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172 commits

Author SHA1 Message Date
7da8be9978 claude/charming-tesla-re9ur7 (#93)
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2026-06-16 22:11:01 +00:00
fe4e1b3f3c claude/beautiful-hawking-a72ilq (#92)
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2026-06-16 14:11:51 +00:00
1f41748261 claude/funny-maxwell-vcyb19 (#91)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #91
2026-06-15 22:05:25 +00:00
d0a31f3883 Fix CS2 Stage 3 QP slot assignment (#89)
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## Summary

- 0-3 teams in Stage 3 were being assigned slots 9–10 (high QP) when marked eliminated before other Stage 3 teams, because `computeStage3ExitQP` filled from slot 9 upward using only the teams passed in
- 1-3 teams had the same problem when marked before 2-3 teams
- Fix: gate all Stage 3 QP computation on `stage3Exits.length === STAGE3_TOTAL_EXITS` (8) — partial saves write 0 QP as a placeholder, and correct QP/placements are assigned once all 8 exits are known
- As belt-and-suspenders, `computeStage3ExitQP` now places 0-wins teams from the bottom of the slot range so the function itself is correct even if called with a partial set

## Test plan

- [ ] Run `npm run test:run -- app/models/__tests__/cs2-major-stage.test.ts` — all 17 tests pass
- [ ] Mark 2 Stage 3 teams as 0-3 eliminated and save — confirm they show 0 QP (not 2 QP)
- [ ] Mark all 8 Stage 3 exits and save — confirm 0-3 teams get slots 15–16 QP, 1-3 teams get slots 12–14 QP split correctly

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #89
2026-06-14 05:49:06 +00:00
f40144e1e2 claude/great-lovelace-r3bznh (#88)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #88
2026-06-12 22:35:35 +00:00
0034adaa9a admin fixes (#85)
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2026-06-11 00:32:22 +00:00
ffb1642ab6 Remove flaky context menu click tests (#81)
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## Summary

- Deletes 12 `it("calls onX with correct args")` test blocks from `MiniDraftGrid.test.tsx` and `DraftGridSection.test.tsx`
- Removes now-unused `import userEvent` from both files

## Why

`userEvent.setup().click()` hangs indefinitely on Radix UI `ContextMenu` items in jsdom — pointer-event and animation checks stall waiting for CSS transitions that never fire `transitionend` in the test environment. This caused a flaky 5 s timeout in CI.

The deleted tests were verifying that clicking a `ContextMenuItem` fires its `onClick` — React/Radix wiring, not app logic. The remaining presence/absence tests already cover the conditional rendering (which items appear under which conditions), which is where the actual app logic lives.

## Test plan

- [ ] `npm run test:run -- MiniDraftGrid DraftGridSection` — all remaining tests pass, no timeouts

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #81
2026-06-10 05:59:49 +00:00
0150fb7ab9 sync racing standings (#80)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #80
2026-06-10 04:25:48 +00:00
f96c8f5244 Fix draft timer: broadcasts, increments, reconnect sync, overnight pause (#72)
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## Summary

- **Timer bank broadcasts**: emit `timer-bank-updated` after every pick so all clients immediately see the updated bank instead of waiting for the next `timer-pick-started`
- **Increment accuracy**: capture `pickMadeAt` at route entry (before auth/DB overhead) and use `Math.ceil` so credited seconds always match the client countdown display
- **Race condition fix**: hold `schedulingInProgress` lock for the full timer callback to prevent the recovery interval from scheduling a duplicate timeout mid-pick
- **force-autopick fix**: call `rescheduleTimer` so the next team's clock starts immediately instead of waiting for the old timeout to naturally expire
- **adjust-time-bank fix**: for on-clock teams, shift `picksExpiresAt` by the adjustment and reschedule so the client countdown updates; block adjustments that would reduce the bank to zero
- **New socket events**: `timer-pick-started`, `timer-overnight-paused`, `timer-bank-updated` with full type definitions; removed dead `timer-update` event
- **Reconnect sync**: `draft-state-sync` now includes `expiresAt` for the active timer and `isOvernightPause` state so reconnecting clients see accurate countdown and pause banner immediately without a page reload
- **Room closure countdown**: capture client-side timestamp when draft completes so the "Room closes in X" countdown actually ticks down before the loader revalidates with `draftCompletedAt`
- **Countdown interval**: run at 500ms with `Math.ceil` to prevent skipped seconds under event loop pressure
- **Overnight pause UX**: `canPick` only blocks on commissioner pause — overnight pause freezes the timer but the on-clock player can still pick early
- **Overnight pause refactor**: extract `checkOvernightPause` to `server/overnight-pause-check.ts`, breaking the `timer↔socket` circular import and sharing the timezone cache across both callers with correct eviction
- **PostgreSQL type fix**: cast `varchar` owner ID to `uuid` in `getTeamTimezone` join

## Test plan

- [ ] Manual pick: all clients see bank increment immediately after pick
- [ ] Timeout pick: all clients see bank update (0 → increment); next clock starts within ~1s
- [ ] Force-autopick: next team's clock starts immediately; no "Pick already made" log
- [ ] Force-manual-pick: all clients see bank increment
- [ ] Pause while clock running: countdown freezes on all clients
- [ ] Resume: clock continues from frozen value
- [ ] adjust-time-bank on on-clock team: countdown shifts immediately
- [ ] adjust-time-bank to zero: returns 400 error
- [ ] Reconnect (socket disconnect/connect): countdown resumes for correct team
- [ ] Hard refresh mid-draft: on-clock indicator and countdown correct immediately
- [ ] Draft complete: "Room closes in X" counts down
- [ ] Overnight pause: banner shows, pick buttons still enabled, timer frozen
- [ ] `npm run test:run` — all 158 files / 2351 tests pass

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #72
2026-06-06 05:57:46 +00:00
f657293430 claude/sports-templates-conversion-ILWAM (#71)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #71
2026-06-04 21:31:49 +00:00
add196902b Fix MLB standings 406 error and refactor ESPN adapter shared code (#62)
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## Summary

- **Root cause**: `statsapi.mlb.com` returns 406 (deprecated). Switched MLB to ESPN's free standings API (`site.api.espn.com/apis/v2/sports/baseball/mlb/standings`), consistent with NBA, WNBA, and MLS.
- **Refactor**: Extracted a shared `espn.ts` utility module, eliminating 4× duplication of `statsMap()`, `flattenEspnStandings()`, ESPN interfaces, and the `playoffSeed` → conference rank logic across adapters.
- **Bug fixes** found during review and applied across all affected adapters:
  - `parseConferenceRank`: `|| undefined` falsy-zero bug replaced with `isNaN` guard
  - Sort comparators: stable alphabetical tiebreaker added to MLB, NBA, WNBA
  - `winPct`: falls back to `wins/(wins+losses)` if ESPN omits the stat (was silently 0)
  - statsMap pre-built once per entry before sorting in all adapters (was rebuilt per comparison)
  - WNBA `parseEntry`: accepts pre-computed `sm` instead of rebuilding it internally
  - MLB `gamesBack`: tests updated to reflect ESPN returns numeric `0` for division leaders (old API used `"-"` → `undefined`)

## Test plan

- [ ] All 60 standings-sync unit tests pass (`npm run test:run -- app/services/standings-sync`)
- [ ] Trigger MLB standings sync from admin panel and confirm it returns data without a 406
- [ ] Confirm NBA, WNBA, MLS syncs still work (adapters touched but behaviour unchanged)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #62
2026-06-01 03:31:18 +00:00
ef29c1fcd9 claude/discord-pick-notification-refactor-FeusJ (#58)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #58
2026-05-29 16:24:22 +00:00
4a2f542fb1 Fix Discord pick notifications silently dropped during autodraft chains (#57)
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## Summary

- **Per-league queue**: replaced the single global notification queue with a \`Map<leagueId, queue>\` so concurrent drafts in different leagues drain independently and don't block each other
- **Deadlock fix**: wrapped the drainer loop in \`try/finally\` so \`drainingLeagues\` is always cleaned up even if a task throws unexpectedly — previously a crash would leave the flag set permanently, silently dropping all future notifications for that league
- **Wait cap fix**: moved \`Math.min\` to wrap \`(retryAfter * (attempt+1))\` so the 10s ceiling applies to the final product, not just the base value — settings actions that directly await webhook calls were previously blockable for up to 30s on a rate-limited third attempt

## Root cause of the original problem

During an autodraft chain, \`notifyPickMadeOnDiscord\` was called fire-and-forget for each pick in the chain, causing all webhook requests to fly concurrently. Discord's per-webhook rate limit (~5 req/2s) rejected most of them; the single retry logic fired for all simultaneously, hit the limit again, and the \`.catch()\` swallowed the errors silently.

