* Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator, fixes#127
- New `groupStageMatches` table for recording group play results (W/D/L, scores, matchday, schedule)
- `computeGroupStandings()` model function: pts → GD → GF → name tiebreaker ordering
- `GroupStageStandings` component showing all 12 groups with standings table and manager column
- Admin bracket UI: group match score entry, per-group standings, "Recalculate Floors" action
- `WorldCupSimulator`: 50k Monte Carlo covering group stage + best-8 3rd-place + knockout + 3rd place game
- Fuzzy name matching for national team Elo lookup (exact → substring → word-overlap), warns on miss
- Partial group completion: completed matches replayed with real scores, remaining matches simulated
- Elo priority: admin-entered sourceElo > futures odds converted to Elo > hardcoded national team ratings
- `fifa_48` bracket template: added Third Place Game round with `loserFeedsInto` on Semifinals
- Scoring rules: distinct 3rd/4th place for `fifa_48` (not averaged), QF losers share 5th–8th equally
- Floor scoring: SF participants guaranteed 4th (provisional), finalized after 3rd place game
- `recalculate-floors` admin action deletes and replays all results from scratch (fixes stale guard bug)
- Unique index on `(tournamentGroupId, participant1Id, participant2Id)` to prevent duplicate pairings
- Batch `findMatchesByGroupIds()` replacing N sequential queries in the sport season loader
- League home mini-standings now shows `actualPoints` (includes floor) instead of `totalPoints` only
- Elo ratings admin page supports World Cup (same bulk-import flow as snooker)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix TypeScript errors: update GroupStandingData type to use findMatchesByGroupIds
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Increase Node heap to 4GB for unit tests in CI to prevent OOM
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix OOM in CI: make WorldCupSimulator simulation count configurable for tests
Tests now pass numSimulations=500 instead of the production default of 50,000.
Six simulator tests × 50k iterations each was exhausting the 4GB heap on GitHub
Actions runners. Also reduce simGroupMatch stat tests from 50k to 5k iterations.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Show tied ranks with T prefix across standings and Discord notifications, fixes#197
- Add buildTiedRankChecker() utility to standings-display.ts; replaces
four copies of inline rank-count logic spread across components,
the league home route, and the Discord service
- Prefix shared ranks with "T" (e.g. "T3") in StandingsTable (league
panel), StandingsTable (full standings), the league home preview, and
Discord webhook notifications
- Add useMemo wrapping in StandingsTable components so tie detection
does not recompute on every render
- Fix compareTeamsForRanking to round total points to hundredths before
comparing, preventing floating-point noise from producing spurious
non-ties in the standings
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix discord test to expect escaped period in rank display
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add unique index on (sports_season_id, name) in participants table
- findParticipantByName uses case-insensitive lower() comparison
- Single add: check for existing name before insert, return clear error
- Bulk add: load existing names once upfront (1 query vs N), dedup
input case-insensitively, report skipped names in UI
- Fix golf-skills and surface-elo routes which called createParticipant
without any duplicate guard (would have thrown DB constraint errors)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Fix UTC midnight rollover bug: server now queries from yesterday UTC
as a buffer; UpcomingCalendarPanel filters to local-today client-side
via useEffect + Intl.DateTimeFormat, removing the need for any
cookie or server-side timezone detection
- Cap homepage and league page panels at 6 events with a "View all" link
- Add /upcoming-events page (60-day view across all leagues)
- Add /leagues/:leagueId/upcoming-events page (60-day per-league view)
- Add emptyMessage prop to UpcomingCalendarPanel for context-specific copy
- Change getUpcomingEventsForDraftedParticipants to accept pre-computed
date strings instead of Date objects
fixes#213
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- New /support route with Discord join button and contact form
- Contact form sends via Resend to support@brackt.com (email stays hidden from users)
- Spam protection: honeypot field + Cloudflare Turnstile verification
- Server-side input length limits (subject: 200, message: 5000 chars)
- Added Support nav link to navbar (desktop + mobile)
Fixes#233
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Improve admin dashboard stats and fix scoring event date bugs, fixes#92
- Add "Seasons by Status" breakdown card (pre-draft / drafting / active / completed)
- Replace full-table fetches with COUNT queries for sports, sports seasons, and templates
- Fix bracket events with null eventDate disappearing from the Games to Score tabs by
computing a displayDate from matched playoffMatchGames.scheduledAt in getEventsForDates
- Fix Today tab badge showing stale count when all events are scored
- Hide "Getting Started" checklist once the system has sports configured
- Use explicit "en-US" locale in formatEventTime for deterministic output
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix scoring-event-dashboard tests after select/sql changes
- Rename mockSelectDistinct → mockSelect to match implementation change
from .selectDistinct() to .select()
- Add sql to drizzle-orm mock
- Update mock row shapes to include eventDate and gameDate fields
- Add two tests covering displayDate derivation from eventDate and gameDate
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add MLB playoff simulator with AL/NL division standings, fixes#121
- New `mlb-simulator.ts`: 50k Monte Carlo sim drawing division winners
(weighted by p_div) and 3 WC teams per league, then simulating
WC best-of-3 → DS best-of-5 → LCS best-of-7 → World Series.
Elo parity factor 350; blends Vegas odds 30/70 when sourceOdds available.
- New `standings-sync/mlb.ts`: adapter for free statsapi.mlb.com API,
mapping AL/NL conferences, division ranks, streaks, home/away/L10 splits.
- New `mlb-divisions` display mode in RegularSeasonStandings: shows 1 division
winner per division section + Wild Card section with 3-spot playoff line,
headings read "AL/NL League" instead of "Conference".
- Refactored buildNhlSections/buildMlbSections into shared buildDivisionSections
(divisionSpots + wcSpots params); conferenceLabel now flows through group
objects rather than being derived from displayMode in the render.
- DB migration 0062 adds `mlb_bracket` to simulator_type enum.
- 37 new tests across simulator, adapter, and component.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix flaky tennis simulator test: increase trials and lower threshold
500 trials with a ~3–5% expected win rate had enough variance to
occasionally land below the 0.03 threshold (~2% failure rate).
