brackt/drizzle/meta/_journal.json

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feat: implement Expected Value System with ICM probability calculator Implements Phase 5.2 of the EV system with Harville-Malmuth Independent Chip Model for calculating participant placement probabilities from futures odds. ## Key Features ### ICM Probability Calculator - Implements Harville-Malmuth method for distributing probabilities - Converts American odds to championship probabilities - Generates P(1st) through P(8th) for all participants - Column-normalized: each placement sums to 100% across all teams - Works with any number of participants (not limited to 8) ### Admin UI - Futures Odds Entry - Enter American odds (e.g., +550, -200) for championship futures - Live preview of ICM-calculated probability distributions - Displays all 8 placement probabilities - Persists odds for editing on subsequent visits - Automatic probability normalization (removes bookmaker vig) ### Database Schema Updates - Renamed participant_expected_values.season_id → sports_season_id - Updated foreign key to reference sports_seasons instead of seasons - Added source_odds field to store original futures odds - Migration 0025: Column rename and FK update - Migration 0026: Add source_odds field ### Model Layer - participant-expected-value: CRUD operations for probability distributions - Supports multiple probability sources (manual, futures_odds, elo_simulation) - Automatic EV calculation based on league scoring rules - Probability validation and normalization ### Service Layer - icm-calculator: Harville-Malmuth probability distribution - probability-engine: Odds conversion and Elo utilities (for future use) - bracket-simulator: Monte Carlo simulation (for future hybrid approach) - ev-calculator: Expected value computation from probabilities ## Technical Details - Uses exponential decay favoring top positions for strong teams - Preserves championship probability ordering in final distributions - Row sums vary (strong teams ~100%, weak teams lower) - All probabilities between 0-1, mathematically valid - Comprehensive test suite: 97 tests passing ## Future Enhancements - Hybrid approach: ICM pre-playoffs, bracket simulation during playoffs - Integration with league-specific scoring rules - Historical probability tracking for accuracy analysis 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-17 22:19:46 -08:00
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fix: harden draft timer system with race-condition safety and DRY refactor (#34) - Fix settings action silently resetting timer values when draft speed select is disabled (add null guard before overwriting draftInitialTime/ draftIncrementTime) - Make timer decrement and pick increment atomic using SQL expressions to prevent read-modify-write races between the timer loop and HTTP handlers - Add UNIQUE INDEX on (season_id, pick_number) in draft_picks to prevent duplicate picks from concurrent requests (TOCTOU guard) - Add socket join-draft team ownership validation via DB query - Add iteration cap to autodraft chain while loop (max = totalTeams) - Add draftPaused re-check before firing autodraft chain in make-pick and force-manual-pick - Consolidate all snake draft calculations into calculatePickInfo (DRY); remove duplicated logic from timer.ts, make-pick, force-manual-pick, executeAutoPick, and checkAndTriggerNextAutodraft - Fix calculatePickInfo to return snake-adjusted pickInRound matching draftOrder values instead of raw pre-snake value - Fix timer-update socket events to emit nextPickNumber after a pick instead of the already-completed currentPickNumber - Fix force-manual-pick to validate submitted teamId matches the team whose turn it actually is at the given pick number - Replace inline timer init in draft.start with deleteSeasonTimers + initializeDraftTimers model functions (dead code fix) - Fix draft loader to not crash when getTeamQueue fails (returns []) - Fix misleading 403 message for commissioner picks - Remove dead hidden inputs from league settings form - Document connectedTeams single-instance limitation in socket.ts Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-23 23:23:24 -08:00
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Claude/redesign autodraft queue c4 kp r (#40) * Redesign autodraft queue system with three-state control and queue-only constraint Core Logic & Database: - Add `queue_only` boolean column to `autodraft_settings` (migration 0031) - Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks) - `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled - `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3) - `autodraft-updated` socket event now includes `queueOnly` field Mobile UI Overhaul: - Rename "Lobby" tab → "Available" (AC6) - Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5) - Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab - Turn indicator appears on both Available and Queue tabs Components: - `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2) - `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock Desktop (AC4): - Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons Tests (AC7): - `autodraft.test.ts`: updated for queueOnly field and socket event shape - `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB * fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests - Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit (line 488) — was dead code since the column is NOT NULL, but semantically wrong and would have caused client-side UI desync if the type ever relaxed - Remove `?? false` default on the next_pick auto-disable path for consistency - Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly constraint: empty queue, all items drafted, partial queue skip, and EV fallback Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: add missing queueOnly prop to AutodraftSettings test fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test: rewrite AutodraftSettings tests for three-state button group UI The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5 new tests covering the queue-only toggle and the All Picks/Off button interactions. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-27 22:16:26 -08:00
