.ai/code/session_01139GJVg2gqgDjcUzqhnBNn
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Add watchlist feature: eye icon per participant, "Watched Only" filter, DB
table + migration, toggle API route, socket sync on reconnect
- Make RecentPicksFeed collapsible on mobile participants tab (chevron toggle,
defaults expanded)
- Add AutodraftSettings to mobile controls tab (was desktop-only)
- Pin Pause/Resume Draft and Exit Draft Room buttons to the bottom of the
mobile controls tab
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix BetterAuth field mapping and add owner-prefixed team names
- Fix auth.server.ts: use camelCase Drizzle field names for BetterAuth
adapter (was snake_case, causing user inserts to fail); add
generateId: "uuid" so PostgreSQL UUID columns accept generated IDs
- Add prependOwnerToTeamName / stripOwnerFromTeamName utilities
- Invite join, league creation, and settings assign/remove all now
manage the owner-prefix on team names atomically
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Complete BetterAuth migration: auth flows, rename, and cleanup
- Add /forgot-password and /reset-password pages (full password reset flow)
- Add 'Forgot password?' link on login page
- Fix register.tsx: add explicit window.location fallback after signUp
- Rename commissionerAuditLog.actorClerkId → actorUserId (migration 0084)
and update all references in model, routes, components, and tests
- Rewrite docs/agents/auth.md to document BetterAuth (removes all Clerk refs)
- Update test fixtures and schema comments to remove Clerk ID references;
use UUID-format IDs throughout test data
- Update docs/agents/domain-models.md ownerId description
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix BetterAuth ID generation, clean up review issues
- Set generateId: false so BetterAuth omits id from inserts; add
$defaultFn(crypto.randomUUID) to accounts/sessions/verifications
so Drizzle fills it in (fixes null id constraint violation on signup)
- Move renameTeam to static import; rename before removeTeamOwner so
a failed rename leaves owner intact rather than leaving a stale prefix
- Clarify stripOwnerFromTeamName toTitleCase assumption in comment
- Annotate reset-password token fallback to explain loader guarantee
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Extract reusable league wizard components; wire settings page (#103)
Extracts 9 domain components from new.tsx and $leagueId.settings.tsx into
app/components/league/ (each with a Storybook story), consolidates wizard
form-building into wizard-state.ts, and updates the settings page to use
the shared components instead of hand-rolled duplicates. new.tsx shrinks
from ~2000 → ~1280 lines.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix sports-season test: add participants to mock data
findDraftableSportsSeasons now returns participantCount, which requires
participants in the mock db response.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix sports-season test: loosen makeMockDb type to Record<string, unknown>[]
typeof mockSeasons became too strict after adding participants to the mock
data, breaking inline arrays in other tests that don't include participants.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add overnight pause feature for draft timers
Protects players from having their pick timer expire while asleep.
Admins configure a nightly window (league-wide or per-user timezone);
the timer freezes during that window while autodraft can still fire.
Fixes#66
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix TS error: guard getUserDisplayName against undefined user
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add commish right-click context menus to MiniDraftGrid team headers
Adds onAdjustTimeBankOpen and onSetAutodraftOpen props to MiniDraftGrid
so the last-two-rounds display on the Participants tab shows the same
"Adjust Time Bank…" / "Set Autodraft…" context menu on right-click that
the full Draft Board already exposes. Also passes those callbacks from
the route's miniDraftGrid useMemo so they are wired up for commissioners.
https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1
* Address all code review issues for draft room context menus
Layout bug: flex-1 min-w-20 was nested inside headerInner instead of the
direct flex-child wrapper in MiniDraftGrid, breaking equal column sizing.
Fixed by moving the classes to the outermost element in both the menu and
non-menu paths (matching DraftGridSection's pattern).