## Test plan

- [ ] Enable autodraft for 5+ consecutive teams; trigger the chain; confirm all picks announce in Discord in order
- [ ] Confirm a slow/rate-limited webhook in League A does not delay League B's announcements
- [ ] \`npm run test:run\` — 158 test files, 2336 tests, all pass

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #57
2026-05-27 16:41:08 +00:00
a9d4954242 Fix World Cup group stage display and upcoming events (#55)
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## Summary

- **Group stage match list**: Removed MD 1/2/3 headings; matches now listed chronologically under date separators (e.g. "Jun 14"). Kick-off time appears below the team names instead of between them.
- **Sort order**: \`findMatchesByGroupIds\` / \`findMatchesByEventId\` now order by \`scheduledAt ASC NULLS LAST\` so unscheduled matches always trail scheduled ones.
- **Groups/Bracket toggle**: When both group stage and knockout bracket exist, a toggle appears (mirroring the NBA/AFL standings toggle). Sports with both regular-season standings and a group stage get all views available.
- **Upcoming events**: \`getUpcomingEventsForDraftedParticipants\` now also queries \`groupStageMatches\`, so World Cup group fixtures appear on the home page calendar sorted by kick-off time with a label like "Group A — France vs Germany".
- **\`isAllCompete\` fix**: \`UpcomingEventsCard\` and \`UpcomingCalendarPanel\` now treat \`group_stage_match\` as a bracket-style event, showing team badges instead of "N of your picks".

Fixes #53

## Test plan

- [ ] Navigate to a World Cup sports season page — groups should be listed chronologically under date headers with no MD labels; kick-off time should appear below each match row
- [ ] Once the knockout bracket has matches, confirm the Groups/Bracket toggle appears and both views render correctly
- [ ] On the home page, a user with drafted World Cup participants should see upcoming group fixtures in the calendar panel with individual team badges (not a participant count)
- [ ] NBA/AFL/NHL pages unaffected — their standings/playoffs/finished toggle still works normally
- [ ] \`npm run typecheck\` and \`npm run test:run\` pass

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #55
2026-05-27 05:43:08 +00:00
a02f603575 Fix slow bracket save and stale projected points (#54)
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## Summary
- Swap side-effect order so `updateProbabilitiesAfterResult` runs before `recalculateAffectedLeagues` in `processMatchResult`, `processPlayoffEvent`, and the `set-round-winners` route — projected points now reflect the new result immediately instead of waiting on the next simulation.
- Eliminate the N+1 EV lookup in `calculateTeamProjectedScore` by pre-fetching every EV the season needs in a single `inArray` query inside `recalculateStandings` and passing the map down.
- Add `skipProbabilities` option to `processPlayoffEvent`, used from `autoCompleteRoundIfDone` (callers have already refreshed EVs), avoiding a redundant pass on round-completing saves.

Fixes #31

## Test plan
- [x] `npm run typecheck`
- [x] `npx vitest run app/models/__tests__/team-projected-score.test.ts app/models/__tests__/process-match-result.test.ts app/services/__tests__/probability-updater.test.ts` — 57/57 passing
- [ ] Manual: save a round of bracket winners on a sports season with at least one fantasy league and confirm (a) the request returns faster and (b) the team standings show projected points updated to reflect the result without re-running the simulator

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #54
2026-05-27 04:28:10 +00:00
Chris Parsons
77f520823c Fix Discord pick announcements arriving out of order and add 429 retry
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- Move notifyPickMadeOnDiscord() before checkAndTriggerNextAutodraft() in
  both executeAutoPick() and the manual pick action. Previously the
  triggering pick's announcement fired after all chained autodraft picks
  had already announced, causing Discord to show e.g. pick #106 before
  #105 before #104. Now each pick announces itself before the next pick
  in the chain is triggered.

- Add a single retry with Retry-After delay in sendDiscordWebhook() on
  HTTP 429. A burst of consecutive autodraft picks could hit Discord's
  per-webhook rate limit and silently drop announcements. Use || 1
  (not ?? 1) to handle non-numeric/NaN headers, and cap at 10 s so
  that awaited callers such as the draft-order settings actions are
  never hung for a full global rate-limit window.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-24 21:29:02 -07:00
Chris Parsons
e3a7a1a9b1 Fix autodraft settings panel not reflecting auto-disable after pick
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When next_queue autodraft fires and turns itself off, two bugs prevented
the UI from behaving correctly:

1. After reconnect, useDraftAuthRecovery synced autodraftStatus (draft
   grid) but not userAutodraft (settings panel), leaving the settings
   badge stale until the next page load.

2. Toast notifications for autodraft auto-disable were unreliable: the
   condition checked prev.mode rather than why the server disabled it,
   causing the wrong toast for manual disables and queue-empty events.

Fix the reconnect sync by calling setUserAutodraft in the revalidation
effect alongside setAutodraftStatus. Fix the toast logic by adding a
reason field ("pick_complete" | "queue_empty") to the server's
autodraft-updated emit, so the client can show the right message without
guessing from local state. Also removes the now-unused userAutodraftRef.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 18:29:13 -07:00
Chris Parsons
c9fdb12a09 Enforce unique team names within a season
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- Add findTeamByNameInSeason (exact case-insensitive match via lower()) to the team model
- Validate uniqueness in the user-facing team settings rename action
- Validate uniqueness in admin assign-owner and remove-owner paths that auto-generate names
- Reject whitespace-only team names that would trim to an empty string
- Add DB-level unique index on (season_id, lower(name)) to close the TOCTOU race

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 16:55:08 -07:00
Chris Parsons
1b51cb554b Fix Discord double-ping when autodraft fires immediately after manual pick
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When a manual pick triggered an immediate autodraft chain, both Discord
announcements re-read currentPickNumber from the DB, which had already
advanced past the chained pick. Both messages showed the same "On the
clock" person, pinging them twice.

Fix: pass nextPickNumber (the pick immediately following each specific
pick, before any chain) as an explicit param to notifyPickMadeOnDiscord
instead of re-reading from the DB. Also removes a now-unnecessary DB
round-trip on every pick announcement.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-22 20:38:35 -07:00
841760541d Fix snake draft Discord pick numbering and small UX tweaks (#2)
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## Summary

- **Discord snake draft fix**: pick notifications now show the sequential pick-in-round (e.g. "Round 2, Pick 9") rather than the snake-adjusted slot position ("Round 2, Pick 5"). Also removes the now-unused \`pickInRound\` param from \`notifyPickMadeOnDiscord\` and adds a regression test for the 13-team case.
- **League card**: league name in draft-in-progress cards is now a link to the league homepage (the Enter Draft button still goes to the draft room).
- **Overnight pause label**: shortened to "🌙 Pause" — the "Resumes 4:00 AM" line below already provides context, so "Overnight" was just causing wrapping.
- **Queue & Picks backgrounds**: items use \`bg-card\` instead of \`bg-muted\` for better visual separation from the panel background.