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User/chris/ev f1 framework (#93) * feat: EV simulation framework with F1 Monte Carlo simulator - Add EV snapshot tables (participant_ev_snapshots, team_ev_snapshots) and simulation_status column on sports seasons - Add ev-snapshot model with upsert and history query functions - Add simulator framework: types, bracket/F1/golf simulators, registry - F1 simulator: vig-removed ICM weighted draw (pre-season) + race-by-race Monte Carlo from current standings (in-season); per-position column normalization to prevent floating-point EV drift - Add admin simulate route and Run Simulation button on sports season page - Rework futures-odds admin page to save odds then run simulation in one action - Remove recalculate-probabilities route (superseded by simulate route) - Remove EV trend chart panel and associated DB queries Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: map simulators to sports via simulatorType field Adds a `simulator_type` enum column to the `sports` table so each sport can be assigned a specific simulation algorithm rather than deriving it from the sports season's scoring pattern. - Add `simulatorTypeEnum` (f1_standings, indycar_standings, golf_qualifying_points, playoff_bracket) + `simulatorType` nullable column on `sports` table; migration 0037 - Rewrite simulator registry to key off `SimulatorType` instead of `ScoringPattern`; indycar_standings shares F1Simulator for now - `findSportsSeasonById` now returns `SportsSeasonWithSport` so callers have typed access to `sport.simulatorType` - Simulate and futures-odds actions read `sport.simulatorType`; guard fires before setting `simulationStatus: running` - Admin sport edit page gains a Simulator Type dropdown Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-09 15:34:31 -07:00
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User/chris/ev f1 framework (#93) * feat: EV simulation framework with F1 Monte Carlo simulator - Add EV snapshot tables (participant_ev_snapshots, team_ev_snapshots) and simulation_status column on sports seasons - Add ev-snapshot model with upsert and history query functions - Add simulator framework: types, bracket/F1/golf simulators, registry - F1 simulator: vig-removed ICM weighted draw (pre-season) + race-by-race Monte Carlo from current standings (in-season); per-position column normalization to prevent floating-point EV drift - Add admin simulate route and Run Simulation button on sports season page - Rework futures-odds admin page to save odds then run simulation in one action - Remove recalculate-probabilities route (superseded by simulate route) - Remove EV trend chart panel and associated DB queries Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: map simulators to sports via simulatorType field Adds a `simulator_type` enum column to the `sports` table so each sport can be assigned a specific simulation algorithm rather than deriving it from the sports season's scoring pattern. - Add `simulatorTypeEnum` (f1_standings, indycar_standings, golf_qualifying_points, playoff_bracket) + `simulatorType` nullable column on `sports` table; migration 0037 - Rewrite simulator registry to key off `SimulatorType` instead of `ScoringPattern`; indycar_standings shares F1Simulator for now - `findSportsSeasonById` now returns `SportsSeasonWithSport` so callers have typed access to `sport.simulatorType` - Simulate and futures-odds actions read `sport.simulatorType`; guard fires before setting `simulationStatus: running` - Admin sport edit page gains a Simulator Type dropdown Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-09 15:34:31 -07:00
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User/chris/ev f1 framework (#93) * feat: EV simulation framework with F1 Monte Carlo simulator - Add EV snapshot tables (participant_ev_snapshots, team_ev_snapshots) and simulation_status column on sports seasons - Add ev-snapshot model with upsert and history query functions - Add simulator framework: types, bracket/F1/golf simulators, registry - F1 simulator: vig-removed ICM weighted draw (pre-season) + race-by-race Monte Carlo from current standings (in-season); per-position column normalization to prevent floating-point EV drift - Add admin simulate route and Run Simulation button on sports season page - Rework futures-odds admin page to save odds then run simulation in one action - Remove recalculate-probabilities route (superseded by simulate route) - Remove EV trend chart panel and associated DB queries Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: map simulators to sports via simulatorType field Adds a `simulator_type` enum column to the `sports` table so each sport can be assigned a specific simulation algorithm rather than deriving it from the sports season's scoring pattern. - Add `simulatorTypeEnum` (f1_standings, indycar_standings, golf_qualifying_points, playoff_bracket) + `simulatorType` nullable column on `sports` table; migration 0037 - Rewrite simulator registry to key off `SimulatorType` instead of `ScoringPattern`; indycar_standings shares F1Simulator for now - `findSportsSeasonById` now returns `SportsSeasonWithSport` so callers have typed access to `sport.simulatorType` - Simulate and futures-odds actions read `sport.simulatorType`; guard fires before setting `simulationStatus: running` - Admin sport edit page gains a Simulator Type dropdown Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-09 15:34:31 -07:00