Bumping to 2000 trials reduces the std dev by 2x; lowering the
threshold to 0.02 keeps the assertion meaningful (still well above
random 0.78%) while eliminating the flakiness.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add golf QP simulator with Plackett-Luce model, fixes#120
- New `participant_golf_skills` table (migration 0061) for SG: Total and
per-major American odds per player/season
- New `app/models/golf-skills.ts` with getGolfSkillsMap, getGolfSkillsForSeason,
batchUpsertGolfSkills
- Full `GolfSimulator` implementation replacing the TODO stub: Plackett-Luce
ranking model (PL_BETA=1.5, FIELD_SIZE=156), 10k Monte Carlo iterations,
awards QP by finishing position, ranks by total QP across all 4 majors
- New admin route `sports-seasons/:id/golf-skills` with bulk CSV import,
fuzzy name matching, per-player SG + per-major odds inputs; saves skills
and auto-runs simulation on submit
- Simulator dropdown on sport admin sorted alphabetically; renamed to
"Golf Qualifying Points Monte Carlo"
- Golf Skills button shown on sports season admin when simulator type is
golf_qualifying_points
- Extract normalizeName/diceCoefficient to shared `app/lib/fuzzy-match.ts`,
removing duplication from surface-elo and golf-skills routes
- Parallelize 4 DB queries in GolfSimulator.simulate() with Promise.all
- O(1) field array removal via swap-to-end + pop (was O(N) splice)
- Fix source tag: performance_model (not elo_simulation) for SG-based model
- 23 unit tests covering americanToImplied, getMajorOddsKey, resolveSkill,
simulateMajor, and Monte Carlo calibration properties
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix oxlint errors: no-non-null-assertion and eqeqeq
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Fixes#220
When standard draft mode was added, the chess clock increment was
accidentally restricted to owner-only picks. Commissioner, admin, and
auto-picks stopped earning the increment, causing teams that timed out
to freeze at 0s and instant-autopick every subsequent round.
Fix:
- make-pick: all pick types earn the increment in chess clock mode
- force-manual-pick: same; deduplicate standard/chess-clock branches
into a single update with mode-selected SQL; remove now-unused
timerSnapshot query
- draft-utils executeAutoPick: restore increment for chess clock
auto-picks; add missing seed insert when no timer row exists
- server/timer.ts: fix fallback initialization to use draftIncrementTime
in standard mode (was always using draftInitialTime)
- leagues/$leagueId.tsx: show Draft Timer Mode in League Info panel
Tests:
- Update draft.make-pick.timer-mode to cover owner/commissioner/admin
in both modes (commissioner section previously asserted frozen bank)
- Add draft.force-manual-pick.timer-mode for commissioner/admin force
picks in both modes
- Add executeAutoPick.timer for timer-triggered auto-picks in both modes
- Update draft.force-manual-pick to reflect new chess clock behavior
- Replace fragile toHaveBeenCalledTimes(2) assertions with
toHaveBeenCalledWith checks on the timer set call
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Implements a Monte Carlo simulator for men's/women's tennis seasons scored
on the qualifying_points pattern. Simulates all 4 Grand Slam majors
(Australian Open, French Open, Wimbledon, US Open) using surface-specific
Elo ratings and ATP/WTA world rankings for seeding.
New table: participant_surface_elos — one row per (participant, season)
storing worldRanking, eloHard, eloClay, eloGrass.
Key design decisions:
- Seeding uses ATP/WTA world ranking (not Elo), matching real draw procedure
- Top 32 seeded with standard slot placement (1→0, 2→64, 3-4→quarters, etc.)
- QP per round with tie-splitting pre-applied: W=20, F=14, SF=9, QF=4, R16=1.5
- Completed majors read actual qualifyingPointsAwarded from eventResults
- 10,000 Monte Carlo simulations; column sums naturally 1.0 (no normalization)
Admin UI at /admin/sports-seasons/:id/surface-elo:
- 5-column grid (Player | Rank | Hard | Clay | Grass)
- Bulk import: "Name, ranking, hardElo, clayElo, grassElo" one per line
- Fuzzy name matching (bigram Dice coefficient) with "Did you mean?" suggestions
- Inline participant creation for unmatched names via useFetcher
- Saves Elos and auto-runs simulation on submit
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- SnookerSimulator: Monte Carlo simulation of the 32-player World
Championship bracket using per-frame Bernoulli win probabilities
derived from Elo ratings (ELO_DIVISOR=700). Two paths: bracket-
populated (respects completed matches) and pre-bracket (simulates
qualifying, then seeds full draw).
- Admin route /sports-seasons/:id/elo-ratings: bulk-import and per-
player Elo entry with fuzzy name matching; saves ratings and auto-
runs the simulation in one action.
- schema: add snooker_bracket simulator type, source_elo column on
participant_expected_values, unique index on (participant_id,
sports_season_id).
- Fix batchSaveSourceElos to use INSERT ... ON CONFLICT DO UPDATE
instead of N+1 SELECT+UPDATE loop.
- Fix existingElos returned as plain Record (Map doesn't survive JSON
serialization through useLoaderData).
- Fix "How It Works" formula to show correct divisor (700, not 400).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Redesign standings page with sortable table, 7-day change, and chart repositioned
- Move point progression chart below the standings table
- Replace separate Points/Projected/Placement columns with:
- Single stacked "actual / projected" Points column (shared PointsDisplay component)
- "7-Day Change" column showing points gained + rank change over past 7 days
- Remove Placement breakdown column
- Sort ties alphabetically by team name (rank sort only)
- All columns are sortable via new reusable useSortableData hook
- Add sevenDayPointChange to TeamStandingWithChange type and model
https://claude.ai/code/session_01CuCKFVYbpsKSQoFDcTYfY7
* Code review fixes: module-level comparators, correct type on SortableHead, handle negative point change, remove redundant spread
- Move comparators object to module level (closes over nothing, no useMemo needed)
- Use SortConfig<StandingRow> on SortableHead instead of inline duplicate type
- SevenDayChange: handle negative pointChange with correct sign and color
- Remove redundant sevenDayPointChange explicit assignment (already in ...standing spread)
https://claude.ai/code/session_01CuCKFVYbpsKSQoFDcTYfY7
* Update StandingsTable tests to match redesigned component
- Remove showPlacementBreakdown prop (no longer exists on component)
- Replace Placement Breakdown test suite with 7-Day Change column tests
- Update header assertion: "Placements" → "7-Day Change"
- Add tests for positive/negative point change display and rank change indicators
- Remove accessibility test for placement title attributes
https://claude.ai/code/session_01CuCKFVYbpsKSQoFDcTYfY7
* Fix movement indicator arrow count assertion to exclude sort header arrows
queryAllByText(/↑|↓/) was matching the active sort column's ↑ indicator.