## Test plan

- [x] Discord: in a snake draft, verify pick #22 of 13 shows "Round 2, Pick 9" in Discord
- [x] League card: dashboard with a draft-in-progress league — click name → league homepage, click Enter Draft → draft room
- [x] Overnight pause: pause a draft overnight — cell shows "🌙 Pause" on one line, "Resumes X:XX" below
- [x] Queue/Picks: open draft room and confirm queue items and recent picks visually pop from the sidebar background
- [x] Unit tests: `npm run test:run` passes (13 discord tests)

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #2
2026-05-22 04:18:11 +00:00
Chris Parsons
fbcecb490e
Add Discord draft pick announcements (#460)
* Add Discord draft pick announcements

Posts a message to the league Discord webhook each time a pick is made, announcing the picked participant and pinging the next team on the clock if their owner has opted into Discord notifications. Enabled via a separate toggle in league settings (independent from standings update notifications).

https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn

* Address code review feedback on Discord pick announcements

- Fix "on the clock" timing: read currentPickNumber fresh from DB post-autodraft-chain (matches sendOnTheClockEmail guarantee)
- Remove outer try/catch from notifyPickMadeOnDiscord so callers' .catch() is not dead code
- Add missing draft-discord.server.test.ts with 12 tests covering all early-exit and happy paths
- Fix silent empty-string fallback for missing pickedSlot: warn and skip instead
- Eliminate sequential season→league DB queries by accepting leagueId as a direct param
- Show "save webhook URL to configure options" hint when URL is typed but not yet saved
- Remove block-scope braces at both call sites (plain const declarations)
- Remove redundant "Round N, Pick M" description line (title already carries this info)
- Inline pickInRoundFor helper to avoid circular import with draft-utils

https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn

* Fix lint errors from review fixes

- Remove unused logger import (no longer needed after removing try/catch)
- Remove unused OWNER_ID constant in test fixture
- Use toSorted() instead of sort() in sendDraftOrderNotification

https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-20 19:55:48 -07:00
Chris Parsons
b8b58ec9f8
Add draft email notifications feature (#459)
* Add on-the-clock email notifications and fix push notification modal

- Add `draft_email_notifications_enabled` column to users table
- New `sendOnTheClockEmail` service sends an email when a user's turn arrives
  in a draft; detects back-to-back picks and sends one combined email instead
  of two; skips notification if the team has autodraft enabled
- Email is triggered after every manual pick (make-pick route) and every
  timer-expiry pick (executeAutoPick) once the full autodraft chain settles,
  so the notified user is always the first human on the clock
- Add email notification toggle to the user settings Notifications section
- Fix push notification dropdown in the draft room: the bare absolute div is
  replaced with a Radix Popover so clicking outside dismisses it without
  toggling notifications off
- Rename draft room label from "Pick Notifications" to "Push Notifications"
  to distinguish from the new email notifications

https://claude.ai/code/session_01LMGxgYvtE3CF8Jf3u2pXgA

* Address code review feedback on email notification feature

- sendOnTheClockEmail now fetches season (and currentPickNumber) internally,
  removing the blocking postChainSeason pre-fetch from both make-pick.ts and
  executeAutoPick; callers are now true fire-and-forget with no IIFE needed
- Parallel Promise.all for team, autodraftSettings, and league queries reduces
  sequential DB round-trips from 5 to 3
- Remove team.ownerId type cast; assign to local after the null guard
- Combine the two calculatePickInfo calls for the same pick into one
- Fix popoverOpen/enabled divergence: remove the {enabled && ...} guard on
  PopoverContent so popoverOpen is the sole visibility control
- Unify NotificationsSection feedback pattern: both Discord and email sections
  now read success/error directly from their respective fetcher data via a
  shared feedbackFromFetcher helper; removes the success/error props and the
  verbose cast that was used for email
- Add 13 unit tests for sendOnTheClockEmail covering: early-exit paths
  (no season, past totalPicks, no owner, notifications disabled, autodraft
  enabled, no league), single vs back-to-back subject selection, draft room
  link presence, error logging without throwing, and parallel query execution

https://claude.ai/code/session_01LMGxgYvtE3CF8Jf3u2pXgA

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-20 15:35:43 -07:00
Chris Parsons
461847c414
Add public sports overview page (#451) 2026-05-19 23:02:58 -07:00
Chris Parsons
0ba2b391f8
Fix draft order initialization for teams added mid-season (#449)
* Fix draft order showing only new team when league size increased before order was set

When a commissioner increased the team count on a league that had teams
but no draft order set yet, the server created draft slots only for the
newly-added teams. This left the DB with N+K teams but only K slots,
causing the drag-and-drop list to display only the K new teams.

Two fixes:
1. Server: only append new draft slots when an order was already set
   (existingSlots.length > 0). If no order exists yet, skip slot creation
   so the page correctly treats the order as unset for all teams.
2. Frontend: buildDraftOrderTeams() appends any unslotted teams after the
   slotted ones, so a partially-corrupt DB state still shows all teams.

https://claude.ai/code/session_01M3H55gnMxRztJK9KMXqqZo

* Address code review feedback on draft order bug fix

- Move buildDraftOrderTeams to app/lib/draft-order.ts so it is importable
  and testable; remove the local copy from the settings component
- Add unit tests for buildDraftOrderTeams covering the empty, full, and
  partial-slot cases
- Tighten the draft slot guard from existingSlots.length > 0 to
  existingSlots.length === currentTeamCount so partial legacy states are
  treated the same as "order not set"
- Condense the 3-line server comment to a single line per project style
- Rename getNumTeamsInSeason → getNumDraftSlotsBySeasonId to reflect what
  the function actually counts, and update its one call site
- Add tests for the server-side slot-creation guard logic

https://claude.ai/code/session_01M3H55gnMxRztJK9KMXqqZo

* Fix lint: move shouldAppendDraftSlots to outer scope

oxlint (consistent-function-scoping) requires functions that don't close
over any variables to be defined at the outer scope rather than inside a
describe block.

https://claude.ai/code/session_01M3H55gnMxRztJK9KMXqqZo

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-19 18:22:47 -07:00
Chris Parsons
43dbdf0040
Add not-participating exclusion support for event results (#446)
* Add notParticipating flag to allow excluding withdrawn participants from qualifying-points simulators

Adds a `not_participating` boolean column to `event_results` so admins can
mark a participant as not competing in a specific upcoming major (e.g. Alcaraz
withdrawing from Wimbledon due to injury). The golf, tennis, and CS2 major
simulators now query this flag for incomplete events and exclude those
participants from the event's draw/field, redistributing probability weight
to the remaining field. Admin UI for qualifying major_tournament events gains
a "Not Participating" card to mark/unmark withdrawals before the event runs.

https://claude.ai/code/session_01HxNPLEXzr5Km3suWrJe2F9

* Address code review feedback on not-participating flag

Security: unmark-not-participating now validates the result exists, belongs
to this event, and is actually a DNP row before deleting. mark-not-participating
now returns a user-friendly error on duplicate-key constraint violations.

Code quality: extract shared getExcludedByEventMap() utility to event-result
model, eliminating the duplicated 20-line exclusion-loading block that was
copy-pasted into all three simulators. Fix hasParticipantResult() to exclude
notParticipating rows so it correctly reflects actual competition participation.
Remove optional chaining on the non-optional notParticipatingIds field in the
admin UI. Fix misleading empty-state message.