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"tag": "0034_add_ev_snapshots",
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"tag": "0035_increase_prob_precision",
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"tag": "0036_increase_ev_precision",
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feat: progressive floor scoring for playoff brackets (#100) When a participant wins a bracket round, they immediately earn provisional "floor" points (the averaged minimum they'd receive if eliminated next round). These update as they advance and are replaced by finalized scores on elimination. Key changes: - Add `is_partial_score` column to `participant_results` (migration 0038) - `processPlayoffEvent`: assign provisional position 5 to non-scoring round winners; assign round-appropriate floors to scoring round winners via `getGuaranteedMinimumPosition`; add catch-all for unrecognized round names - `upsertParticipantResult`: guard against un-finalizing rows (never overwrite isPartialScore=false with true) - `calculateBracketPoints`: new function averaging tied bracket tiers (5-8 → 20 pts, 3-4 → avg, 1-2 solo); used in `calculateTeamScore` for playoff_bracket pattern (pattern-aware, doesn't affect F1/golf scoring) - `PlayoffBracket`: "In Contention" table for still-active participants; AFL double-chance fix (participants who won a later match excluded from earlier round's loser list); correct `nextRank` starting position - Server loader: batch owner DB queries (one query vs N+1); deduplicate participantPoints; use calculateBracketPoints for bracket point display - Clean up Phase/Q-number tracking comments throughout scoring-calculator.ts - 3 new tests for non-scoring round provisional floor behavior Also includes a dev admin bypass via DEV_ADMIN_CLERK_ID env var (separate change on this branch, not part of floor scoring feature). Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-10 10:27:58 -07:00
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"tag": "0038_sad_wilson_fisk",
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"version": "7",
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"tag": "0039_add_ucl_bracket_simulator_type",
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Add playoff match game scheduling and odds management (#135) * Add playoff match games and odds storage Introduces two new tables for bracket matchup detail storage: - `playoff_match_games`: tracks individual game schedules within a series matchup (game number, scheduledAt, status, per-game scores, winner). Supports scheduled/complete/postponed status enum. - `playoff_match_odds`: stores moneyline odds per participant per matchup (single upsert record, no isLatest complexity). Includes: - Drizzle schema + relations with CASCADE deletes from playoff_matches - Migration 0040_fat_puma.sql - playoff-match-game.ts model with pure helpers: computeSeriesScore, isSeriesComplete, getSeriesLeader — plus full CRUD - playoff-match-odds.ts model with pure helpers: americanToImpliedProbability, impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete - findPlayoffMatchesByEventId and findPlayoffMatchById updated to include games and odds in their query results - Bracket server route: add-game, update-game, delete-game, upsert-odds, delete-odds actions - Bracket admin UI: expandable per-match panel for game schedule management and moneyline odds entry - 41 new unit tests (18 game + 23 odds), all 810 tests passing https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 * Code review fixes: type safety, abstraction, and React correctness - Derive PlayoffMatchGameStatus from schema enum instead of hardcoding the string union, eliminating the duplicate source of truth - updateGame now returns PlayoffMatchGame | undefined to reflect reality when no row matches the ID - Remove TOCTOU check-then-act in update-game action: call updateGame directly and check the return value instead of a pre-flight findGameById - Add status enum validation before the cast in update-game action - Move impliedProbability computation inside upsertMatchOdds so callers only provide moneylineOdds; the model owns the derivation - Remove unnecessary dynamic import of americanToImpliedProbability in the upsert-odds action (was already imported from the same module) - Fix React list reconciliation bug: replace bare <> fragment with <Fragment key={match.id}> so React can correctly track rows https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
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"tag": "0040_fat_puma",
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"tag": "0041_great_magma",
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"tag": "0042_migrate_event_date_to_starts_at",
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"tag": "0043_demonic_vanisher",
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"version": "7",
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"tag": "0044_add_ncaam_bracket_simulator_type",
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"version": "7",
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"tag": "0045_add_ncaaw_bracket_simulator_type",
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"tag": "0046_add_nba_bracket_simulator_type",
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"tag": "0047_fix_nba_bracket_simulator_type",