Narrow to /[↑↓]\d/ so only movement indicators (↑1, ↓1) are counted.
https://claude.ai/code/session_01CuCKFVYbpsKSQoFDcTYfY7
---------
Co-authored-by: Claude <noreply@anthropic.com>
Monte Carlo simulation of the 2026 AFL season and 10-team finals series.
Elo ratings are backsolved from Squiggle's projected season win totals using
the inverse formula: elo = 1500 - 450×log₁₀((1−wins/23)/(wins/23)).
- New `afl_bracket` simulator type (schema + migration)
- `afl-simulator.ts`: projects remaining regular season via Elo, seeds the
AFL_10 finals bracket (Wildcard → QF/EF → SF → PF → Grand Final), and
correctly tracks P5/P6 and P7/P8 as separate scoring tiers
- `afl.ts` standings sync adapter pulling from Squiggle API (no auth required)
- Finals line on standings display set to 10 for AFL seasons
- Substring name matching with longest-key-wins to prevent "Port Adelaide"
colliding with "Adelaide" when matching "Port Adelaide Power"
- 27 unit tests covering bracket logic, column-sum guarantees, and name matching
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add app/lib/logger.ts: dev passes through to console; prod routes errors
to Sentry.captureException and warnings to Sentry.captureMessage, with
extra context preserved. Uses captureMessage (not captureException) for
string-only args to avoid fabricated stack traces.
- Add server/logger.ts: dev passes through; prod silences log/info but
keeps warn/error on stderr (Sentry not initialized in that process).
- Replace all console.* calls across 44 app files and 4 server files.
- Upgrade no-console from warn → error in oxlint; exempt logger files and
scripts/** via overrides.
- Add typescript/no-inferrable-types rule; fix violations in services and
simulators. Exempt test files (intentional string widening for switch/if
tests would break under literal type inference).
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix no-shadow and consistent-function-scoping lint violations
Resolves all 11 no-shadow and 16 consistent-function-scoping oxlint
warnings and promotes both rules to errors in .oxlintrc.json.
no-shadow: renamed Drizzle callback params (sports→s, matches→m,
seasons→s) to avoid shadowing outer imports; removed shadowed
destructures (eq, inArray) from where callbacks; renamed inner
template→bracketTemplate, prev→currentTimers, season→ss, name→teamName
(with name: teamName fix to preserve semantics).
consistent-function-scoping: moved formatDate, getRankBadge,
getMovementIndicator, getPositionBadge, getStatusBadge, toDateStr,
elo (×2), weightedPick, sortByMatchNumber (×2) to module scope;
moved formatTime (×2), isValidLeagueName, getDraftTimes,
makeSeasonQueues to file scope in test files.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix no-non-null-assertion lint violations and promote to error
Eliminates all 208 no-non-null-assertion warnings across 38 files.
Promotes typescript/no-non-null-assertion from warn to error in
.oxlintrc.json.
Fix patterns applied:
- Map.get(key)! after .has() check → extract with get() + null guard
- Map.get(key)! on pre-populated count maps → ?? 0 default
- .set(id, map.get(id)! + 1) increment → ?? 0 before adding
- participant1Id!/participant2Id! on DB matches → ?? "" fallback
- array.find()! in tests → guard + throw or expect().toBeDefined()
- bracketTemplateCache.get(id)! → null guard extract
- Various nullable field accesses → optional chain or ?? default
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix prefer-add-event-listener, no-unassigned-import, require-module-specifiers
Resolves all 9 remaining non-console lint warnings and promotes all
three rules to errors in .oxlintrc.json.
- prefer-add-event-listener: converted onchange/onclick/onload
assignments to addEventListener in useDraftNotifications.ts and
admin.data-sync.tsx; stored changeHandler ref for proper cleanup
with removeEventListener
- no-unassigned-import: configured rule with allow list for legitimate
side-effect imports (*.css, @testing-library/jest-dom,
@testing-library/cypress/add-commands)
- require-module-specifiers: removed redundant `export {}` from
cypress/support/e2e.ts (file already has an import)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix TypeScript errors from no-non-null-assertion fixes
Two fixes introduced by the non-null assertion cleanup produced type
errors:
- scoring-event.ts: `?? ""` was wrong type for a participant object map;
restructured to explicit null guards so TypeScript can narrow correctly
- standings-sync/index.ts: `?? null` after name-match lookup lost the
truthy guarantee, causing TS18047 on the write-back block; added
`participant &&` guard before accessing its properties
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add npm run typecheck as Stop hook in Claude settings
Runs a full project typecheck at the end of each Claude turn so type
errors surface as feedback before the next message.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add oxlint and fix all lint errors
- Install oxlint, add .oxlintrc.json with rules for TypeScript/React
- Add npm run lint / lint:fix scripts
- Add Claude PostToolUse hook to run oxlint on every edited file
- Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array
- Fix no-array-index-key (use stable keys or suppress positional cases)
- Fix exhaustive-deps missing dependency in useEffect
- Promote exhaustive-deps and no-array-index-key to errors
- Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix no-explicit-any warnings and upgrade tsconfig to ES2023
- Replace all `any` types with proper types or `unknown` across ~20 files
- Add typed socket payload interfaces in draft route and useDraftSocket
- Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch)
- Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed
- Fix cascading type errors uncovered by removing any: Map.get narrowing,
participant relation types, ChartDataPoint, Partial<NewSeason> indexing
- Add ParticipantResultWithParticipant type to participant-result model
- Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult)
- Fix duplicate getQPStandings import in sportsSeasonId.server.ts
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Promote no-explicit-any to error
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds live standings sync and display for bracket-based sports (NBA/NHL),
so league members can see W/L tables and which teams their opponents drafted
during the regular season — not just after the playoff bracket is set.
- New `regular_season_standings` table with upsert-on-conflict sync
- Standings sync service with NHL (api-web.nhle.com) and NBA (ESPN) adapters,
externalId write-back for future syncs, and unmatched-team resolution UI
- `RegularSeasonStandings` component: flat (NBA) + division/wild-card (NHL) modes,
playoff line, TeamOwnerBadge, projected Brackt points (EV), mobile horizontal scroll
- Admin "Sync Standings" card + "Resolve Unmatched" UI on sports season page
- Admin manual standings edit hatch at /admin/sports-seasons/:id/regular-standings
- Show standings above bracket until matches exist; below once bracket is set
- `normalize-team-name` utility extracted to shared lib
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Implements a new "standard" timer mode alongside the existing chess clock
mode. In standard mode the per-pick timer resets to a fixed value after
every pick (no carry-over), and the speed selector shows plain time values
instead of named chess-clock presets.