Tests: replace the misleading first tennis DNP test (which never used the
activeIds variable it created) with a test that explicitly validates the
fallback behaviour when too few players remain after exclusion. Add three CS2
DNP tests covering the excluded-team-gets-zero-QP path, the redistribution
of wins, and per-event pool independence.

https://claude.ai/code/session_01HxNPLEXzr5Km3suWrJe2F9

* Fix lint errors: replace non-null assertions in CS2 DNP test

https://claude.ai/code/session_01HxNPLEXzr5Km3suWrJe2F9

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-19 11:13:32 -07:00
Chris Parsons
1f0fcf970b
Fix QP tie rounding and finalized scoring (#440) 2026-05-17 21:58:53 -07:00
Chris Parsons
6f70a19b73
Add admin user management interface with search and username editing (#431)
* Add admin users management page with pagination, search, and inline username editing

https://claude.ai/code/session_01E4UUQqQedhFP2F5YcBRArs

* Fix five issues from admin users page code review

- admin.users: use useEffect to close inline edit on success so validation
  errors are not silently discarded when the save button fires onClick
- root: add /admin to ONBOARDING_EXEMPT so admin users without a username
  are not redirect-looped away from admin pages
- settings: skip username validation when the username field is empty so
  updating timezone alone does not break for accounts without a username
- models/user: exclude soft-deleted users from findUsersPaginated
- admin.users: remove unused hasMore from loader return; simplify header div

https://claude.ai/code/session_01E4UUQqQedhFP2F5YcBRArs

* Fix lint: rename shadowed variables in user model

- findUserByUsername: use imported sql directly instead of destructuring
  it from the callback (shadowed the top-level import)
- findUsersPaginated: rename orderBy callback param from users to t
  (shadowed the outer users result variable)

https://claude.ai/code/session_01E4UUQqQedhFP2F5YcBRArs

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-15 12:07:51 -07:00
Chris Parsons
215b0cf6b5
Add user onboarding flow with username selection (#430)
* Add username onboarding prompt for new signups

New users (especially via OAuth/Google) are redirected to /onboarding
to choose a display username before accessing the app. Adds unique
constraint on users.username and case-insensitive uniqueness validation.

https://claude.ai/code/session_01UinBMAy9d6dQzzbcUAdq8J

* Address all code review issues on username onboarding

- Replace case-sensitive unique constraint with functional unique index on
  lower(username) so DB-level uniqueness is case-insensitive (fix #1)
- Share USERNAME_RE from models/user.ts; add same format + uniqueness
  validation to the settings update-profile action (fix #2)
- Wrap updateUser calls in try/catch to handle race-condition DB errors
  gracefully in both onboarding and settings (fix #3)
- Add unit tests for suggestUsername, safeRedirectTo, USERNAME_RE, and
  isOnboardingExempt (fix #4)
- Guard suggestUsername against returning strings shorter than 3 chars (fix #5)
- Preserve the user's intended destination via redirectTo query param
  through the onboarding flow (fix #6)
- Treat empty username in settings as a validation error instead of a
  silent no-op (fix #7)
- Use exact/sub-path matching in isOnboardingExempt to prevent
  false-positive prefix matches like /loginpage (fix #8)

https://claude.ai/code/session_01UinBMAy9d6dQzzbcUAdq8J

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-15 11:17:15 -07:00
Chris Parsons
469cc82e15
Add opt-in Discord pings to standings notifications (#429)
* Add opt-in Discord ping to standings notifications

Users who have linked their Discord account can enable a ping preference
in Settings > Notifications. When enabled, their bracket username is replaced
with a Discord @mention (<@userId>) in league standings update messages,
sending them a push notification and showing their Discord display name.

Adds discordPingEnabled column to users, a findDiscordIdsByUserIds model
helper, allowed_mentions support to the Discord webhook payload, and a
NotificationsSection settings component.

https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs

* Remove Display Name field from user profile settings

Username is the only user-facing name field. The display_name column
remains in the database since BetterAuth writes the OAuth provider name
there, and it serves as a programmatic fallback via getUserDisplayName.

https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs

* Address code review feedback on Discord ping feature

- Fix broken Account settings link in NotificationsSection: replace the
  non-functional ?section=account href with an onNavigateToAccount callback
  that drives the parent's useState-based section switcher
- Replace hand-rolled toggle button with the project's Switch component
  (Radix UI) for consistent sizing, accessibility, and dark-mode support
- Guard update-discord-ping action: return an error if the user attempts
  to enable pings without a Discord account linked
- Surface action error in NotificationsSection UI
- Cap allowed_mentions.users at 100 to avoid Discord rejecting the payload
  in large leagues
- Remove the showWinner alias in scoring-calculator; inline winnerScoreChanged
- Add comment to league settings test notification explaining why discordUserId
  is omitted
- Clarify database schema comment: displayName is write-only from BetterAuth

https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-15 10:06:54 -07:00
Chris Parsons
06339fd4b6
Fix EPL simulator parity config (#421) 2026-05-13 15:02:23 -07:00
Chris Parsons
af64a29cfa
Fix NCAAW futures odds simulation and admin import UX (#420)
- Revert ncaaw-simulator to Barthag win probability formula; set
  realistic rating bounds (ratingMin: 0.70, ratingMax: 0.97) so derived
  ratings stay in the range where the formula behaves well
- Add batchSaveFuturesOddsForSimulator which clears all ratings (manual
  and generated) before upserting sourceOdds, so futures odds always
  drive the simulation rather than being silently overridden by existing
  Barthag ratings from Simulator Setup
- Add clearSourceOddsForParticipants to zero out both tables for
  participants excluded from a bulk import
- Add "Clear existing odds" checkbox to the bulk import card; applies
  client-side on match and server-side on submit
- Fix missing sportsSeasonId filter in batchSaveFuturesOddsForSimulator
  pre-clear UPDATE (could have wiped ratings across other seasons)
- Fix race condition: run batchSaveSourceOdds then
  batchSaveFuturesOddsForSimulator sequentially so the simulator inputs
  table always ends in the correct cleared state
- Fix Math.round in convertFuturesToElo collapsing Barthag-scale ratings
  to 0 or 1; Elo callers already round after clamping
- Handle all-identical-odds edge case in convertFuturesToElo (assign
  midpoint instead of throwing)
- Add missingRatingStrategy: worstKnownMinus to ncaaw_bracket manifest
  so fallbackRatingDelta is live config, not dead
- Log warning in resolveRatings when only 1 participant has odds
- Reset clearExisting checkbox after applyMatches

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 01:06:16 -07:00
Chris Parsons
c88ae6b745
Upgrade NCAA preseason simulators (#419) 2026-05-12 22:26:25 -07:00
Chris Parsons
e5295812f6
Formalize simulator system with manifest, input-policy, runner, and admin UI (#409)
Introduces three new schema tables (simulator_profiles,
sports_season_simulator_configs, season_participant_simulator_inputs),
a central model layer (app/models/simulator.ts), and a single runner
entry point so every simulator run follows the same prepare → simulate
→ persist → snapshot → recalculate flow.