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Partial bracket scoring, code review fixes, and double-chance logic (#156) ## Partial bracket scoring - `processMatchResult`: new exported function that scores a single match immediately (loser → final placement, winner → provisional floor). Called from `set-winner` and `set-round-winners` so points are awarded as soon as a winner is set, before the full round is complete. - `set-winner`: passes `eventName` to `processMatchResult`. - `set-round-winners`: batches side effects — calls `recalculateAffectedLeagues` and `updateProbabilitiesAfterResult` once after the loop instead of per-match (`skipSideEffects: true` per match). ## Code review fixes - **ROUND_CONFIG** (S1): extracted a `RoundScoringConfig` lookup table + `getRoundConfig()` helper, eliminating three parallel `if/else` chains in `processPlayoffEvent`, `processMatchResult`, and `getGuaranteedMinimumPosition`. AFL template overrides live in `TEMPLATE_ROUND_CONFIG` with an explanatory comment about why the `bracketTemplateId` guard is required. - **skipSideEffects** (C2): new param on `processMatchResult`; bracket server uses it to batch standings/probability recalc in `set-round-winners`. - **eventName** (W1): passed through `processMatchResult` → `recalculateAffectedLeagues`. - **Round validation** (W2): `set-round-winners` now guards `match.round === round` before processing each assignment. - **Comments** (C3/S3/W3): added notes on non-scoring loser assumption, `isScoring ?? true` default, and AFL Semi-Finals template requirement. ## PlayoffBracket eliminated-teams fix + tests - Fixed `computeEliminatedByRound` to track participant *appearances* (not just wins), so AFL QF losers who advance to Semi-Finals via double-chance are correctly excluded from the QF eliminated list. - Extracted the logic as an exported pure function for testability. - Added 4 tests: standard elimination, AFL QF loser → SF win, AFL QF loser → SF loss, and normal advancement not protecting a later loser. Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-17 10:50:30 -07:00
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Partial bracket scoring, code review fixes, and double-chance logic (#156) ## Partial bracket scoring - `processMatchResult`: new exported function that scores a single match immediately (loser → final placement, winner → provisional floor). Called from `set-winner` and `set-round-winners` so points are awarded as soon as a winner is set, before the full round is complete. - `set-winner`: passes `eventName` to `processMatchResult`. - `set-round-winners`: batches side effects — calls `recalculateAffectedLeagues` and `updateProbabilitiesAfterResult` once after the loop instead of per-match (`skipSideEffects: true` per match). ## Code review fixes - **ROUND_CONFIG** (S1): extracted a `RoundScoringConfig` lookup table + `getRoundConfig()` helper, eliminating three parallel `if/else` chains in `processPlayoffEvent`, `processMatchResult`, and `getGuaranteedMinimumPosition`. AFL template overrides live in `TEMPLATE_ROUND_CONFIG` with an explanatory comment about why the `bracketTemplateId` guard is required. - **skipSideEffects** (C2): new param on `processMatchResult`; bracket server uses it to batch standings/probability recalc in `set-round-winners`. - **eventName** (W1): passed through `processMatchResult` → `recalculateAffectedLeagues`. - **Round validation** (W2): `set-round-winners` now guards `match.round === round` before processing each assignment. - **Comments** (C3/S3/W3): added notes on non-scoring loser assumption, `isScoring ?? true` default, and AFL Semi-Finals template requirement. ## PlayoffBracket eliminated-teams fix + tests - Fixed `computeEliminatedByRound` to track participant *appearances* (not just wins), so AFL QF losers who advance to Semi-Finals via double-chance are correctly excluded from the QF eliminated list. - Extracted the logic as an exported pure function for testability. - Added 4 tests: standard elimination, AFL QF loser → SF win, AFL QF loser → SF loss, and normal advancement not protecting a later loser. Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-17 10:50:30 -07:00
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"version": "7",
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"tag": "0049_add_admin_picked_by_type",
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},
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"when": 1773821310661,
"tag": "0050_chief_peter_quill",
"breakpoints": true
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"version": "7",
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"tag": "0051_add_standings_snapshot_unique_index",
"breakpoints": true
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"tag": "0052_new_warbird",
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"version": "7",
"when": 1773903201189,
"tag": "0053_smooth_kingpin",
"breakpoints": true
},
{
"idx": 54,
"version": "7",
"when": 1774070769112,
"tag": "0054_massive_vulcan",
"breakpoints": true
},
{
"idx": 55,
"version": "7",
"when": 1774072156237,
"tag": "0055_special_vampiro",
"breakpoints": true
},
{
"idx": 56,
"version": "7",
"when": 1774167142673,
"tag": "0056_jittery_the_fallen",
"breakpoints": true
},
{
"idx": 57,
"version": "7",
"when": 1774239259550,
"tag": "0057_cultured_doctor_doom",
"breakpoints": true
},
{
"idx": 58,
"version": "7",
"when": 1774310000000,
"tag": "0058_add_unique_participant_ev",
"breakpoints": true
},
{
"idx": 59,
"version": "7",
"when": 1774329951326,
"tag": "0059_mysterious_jack_murdock",
"breakpoints": true
},
{
"idx": 60,
"version": "7",
"when": 1774330910098,
"tag": "0060_omniscient_outlaw_kid",
"breakpoints": true
