* Extract reusable league wizard components; wire settings page (#103)
Extracts 9 domain components from new.tsx and $leagueId.settings.tsx into
app/components/league/ (each with a Storybook story), consolidates wizard
form-building into wizard-state.ts, and updates the settings page to use
the shared components instead of hand-rolled duplicates. new.tsx shrinks
from ~2000 → ~1280 lines.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix sports-season test: add participants to mock data
findDraftableSportsSeasons now returns participantCount, which requires
participants in the mock db response.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix sports-season test: loosen makeMockDb type to Record<string, unknown>[]
typeof mockSeasons became too strict after adding participants to the mock
data, breaking inline arrays in other tests that don't include participants.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add overnight pause feature for draft timers
Protects players from having their pick timer expire while asleep.
Admins configure a nightly window (league-wide or per-user timezone);
the timer freezes during that window while autodraft can still fire.
Fixes#66
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix TS error: guard getUserDisplayName against undefined user
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Migrate authentication from Clerk to BetterAuth (#322)
Replaces @clerk/react-router with self-hosted better-auth to eliminate
the external Clerk dependency and keep all user/session data in our own
PostgreSQL database.
**What changed**
- New: auth.server.ts (BetterAuth config w/ Drizzle adapter, bcrypt, Resend), auth-client.ts, api.auth.$.ts handler
- New: /login and /register pages with email+password and Google/Discord OAuth; open-redirect guard on redirectTo param
- New: UserMenu component replacing Clerk's UserButton
- Schema: sessions, accounts, verifications tables; emailVerified column; clerkId made nullable
- Migrations 0081 (BetterAuth tables) and 0082 (accounts extra columns for v1.6.9)
- All ~30 route files: getAuth → auth.api.getSession, isUserAdminByClerkId → isUserAdmin
- root.tsx: isAdmin read directly from session.user.isAdmin (no extra DB query)
- useDraftAuthRecovery: removed Clerk JWT refresh logic; replaced with cookie-session check
- models/user.ts: removed findUserByClerkId, findOrCreateUser, updateUserByClerkId (webhook pattern)
- Deleted: app/routes/api/webhooks/clerk.ts; uninstalled @clerk/react-router, @clerk/themes, svix
- scripts/migrate.mjs: extended with idempotent Clerk → BetterAuth data migration (FK conversion, email_verified, OAuth accounts)
- scripts/migrate-clerk-passwords.mjs: one-time script to import bcrypt hashes from Clerk CSV export
- BETTERAUTH_MIGRATION.md: dev and production runbooks
- All test mocks updated: vi.mock('~/lib/auth.server') instead of @clerk/react-router/server
- Test fixtures: added emailVerified field
**Follow-up (post-stable)**
- Rename actor_clerk_id column → actor_user_id in commissioner_audit_log
- Drop clerk_id column from users once migration confirmed
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add .npmrc with legacy-peer-deps for better-auth/drizzle peer dep conflict
better-auth@1.6.9 declares peerOptional deps on drizzle-orm ^0.45.2 and
drizzle-kit >=0.31.4, but we run drizzle-orm ~0.36.3 / drizzle-kit ~0.28.1.
The adapter works correctly at runtime with our versions — the peer dep is
only for stricter type checking. This unblocks npm ci in CI without a risky
drizzle major-version upgrade.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Redesign home page with new layout and component system
- Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack
- LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar
- MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader
- UpcomingEventsCard: vertical timeline with grouped multi-league events
- Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants
- Button default variant updated to green→cyan gradient
- Navbar: plain nav links with gradient hover, support/admin icon buttons
- Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements
- Storybook stories for all new components
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Responsive league row layout and mobile polish
- League rows stack avatar+name on top, stats full-width below on mobile
- Stats spread to right side on sm+ screens with border separator on mobile
- Tighter padding on mobile (px-3/py-3), full padding on sm+
- Card headers and content use px-3 sm:px-6 to reduce mobile gutters
- Two-column home layout deferred to lg breakpoint (tablet gets stacked)
- Active leagues sorted by completion percentage descending
- Default rank 1 / 0 points for active leagues with no scoring events yet
- Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators
- Remove dead StatDivider className prop
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Improve claude file.