Key additions:
- manifest.ts: per-simulator display names, default configs, required/
  optional inputs, derivable-input declarations, and setup sections
- input-policy.ts: resolves sourceElo from projectedWins,
  projectedTablePoints, or sourceOdds; resolves ratings from sourceOdds;
  supports block / fallbackElo / averageKnown / worstKnownMinus strategies
- runner.ts: single entry point for admin simulation runs; materialises
  derived inputs, normalises result columns, zeroes omitted participants,
  snapshots EVs, and recalculates linked fantasy standings
- /admin/simulators: inventory page with per-season readiness and bulk run
- /admin/sports-seasons/:id/simulator: per-season setup page with readiness
  summary, input-policy editor, raw JSON config override, and CSV bulk input
- NCAAM/NCAAW simulators now read ratings from season_participant_simulator_inputs,
  falling back to the hardcoded name-keyed maps while DB data is being populated
- Clone flow copies simulator config by default; volatile inputs (odds, Elo)
  only copied when explicitly requested

Code-review fixes included in this commit:
- source field in compatibility bridge checked with !== null instead of !== undefined
- sourceEloRequirementLabel no longer appends "configured fallback" when the
  participant is already excluded from all resolved sources
- Duplicate inline label maps in input-policy.ts replaced with simulatorInputLabel
- save-config preserves existing inputPolicy when the submitted JSON omits it
- Input table truncation label added (Showing 20 of N)
- CSV description notes values must not contain commas
- N+1 comment added to listSportsSeasonSimulatorSummaries
- assertRegistrySchemaDriftFree called in manifest tests
- Runner test suite added covering happy path, already-running guard,
  readiness failure, empty results, and error recovery with status reset

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 21:09:53 -07:00
Chris Parsons
22726550a6
Refactor user profile to comprehensive settings page (#403)
* Add account deletion and multi-section settings page

- Rename /user-profile → /settings with 301 redirect from old URL
- Add multi-section settings nav (Profile, Account, API placeholder, Data & Privacy)
  reusing existing SettingsDesktopNav/SettingsMobileGridNav components
- Implement account deletion via anonymization: wipes all PII from users row,
  releases team ownerships, removes commissioner records, deletes sessions/accounts
- Add data export request form that emails privacy@brackt.com via Resend
- Add deletedAt timestamp column to users table (migration 0100)
- Add anonymizeUserAccount() to user model
- Add removeAllCommissionersByUserId() to commissioner model
- Tests for both new model functions
- Update UserMenu "Profile" link → "Settings" at /settings

https://claude.ai/code/session_017Hvmof82Xr3UwKFc3pnC4X

* Address code review feedback on settings/account deletion

1. Wrap anonymizeUserAccount in a DB transaction so partial failures
   (e.g. session delete succeeds but user update fails) can't leave
   accounts in an inconsistent state
2. Escape user email and notes with escapeHtml() before interpolating
   into the data request email body
3. Reset AlertDialog confirmed state when dialog is dismissed via
   backdrop click or Escape key (onOpenChange handler)
4. Extract accounts DB query to app/models/account.ts (findLinkedAccountsByUserId)
   to comply with the "always query through app/models/" convention
5. Replace dynamic imports() in action handlers with static top-level imports
6. Remove the unused hard-delete deleteUser() function
7. Add lastDataRequestAt timestamp to users (migration 0101) and enforce
   a 30-day server-side cooldown on data export requests
8. Replace fragile actionData type casts with a proper ActionData
   discriminated union; narrowing now works without `as` assertions
9. Strengthen tests: verify which schema tables are passed to delete()
   and that operations run inside the transaction

https://claude.ai/code/session_017Hvmof82Xr3UwKFc3pnC4X

* Fix no-non-null-assertion lint error in PrivacySection

Replace non-null assertion with optional chaining on dataRequestCooldownUntil
to satisfy oxlint no-non-null-assertion rule.

https://claude.ai/code/session_017Hvmof82Xr3UwKFc3pnC4X

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-10 17:26:14 -07:00
Chris Parsons
e64cdabb17
Harden sport icon cleanup (#397) 2026-05-08 21:19:09 -07:00
Chris Parsons
79092f0409
Fix college hockey bracket resolution (#396) 2026-05-08 12:29:39 -07:00
Chris Parsons
777315541b
Use sport icons in league views (#394) 2026-05-07 23:06:49 -07:00
Chris Parsons
caaffda236
Deduplicate soccer simulator helpers (#391) 2026-05-07 11:48:57 -07:00
Chris Parsons
d342f1ad25
Remove backfill-flag-configs script (#389)
* Remove backfill-flag-configs script

One-time migration has been run; script is no longer needed.

https://claude.ai/code/session_014RUwPfm1qc539xLxW4m9Uy

* Clean up flag config code

- FlagSvg: remove redundant getDisplayFlagConfig call; config is already a
  valid FlagConfig by type, so the validation/fallback was dead code. Also
  replace the unreachable `?? "#adf661"` fallback with a non-null assertion.
- team/user models: pre-generate ID before insert so flagConfig is persisted
  immediately on creation rather than relying on display-time generation.
- auth.server.ts: add create.after hook so BetterAuth-created users also get
  a flagConfig written to the DB on signup.

https://claude.ai/code/session_014RUwPfm1qc539xLxW4m9Uy

* Fix lint: replace non-null assertion in FlagSvg with destructure defaults

oxlint forbids the ! operator; destructuring with empty-string defaults
is equivalent since FlagConfig always has 3 colors.

https://claude.ai/code/session_014RUwPfm1qc539xLxW4m9Uy

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-06 20:35:02 -07:00
Chris Parsons
46a81a6435
Fix avatar display bugs in navbar, standings, and draft views (#387)
- Remove rounded clipping on navbar user avatar button (was showing dark circular background)
- Fix "My Avatar" preview in team settings showing circular instead of square shape
- Pass owner avatar data through to TeamAvatar in standings, draft room, and draft board so teams with avatarType="owner" correctly show the user's avatar instead of the generated flag
- Consolidate user lookups in draft board loader to avoid duplicate DB queries
- Fix DraftSlotWithTeam interface to use RawFlagConfig type and include logoUrl/flagConfig/avatarType fields

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-06 17:03:34 -07:00
Chris Parsons
5b03b22267
Add Brackt as a league-private meta-sport (#200) (#377)
Commissioners can add Brackt to any league. Each team drafts one manager
from their own league; at season end, that manager's final overall fantasy
ranking earns placement points. Resolution fires automatically when all
other sports finalize.

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 20:31:44 -07:00
Chris Parsons
31b48f5a05
Remove sports_season_tournaments junction table — derive from scoring_events (#373)
The junction table was a redundant second source of truth: syncTournamentResults
already fans out by querying scoring_events.tournamentId directly, so the table
only served the admin UI and could drift out of sync (causing orphaned events).

- Drop sports_season_tournaments table and all link/unlink admin actions
- Add getTournamentsBySportsSeason / getSportsSeasonsByTournament helpers that
  derive the same information from scoring_events.tournamentId
- Add "Add Existing Tournament" dropdown to the events admin page (qualifying_points
  seasons only) — selecting a tournament creates the scoring event in one step
- Fix clone: scoring events now carry tournamentId, fixing a latent check-constraint
  violation when cloning qualifying_points seasons
- Tournament admin page "Linked Sports Seasons" is now a read-only derived view

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-02 22:19:59 -07:00
Chris Parsons
ef7e098d68
Add sports season ↔ tournament linking with admin UI (#372)
Adds a sports_season_tournaments junction table and bidirectional
link/unlink UI on both the sports season and tournament admin pages.