Add golf qualifying points simulator (Plackett-Luce Monte Carlo) (#223) * Add golf QP simulator with Plackett-Luce model, fixes #120 - New `participant_golf_skills` table (migration 0061) for SG: Total and per-major American odds per player/season - New `app/models/golf-skills.ts` with getGolfSkillsMap, getGolfSkillsForSeason, batchUpsertGolfSkills - Full `GolfSimulator` implementation replacing the TODO stub: Plackett-Luce ranking model (PL_BETA=1.5, FIELD_SIZE=156), 10k Monte Carlo iterations, awards QP by finishing position, ranks by total QP across all 4 majors - New admin route `sports-seasons/:id/golf-skills` with bulk CSV import, fuzzy name matching, per-player SG + per-major odds inputs; saves skills and auto-runs simulation on submit - Simulator dropdown on sport admin sorted alphabetically; renamed to "Golf Qualifying Points Monte Carlo" - Golf Skills button shown on sports season admin when simulator type is golf_qualifying_points - Extract normalizeName/diceCoefficient to shared `app/lib/fuzzy-match.ts`, removing duplication from surface-elo and golf-skills routes - Parallelize 4 DB queries in GolfSimulator.simulate() with Promise.all - O(1) field array removal via swap-to-end + pop (was O(N) splice) - Fix source tag: performance_model (not elo_simulation) for SG-based model - 23 unit tests covering americanToImplied, getMajorOddsKey, resolveSkill, simulateMajor, and Monte Carlo calibration properties Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix oxlint errors: no-non-null-assertion and eqeqeq Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 21:46:02 -07:00
},
{
"idx": 61,
"version": "7",
"when": 1774410244601,
"tag": "0061_violet_mephistopheles",
"breakpoints": true
Add MLB playoff simulator with AL/NL division standings, fixes #121 (#225) * Add MLB playoff simulator with AL/NL division standings, fixes #121 - New `mlb-simulator.ts`: 50k Monte Carlo sim drawing division winners (weighted by p_div) and 3 WC teams per league, then simulating WC best-of-3 → DS best-of-5 → LCS best-of-7 → World Series. Elo parity factor 350; blends Vegas odds 30/70 when sourceOdds available. - New `standings-sync/mlb.ts`: adapter for free statsapi.mlb.com API, mapping AL/NL conferences, division ranks, streaks, home/away/L10 splits. - New `mlb-divisions` display mode in RegularSeasonStandings: shows 1 division winner per division section + Wild Card section with 3-spot playoff line, headings read "AL/NL League" instead of "Conference". - Refactored buildNhlSections/buildMlbSections into shared buildDivisionSections (divisionSpots + wcSpots params); conferenceLabel now flows through group objects rather than being derived from displayMode in the render. - DB migration 0062 adds `mlb_bracket` to simulator_type enum. - 37 new tests across simulator, adapter, and component. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix flaky tennis simulator test: increase trials and lower threshold 500 trials with a ~3–5% expected win rate had enough variance to occasionally land below the 0.03 threshold (~2% failure rate). Bumping to 2000 trials reduces the std dev by 2x; lowering the threshold to 0.02 keeps the assertion meaningful (still well above random 0.78%) while eliminating the flakiness. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 08:47:02 -07:00
},
{
"idx": 62,
"version": "7",
"when": 1774500000000,
"tag": "0062_add_mlb_bracket_simulator_type",
"breakpoints": true
},
{
"idx": 63,
"version": "7",
"when": 1774504559479,
"tag": "0063_bored_ultimo",
"breakpoints": true
},
{
"idx": 64,
"version": "7",
"when": 1774598151282,
"tag": "0064_fuzzy_wolfsbane",
"breakpoints": true
Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator (#242) * Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator, fixes #127 - New `groupStageMatches` table for recording group play results (W/D/L, scores, matchday, schedule) - `computeGroupStandings()` model function: pts → GD → GF → name tiebreaker ordering - `GroupStageStandings` component showing all 12 groups with standings table and manager column - Admin bracket UI: group match score entry, per-group standings, "Recalculate Floors" action - `WorldCupSimulator`: 50k Monte Carlo covering group stage + best-8 3rd-place + knockout + 3rd place game - Fuzzy name matching for national team Elo lookup (exact → substring → word-overlap), warns on miss - Partial group completion: completed matches replayed with real scores, remaining matches simulated - Elo priority: admin-entered sourceElo > futures odds converted to Elo > hardcoded national team ratings - `fifa_48` bracket template: added Third Place Game round with `loserFeedsInto` on Semifinals - Scoring rules: distinct 3rd/4th place for `fifa_48` (not averaged), QF losers share 5th–8th equally - Floor scoring: SF participants guaranteed 4th (provisional), finalized after 3rd place game - `recalculate-floors` admin action deletes and replays all results from scratch (fixes stale guard bug) - Unique index on `(tournamentGroupId, participant1Id, participant2Id)` to prevent duplicate pairings - Batch `findMatchesByGroupIds()` replacing N sequential queries in the sport season loader - League home mini-standings now shows `actualPoints` (includes floor) instead of `totalPoints` only - Elo ratings admin page supports World Cup (same bulk-import flow as snooker) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix TypeScript errors: update GroupStandingData type to use findMatchesByGroupIds Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Increase Node heap to 4GB for unit tests in CI to prevent OOM Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix OOM in CI: make WorldCupSimulator simulation count configurable for tests Tests now pass numSimulations=500 instead of the production default of 50,000. Six simulator tests × 50k iterations each was exhausting the 4GB heap on GitHub Actions runners. Also reduce simGroupMatch stat tests from 50k to 5k iterations. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 10:27:47 -07:00
},
{
"idx": 65,
"version": "7",
"when": 1774719902130,
"tag": "0065_kind_mantis",
"breakpoints": true
},
{
"idx": 66,
"version": "7",
"when": 1774802533652,
"tag": "0066_stiff_siren",
"breakpoints": true