MiniDraftGrid improvements:
- Hoist hasHeaderMenu constant above the draftSlots.map() loop
- Add optional connectedTeams prop; disconnected teams render italic +
muted-foreground, consistent with DraftGridSection
- connectedTeams now wired through the route's miniDraftGrid useMemo
DraftGridSection interface:
- Make onForceAutopick and onForceManualPickOpen optional (?) to match
every other commissioner callback; add null checks at all three call
sites (context menu, mobile MoreVertical button, mobile Sheet)
- Gate those two callbacks behind isCommissioner at the route level
Tests (new files):
- app/components/__tests__/MiniDraftGrid.test.tsx — covers layout classes,
connected/disconnected styling, and all four context menu interactions
- app/components/__tests__/DraftGridSection.test.tsx — covers all three
context menu surfaces for both commissioner and non-commissioner roles
Storybook: add CommissionerView and DisconnectedTeams stories to
MiniDraftGrid.stories.tsx
https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1
* Move hasHeaderMenu out of IIFE into component body
Computing it before the return statement is the right place since it only
depends on props, not loop variables. Removes the IIFE entirely and fixes
the indentation of the map callback body.
https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1
* Mock HTMLElement.scrollTo in test setup
jsdom does not implement scrollTo on elements, causing any component that
calls element.scrollTo() (e.g. MiniDraftGrid's scroll-to-current-cell
effect) to throw in unit tests.
https://claude.ai/code/session_017JCShLVs9xZ6FZmyrUFaE1
---------
Co-authored-by: Claude <noreply@anthropic.com>
BetterAuth additionalFields doesn't reliably populate isAdmin in the session
user object. Fall back to a direct DB query (same pattern as admin.tsx).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The FK conversion (teams.owner_id, commissioners.user_id → UUIDs) and
email_verified update were inside runClerkMigration() which only ran when
CLERK_SECRET_KEY was set. If the key wasn't in the environment at deploy
time, all Clerk IDs were left unconverted, causing UUID parse errors at
runtime.
Split into two functions:
- convertForeignKeys(): always runs, idempotent WHERE clauses
- importClerkOAuthAccounts(): only runs when CLERK_SECRET_KEY is set
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
recharts declares react-is as a peerDependency. With legacy-peer-deps=true,
npm no longer auto-installs peer deps, so react-is was missing from the
production image and recharts failed to load at runtime.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Migrate authentication from Clerk to BetterAuth (#322)
Replaces @clerk/react-router with self-hosted better-auth to eliminate
the external Clerk dependency and keep all user/session data in our own
PostgreSQL database.
**What changed**
- New: auth.server.ts (BetterAuth config w/ Drizzle adapter, bcrypt, Resend), auth-client.ts, api.auth.$.ts handler
- New: /login and /register pages with email+password and Google/Discord OAuth; open-redirect guard on redirectTo param
- New: UserMenu component replacing Clerk's UserButton
- Schema: sessions, accounts, verifications tables; emailVerified column; clerkId made nullable
- Migrations 0081 (BetterAuth tables) and 0082 (accounts extra columns for v1.6.9)
- All ~30 route files: getAuth → auth.api.getSession, isUserAdminByClerkId → isUserAdmin
- root.tsx: isAdmin read directly from session.user.isAdmin (no extra DB query)
- useDraftAuthRecovery: removed Clerk JWT refresh logic; replaced with cookie-session check
- models/user.ts: removed findUserByClerkId, findOrCreateUser, updateUserByClerkId (webhook pattern)
- Deleted: app/routes/api/webhooks/clerk.ts; uninstalled @clerk/react-router, @clerk/themes, svix
- scripts/migrate.mjs: extended with idempotent Clerk → BetterAuth data migration (FK conversion, email_verified, OAuth accounts)
- scripts/migrate-clerk-passwords.mjs: one-time script to import bcrypt hashes from Clerk CSV export
- BETTERAUTH_MIGRATION.md: dev and production runbooks
- All test mocks updated: vi.mock('~/lib/auth.server') instead of @clerk/react-router/server
- Test fixtures: added emailVerified field
**Follow-up (post-stable)**
- Rename actor_clerk_id column → actor_user_id in commissioner_audit_log
- Drop clerk_id column from users once migration confirmed
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add .npmrc with legacy-peer-deps for better-auth/drizzle peer dep conflict
better-auth@1.6.9 declares peerOptional deps on drizzle-orm ^0.45.2 and
drizzle-kit >=0.31.4, but we run drizzle-orm ~0.36.3 / drizzle-kit ~0.28.1.