* Add StandingsPreview card component with podium row styling
- New StandingsPreview component with gold/silver/bronze row tints for
top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points)
with rank and 7-day point change indicators
- Fix GradientIcon in Storybook by adding BracktGradients decorator to
preview.tsx (renamed from .ts to support JSX)
- Fix degenerate SVG gradient on horizontal strokes by switching
BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space
coordinates (0→24)
- Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only
fix was sufficient once gradientUnits was corrected
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Update components on league homepage.
* Finish up league page styling.
* Work on standings page.
* Add story for RecentScoresCard
* Update Point Progression Chart.
* Sort point progression legend by ranking and add team links to standings rows
* Fix standings discrepancy on change.
* Create draft cell component.
* Update draft board page
* Draft room improvements.
* Update some draft room styling.
* Fix context menu missing.
* Move tab navigation and autodraft to header row, narrow sidebar
* Virtualize available participants list, memoize draft room props
Adds @tanstack/react-virtual to replace separate mobile/desktop lists
with a single unified virtual scroll loop. Also memoizes miniDraftGrid
and availableParticipantsSectionProps, and switches pick lookup from
Array.find to a Map for O(1) access.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Update draft room UI.
* More draft room fixes.
* Draft room tweaks.
* Fix Rosters page.
* Queue Section fixes.
* Mobile Draft fixes.
* Fix draft board page.
* Create bracket look.
* Bracket work.
* Finish bracket page.
* Homepage initial styling
* homepage copy
* Add privacy policy. Fixes#88.
* how to play copy
* rules copy
* Fix brackets on homepage.
* Add footer to website.
* Glow on dots.
* Landing page copy.
* Fix sidebar.
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Closes#144
* feat: add commissioner audit log for league transparency (issue #144)
Adds a complete audit log system so league members can verify that
settings, draft order, picks, and time banks have not been quietly
changed without their awareness.
Changes:
- database/schema.ts: new `audit_action` enum + `commissioner_audit_log`
table (seasonId, leagueId, actorClerkId, actorDisplayName, action,
affectedTeamIds[], details jsonb, createdAt)
- drizzle/0075: generated migration for the new table
- app/models/audit-log.ts: createAuditLogEntry, getAuditLogForSeason
(paginated), logCommissionerAction (resolves display name automatically)
- app/lib/audit-log-display.ts: shared formatAuditDetail() helper used by
both the league home widget and the full audit log page
- app/routes/leagues/$leagueId.audit-log.tsx: new read-only route at
/leagues/:id/audit-log, accessible to all league members, with
action-type filter and pagination
- app/routes.ts: registers the new route
- League home page ($leagueId.server.ts / $leagueId.tsx): "Recent Activity"
summary card showing the last 5 entries with "View all" link
- Settings page ($leagueId.settings.tsx): "View Full Audit Log" link card;
audit log calls added for league/draft settings changes, draft order
set/randomized, and draft reset
- API routes: audit log calls added to draft.start, draft.pause,
draft.resume, draft.rollback, draft.adjust-time-bank, draft.force-autopick,
draft.force-manual-pick, draft.replace-pick
- Tests: 11 new unit tests for the audit-log model; mocks added to 3
existing route test files to account for the new logCommissionerAction call
https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm
* fix: validate action filter URL param against known enum values
The action filter on the audit log route was cast directly from the URL
search param to AuditAction without validation. An invalid value would
be passed into the Drizzle inArray() call, potentially throwing a
PostgreSQL enum type error. Now validates against the actual enum values
before using the filter.
https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm
* Fix lint errors: use !== instead of != and toSorted instead of sort
https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm
---------
Co-authored-by: Claude <noreply@anthropic.com>
Adds a Clone Season button on the admin sports season detail page. The
clone form pre-fills all settings with the source season's data, bumping
the year by one and shifting all dates accordingly. On submit, the new
season is created in a single transaction that copies participants,
scoring events (with dates shifted), futures odds/Elo rating stubs
(zeroed-out probabilities so the simulator can re-run), and QP config
for qualifying_points seasons.