Add PDC World Darts Championship simulator with Elo-based bracket (#248) Fixes #123 * Add PDC World Darts Championship simulator (128-player bracket) - New DartsSimulator: 128-player single-elimination, 7 rounds with PDC-accurate best-of-sets formats (bo3/bo5/bo5/bo7/bo7/bo11/bo13). ELO_DIVISOR=500 via set-level Bernoulli model. Two simulation paths: Path A (bracket drawn) simulates from actual DB matches; Path B (pre-bracket) seeds top 32 by world ranking in fixed positions and randomly draws the remaining 96 per simulation run (50,000 iterations). - darts_bracket added to simulatorTypeEnum and simulator registry. - world_ranking nullable integer column added to participant_expected_values (migration 0067); batchSaveSourceElos now accepts and persists it. - Admin route /admin/sports-seasons/:id/darts-elo: bulk import with format "Player Name, 2099, 1" (name, Elo, optional world ranking), fuzzy name matching, auto-runs simulation and updates EV/snapshots on save. - DARTS_128 bracket template added (scoring starts at Quarterfinals). - 30 unit tests: math helpers, bracket seeding structure, Path A/B integration. https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz * Review fixes: pre-compute hot-loop invariants, import normalizeName - Pre-compute seededSlots and getSeededMatchOrder(32) before the 50k simulation loop — was being recomputed every iteration - Pad unseeded pool to 96 once before the loop instead of inside it - Inline bracket-building in the hot loop using pre-computed seededSlots; removes the per-iteration call to buildR1Bracket/getSeededMatchOrder - Remove dead SEEDED_R1_PAIRS constant (was never referenced) - Import normalizeName from ~/lib/fuzzy-match instead of redefining it locally https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz * Fix lint failures: unused vars, eqeqeq, toSorted - Remove unused seededSet/unseededSet variables in test - Replace != null with !== null && !== undefined (eqeqeq rule) - Replace .sort() with .toSorted() in simulator and route (unicorn/no-array-sort) https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz * Fix TS2552: restore seededSet declaration removed during lint fix https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-31 15:37:28 -07:00
},
{
"idx": 67,
"version": "7",
"when": 1774900000000,
"tag": "0067_darts_bracket",
"breakpoints": true
Add CS2 Major Qualifying Points simulator and stage management (#260) * Add CS2 Major qualifying points simulator Implements a full CS2 Major tournament simulator with: - 3-stage Swiss format (Opening Bo1, Elimination Bo1/Bo3, Decider all Bo3) + Champions Stage 8-team single-elimination (QF Bo3, SF Bo3, GF Bo5) - Monte Carlo simulation (10,000 iterations) accumulating QP across 2 majors/season - Sampled 24-team field per iteration: top 12 guaranteed, remaining weighted by 1/rank - Stage 3 exits (placements 9-16) sub-ranked by W-L record (2-3 > 1-3 > 0-3) - Stage assignments stored per-event so actual field composition drives simulation - Admin CS Elo form for entering team Elo + HLTV world rankings - Admin CS2 stage setup page for assigning teams to stages and tracking advancement - Database migration: cs2_major_qualifying_points enum value + cs2_major_stage_results table - 24 unit tests covering all exported pure functions https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR * Consolidate Elo + ranking input into generic elo-ratings page The darts-elo and cs-elo pages were unreachable from the admin nav, which always links to the generic elo-ratings page. Extended elo-ratings to conditionally show world ranking fields for simulator types that need it (darts_bracket, cs2_major_qualifying_points), then deleted the redundant sport-specific pages. https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR * Consolidate server postgres connections into one shared pool Four separate postgres() clients were open simultaneously (app, timer, snapshots, socket), each defaulting to 10 connections, exhausting the database's max_connections limit. Replaced with a single shared lazy- initialized client in server/db.ts using a Proxy to defer the DATABASE_URL check until first use (preserving test compatibility). Also bumps the CS2 Champions Stage stochastic test from 200 → 1000 iterations to eliminate flakiness. https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR * Fix and() bug and add Swiss loop safety guard - cs2-major-stage.ts: markCs2StageEliminations and setCs2FinalPlacements were using JS && instead of Drizzle and(), causing WHERE to filter only by participantId (not scoringEventId), which would update rows across all events instead of just the target event - cs-major-simulator.ts: add break guard in simulateSwiss while loop to prevent infinite loop if pairGroups returns no pairs https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR * Fix all remaining code review issues - cs2-major-stage.ts: use schema column reference for stageEliminated in markCs2StageEliminations instead of raw SQL string - cs-major-simulator.ts: simulateOneMajor now locks in known stage results when a stage is complete (8 recorded eliminations), only simulating the remaining stages during live events - admin event page: add CS2 Stage Setup button for cs2_major_qualifying_points simulator types; expose simulatorType in server loader type cast - cs2-setup.tsx: replace document.getElementById DOM manipulation with React state (eliminatedChecked map) for checkbox show/hide logic; remove unused stageMap and unassignedParticipants variables https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR * Fix oxlint errors: non-null assertions, sort→toSorted, unused vars - cs-major-simulator.ts: replace 5 non-null assertions (!) with safe optional chaining / if-guards; replace 6 .sort() with .toSorted() - cs2-major-stage.ts: remove unused `inArray` import - cs2-setup.tsx: remove unused `assignedIds` variable https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR * Fix flaky Champions Stage stochastic test The makeTeams(8) helper creates only a 70-pt Elo spread (1800→1730). With the Champions Stage bracket math this gives team-0 a ~19.6% win rate — right at the 0.2 threshold, causing the test to fail ~63% of the time in CI despite 1000 iterations. Use 100-pt steps (1800→1100) instead, giving team-0 a ~40% win rate and raising the assertion threshold to 0.25 for a clear safety margin. https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-04-05 13:40:05 -07:00