The adapter works correctly at runtime with our versions — the peer dep is
only for stricter type checking. This unblocks npm ci in CI without a risky
drizzle major-version upgrade.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add opencode oxlint plugin and UI refinements
- Add .opencode/plugins/oxlint.ts to run oxlint automatically on file edits
- Refactor RankingDisplay into shared StatHelpers component
- Add tied rank display support in home loader
- Update navbar with NavLink for active state styling
- Replace .reverse() with .toReversed() in RecentPicksFeed
* Remove unused RankChangeIndicator import in LeagueRow
Show visual dividers in the available participants list indicating where
your future draft picks fall relative to the current pick position.
Dividers are suppressed when any filter is active (search, sport filter,
hide drafted, etc.) since positional references are meaningless in a
filtered view.
- Add getProjectedPicks() to draft-order.ts for computing future pick
positions in a snake draft
- Interleave divider items into the virtualized list in
AvailableParticipantsSection
- Extract ListItem type to module scope
- Add tests for getProjectedPicks, divider rendering, and filter
suppression
Logo SVGs referenced by string path (/logo.svg) were cached by CDNs and
browsers after deployments. Import them with Vite's ?url suffix so the
build emits content-hashed filenames that force a refresh on change.
LeagueRow and StandingsPreview had duplicated StatColumn, StatDivider,
and rank-change indicator helpers. Extract them into a shared
StatHelpers module so both pages render rank and points identically
(#3 style with consistent rank-change arrows).
* Redesign home page with new layout and component system
- Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack
- LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar
- MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader
- UpcomingEventsCard: vertical timeline with grouped multi-league events
- Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants
- Button default variant updated to green→cyan gradient
- Navbar: plain nav links with gradient hover, support/admin icon buttons
- Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements
- Storybook stories for all new components
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Responsive league row layout and mobile polish
- League rows stack avatar+name on top, stats full-width below on mobile
- Stats spread to right side on sm+ screens with border separator on mobile
- Tighter padding on mobile (px-3/py-3), full padding on sm+
- Card headers and content use px-3 sm:px-6 to reduce mobile gutters
- Two-column home layout deferred to lg breakpoint (tablet gets stacked)
- Active leagues sorted by completion percentage descending
- Default rank 1 / 0 points for active leagues with no scoring events yet
- Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators
- Remove dead StatDivider className prop
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Improve claude file.
* Add StandingsPreview card component with podium row styling
- New StandingsPreview component with gold/silver/bronze row tints for
top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points)
with rank and 7-day point change indicators
- Fix GradientIcon in Storybook by adding BracktGradients decorator to
preview.tsx (renamed from .ts to support JSX)
- Fix degenerate SVG gradient on horizontal strokes by switching
BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space
coordinates (0→24)
- Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only
fix was sufficient once gradientUnits was corrected
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Update components on league homepage.
* Finish up league page styling.
* Work on standings page.
* Add story for RecentScoresCard
* Update Point Progression Chart.
* Sort point progression legend by ranking and add team links to standings rows
* Fix standings discrepancy on change.
* Create draft cell component.
* Update draft board page
* Draft room improvements.
* Update some draft room styling.
* Fix context menu missing.
* Move tab navigation and autodraft to header row, narrow sidebar
* Virtualize available participants list, memoize draft room props
Adds @tanstack/react-virtual to replace separate mobile/desktop lists
with a single unified virtual scroll loop. Also memoizes miniDraftGrid
and availableParticipantsSectionProps, and switches pick lookup from
Array.find to a Map for O(1) access.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Update draft room UI.
* More draft room fixes.
* Draft room tweaks.
* Fix Rosters page.
* Queue Section fixes.
* Mobile Draft fixes.
* Fix draft board page.
* Create bracket look.
* Bracket work.
* Finish bracket page.
* Homepage initial styling
* homepage copy
* Add privacy policy. Fixes#88.
* how to play copy
* rules copy
* Fix brackets on homepage.
* Add footer to website.
* Glow on dots.
* Landing page copy.
* Fix sidebar.
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add projected-wins input mode to admin Elo Ratings page
Admins can now enter projected season win totals instead of raw Elo
numbers on the Elo Ratings page. Wins are auto-converted to Elo using
the inverse formula and stored as sourceElo, keeping the rest of the
simulation pipeline unchanged.