Key changes:
- Add `draft_timer_mode` enum column to `seasons` table (migration 0053)
- `draft.start`: standard mode seeds timers at `draftIncrementTime` (the
per-pick value) rather than `draftInitialTime`
- `draft.make-pick`: three-way branch — standard resets, chess clock
owner earns increment, commissioner/admin pick leaves bank frozen
- `draft.force-manual-pick`: commissioner picks never earn bank time;
chess clock path uses a pre-pick snapshot to avoid a race window with
the 1-second timer loop
- `executeAutoPick` in draft-utils: auto picks never earn bank time;
chess clock path skips the DB update (timer already at 0)
- League creation and settings pages: mode-aware speed selector (raw
seconds for standard, named presets for chess clock); shared
`parseDraftSpeed` utility extracted to `app/lib/draft-timer.ts`
- Tests added for draft.start timer init and make-pick timer mode
behavior; force-manual-pick tests updated for new timer semantics
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Force standings recalculation after EV simulation
After persisting updated EVs to participantExpectedValues, call
recalculateAffectedLeagues so that teamStandings.projectedPoints
(and all related standing fields) immediately reflect the new EV
rather than remaining stale until the next scoring event.
https://claude.ai/code/session_01S9Pk4wTSphANMhPWaURPTn
* Use recalculateStandings directly after EV simulation
Replaces recalculateAffectedLeagues (which carries Discord notification
and daily snapshot side effects) with a direct call to recalculateStandings
per affected fantasy season. This updates the cached projectedPoints in
teamStandings so the standings page stays in sync with the team page after
a simulation, without triggering unrelated side effects.
https://claude.ai/code/session_01S9Pk4wTSphANMhPWaURPTn
* Polish simulate route after code review
- Remove redundant db variable; use database() inline consistent with
all other model calls in this file
- Parallelize standings recalculation with Promise.all
- Update file header comment to include the standings refresh step
https://claude.ai/code/session_01S9Pk4wTSphANMhPWaURPTn
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Show team name + username in standings, extract TeamNameDisplay component
- Add TeamNameDisplay component that renders team name (as link) with owner username below, matching the league homepage style
- Update StandingsTable to use TeamNameDisplay with owner username shown below team name
- Update league homepage standings section to use TeamNameDisplay
- Add ownerName/teamOwnerId fields to TeamStanding type
- Extend getSeasonStandings to include teamOwnerId from team relation
- Fetch and attach owner display names in the full standings page loader
https://claude.ai/code/session_01EYgGnuTBaRVdBDapJRTxDZ
* Address code review: type hygiene, explicit types, parallel fetching, style fix
- Remove teamOwnerId from TeamStanding type (was an internal server concern, not display data)
- Remove teamOwnerId from getSeasonStandings return value
- Add TeamStandingWithChange interface extending TeamStanding with sevenDayRankChange/sevenDayOldRank fields
- Annotate getSevenDayStandingsChange with explicit Promise<TeamStandingWithChange[]> return type
- Re-export TeamStandingWithChange from models/standings.ts
- Standings loader: query teams table directly for ownerIds instead of relying on teamOwnerId in standings data
- Standings loader: parallelize all independent queries (standings, teams, progressionData, seasonComplete, completionPercentage) with Promise.all
- Restore font-medium on StandingsTable team TableCell
https://claude.ai/code/session_01EYgGnuTBaRVdBDapJRTxDZ
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add "Games to Score" widget to admin dashboard
Shows scoring events for today and tomorrow in a tabbed card, with
status badges (Pending/Scored), a scored/total progress counter, and
direct "Score" / "View" links to each event's results page. Excludes
non-scoring schedule_event types so only actionable events surface.
- app/models/scoring-event.ts: add getEventsForDates() model function
that queries scoringEvents joined with sportsSeasons/sport for a
given list of date strings
- app/routes/admin._index.tsx: call getEventsForDates([today, tomorrow])
in the loader and render the GamesToScore component below the stats row
- app/models/__tests__/scoring-event-dashboard.test.ts: 8 unit tests
covering empty input, shape mapping, multi-date filtering, completed
events, and the inArray where conditions
https://claude.ai/code/session_014zKK15o5RJfTaodLvnZpF5
* Fix getEventsForDates to include bracket events by game scheduledAt
The previous implementation only matched on scoringEvents.eventDate,
which is often null for bracket events where individual game times are
set on playoffMatchGames.scheduledAt instead.
Switched to a two-step query mirroring getUpcomingEventsForDraftedParticipants:
1. selectDistinct event IDs via left joins through playoffMatches →
playoffMatchGames, matching where eventDate IN dates OR any game's
scheduledAt falls within the date range's timestamp bounds
2. findMany on the matched IDs with sportsSeason + sport relations
Updated tests to cover the two-step flow, leftJoin usage, and the
scheduledAt timestamp bounds appearing in the where clause.
https://claude.ai/code/session_014zKK15o5RJfTaodLvnZpF5
* Document dual game date storage in CLAUDE.md
scoringEvents.eventDate and playoffMatchGames.scheduledAt both hold game
dates depending on the event type. Added a dedicated section under
Important Patterns explaining when each is used and the two-step
selectDistinct + findMany pattern required for correct date queries.
https://claude.ai/code/session_014zKK15o5RJfTaodLvnZpF5
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Refine Discord webhook scoring notifications (fixes#180, #181)
- Filter scored matches to only show matchups where a manager scores
Brackt points (winner drafted) or has a team eliminated (loser drafted);
matches with no manager involvement are suppressed entirely.
- Escape Discord markdown characters (_*~`|\) in team names and usernames
to prevent formatting issues (e.g. double-underscore names causing
unintended underlines).
- Replace full standings with a "Standings Changes" section that shows
only teams whose points changed, plus any teams whose rank shifted as a
result, with ↑N / ↓N indicators for rank movement.
- Pass previousRanks map from scoring-calculator to the notification so
rank-displaced teams (who didn't score points themselves) are included.
- Update test webhook in league settings to demonstrate rank changes and
a sample scored match.