},
{
"idx": 68,
"version": "7",
Clean up migration chain and add verification migration (#268) * Fix broken drizzle migration chain and add prevention guidelines The migration system was broken due to three issues: 1. Snapshot 0067 had an invalid `autoincrement` field (PostgreSQL doesn't support this) causing Zod validation to fail with "data is malformed" 2. Migrations 0068 and 0069 were missing snapshot files, breaking the snapshot chain required by `drizzle-kit generate` 3. Orphaned file 0048_mean_enchantress.sql existed outside the journal Fixed by removing the invalid field, regenerating migrations 0068-0069 with proper snapshots via `drizzle-kit generate`, deleting the orphaned file, and adding a no-op verification migration (0070). Made migration 0069 idempotent with IF EXISTS/IF NOT EXISTS guards for production safety. Updated CLAUDE.md with rules to prevent manual migration/journal editing and ensure snapshots are always generated. https://claude.ai/code/session_01JuVHpRPa974MKSHoXNGkgU * Update package-lock.json from npm install https://claude.ai/code/session_01JuVHpRPa974MKSHoXNGkgU * Preserve original migration tags and SQL to match production hashes Restores the original tag name (0068_cs2_major_simulator) and exact SQL content for migrations 0068 and 0069 so their hashes match what's already recorded in the production __drizzle_migrations table. Also fixes the snapshot id/prevId chain to use consistent tag-based identifiers. https://claude.ai/code/session_01JuVHpRPa974MKSHoXNGkgU --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-04-06 10:53:51 -04:00
"when": 1775485575205,
Add CS2 Major Qualifying Points simulator and stage management (#260) * Add CS2 Major qualifying points simulator Implements a full CS2 Major tournament simulator with: - 3-stage Swiss format (Opening Bo1, Elimination Bo1/Bo3, Decider all Bo3) + Champions Stage 8-team single-elimination (QF Bo3, SF Bo3, GF Bo5) - Monte Carlo simulation (10,000 iterations) accumulating QP across 2 majors/season - Sampled 24-team field per iteration: top 12 guaranteed, remaining weighted by 1/rank - Stage 3 exits (placements 9-16) sub-ranked by W-L record (2-3 > 1-3 > 0-3) - Stage assignments stored per-event so actual field composition drives simulation - Admin CS Elo form for entering team Elo + HLTV world rankings - Admin CS2 stage setup page for assigning teams to stages and tracking advancement - Database migration: cs2_major_qualifying_points enum value + cs2_major_stage_results table - 24 unit tests covering all exported pure functions https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR * Consolidate Elo + ranking input into generic elo-ratings page The darts-elo and cs-elo pages were unreachable from the admin nav, which always links to the generic elo-ratings page. Extended elo-ratings to conditionally show world ranking fields for simulator types that need it (darts_bracket, cs2_major_qualifying_points), then deleted the redundant sport-specific pages. https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR * Consolidate server postgres connections into one shared pool Four separate postgres() clients were open simultaneously (app, timer, snapshots, socket), each defaulting to 10 connections, exhausting the database's max_connections limit. Replaced with a single shared lazy- initialized client in server/db.ts using a Proxy to defer the DATABASE_URL check until first use (preserving test compatibility). Also bumps the CS2 Champions Stage stochastic test from 200 → 1000 iterations to eliminate flakiness. https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR * Fix and() bug and add Swiss loop safety guard - cs2-major-stage.ts: markCs2StageEliminations and setCs2FinalPlacements were using JS && instead of Drizzle and(), causing WHERE to filter only by participantId (not scoringEventId), which would update rows across all events instead of just the target event - cs-major-simulator.ts: add break guard in simulateSwiss while loop to prevent infinite loop if pairGroups returns no pairs https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR * Fix all remaining code review issues - cs2-major-stage.ts: use schema column reference for stageEliminated in markCs2StageEliminations instead of raw SQL string - cs-major-simulator.ts: simulateOneMajor now locks in known stage results when a stage is complete (8 recorded eliminations), only simulating the remaining stages during live events - admin event page: add CS2 Stage Setup button for cs2_major_qualifying_points simulator types; expose simulatorType in server loader type cast - cs2-setup.tsx: replace document.getElementById DOM manipulation with React state (eliminatedChecked map) for checkbox show/hide logic; remove unused stageMap and unassignedParticipants variables https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR * Fix oxlint errors: non-null assertions, sort→toSorted, unused vars - cs-major-simulator.ts: replace 5 non-null assertions (!) with safe optional chaining / if-guards; replace 6 .sort() with .toSorted() - cs2-major-stage.ts: remove unused `inArray` import - cs2-setup.tsx: remove unused `assignedIds` variable https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR * Fix flaky Champions Stage stochastic test The makeTeams(8) helper creates only a 70-pt Elo spread (1800→1730). With the Champions Stage bracket math this gives team-0 a ~19.6% win rate — right at the 0.2 threshold, causing the test to fail ~63% of the time in CI despite 1000 iterations. Use 100-pt steps (1800→1100) instead, giving team-0 a ~40% win rate and raising the assertion threshold to 0.25 for a clear safety margin. https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-04-05 13:40:05 -07:00