- Add `projectedWinsToElo` / `eloToProjectedWins` to probability-engine
- Add `simulator-config.ts` centralising per-sport season length, parity
factor, and average opponent Elo (AFL, NFL, NBA, NHL, MLB, WNBA)
- Admin Elo Ratings page: toggle between Elo and Projected Wins input
modes; bulk import parses wins format; existing sourceElo back-fills
the wins field on load
- AFL simulator now reads sourceElo from participantExpectedValues first,
falling back to hardcoded TEAMS_DATA then 1400
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix lint errors in simulator-config tests and probability-engine
- Replace non-null assertions (`!`) with optional chaining (`?.`) in simulator-config tests
- Remove redundant type annotations on default parameters in probability-engine
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Include playoffMatchId in the grouping key so that each match within a
scoring event (e.g. different Round of 32 matchups in snooker) appears
as its own calendar entry instead of being merged together.
- Fix computeEliminatedByRound() to track participant1Id/participant2Id
in addition to winnerId/loserId, so a 7v8 play-in loser placed in a
PIR2 slot (incomplete match) is not shown as eliminated on the league page
- Replace separate Recalculate Floors and Reprocess Eliminations buttons
with a single Reprocess Bracket action that replays all matches and
re-marks non-bracket participants as eliminated
- Add NBA play-in test cases for the elimination computation logic
* Emit standings-updated socket event after recalculate-floors so league pages refresh automatically
When the admin runs "Recalculate Floors" on the bracket page, the league
sports-season homepage was showing stale elimination data because there was
no mechanism to notify it of the change.
Fix: after recalculate-floors updates participant_results, emit a
standings-updated socket event to all fantasy-season draft rooms linked to
the sports season. The sports-season page now joins its draft room and
revalidates its loader whenever it receives that event for the matching
sports season.
https://claude.ai/code/session_01D3NbnVQdaH82Fk7Jm8y3sB
* Fix recalculate-floors incorrectly eliminating play-in losers who still advance
The playoff_matches.isScoring column defaults to true in the database. Brackets
created before this column was added (or before the migration set correct values)
have isScoring=true on play-in rounds that should be false. When recalculate-floors
replayed those matches, it took the "scoring round" path; since "Play-In Round 1"
isn't in ROUND_CONFIG, config===null, and the loser was assigned finalPosition=0
regardless of loserAdvances — permanently eliminating teams like the Suns who had
a second play-in game remaining.
Fix: build a round→isScoring lookup from the bracket template before replaying
matches and use it as the source of truth, falling back to the DB field only when
the template doesn't define the round. This ensures non-scoring play-in rounds
are always processed with isScoring=false so the loserAdvances guard fires
correctly.
Also revert unrelated socket changes from the previous (wrong) commit.
https://claude.ai/code/session_01D3NbnVQdaH82Fk7Jm8y3sB
* Fix isScoring fallback and loserAdvances gaps across all match-processing paths
Three issues found in code review around the recalculate-floors fix:
1. set-winner and set-round-winners (bracket.server.ts) used `match.isScoring ?? true`
just like recalculate-floors did. Both now derive isScoring from the bracket
template as the source of truth, falling back to the DB field only when the round
isn't defined in the template.
2. processPlayoffEvent (scoring-calculator.ts) used `matches[0]?.isScoring ?? true`
with the same DB-default problem. Now uses BRACKET_TEMPLATES[bracketTemplateId]
to look up the round's isScoring before falling back to the DB field.
3. doesLoserAdvance (playoff-match.ts) was missing the AFL afl_10 Qualifying Finals
case: both losers advance to Semi-Finals. Without this, AFL QF losers would
incorrectly receive finalPosition=0 when processed through the non-scoring path.
https://claude.ai/code/session_01D3NbnVQdaH82Fk7Jm8y3sB
* Fix no-non-null-assertion lint errors in isScoring Map lookups
Replace Map.has(key) ? Map.get(key)! : fallback pattern with
Map.get(key) ?? fallback to satisfy oxlint no-non-null-assertion rule.
https://claude.ai/code/session_01D3NbnVQdaH82Fk7Jm8y3sB
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix NBA Play-In 7/8 loser incorrectly marked as eliminated
processPlayoffEvent (called by autoCompleteRoundIfDone when all round matches
finish) was marking every non-scoring round loser as eliminated without
checking doesLoserAdvance. This caused the 7v8 loser, who should advance to
Play-In Round 2, to get finalPosition=0 as soon as the full round completed.