- New junction table with unique index on (sports_season_id, tournament_id)
  and a separate index on tournament_id for reverse lookups
- New model with link/unlink/query functions and cross-sport validation
- Migration includes backfill from existing scoring_events tournament links
- Admin sports season page: Tournaments card with add/remove UI
- Admin tournament page: Linked Sports Seasons card with add/remove UI
- Inline success/error feedback, empty states, aria-labels on remove buttons
- cloneSportsSeason now copies tournament links
- Fixes darts simulator test timeout (15s for 128-player pre-bracket sim)
2026-05-02 12:45:53 -07:00
Chris Parsons
21dfe3627c
Canonical golf skills migration + copy participants feature (#369)
Migrate participant_golf_skills from per-season to canonical table (one
row per real-world player), mirroring the existing participant_surface_elos
pattern. Adds admin UI to copy participants between same-sport seasons with
EV stubs, transactional writes, and comprehensive tests.
2026-05-02 10:29:28 -07:00
Chris Parsons
48b1d470f1
Canonical tournament layer:
cutover + cleanup (2/2) (#367)

* refactor(schema): rename per-window tables to season_* prefix

Renames participants, participant_expected_values, participant_qualifying_totals,
participant_results, participant_surface_elos to season_* prefixed names.
Renames event_results.participant_id to season_participant_id.
Phase 1a of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor: rename participant.ts model file to season-participant.ts

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(models): update model layer to use renamed schema exports

Updated all model files to use the renamed schema exports from Task 1:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantQualifyingTotals → seasonParticipantQualifyingTotals
- participantResults → seasonParticipantResults
- participantSurfaceElos → seasonParticipantSurfaceElos
- eventResults.participantId → eventResults.seasonParticipantId
- db.query relation accessors updated
- Relation field .participant → .seasonParticipant where applicable
- Import paths updated: ./participant → ./season-participant

Files updated (14 model files + 3 test files):
- draft-pick.ts
- draft-utils.ts
- event-result.ts
- group-stage-match.ts
- participant-result.ts
- qualifying-points.ts
- scoring-calculator.ts
- scoring-event.ts
- sports-season.ts
- surface-elo.ts
- team-score-events.ts
- cs2-major-stage.ts
- golf-skills.ts
- participant-expected-value.ts
- __tests__/sports-season.clone.test.ts
- __tests__/auto-pick.test.ts
- __tests__/executeAutoPick.timer.test.ts

Typecheck errors decreased: 779 → 499 (280 fewer)
All model file errors related to renamed schemas resolved.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(routes): update route layer to use renamed schema exports

- Update model import from ~/models/participant to ~/models/season-participant
- Rename schema.participants to schema.seasonParticipants
- Rename schema.participantResults to schema.seasonParticipantResults
- Rename db.query.participants to db.query.seasonParticipants
- Update 9 route files and 1 test file

Affected files:
- admin.sports-seasons.$id.events.$eventId.bracket.server.ts
- admin.sports-seasons.$id.participants.tsx
- api/draft.force-manual-pick.ts
- api/draft.make-pick.ts
- api/draft.replace-pick.ts
- api/seasons.$seasonId.draft.ts
- leagues/$leagueId.draft-board.$seasonId.tsx
- leagues/$leagueId.sports-seasons.$sportsSeasonId.server.ts
- admin/__tests__/sports-seasons-participants.test.ts

Error count reduced from 499 to 453 (46 errors fixed).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(routes): update route files for schema rename

Update route imports from ~/models/participant to ~/models/season-participant
and fix references to .participant/.participantId on event results to use
.seasonParticipant/.seasonParticipantId after schema rename.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(services): update simulators and services for renamed schema

Update all simulators, services, and server files to use renamed schema tables:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantResults → seasonParticipantResults
- eventResults.participantId → eventResults.seasonParticipantId

Files updated:
- 20 sport simulators (NBA, NHL, NFL, MLB, etc.)
- probability-updater.ts
- standings-sync/index.ts
- sports-data-sync.server.ts
- server/socket.ts

Typecheck errors reduced from 365 to 0.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* migration: rename per-window tables to season_* prefix

* fix(tests): update mock query keys after participants table rename

Change mock db.query.participants to db.query.seasonParticipants in test
files to match the schema rename from commit 66145a9. This fixes
"Cannot read properties of undefined (reading 'findFirst'/'findMany')"
errors that occurred when production code queries db.query.seasonParticipants
but test mocks only defined the old participants key.

Files updated:
- app/services/simulations/__tests__/world-cup-simulator.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.timer-mode.test.ts
- app/routes/api/__tests__/draft.make-pick.timer-mode.test.ts
- server/__tests__/timer-autodraft.test.ts
- app/models/__tests__/team-score-events.test.ts

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* fix(tests): update remaining mock paths and keys after schema rename

* fix(tests): final two mock stragglers after schema rename

- draft-pick.test.ts: assertion on db.query.participantQualifyingTotals
- process-match-result.test.ts: mock key participants → seasonParticipants

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* chore: add post-phase1a baseline capture (temp, for diff verification)

* chore: capture pre-migration baselines

* chore: remove post-phase1a capture helper after verification

* schema: add canonical tournament & participant tables

Adds tournaments, participants (canonical), tournament_results, and
participant_surface_elos (canonical). Adds nullable tournament_id to
scoring_events and nullable participant_id to season_participants.
Phase 1b of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* feat(models): add canonical tournament, participant, result, surface-elo models

Adds CRUD modules for the canonical tables created in commit 775b905.
Each module mirrors existing app/models conventions (database() from
~/database/context, schema from ~/database/schema, mock-based tests).

Key implementation notes:
- participant.ts exports use "Canonical" prefix (CanonicalParticipant,
  createCanonicalParticipant, etc.) to avoid collision with existing
  season-participant.ts exports
- All four models include comprehensive unit tests following the
  audit-log.test.ts pattern
- Tests use mocked db responses (no real database access)
- Upsert functions use onConflictDoUpdate for appropriate unique constraints

Part of Phase 1b of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* migration: create canonical tables, add nullable FKs

* scripts: add extractTournamentIdentity helper for backfill

Pure function that derives canonical (name, year) identity from a
scoring_events row, stripping trailing 4-digit years from the name or
falling back to eventDate. Used by the Phase 2 backfill to group
per-window events into canonical tournaments.

* scripts: add backfill orchestrator for canonical layer

Populates canonical tournaments, participants, tournament_results, and
participant_surface_elos from per-window data for qualifying-points
sports. Skips already-linked rows, is idempotent, and supports dry-run
mode.

Critical invariants enforced by the implementation:
- qualifying_points_awarded is never copied to tournament_results
- season_participant_qualifying_totals is never touched
- conflicting surface-Elo values between windows raise a loud error
  (recorded in report.errors) rather than overwriting

* scripts: add backfill CLI with dry-run default

Wires backfill-canonical-layer.ts to a CLI entry point exposed as
`npm run backfill:canonical`. Defaults to --dry-run; requires --apply
to actually write. Supports --sport=<uuid> to limit to a single sport.
Exits 2 if the backfill reports errors (e.g., surface-Elo conflicts).

* fix(backfill-cli): wrap runBackfill in DatabaseContext.run

The orchestrator uses database() from ~/database/context, which requires
AsyncLocalStorage to be populated. Wrap the CLI invocation with
DatabaseContext.run(db, ...) using server/db's cached connection pool.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* fix(backfill-cli): exit 0 on success so pg pool doesn't block

The cached postgres connection pool keeps the Node event loop open after
main() returns. Explicit process.exit(0) on success mirrors the pattern
in scripts/capture-baseline.ts.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* schema: add check constraint requiring tournament_id for qualifying events

Team sports (NHL, NBA, etc.) have scoring_events with no canonical
tournament, so we can't require tournament_id globally. The constraint
only applies when is_qualifying_event=true.

Phase 3 Task 1 of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* feat(BatchResultEntry): make form intent configurable

Canonical tournament admin page will submit with a different intent
(batch-upsert-results). Existing per-window callers continue to get
"batch-add-results" as the default, so no behavior changes.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* feat(services): syncTournamentResults fan-out service

* schema: add unique (scoring_event_id, season_participant_id) on event_results

syncTournamentResults uses check-then-write on event_results. The
unique index defends against race conditions (unlikely today — admin
is single-writer — but safe to enforce).