- Update all discord service tests to cover the new filtering, escaping,
and standings-change behaviour.
https://claude.ai/code/session_01FciwfdG9Sfr5ZrXUHPeB18
* fix: only set winnerUsername when winning team's score actually changed
Previously, winnerUsername was set for any drafted winner regardless of
whether points were actually scored. This caused R64 wins (where the
scoring system may not award points until later rounds) to appear in
Discord's Scored Matches section even when no Brackt points were earned.
Now winnerUsername is only set when the winner's team's totalPoints
changed after recalculation. loserUsername (eliminations) is always set
when the loser is drafted, since being knocked out is always notable.
https://claude.ai/code/session_01FciwfdG9Sfr5ZrXUHPeB18
* Refactor Discord notification logic in scoring calculator
- Compute changedTeamIds once up front; derive hasChanges from it
instead of duplicating the same iteration
- Merge usernameForParticipant and winnerUsernameForParticipant into a
single function with a requireScoreChange flag
- Replace hasDraftedParticipantMatches with hasScoredMatchesToShow,
which checks that at least one scoredMatch has a displayable username
— prevents sending a contentless Discord embed when a drafted winner
doesn't score any points and the loser isn't drafted
- Update inline comment to be sport-agnostic
https://claude.ai/code/session_01FciwfdG9Sfr5ZrXUHPeB18
---------
Co-authored-by: Claude <noreply@anthropic.com>
Admins can now enable/disable a sport season from appearing in league
creation and pre-draft league settings. Non-draftable seasons are hidden
from selection but remain visible (and checked) if already linked to an
existing pre-draft league. Leagues in draft status or beyond are unaffected.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add unique index on (team_id, season_id, snapshot_date) in team_standings_snapshots
so concurrent writes can't produce duplicate rows (migration 0051)
- Rewrite createDailySnapshot to use INSERT ... ON CONFLICT DO UPDATE inside a
transaction, replacing the SELECT-then-insert/skip pattern (N+1 queries, race-prone)
- Remove early-exit guard in server/snapshots.ts background job so it always
upserts rather than skipping seasons that already have a snapshot for today
- Call createDailySnapshot in recalculateAffectedLeagues after recalculateStandings,
so every bracket score update refreshes today's snapshot; wrapped in try/catch so
a snapshot failure can't block Discord notifications
- Also call createDailySnapshot from the admin rescore and finalize-bracket actions
- Fix UTC date bug: replace toISOString().split('T')[0] with local date parts in
both standings.ts and server/snapshots.ts (and the 7-day lookback query)
- Convert all dynamic await import() calls in bracket.server.ts to static imports
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fall back to displayName when username is null for Discord webhook
Users who sign up via OAuth (Google, GitHub, etc.) without setting a
Clerk username have a null `username` field but always have a `displayName`
(computed from firstName+lastName or email). Previously, `usernameByClerkId`
was filtered to only include users with a non-null username, causing those
owners to appear without any identifier in Discord standings messages
(e.g. "Liverpool def. Galatasaray" instead of "Liverpool def. Galatasaray (Madmike)").
https://claude.ai/code/session_01VAkeDDVZMYS1DweQnUrRnH
* Extract getUserDisplayName helper and use consistently throughout
Add a single getUserDisplayName(user) function to app/models/user.ts that
encapsulates the username → displayName fallback logic. Replace 9 scattered
inline expressions across the codebase (owner-map, scoring-calculator,
league routes, settings, invite flow, draft API, Clerk webhook) with calls
to the shared helper.
No behaviour change — all existing logic preserved, just centralised.
https://claude.ai/code/session_01VAkeDDVZMYS1DweQnUrRnH
* Fix N+1 user queries in league loader and settings loader
Add findUsersByClerkIds() batch function to the user model and replace two
separate Promise.all+findUserByClerkId loops (one for owners, one for
commissioners) with a single inArray query in both $leagueId.server.ts and
$leagueId.settings.tsx. The merged query covers both owner and commissioner
IDs in one round-trip.
https://claude.ai/code/session_01VAkeDDVZMYS1DweQnUrRnH
* Fix N+1 user queries in buildOwnerMap
Replace the Promise.all+findUserByClerkId loop with a single
findUsersByClerkIds batch query, consistent with the league loader
and settings loader fixes.
https://claude.ai/code/session_01VAkeDDVZMYS1DweQnUrRnH
---------
Co-authored-by: Claude <noreply@anthropic.com>
Closes#115
- Add `NHLSimulator` using NHL's divisional bracket format (top 3 per
division + 2 wildcards per conference, best-of-7 series, parity
factor 800). Elo ratings and seeding probabilities sourced from
elo.harvitronix.com/nhl/2025-2026 as of March 18, 2026.
- Add `nhl_bracket` to `simulatorTypeEnum` with migration.
- Register `NHLSimulator` in the simulator registry.
- Fix simulator type dropdown in admin to auto-generate from the
registry instead of a hardcoded list, so new simulators appear
automatically without a separate UI change.