Fixes:
- processPlayoffEvent now calls doesLoserAdvance per match before writing a
0-pt elimination result, matching the guard already in processMatchResult
- recalculate-floors handler now passes loserAdvances to processMatchResult
so a full reprocess also respects the loser-advances rule
- recalculateAffectedLeagues gains a skipDiscord option; recalculate-floors
uses it so clicking the admin "Recalculate Floors" button corrects the bad
data without re-announcing results on Discord
- Add two tests confirming 7v8 loser is not eliminated and 9v10 loser is
https://claude.ai/code/session_01QmvezscLYY38gN4GbvXZbA
* Address code review feedback on Play-In loserAdvances fix
- Use outer `round` variable instead of match.round in processPlayoffEvent
(they're identical, but consistent with surrounding code)
- Add comment at recalculate-floors call site explaining skipDiscord intent
- Combine two redundant test cases into one covering all four assertions
- Add West conference matches (M3/M4) to test fixture — East-only was
insufficient given doesLoserAdvance checks matchNumber 1 & 3
- Add guard test: when bracketTemplateId is null all losers are eliminated,
catching any future refactor that drops the field from the DB query
https://claude.ai/code/session_01QmvezscLYY38gN4GbvXZbA
---------
Co-authored-by: Claude <noreply@anthropic.com>
The loser of NBA Play-In Round 1 matches 1 and 3 (East/West 7v8 games)
advances to Play-In Round 2 rather than being eliminated, but was being
assigned finalPosition=0 and appearing in Discord as knocked out.
- Add `loserAdvances` param to `processMatchResult` to skip recording an
elimination result when the loser continues to another match
- Extract `doesLoserAdvance()` to `playoff-match.ts` as the single source
of truth for which play-in matches have advancing losers (replaces
duplicated hardcoded checks at both call sites in bracket.server.ts)
- Extract `isLoserNotifiable()` as a pure exported helper so Discord
notification eligibility is testable; losers only appear when their
team's score changed OR they have a finalized (non-partial) result,
correctly suppressing advancing losers while still surfacing 0-pt
eliminations that produce no score delta
- Add 14 new unit tests covering `doesLoserAdvance`, `isLoserNotifiable`,
and the advancing-loser/eliminated-loser `processMatchResult` branches
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Fix sports seasons not updating when saving league settings. The form
submits intent="update" but sports were only handled under the dead
intent="update-sports" branch, which nothing called.
- Fix spurious audit log entries (scoring rules, draft settings) firing
on every settings save. Change detection now compares submitted values
against current DB values before adding to seasonUpdates.
- Add previousValues to scoring_rules_changed and draft_settings_changed
audit log entries so the detail formatter can show old → new diffs
(e.g. "Scoring updated: 1st: 100 → 105").
- Add sports_changed audit action (migration 0076) with sport names
resolved at log time. Batch-fetch added sports in one query instead
of N individual queries.
- Improve audit log display for all action types: field-level old→new
diffs, readable labels, truncated sport lists (+N more).
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Closes#144
* feat: add commissioner audit log for league transparency (issue #144)
Adds a complete audit log system so league members can verify that
settings, draft order, picks, and time banks have not been quietly
changed without their awareness.
Changes:
- database/schema.ts: new `audit_action` enum + `commissioner_audit_log`
table (seasonId, leagueId, actorClerkId, actorDisplayName, action,
affectedTeamIds[], details jsonb, createdAt)
- drizzle/0075: generated migration for the new table
- app/models/audit-log.ts: createAuditLogEntry, getAuditLogForSeason
(paginated), logCommissionerAction (resolves display name automatically)
- app/lib/audit-log-display.ts: shared formatAuditDetail() helper used by
both the league home widget and the full audit log page
- app/routes/leagues/$leagueId.audit-log.tsx: new read-only route at
/leagues/:id/audit-log, accessible to all league members, with
action-type filter and pagination
- app/routes.ts: registers the new route
- League home page ($leagueId.server.ts / $leagueId.tsx): "Recent Activity"
summary card showing the last 5 entries with "View all" link
- Settings page ($leagueId.settings.tsx): "View Full Audit Log" link card;
audit log calls added for league/draft settings changes, draft order
set/randomized, and draft reset
- API routes: audit log calls added to draft.start, draft.pause,
draft.resume, draft.rollback, draft.adjust-time-bank, draft.force-autopick,
draft.force-manual-pick, draft.replace-pick
- Tests: 11 new unit tests for the audit-log model; mocks added to 3
existing route test files to account for the new logCommissionerAction call
https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm
* fix: validate action filter URL param against known enum values
The action filter on the audit log route was cast directly from the URL
search param to AuditAction without validation. An invalid value would
be passed into the Drizzle inArray() call, potentially throwing a
PostgreSQL enum type error. Now validates against the actual enum values
before using the filter.