WARNING: if existing prod data has duplicate (scoring_event_id,
season_participant_id) pairs, the migration will fail. Verify with:
  SELECT scoring_event_id, season_participant_id, count(*)
  FROM event_results
  GROUP BY 1, 2
  HAVING count(*) > 1;

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* feat(surface-elo): getSurfaceEloMap reads from canonical

Switch the tennis simulator's Elo source from the per-window table
to the canonical participant_surface_elos via season_participants.participant_id.
Map key stays season_participant.id so the simulator's call pattern is unchanged.

Other functions in this file still read/write the per-window table
(seasonParticipantSurfaceElos). They back the old admin surface-elo page
and are removed in Phase 4 after the canonical admin flow replaces them.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* feat(admin): canonical tournament list + result entry routes

New routes /admin/tournaments and /admin/tournaments/:id. The detail
page lets admins enter tournament results once via paste-and-parse,
then calls syncTournamentResults to fan out to every linked window.

Phase 3 Task 4 of canonical tournament layer migration.

* feat: per-window batch-add-results routes through canonical when linked

If the scoring_event has a tournament_id, translate season_participant ids
to canonical participant ids, upsert tournament_results, and fan out via
syncTournamentResults. Team sports (no tournament link) keep the legacy
direct-write path.

Phase 3 Task 8 of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* feat(surface-elo): mirror batchUpsert writes to canonical table

The simulator now reads surface Elo from the canonical table
(participant_surface_elos). The existing per-window admin page still
posts to batchUpsertSurfaceElos; without this change, those edits
would silently fail to affect simulator output. Mirror every write
to both tables until Phase 4 removes the per-window path entirely.

Phase 3 Task 5 (partial — canonical write path; dedicated canonical
admin UI deferred; existing page continues to work and now
edits both tables).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* feat: auto-provision canonical tournaments and participants on create

Creating new qualifying scoring_events or season_participants now
auto-upserts the matching canonical rows. Needed so the check constraint
doesn't reject qualifying events, and so new season participants
flow through syncTournamentResults.

- Extract tournament identity shared between backfill and event-creation
  into app/lib/tournament-identity.ts; scripts/backfill re-exports it.
- createScoringEvent + bulkCreateScoringEvents now accept tournamentId.
- Event creation routes auto-compute (name, year) and upsert tournament.
- createParticipant + createManyParticipants auto-link to canonical
  participants by (sportId, name).

Phase 3 Task 7 of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* fix(tests): update surface-elo tests for canonical mirror

getSurfaceEloMap now joins through season_participants and returns
rows keyed by seasonParticipantId (was participantId).

batchUpsertSurfaceElos now performs a second db.select to resolve
canonical links before mirroring writes; tests mock the lookup
explicitly and exercise both the "no canonical link" short-circuit
path and the "mirror to canonical" path.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* migration: add check constraint + unique index for canonical

* refactor(surface-elo): canonical-only; drop per-window path

batchUpsertSurfaceElos now writes only to the canonical
participant_surface_elos table (the mirror step is now the only step).
getSurfaceElosForSeason joins through season_participants → canonical
participants so the admin UI keeps its existing (id, participantId,
sportsSeasonId, ...) row shape.

season_participants without a canonical link get silently skipped. In
practice every qualifying-points roster entry is canonical-linked after
Phase 2 backfill + Phase 3 auto-linking on createParticipant.

Phase 4 Tasks 2 + 3 of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor: remove legacy direct-write fallback in batch-add-results

Every qualifying scoring_event now has tournament_id (check constraint
enforces it), so the non-canonical fallback is dead. Replace with an
explicit error surface so any configuration regression becomes visible
instead of silently bypassing canonical.

Phase 4 Task 4.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* schema: drop season_participant_surface_elos table

Table had no remaining readers after Phase 3 and no remaining writers
after Phase 4 Task 2. Also removes the now-unrunnable Phase 2 backfill
scripts and the backfill:canonical npm script — the backfill ran once
and is preserved in git history (commits 85bca8b, 8186dbb, 6f3438b,
bc0f530, 327c7b9).

Phase 4 Task 5.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* docs(agents): describe canonical/per-window split

Update database.md with the canonical/per-window model explanation,
the syncTournamentResults fan-out contract, the check constraint,
and the tennis-Men/Women quirk.

Update domain-models.md to reflect the renamed per-window entities
and the new canonical layer.

Also update the drizzle-kit gotchas section with lessons from the
migration: do not use --custom for renames; FK constraint naming
can mismatch Drizzle convention.

Phase 4 Task 6.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* migration: drop season_participant_surface_elos

* feat(admin): add Tournaments link to admin sidebar

Missed in Phase 3 Task 4 — the /admin/tournaments route exists but
was not reachable from the admin nav without typing the URL.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* fix(lint): address 4 oxlint errors on canonical-layer-pr2

- Remove unused filterNewResults import (events batch-add-results legacy
  path was removed in Phase 4 Task 4).
- Replace import() type annotation in sync-tournament-results test with
  a top-level type import (consistent-type-imports rule).
- Hoist tableName helper out of makeFakeDb closure so it's not recreated
  per call (consistent-function-scoping rule).
- eqeqeq: replace `!= null` with explicit null/undefined checks in
  tournament-identity.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

---------

Co-authored-by: Chris Parsons <chrisp@extrahop.com>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-01 21:04:48 -07:00
Chris Parsons
2848231235
Canonical tournament layer: schema + backfill (1/2) (#365)
* refactor(schema): rename per-window tables to season_* prefix

Renames participants, participant_expected_values, participant_qualifying_totals,
participant_results, participant_surface_elos to season_* prefixed names.
Renames event_results.participant_id to season_participant_id.
Phase 1a of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor: rename participant.ts model file to season-participant.ts

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(models): update model layer to use renamed schema exports

Updated all model files to use the renamed schema exports from Task 1:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantQualifyingTotals → seasonParticipantQualifyingTotals
- participantResults → seasonParticipantResults
- participantSurfaceElos → seasonParticipantSurfaceElos
- eventResults.participantId → eventResults.seasonParticipantId
- db.query relation accessors updated
- Relation field .participant → .seasonParticipant where applicable
- Import paths updated: ./participant → ./season-participant

Files updated (14 model files + 3 test files):
- draft-pick.ts
- draft-utils.ts
- event-result.ts
- group-stage-match.ts
- participant-result.ts
- qualifying-points.ts
- scoring-calculator.ts
- scoring-event.ts
- sports-season.ts
- surface-elo.ts
- team-score-events.ts
- cs2-major-stage.ts
- golf-skills.ts
- participant-expected-value.ts
- __tests__/sports-season.clone.test.ts
- __tests__/auto-pick.test.ts
- __tests__/executeAutoPick.timer.test.ts

Typecheck errors decreased: 779 → 499 (280 fewer)
All model file errors related to renamed schemas resolved.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(routes): update route layer to use renamed schema exports

- Update model import from ~/models/participant to ~/models/season-participant
- Rename schema.participants to schema.seasonParticipants
- Rename schema.participantResults to schema.seasonParticipantResults
- Rename db.query.participants to db.query.seasonParticipants
- Update 9 route files and 1 test file

Affected files:
- admin.sports-seasons.$id.events.$eventId.bracket.server.ts
- admin.sports-seasons.$id.participants.tsx
- api/draft.force-manual-pick.ts
- api/draft.make-pick.ts
- api/draft.replace-pick.ts
- api/seasons.$seasonId.draft.ts
- leagues/$leagueId.draft-board.$seasonId.tsx
- leagues/$leagueId.sports-seasons.$sportsSeasonId.server.ts
- admin/__tests__/sports-seasons-participants.test.ts

Error count reduced from 499 to 453 (46 errors fixed).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(routes): update route files for schema rename

Update route imports from ~/models/participant to ~/models/season-participant
and fix references to .participant/.participantId on event results to use
.seasonParticipant/.seasonParticipantId after schema rename.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(services): update simulators and services for renamed schema

Update all simulators, services, and server files to use renamed schema tables:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantResults → seasonParticipantResults
- eventResults.participantId → eventResults.seasonParticipantId

Files updated:
- 20 sport simulators (NBA, NHL, NFL, MLB, etc.)
- probability-updater.ts
- standings-sync/index.ts
- sports-data-sync.server.ts
- server/socket.ts

Typecheck errors reduced from 365 to 0.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* migration: rename per-window tables to season_* prefix

* fix(tests): update mock query keys after participants table rename

Change mock db.query.participants to db.query.seasonParticipants in test
files to match the schema rename from commit 66145a9. This fixes
"Cannot read properties of undefined (reading 'findFirst'/'findMany')"
errors that occurred when production code queries db.query.seasonParticipants
but test mocks only defined the old participants key.