Fixes#282
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add CS2 Major qualifying points simulator
Implements a full CS2 Major tournament simulator with:
- 3-stage Swiss format (Opening Bo1, Elimination Bo1/Bo3, Decider all Bo3)
+ Champions Stage 8-team single-elimination (QF Bo3, SF Bo3, GF Bo5)
- Monte Carlo simulation (10,000 iterations) accumulating QP across 2 majors/season
- Sampled 24-team field per iteration: top 12 guaranteed, remaining weighted by 1/rank
- Stage 3 exits (placements 9-16) sub-ranked by W-L record (2-3 > 1-3 > 0-3)
- Stage assignments stored per-event so actual field composition drives simulation
- Admin CS Elo form for entering team Elo + HLTV world rankings
- Admin CS2 stage setup page for assigning teams to stages and tracking advancement
- Database migration: cs2_major_qualifying_points enum value + cs2_major_stage_results table
- 24 unit tests covering all exported pure functions
https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR
* Consolidate Elo + ranking input into generic elo-ratings page
The darts-elo and cs-elo pages were unreachable from the admin nav,
which always links to the generic elo-ratings page. Extended elo-ratings
to conditionally show world ranking fields for simulator types that need
it (darts_bracket, cs2_major_qualifying_points), then deleted the
redundant sport-specific pages.
https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR
* Consolidate server postgres connections into one shared pool
Four separate postgres() clients were open simultaneously (app, timer,
snapshots, socket), each defaulting to 10 connections, exhausting the
database's max_connections limit. Replaced with a single shared lazy-
initialized client in server/db.ts using a Proxy to defer the
DATABASE_URL check until first use (preserving test compatibility).
Also bumps the CS2 Champions Stage stochastic test from 200 → 1000
iterations to eliminate flakiness.
https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR
* Fix and() bug and add Swiss loop safety guard
- cs2-major-stage.ts: markCs2StageEliminations and setCs2FinalPlacements
were using JS && instead of Drizzle and(), causing WHERE to filter only
by participantId (not scoringEventId), which would update rows across
all events instead of just the target event
- cs-major-simulator.ts: add break guard in simulateSwiss while loop to
prevent infinite loop if pairGroups returns no pairs
https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR
* Fix all remaining code review issues
- cs2-major-stage.ts: use schema column reference for stageEliminated
in markCs2StageEliminations instead of raw SQL string
- cs-major-simulator.ts: simulateOneMajor now locks in known stage
results when a stage is complete (8 recorded eliminations), only
simulating the remaining stages during live events
- admin event page: add CS2 Stage Setup button for cs2_major_qualifying_points
simulator types; expose simulatorType in server loader type cast
- cs2-setup.tsx: replace document.getElementById DOM manipulation with
React state (eliminatedChecked map) for checkbox show/hide logic;
remove unused stageMap and unassignedParticipants variables
https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR
* Fix oxlint errors: non-null assertions, sort→toSorted, unused vars
- cs-major-simulator.ts: replace 5 non-null assertions (!) with safe
optional chaining / if-guards; replace 6 .sort() with .toSorted()
- cs2-major-stage.ts: remove unused `inArray` import
- cs2-setup.tsx: remove unused `assignedIds` variable
https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR
* Fix flaky Champions Stage stochastic test
The makeTeams(8) helper creates only a 70-pt Elo spread (1800→1730).
With the Champions Stage bracket math this gives team-0 a ~19.6% win
rate — right at the 0.2 threshold, causing the test to fail ~63% of
the time in CI despite 1000 iterations.
Use 100-pt steps (1800→1100) instead, giving team-0 a ~40% win rate
and raising the assertion threshold to 0.25 for a clear safety margin.
https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR
---------
Co-authored-by: Claude <noreply@anthropic.com>
Fixes#123
* Add PDC World Darts Championship simulator (128-player bracket)
- New DartsSimulator: 128-player single-elimination, 7 rounds with
PDC-accurate best-of-sets formats (bo3/bo5/bo5/bo7/bo7/bo11/bo13).
ELO_DIVISOR=500 via set-level Bernoulli model. Two simulation paths:
Path A (bracket drawn) simulates from actual DB matches; Path B
(pre-bracket) seeds top 32 by world ranking in fixed positions and
randomly draws the remaining 96 per simulation run (50,000 iterations).
- darts_bracket added to simulatorTypeEnum and simulator registry.
- world_ranking nullable integer column added to participant_expected_values
(migration 0067); batchSaveSourceElos now accepts and persists it.
- Admin route /admin/sports-seasons/:id/darts-elo: bulk import with format
"Player Name, 2099, 1" (name, Elo, optional world ranking), fuzzy name
matching, auto-runs simulation and updates EV/snapshots on save.
- DARTS_128 bracket template added (scoring starts at Quarterfinals).