https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm
* Fix lint errors: use !== instead of != and toSorted instead of sort
https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm
---------
Co-authored-by: Claude <noreply@anthropic.com>
* fix: NBA play-in advancement writes E7/W7 to wrong participant slot
advanceNBAPlayInWinner was writing the PIR1 7v8 winner to participant1Id
of First Round M3/M7, but those slots already hold E2/W2 (seeded at
generation time). The "already filled" guard fired, silently swallowing
both the winner advancement and the loser's placement into Play-In
Round 2 — so the 7/8 loser never appeared in the second play-in game.
Fix: write the 7v8 winner to participant2Id (the correct null slot) and
update the guard, doc comment, and load-bearing comment accordingly.
Also swap the p2Override arguments in the simulator and test fixture to
match the corrected slot layout (FR M3: E2=p1, E7=p2).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: hasGroupStage check for templates without groupStage property
undefined !== null is true, so templates that omit groupStage (like
nba_20) were incorrectly treated as group-stage templates, triggering
the generate-groups action and the "Invalid template or template has
no group stage" error.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds the NBA_20 bracket template (20-team structure with play-in
tournament) and rewrites the NBA simulator to be bracket-aware like UCL.
- Add NBA_20 bracket template: PIR1 (4) → PIR2 (2) → First Round (8)
→ Conference Semifinals → Conference Finals → NBA Finals
- Add participantLabels (East/West 1–10) for admin bracket UI slot labels
- Add generateNBA20Bracket and advanceNBAPlayInWinner in playoff-match.ts
with custom play-in advancement logic (PIR1 winners go to two different
destinations)
- Rewrite NBASimulator with two auto-detected modes:
- Bracket-aware (preferred): reads actual bracket state, simulates only
remaining rounds forward using 50k Monte Carlo iterations
- Season-projection (fallback): existing logic for pre-playoff use
- Guard resolveGame/resolveSeries against null participants (throws with
match ID and slot info instead of silently using empty string)
- Document load-bearing First Round match ordering in generateNBA20Bracket
- Add 25 unit tests covering Elo math, team data, template structure,
and all simulator integration paths
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Fixes#289
* docs: add batch qualifying results entry design spec
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* docs: add batch qualifying results entry implementation plan
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* chore: ignore .worktrees directory
* feat: add qualifying results text parser with tests
* fix: handle no-space after dot separator, tighten T-prefix to uppercase only
* feat: add batch-add-results server intent with duplicate filtering
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat: add create-participant intent for inline participant creation
* fix: trim sportsSeasonId validation in create-participant intent
* feat: fill 0-QP rows for unplaced participants on qualifying event finalize
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* perf: use bulk insert for 0-QP rows on qualifying event finalize
* feat: add BatchResultEntry component for paste-and-parse batch result import
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: disable add participant button while create request is in flight
* feat: render BatchResultEntry on qualifying event pages
Add BatchResultEntry component import and render it on event pages when
the event is a qualifying event, not a final_standings/playoff_game type,
and not yet complete.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: address final review issues (sportsSeasonId authority, participant validation, CRLF, unused prop)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds a Clone Season button on the admin sports season detail page. The
clone form pre-fills all settings with the source season's data, bumping
the year by one and shifting all dates accordingly. On submit, the new
season is created in a single transaction that copies participants,
scoring events (with dates shifted), futures odds/Elo rating stubs
(zeroed-out probabilities so the simulator can re-run), and QP config
for qualifying_points seasons.
Fixes#282
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Active seasons sort first, then upcoming, then completed. Within each
status group, seasons sort by sport name alphabetically then year
ascending. Fixes return type of findAllSportsSeasons to reflect the
included sport/participants relations, removing the cast in the loader.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Participants are created with externalId=null by default, causing the
LLWS simulator to crash at runtime. Fix in two parts:
1. Name-prefix inference: if externalId is null, participants whose
name starts with "US " or equals "US" are assigned to the US side;
all others are assigned to Intl. Pools are always randomized when
inferred (no pool suffix).