"tag": "0068_cs2_major_simulator",
"breakpoints": true
},
{
"idx": 69,
"version": "7",
Clean up migration chain and add verification migration (#268) * Fix broken drizzle migration chain and add prevention guidelines The migration system was broken due to three issues: 1. Snapshot 0067 had an invalid `autoincrement` field (PostgreSQL doesn't support this) causing Zod validation to fail with "data is malformed" 2. Migrations 0068 and 0069 were missing snapshot files, breaking the snapshot chain required by `drizzle-kit generate` 3. Orphaned file 0048_mean_enchantress.sql existed outside the journal Fixed by removing the invalid field, regenerating migrations 0068-0069 with proper snapshots via `drizzle-kit generate`, deleting the orphaned file, and adding a no-op verification migration (0070). Made migration 0069 idempotent with IF EXISTS/IF NOT EXISTS guards for production safety. Updated CLAUDE.md with rules to prevent manual migration/journal editing and ensure snapshots are always generated. https://claude.ai/code/session_01JuVHpRPa974MKSHoXNGkgU * Update package-lock.json from npm install https://claude.ai/code/session_01JuVHpRPa974MKSHoXNGkgU * Preserve original migration tags and SQL to match production hashes Restores the original tag name (0068_cs2_major_simulator) and exact SQL content for migrations 0068 and 0069 so their hashes match what's already recorded in the production __drizzle_migrations table. Also fixes the snapshot id/prevId chain to use consistent tag-based identifiers. https://claude.ai/code/session_01JuVHpRPa974MKSHoXNGkgU --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-04-06 10:53:51 -04:00
"when": 1775485599229,
"tag": "0069_draft_window",
"breakpoints": true
Clean up migration chain and add verification migration (#268) * Fix broken drizzle migration chain and add prevention guidelines The migration system was broken due to three issues: 1. Snapshot 0067 had an invalid `autoincrement` field (PostgreSQL doesn't support this) causing Zod validation to fail with "data is malformed" 2. Migrations 0068 and 0069 were missing snapshot files, breaking the snapshot chain required by `drizzle-kit generate` 3. Orphaned file 0048_mean_enchantress.sql existed outside the journal Fixed by removing the invalid field, regenerating migrations 0068-0069 with proper snapshots via `drizzle-kit generate`, deleting the orphaned file, and adding a no-op verification migration (0070). Made migration 0069 idempotent with IF EXISTS/IF NOT EXISTS guards for production safety. Updated CLAUDE.md with rules to prevent manual migration/journal editing and ensure snapshots are always generated. https://claude.ai/code/session_01JuVHpRPa974MKSHoXNGkgU * Update package-lock.json from npm install https://claude.ai/code/session_01JuVHpRPa974MKSHoXNGkgU * Preserve original migration tags and SQL to match production hashes Restores the original tag name (0068_cs2_major_simulator) and exact SQL content for migrations 0068 and 0069 so their hashes match what's already recorded in the production __drizzle_migrations table. Also fixes the snapshot id/prevId chain to use consistent tag-based identifiers. https://claude.ai/code/session_01JuVHpRPa974MKSHoXNGkgU --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-04-06 10:53:51 -04:00
},
{
"idx": 70,
"version": "7",
"when": 1775485630297,
"tag": "0070_verify_migrations",
"breakpoints": true
},
{
"idx": 71,
"version": "7",
"when": 1775528386356,
"tag": "0071_many_nico_minoru",
"breakpoints": true
Add NCAA Football CFP simulator (12-team bracket) (#278) Fixes #124 * Add NCAA Football CFP simulator (12-team bracket) Implements a Monte Carlo simulator for the College Football Playoff using the 2024-present 12-team format. Elo/FPI ratings are entered manually via the existing admin Elo Ratings page; championship futures odds can optionally be blended in (60% Elo / 40% odds). - Add CFP_12 bracket template (First Round not scoring, QFs onward score) - Add generateCFP12Bracket() with correct seeding: 5v12, 6v11, 7v10, 8v9 in First Round; seeds 1–4 receive QF byes - Add NCAAFootballSimulator: 50k Monte Carlo sims, seeds teams by blended Elo+odds strength, tracks champion/finalist/SF/QF placement tiers - Register ncaa_football_bracket simulator type in registry and schema enum - Add migration 0071: ALTER TYPE simulator_type ADD VALUE 'ncaa_football_bracket' - Add tests: 30 tests covering bracket template structure and simulator probability distributions, seeding, edge cases, futures blending Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix lint errors in NCAA Football CFP simulator Replace non-null assertions with optional chaining, change let to const, use toSorted() instead of sort(), and add a bump() helper to avoid repeated map lookups with non-null assertions in simulateBracket. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix TS2345 in NCAA football simulator test Add ?? 0 fallback so optional-chained probFirst is number, not number | undefined. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 09:48:32 -04:00
},
{
"idx": 72,
"version": "7",
"when": 1775652883157,
"tag": "0072_jittery_steve_rogers",
"breakpoints": true
},
{
"idx": 73,
"version": "7",
"when": 1775679862606,
"tag": "0073_blushing_lady_vermin",
"breakpoints": true
},
{
"idx": 74,
"version": "7",
"when": 1775699707816,
"tag": "0074_clammy_tiger_shark",
"breakpoints": true
}
]
}