Code review fixes applied to the simulator:
- Narrow `weightedPick` key type to the five seeding probability fields
(was `keyof NhlTeamData`, allowing `"elo"` which would silently
corrupt results)
- Remove uniform-random fallback in `weightedPick` — zero-weight draws
now return `undefined` and are skipped, preventing eliminated teams
from becoming wildcards
- Exclude unrecognized participants entirely (with a console warning)
instead of silently routing them into the Eastern wildcard pool
- Replace the confusing for-of loop over both conferences (with unused
`champ` variable and `!`-suppressed unitialized vars) with two
explicit sequential East/West blocks
- Track `effectiveN` for skipped degenerate draws so probability
denominators stay accurate; throw if all iterations are skipped
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Auto-name teams on claim and harden owner-assignment logic
- Add claimTeam() model function that atomically sets ownerId + name in
a single DB write, replacing the previous two-step assignTeamOwner +
renameTeam pattern that could leave partial state on failure
- Rename team to "Team <username>" (fallback: displayName, then "Member")
when a user joins via invite link or an admin assigns a team owner
- Fetch the user record before claiming the team in both paths so we fail
fast with a clear error rather than silently skipping the rename
- Guard against assigning an already-owned team in the admin settings
action (closes#107, closes#76)
- Show owner username below team name in draft order settings UI;
teams with an owner but no matching user record display "Unknown"
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fixing dropdown for admins
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Grant sitewide admins commissioner-level access in leagues
- `isCommissioner()` now returns true for site admins, covering all
commissioner-gated loaders (league home, settings, sport season detail)
and draft API routes (start, pause, resume, rollback, replace-pick,
force-autopick, force-manual-pick, adjust-time-bank, make-pick)
- Added `hasCommissionerRecord()` (DB-only, no admin bypass) for the
"already a commissioner" duplicate-entry check in the settings action,
preventing a false positive when adding a site admin as commissioner
- `isCommissioner()` now runs the admin check and DB query in parallel
via Promise.all to avoid a serial roundtrip on every check
- Added "admin" to the `picked_by_type` enum (migration 0049) so picks
forced by a site admin are recorded accurately in the audit log rather
than as "commissioner"
- 8 unit tests covering both isCommissioner and hasCommissionerRecord
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix draft.force-manual-pick tests broken by isUserAdminByClerkId
The route now calls isUserAdminByClerkId which hits database().query.users,
but the test's mock DB had no query.users entry. Add a vi.mock for
~/models/user and default isUserAdminByClerkId to false in beforeEach.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
**Discord webhook improvements**
- Show team owner username in parentheses in standings (e.g. "1. Alpha FC (christhrowsrocks) — 150 pts")
- Show username in parentheses in match results for drafted participants
(e.g. "Sporting (christhrowsrocks) def. Bodø/Glimt (apatel)"), omitting
the parenthesis for the undrafted side
- Username lookup only runs after the webhook URL guard to avoid wasted DB queries
- 4 new tests covering all username display combinations
**Fix calculateTeamScore partial-score counting bug**
- isPartialScore participants were incorrectly counted in participantsCompleted
and placementCounts, causing standings to show wrong remaining count and
phantom placement badges (e.g. "5th×1") for still-alive bracket participants
- Floor points still flow into totalPoints (guaranteed value for ranking)
- 3 new unit tests covering partial vs finalized behavior in calculateTeamScore
**Admin Force Re-score action**
- New "Fantasy Standings" card on every sports season admin page with a
Force Re-score button that triggers recalculateStandings on all linked
fantasy seasons — useful after data corrections without waiting for a
new scoring event
- Auth guard added to the action (was missing — layout loader only protects GET)
- Returns a meaningful message when no linked seasons exist
- Intent discriminant on action returns so success banners use actionData.intent
instead of fragile message.includes() checks
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- NCAAM R64/R32 winners no longer receive T5 floor points; only Sweet
Sixteen winners entering the first scoring round get a floor
- AFL T5-T6 and T7-T8 score as separate tiers (avg([5,6]) and avg([7,8]))
instead of one shared avg([5-8]) pool
- Eliminated teams now always show their correct final rank (e.g. T33 for
NCAAM R64 losers) even during partial round scoring, by deriving the
rank label from the total match count per round rather than the dynamic
still-alive count
- Discord notifications now fire when a drafted participant is eliminated
with 0 points (e.g. R64 losers whose team score doesn't change)
- Discord notifications no longer include all prior matches — scoped to
the current batch via matchIds
- Discord section headers have spacing; rank medals replaced with numbers
- Rounds auto-complete when all matches are marked done; manual Complete
Round dropdown removed
- Fixed double Discord notification when the last match in a round
triggers auto-complete: processPlayoffEvent now accepts skipRecalculate
so the caller controls when the notification fires
- Fixed falsy check on finalPosition=0 in calculateTeamScore
- Undrafted 0-point participants filtered from Eliminated Teams display
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add Discord webhook notifications for standings updates
Adds a Discord webhook integration that posts standings to a configured
Discord channel whenever scores change after a scoring event. Commissioners
set the webhook URL in league settings and can send a test notification.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix Discord notification edge cases from code review
- Fix point delta sign: negative diffs now correctly show -5 pts not +-5 pts
- Replace hardcoded soccer emoji with a neutral bullet (works for all sports)
- Truncate embed description at Discord's 4096-char limit
- Thread eventId through processMatchResult and bracket batch handler so
scored matches appear in single-match notifications too
- Pass eventName to finalizeQualifyingPoints ("Final Standings") and
processSeasonStandings ("Season Complete") so those notifications have context
- Test notification now fetches current season to show "League 2025" format
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix process-match-result tests: add sportsSeasons to db mock
recalculateAffectedLeagues now queries sportsSeasons to get the sport
name for Discord notifications; the test mock db needed the stub added.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
## Partial bracket scoring
- `processMatchResult`: new exported function that scores a single match
immediately (loser → final placement, winner → provisional floor).
Called from `set-winner` and `set-round-winners` so points are awarded
as soon as a winner is set, before the full round is complete.
- `set-winner`: passes `eventName` to `processMatchResult`.
- `set-round-winners`: batches side effects — calls `recalculateAffectedLeagues`
and `updateProbabilitiesAfterResult` once after the loop instead of per-match
(`skipSideEffects: true` per match).
## Code review fixes
- **ROUND_CONFIG** (S1): extracted a `RoundScoringConfig` lookup table +
`getRoundConfig()` helper, eliminating three parallel `if/else` chains in
`processPlayoffEvent`, `processMatchResult`, and `getGuaranteedMinimumPosition`.
AFL template overrides live in `TEMPLATE_ROUND_CONFIG` with an explanatory
comment about why the `bracketTemplateId` guard is required.
- **skipSideEffects** (C2): new param on `processMatchResult`; bracket server
uses it to batch standings/probability recalc in `set-round-winners`.
- **eventName** (W1): passed through `processMatchResult` → `recalculateAffectedLeagues`.
- **Round validation** (W2): `set-round-winners` now guards `match.round === round`
before processing each assignment.
- **Comments** (C3/S3/W3): added notes on non-scoring loser assumption,
`isScoring ?? true` default, and AFL Semi-Finals template requirement.
## PlayoffBracket eliminated-teams fix + tests
- Fixed `computeEliminatedByRound` to track participant *appearances* (not just
wins), so AFL QF losers who advance to Semi-Finals via double-chance are
correctly excluded from the QF eliminated list.
- Extracted the logic as an exported pure function for testability.