2. Admin UI: add an inline-editable "Group" column to the Manage
Participants page so admins can explicitly set externalId for any
simulator that uses it (LLWS, and future cases like NHL conferences).
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: lower darts ELO_DIVISOR to 400 and fallback Elo to 1400
ELO_DIVISOR 500 → 400: elite darts is more skill-dominated than the
previous setting implied. A 400-point gap now gives ~78% per-set win
probability (vs ~73% before).
fallbackElo 1600 → 1400: unseeded PDC World Championship entrants
(regional qualifiers, Q-School players) are materially weaker than
seeded tour professionals. 1400 better reflects that gap.
Combined effect: a dominant player (e.g. 2000 Elo vs 1400-1600 field)
now produces EV ≈ 65 instead of ≈ 30, which better matches expectations
for a top-ranked player in a 128-player bracket.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: lower darts ELO_DIVISOR to 200 for realistic EV distribution
With the actual PDC field (top players clustered 1800–1970 Elo, Littler at
~2080), ELO_DIVISOR=400 made the gap between world #1 and the top 8 too
soft — EV for Littler came out ~37 instead of the expected 65–70.
ELO_DIVISOR=200 calibrates correctly for this field: a 100-pt gap now
gives ~62% per-set win probability (vs ~56% at 400), sharply rewarding
the best players while still allowing upsets. Littler at 2084 produces
EV ≈ 65–70 against the real PDC tour roster.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: seed darts bracket by Elo instead of world ranking
World ranking (PDC Order of Merit) is prize-money-based and can diverge
from current skill — e.g. Kevin Doets (1818 Elo) was ranked 35th while
Joe Cullen (1667 Elo) held the 32nd seed. Seeding the weaker player and
leaving the stronger one unseeded contradicts the Elo-based match model.
Seeding by Elo descending ensures the 32 strongest players (by the same
metric used to compute match probabilities) get protected bracket positions.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* revert: restore world-ranking-based seeding for darts bracket
Seeding should follow the PDC Order of Merit (world ranking), not Elo.
Reverts the previous Elo-seeding commit.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: interleave seeded and unseeded R1 pairs in darts bracket
Previously, all 32 seeded-vs-unseeded matches were added to r1Pairs
first (indices 0–31) and all 32 unseeded-vs-unseeded matches last
(indices 32–63). Since R2 pairs adjacent R1 winners, this created two
completely separate sub-brackets that only converged at the Final:
- Seeded sub-bracket: top players eliminating each other early
- Unseeded sub-bracket: high-Elo unseeded players (e.g. Doets 1818,
Zonneveld 1806) steamrolling weak opponents and making the Final
~20% of the time
Fix: interleave each seeded match with its adjacent unseeded-vs-unseeded
match. Seeded pair i is at r1Pairs[2i], unseeded pair i is at r1Pairs[2i+1].
From R2 onwards, winners from seeded and unseeded regions now merge
correctly as in a real single-elimination bracket.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: address VORP code review issues
- Switch admin EV form to batchUpsertParticipantEVs to avoid N×N
concurrent UPDATE storm (was calling upsertParticipantEV per
participant, each triggering a full syncVorpForSeason)
- deleteParticipantEV now resets vorpValue to "0" and calls
syncVorpForSeason so remaining participants' ranks stay correct
- syncVorpForSeason issues a single bulk CASE UPDATE instead of
N individual UPDATE statements
- Add doc warning on recalculateEV that callers must sync VORP manually
- Extract REPLACEMENT_LEVEL_START/END_IDX constants; clarify comment
that 12-14 is a fixed product decision, not derived from league size
- Include vorpValue in draft room participant select projection
- Update drizzle-orm mock to support sql.join; update test assertions
to reflect single bulk-update call
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: resolve lint errors (toSorted, unused var)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Update draft participant sorting to use vorpValue column instead of expectedValue
in draft room initialization and auto-pick selection for both single-sport and
multi-sport seasons.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds syncVorpForSeason to recalculate and persist VORP for all participants
in a season after any EV change. Wires it into upsertParticipantEV,
batchUpsertParticipantEVs, and recalculateAllEVsForSeason so VORP stays
current whenever EVs are updated.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>