- 30 unit tests: math helpers, bracket seeding structure, Path A/B integration.
https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz
* Review fixes: pre-compute hot-loop invariants, import normalizeName
- Pre-compute seededSlots and getSeededMatchOrder(32) before the 50k
simulation loop — was being recomputed every iteration
- Pad unseeded pool to 96 once before the loop instead of inside it
- Inline bracket-building in the hot loop using pre-computed seededSlots;
removes the per-iteration call to buildR1Bracket/getSeededMatchOrder
- Remove dead SEEDED_R1_PAIRS constant (was never referenced)
- Import normalizeName from ~/lib/fuzzy-match instead of redefining it locally
https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz
* Fix lint failures: unused vars, eqeqeq, toSorted
- Remove unused seededSet/unseededSet variables in test
- Replace != null with !== null && !== undefined (eqeqeq rule)
- Replace .sort() with .toSorted() in simulator and route (unicorn/no-array-sort)
https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz
* Fix TS2552: restore seededSet declaration removed during lint fix
https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Fix UTC midnight rollover bug: server now queries from yesterday UTC
as a buffer; UpcomingCalendarPanel filters to local-today client-side
via useEffect + Intl.DateTimeFormat, removing the need for any
cookie or server-side timezone detection
- Cap homepage and league page panels at 6 events with a "View all" link
- Add /upcoming-events page (60-day view across all leagues)
- Add /leagues/:leagueId/upcoming-events page (60-day per-league view)
- Add emptyMessage prop to UpcomingCalendarPanel for context-specific copy
- Change getUpcomingEventsForDraftedParticipants to accept pre-computed
date strings instead of Date objects
fixes#213
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- New /support route with Discord join button and contact form
- Contact form sends via Resend to support@brackt.com (email stays hidden from users)
- Spam protection: honeypot field + Cloudflare Turnstile verification
- Server-side input length limits (subject: 200, message: 5000 chars)
- Added Support nav link to navbar (desktop + mobile)
Fixes#233
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add golf QP simulator with Plackett-Luce model, fixes#120
- New `participant_golf_skills` table (migration 0061) for SG: Total and
per-major American odds per player/season
- New `app/models/golf-skills.ts` with getGolfSkillsMap, getGolfSkillsForSeason,
batchUpsertGolfSkills
- Full `GolfSimulator` implementation replacing the TODO stub: Plackett-Luce
ranking model (PL_BETA=1.5, FIELD_SIZE=156), 10k Monte Carlo iterations,
awards QP by finishing position, ranks by total QP across all 4 majors
- New admin route `sports-seasons/:id/golf-skills` with bulk CSV import,
fuzzy name matching, per-player SG + per-major odds inputs; saves skills
and auto-runs simulation on submit
- Simulator dropdown on sport admin sorted alphabetically; renamed to
"Golf Qualifying Points Monte Carlo"
- Golf Skills button shown on sports season admin when simulator type is
golf_qualifying_points
- Extract normalizeName/diceCoefficient to shared `app/lib/fuzzy-match.ts`,
removing duplication from surface-elo and golf-skills routes
- Parallelize 4 DB queries in GolfSimulator.simulate() with Promise.all
- O(1) field array removal via swap-to-end + pop (was O(N) splice)
- Fix source tag: performance_model (not elo_simulation) for SG-based model
- 23 unit tests covering americanToImplied, getMajorOddsKey, resolveSkill,
simulateMajor, and Monte Carlo calibration properties
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix oxlint errors: no-non-null-assertion and eqeqeq
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Implements a Monte Carlo simulator for men's/women's tennis seasons scored
on the qualifying_points pattern. Simulates all 4 Grand Slam majors
(Australian Open, French Open, Wimbledon, US Open) using surface-specific
Elo ratings and ATP/WTA world rankings for seeding.
New table: participant_surface_elos — one row per (participant, season)
storing worldRanking, eloHard, eloClay, eloGrass.
Key design decisions:
- Seeding uses ATP/WTA world ranking (not Elo), matching real draw procedure
- Top 32 seeded with standard slot placement (1→0, 2→64, 3-4→quarters, etc.)