- Added 4 tests: standard elimination, AFL QF loser → SF win, AFL QF loser →
SF loss, and normal advancement not protecting a later loser.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Replace per-sport cards with a single flat table; add Sport column (linked to sport season) before Participant
- Replace three summary stat cards with a compact "X remaining" line in the header
- Format pick numbers as round.pick notation (e.g. 2.02 for pick 16 in a 14-team league)
- Add getNumTeamsInSeason model function to compute pick-within-round correctly
- Remove dead bySport/totalPoints from standings model and component interface
- Narrow standing prop type to only currentRank (placementCounts was unused)
- Guard against numTeams === 0 edge case in pick notation
- Fix 0.0 → 0.00 decimal inconsistency
- Fix unsafe finalPosition! non-null assertion (null treated as Did Not Score)
- Update tests to match current UI; add coverage for new edge cases
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add nba_bracket SelectItem to simulator type dropdown in admin sport edit page
- Add 0046 to _journal.json (it was missing, causing Drizzle to never run the ALTER TYPE on prod)
- Add remediation migration 0047 with IF NOT EXISTS to safely add nba_bracket enum value on next deploy
- Improve error message in updateSport action to surface actual DB error instead of always blaming the slug
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Use bracket template's canonical round order instead of sorting by match
count, which placed First Four (4 matches) after Elite Eight (also 4
matches). Extract getOrderedRoundsFromMatches() into bracket-templates.ts
to eliminate identical logic duplicated in the admin bracket component.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaces the duplicated F1Simulator (which was copy-pasted for IndyCar) with a
single AutoRacingSimulator that accepts a race points table at construction time.
Registry entries for f1_standings and indycar_standings remain separate, each
wired to the correct scoring system (F1: top-10, IndyCar: top-26 positions).
Also imports SIMULATOR_TYPES from registry into the admin route to eliminate the
duplicate hardcoded array, and updates stale comments mentioning F1/IndyCar.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- NCAAM: KenPom AEM logistic formula (1/(1+exp(-diff/7.5))), data through 2025-26 March 15
- NCAAW: Barttorvik Barthag Log5 formula (A*(1-B)/(A*(1-B)+B*(1-A))), same bracket structure
- Both simulators: 50,000-iteration Monte Carlo, First Four simulation, honors completed matches
- Track E8+ placements only: champion, finalist, FF losers (3rd/4th), E8 losers (5th–8th)
- Add bracket configuration validation: null R64 slots must exactly match First Four mapping
- Fix DEFAULT_SCORING_RULES to 100/70/45/45/20/20/20/20 (3rd/4th=45, 5th–8th=20)
- Align scoring constants across simulate route, expected-values display, and server action
- Zero out EVs for non-bracket participants on every simulation run (prevents EV inflation)
- Add EV total invariant warning (expected ~340) on expected-values admin page
- 98 unit tests across NCAAM, NCAAW, and UCL simulators — all passing
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaces the hardcoded 2026 Men's region structure with a per-event
configurable system so the same ncaa_68 template works for Women's
March Madness (different region names and play-in placements each year).
- Add `bracket_region_config jsonb` column to `scoring_events`
- Export `ALL_16_SEEDS` and `BracketRegion`/`BracketPlayIn` interfaces
from bracket-templates.ts so both server and client share the type
- Admin bracket entry form now shows a "Configure Regions" section:
editable region names + add/remove play-in seed selectors (ShadCN
Select) per region; slot map updates live as config changes
- Server action parses region config from form, validates total = 68,
stores it on the event, and passes it to bracket generation
- `advanceFirstFourWinner` reads stored `bracketRegionConfig` from the
event row first, falls back to template.regions for existing events
- Fix opponentSeed formula (was `seedNum <= 8 ? 17-n : n`, always `17-n`)
- Remove duplicate ALL_SEEDS inline definitions (now a shared constant)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix event date display off-by-one for late-night events in UTC-negative timezones
Events saved at 10 PM PDT (UTC-7) cross UTC midnight, so eventDate is stored
as the next UTC calendar day (e.g. March 28 10 PM PDT → eventDate "2026-03-29").
Displaying that date string via parseISO() gives March 29 local midnight, so
the events list showed "Mar 29" when the user expected "Mar 28".
Fix: when eventStartsAt is available, derive the display date from it directly
(format(new Date(eventStartsAt), ...)) rather than from the stored eventDate
string. This correctly converts the UTC timestamp to the user's local calendar
date. Date-only events (no eventStartsAt) are unchanged and continue to use
parseISO(eventDate).
Also tighten the getDisplayDate() guard: replace a misleading try/catch (new
Date() never throws) with an explicit isNaN check, and replace a non-null
assertion (eventDate!) with null-coalescing in the admin events list.
Tests cover both UTC and PDT environments and are timezone-independent.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix same-day events incorrectly showing Upcoming instead of Results Pending
String date comparison (eventDate < today) is strictly less-than, so events
on the current day always showed Upcoming regardless of time. When eventStartsAt
is available, use timestamp comparison (new Date(eventStartsAt) < new Date())
for accurate past/future determination.
Fixed in three locations: admin events list (getStatusBadge call site),
admin event detail isPast check, and EventSchedule upcoming badge.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Events saved at 10 PM PDT (UTC-7) cross UTC midnight, so eventDate is stored
as the next UTC calendar day (e.g. March 28 10 PM PDT → eventDate "2026-03-29").
Displaying that date string via parseISO() gives March 29 local midnight, so
the events list showed "Mar 29" when the user expected "Mar 28".
Fix: when eventStartsAt is available, derive the display date from it directly
(format(new Date(eventStartsAt), ...)) rather than from the stored eventDate
string. This correctly converts the UTC timestamp to the user's local calendar
date. Date-only events (no eventStartsAt) are unchanged and continue to use
parseISO(eventDate).
Also tighten the getDisplayDate() guard: replace a misleading try/catch (new
Date() never throws) with an explicit isNaN check, and replace a non-null
assertion (eventDate!) with null-coalescing in the admin events list.