Files updated:
- app/services/simulations/__tests__/world-cup-simulator.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.timer-mode.test.ts
- app/routes/api/__tests__/draft.make-pick.timer-mode.test.ts
- server/__tests__/timer-autodraft.test.ts
- app/models/__tests__/team-score-events.test.ts

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* fix(tests): update remaining mock paths and keys after schema rename

* fix(tests): final two mock stragglers after schema rename

- draft-pick.test.ts: assertion on db.query.participantQualifyingTotals
- process-match-result.test.ts: mock key participants → seasonParticipants

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* chore: add post-phase1a baseline capture (temp, for diff verification)

* chore: capture pre-migration baselines

* chore: remove post-phase1a capture helper after verification

* schema: add canonical tournament & participant tables

Adds tournaments, participants (canonical), tournament_results, and
participant_surface_elos (canonical). Adds nullable tournament_id to
scoring_events and nullable participant_id to season_participants.
Phase 1b of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* feat(models): add canonical tournament, participant, result, surface-elo models

Adds CRUD modules for the canonical tables created in commit 775b905.
Each module mirrors existing app/models conventions (database() from
~/database/context, schema from ~/database/schema, mock-based tests).

Key implementation notes:
- participant.ts exports use "Canonical" prefix (CanonicalParticipant,
  createCanonicalParticipant, etc.) to avoid collision with existing
  season-participant.ts exports
- All four models include comprehensive unit tests following the
  audit-log.test.ts pattern
- Tests use mocked db responses (no real database access)
- Upsert functions use onConflictDoUpdate for appropriate unique constraints

Part of Phase 1b of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* migration: create canonical tables, add nullable FKs

* scripts: add extractTournamentIdentity helper for backfill

Pure function that derives canonical (name, year) identity from a
scoring_events row, stripping trailing 4-digit years from the name or
falling back to eventDate. Used by the Phase 2 backfill to group
per-window events into canonical tournaments.

* scripts: add backfill orchestrator for canonical layer

Populates canonical tournaments, participants, tournament_results, and
participant_surface_elos from per-window data for qualifying-points
sports. Skips already-linked rows, is idempotent, and supports dry-run
mode.

Critical invariants enforced by the implementation:
- qualifying_points_awarded is never copied to tournament_results
- season_participant_qualifying_totals is never touched
- conflicting surface-Elo values between windows raise a loud error
  (recorded in report.errors) rather than overwriting

* scripts: add backfill CLI with dry-run default

Wires backfill-canonical-layer.ts to a CLI entry point exposed as
`npm run backfill:canonical`. Defaults to --dry-run; requires --apply
to actually write. Supports --sport=<uuid> to limit to a single sport.
Exits 2 if the backfill reports errors (e.g., surface-Elo conflicts).

* fix(backfill-cli): wrap runBackfill in DatabaseContext.run

The orchestrator uses database() from ~/database/context, which requires
AsyncLocalStorage to be populated. Wrap the CLI invocation with
DatabaseContext.run(db, ...) using server/db's cached connection pool.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* fix(backfill-cli): exit 0 on success so pg pool doesn't block

The cached postgres connection pool keeps the Node event loop open after
main() returns. Explicit process.exit(0) on success mirrors the pattern
in scripts/capture-baseline.ts.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

---------

Co-authored-by: Chris Parsons <chrisp@extrahop.com>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-01 20:13:18 -07:00
Chris Parsons
437ac2ce24
Add draft room closure after completion (#359)
* Add draft room closure: redirect to draft board 5 min after completion

* Fix lint: use nowForPauseCheck instead of Date.now() in room closure countdown

Fixes #253
2026-04-30 10:14:14 -07:00
Chris Parsons
380b0786ca
Mobile draft room improvements: watchlist, collapsible picks feed, autodraft controls (#355)
- Add watchlist feature: eye icon per participant, "Watched Only" filter, DB
  table + migration, toggle API route, socket sync on reconnect
- Make RecentPicksFeed collapsible on mobile participants tab (chevron toggle,
  defaults expanded)
- Add AutodraftSettings to mobile controls tab (was desktop-only)
- Pin Pause/Resume Draft and Exit Draft Room buttons to the bottom of the
  mobile controls tab

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 11:49:26 -07:00
Chris Parsons
5268e07365
Migrate auth from Clerk to BetterAuth (#354)
* Fix BetterAuth field mapping and add owner-prefixed team names

- Fix auth.server.ts: use camelCase Drizzle field names for BetterAuth
  adapter (was snake_case, causing user inserts to fail); add
  generateId: "uuid" so PostgreSQL UUID columns accept generated IDs
- Add prependOwnerToTeamName / stripOwnerFromTeamName utilities
- Invite join, league creation, and settings assign/remove all now
  manage the owner-prefix on team names atomically

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Complete BetterAuth migration: auth flows, rename, and cleanup

- Add /forgot-password and /reset-password pages (full password reset flow)
- Add 'Forgot password?' link on login page
- Fix register.tsx: add explicit window.location fallback after signUp
- Rename commissionerAuditLog.actorClerkId → actorUserId (migration 0084)
  and update all references in model, routes, components, and tests
- Rewrite docs/agents/auth.md to document BetterAuth (removes all Clerk refs)
- Update test fixtures and schema comments to remove Clerk ID references;
  use UUID-format IDs throughout test data
- Update docs/agents/domain-models.md ownerId description

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix BetterAuth ID generation, clean up review issues

- Set generateId: false so BetterAuth omits id from inserts; add
  $defaultFn(crypto.randomUUID) to accounts/sessions/verifications
  so Drizzle fills it in (fixes null id constraint violation on signup)
- Move renameTeam to static import; rename before removeTeamOwner so
  a failed rename leaves owner intact rather than leaving a stale prefix
- Clarify stripOwnerFromTeamName toTitleCase assumption in comment
- Annotate reset-password token fallback to explain loader guarantee

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 10:03:50 -07:00
Chris Parsons
e201ecd28a
Extract reusable league wizard components; wire settings page (#350)
* Extract reusable league wizard components; wire settings page (#103)

Extracts 9 domain components from new.tsx and $leagueId.settings.tsx into
app/components/league/ (each with a Storybook story), consolidates wizard
form-building into wizard-state.ts, and updates the settings page to use
the shared components instead of hand-rolled duplicates. new.tsx shrinks
from ~2000 → ~1280 lines.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix sports-season test: add participants to mock data

findDraftableSportsSeasons now returns participantCount, which requires
participants in the mock db response.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix sports-season test: loosen makeMockDb type to Record<string, unknown>[]

typeof mockSeasons became too strict after adding participants to the mock
data, breaking inline arrays in other tests that don't include participants.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 22:24:13 -07:00