Tests cover both UTC and PDT environments and are timezone-independent.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- New `event_starts_at timestamptz` column on `scoring_events`; backfilled
from `event_date` (midnight UTC) via migration for all existing rows
- Admin create/edit forms consolidated from separate Date + Time inputs into
a single `datetime-local` field; server derives `eventDate` from the UTC
date portion of `eventStartsAt` so calendar-window queries continue to work
- Edit form pre-fill computed client-side via useEffect to avoid server-timezone
mismatch for non-UTC admins
- Sort fix: replaced `eventDate ?? earliestGameTime.split("T")[0]` with
`toEventSortKey` helper that prefers `earliestGameTime ?? eventDate` so
bracket events with only per-game timestamps sort in the correct calendar position
- DB sort queries updated to use `eventStartsAt` as a tiebreaker after `eventDate`
- F1/IndyCar/golf events now populate `earliestGameTime` from `eventStartsAt`,
giving time display in `UpcomingCalendarPanel`
- Bulk import gains optional `HH:MM` (UTC) third column
- New unit tests for `toEventSortKey` and `eventStartsAt` model behavior
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: use hidden input for UTC date value in add-game form
The onSubmit handler was setting the datetime-local input's value to an
ISO UTC string (e.g. "2026-03-11T17:00:00.000Z"). datetime-local inputs
only accept the format "YYYY-MM-DDTHH:MM" — values with a 'Z' timezone
suffix are invalid and the browser silently clears the field to "". This
caused the form to submit an empty scheduledAt, which the server treated
as null, so games were always saved without a date.
Fix by keeping the datetime-local input for user interaction (renamed
scheduledAtLocal, not submitted) and writing the converted UTC ISO string
into a separate hidden input named scheduledAt in the onSubmit handler.
Also adds app/lib/date-utils.ts with a localDateTimeToUtcIso helper and
matching tests to document and verify the datetime-local ↔ ISO conversion
behaviour.
https://claude.ai/code/session_0148fgZiXpyvGX8ZX3BFRGCs
* refactor: use localDateTimeToUtcIso in component and clean up tests
- Import and call localDateTimeToUtcIso in the add-game onSubmit handler
instead of duplicating the conversion inline; also applies the null/
invalid-date safety from the utility to the component
- Remove the redundant "incompatible with datetime-local" test case (its
intent is better expressed as a code comment than a test assertion)
- Move the datetime-local incompatibility explanation into a NOTE comment
on the utility function's JSDoc
https://claude.ai/code/session_0148fgZiXpyvGX8ZX3BFRGCs
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Convert datetime-local input value to UTC ISO string on form submit
so server correctly parses local time instead of treating it as UTC
- Show local timezone abbreviation (e.g. PDT) in the field label
- Hoist timezone abbreviation computation out of the matches render loop
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add playoff match games and odds storage
Introduces two new tables for bracket matchup detail storage:
- `playoff_match_games`: tracks individual game schedules within a
series matchup (game number, scheduledAt, status, per-game scores,
winner). Supports scheduled/complete/postponed status enum.
- `playoff_match_odds`: stores moneyline odds per participant per
matchup (single upsert record, no isLatest complexity).
Includes:
- Drizzle schema + relations with CASCADE deletes from playoff_matches
- Migration 0040_fat_puma.sql
- playoff-match-game.ts model with pure helpers: computeSeriesScore,
isSeriesComplete, getSeriesLeader — plus full CRUD
- playoff-match-odds.ts model with pure helpers: americanToImpliedProbability,
impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete
- findPlayoffMatchesByEventId and findPlayoffMatchById updated to
include games and odds in their query results
- Bracket server route: add-game, update-game, delete-game,
upsert-odds, delete-odds actions
- Bracket admin UI: expandable per-match panel for game schedule
management and moneyline odds entry
- 41 new unit tests (18 game + 23 odds), all 810 tests passing
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
* Code review fixes: type safety, abstraction, and React correctness
- Derive PlayoffMatchGameStatus from schema enum instead of hardcoding
the string union, eliminating the duplicate source of truth
- updateGame now returns PlayoffMatchGame | undefined to reflect reality
when no row matches the ID
- Remove TOCTOU check-then-act in update-game action: call updateGame
directly and check the return value instead of a pre-flight findGameById
- Add status enum validation before the cast in update-game action
- Move impliedProbability computation inside upsertMatchOdds so callers
only provide moneylineOdds; the model owns the derivation
- Remove unnecessary dynamic import of americanToImpliedProbability in
the upsert-odds action (was already imported from the same module)
- Fix React list reconciliation bug: replace bare <> fragment with
<Fragment key={match.id}> so React can correctly track rows
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
---------
Co-authored-by: Claude <noreply@anthropic.com>
Implements a 16-team UEFA Champions League knockout bracket simulator
using blended Elo + futures odds probabilities (70/30 split). Tracks
integer placement counts per tier to avoid fractional accumulation
drift, ensuring total EV sums to exactly 340 by construction.
- New UCLSimulator class reading live playoffMatches from DB
- Respects completed match results (eliminated teams get exact EV)
- New ucl_bracket simulator_type enum value + migration
- Registered in simulator registry; added to admin sport selector
- 18 unit tests covering math, bracket path, and integration scenarios
Fixes#113
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Every route now exports a meta function so the browser title bar reflects
the current page. Static pages use fixed titles; dynamic pages pull names
from loader data with a sensible fallback (e.g. league name, sport season
name, team name).
Titles follow the pattern "Page Name - Brackt" for user-facing routes and
"Page Name - Brackt Admin" for admin routes.
Fixes#74
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
When a participant wins a bracket round, they immediately earn provisional
"floor" points (the averaged minimum they'd receive if eliminated next round).
These update as they advance and are replaced by finalized scores on elimination.
Key changes:
- Add `is_partial_score` column to `participant_results` (migration 0038)
- `processPlayoffEvent`: assign provisional position 5 to non-scoring round
winners; assign round-appropriate floors to scoring round winners via
`getGuaranteedMinimumPosition`; add catch-all for unrecognized round names
- `upsertParticipantResult`: guard against un-finalizing rows (never overwrite
isPartialScore=false with true)
- `calculateBracketPoints`: new function averaging tied bracket tiers
(5-8 → 20 pts, 3-4 → avg, 1-2 solo); used in `calculateTeamScore` for
playoff_bracket pattern (pattern-aware, doesn't affect F1/golf scoring)
- `PlayoffBracket`: "In Contention" table for still-active participants;
AFL double-chance fix (participants who won a later match excluded from
earlier round's loser list); correct `nextRank` starting position
- Server loader: batch owner DB queries (one query vs N+1); deduplicate
participantPoints; use calculateBracketPoints for bracket point display
- Clean up Phase/Q-number tracking comments throughout scoring-calculator.ts
- 3 new tests for non-scoring round provisional floor behavior
Also includes a dev admin bypass via DEV_ADMIN_CLERK_ID env var (separate
change on this branch, not part of floor scoring feature).
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>