- QP per round with tie-splitting pre-applied: W=20, F=14, SF=9, QF=4, R16=1.5
- Completed majors read actual qualifyingPointsAwarded from eventResults
- 10,000 Monte Carlo simulations; column sums naturally 1.0 (no normalization)
Admin UI at /admin/sports-seasons/:id/surface-elo:
- 5-column grid (Player | Rank | Hard | Clay | Grass)
- Bulk import: "Name, ranking, hardElo, clayElo, grassElo" one per line
- Fuzzy name matching (bigram Dice coefficient) with "Did you mean?" suggestions
- Inline participant creation for unmatched names via useFetcher
- Saves Elos and auto-runs simulation on submit
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- SnookerSimulator: Monte Carlo simulation of the 32-player World
Championship bracket using per-frame Bernoulli win probabilities
derived from Elo ratings (ELO_DIVISOR=700). Two paths: bracket-
populated (respects completed matches) and pre-bracket (simulates
qualifying, then seeds full draw).
- Admin route /sports-seasons/:id/elo-ratings: bulk-import and per-
player Elo entry with fuzzy name matching; saves ratings and auto-
runs the simulation in one action.
- schema: add snooker_bracket simulator type, source_elo column on
participant_expected_values, unique index on (participant_id,
sports_season_id).
- Fix batchSaveSourceElos to use INSERT ... ON CONFLICT DO UPDATE
instead of N+1 SELECT+UPDATE loop.
- Fix existingElos returned as plain Record (Map doesn't survive JSON
serialization through useLoaderData).
- Fix "How It Works" formula to show correct divisor (700, not 400).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds live standings sync and display for bracket-based sports (NBA/NHL),
so league members can see W/L tables and which teams their opponents drafted
during the regular season — not just after the playoff bracket is set.
- New `regular_season_standings` table with upsert-on-conflict sync
- Standings sync service with NHL (api-web.nhle.com) and NBA (ESPN) adapters,
externalId write-back for future syncs, and unmatched-team resolution UI
- `RegularSeasonStandings` component: flat (NBA) + division/wild-card (NHL) modes,
playoff line, TeamOwnerBadge, projected Brackt points (EV), mobile horizontal scroll
- Admin "Sync Standings" card + "Resolve Unmatched" UI on sports season page
- Admin manual standings edit hatch at /admin/sports-seasons/:id/regular-standings
- Show standings above bracket until matches exist; below once bracket is set
- `normalize-team-name` utility extracted to shared lib
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat: EV simulation framework with F1 Monte Carlo simulator
- Add EV snapshot tables (participant_ev_snapshots, team_ev_snapshots) and simulation_status column on sports seasons
- Add ev-snapshot model with upsert and history query functions
- Add simulator framework: types, bracket/F1/golf simulators, registry
- F1 simulator: vig-removed ICM weighted draw (pre-season) + race-by-race Monte Carlo from current standings (in-season); per-position column normalization to prevent floating-point EV drift
- Add admin simulate route and Run Simulation button on sports season page
- Rework futures-odds admin page to save odds then run simulation in one action
- Remove recalculate-probabilities route (superseded by simulate route)
- Remove EV trend chart panel and associated DB queries
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat: map simulators to sports via simulatorType field
Adds a `simulator_type` enum column to the `sports` table so each sport
can be assigned a specific simulation algorithm rather than deriving it
from the sports season's scoring pattern.
- Add `simulatorTypeEnum` (f1_standings, indycar_standings,
golf_qualifying_points, playoff_bracket) + `simulatorType` nullable
column on `sports` table; migration 0037
- Rewrite simulator registry to key off `SimulatorType` instead of
`ScoringPattern`; indycar_standings shares F1Simulator for now
- `findSportsSeasonById` now returns `SportsSeasonWithSport` so callers
have typed access to `sport.simulatorType`
- Simulate and futures-odds actions read `sport.simulatorType`; guard
fires before setting `simulationStatus: running`
- Admin sport edit page gains a Simulator Type dropdown
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- SeasonStandings: highlight rows for the logged-in user's drafted participants
with electric accent (in-points) or muted (outside points) left border + star icon
- Loader: derive userParticipantIds from current user's teams and draft picks
- EventSchedule: hide type badge for schedule_event; show "Results Pending" only
when event is past and not yet marked complete (matches admin page logic)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds GET /api/seasons/:seasonId/draft returning current pick number,
who's on the clock, and the full picks list with usernames and sport.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add commissioner time bank adjustment via right-click on draft board team headers
Commissioners can right-click any team header on the Draft Board tab to open
an "Adjust Time Bank..." dialog. The dialog supports adding or removing an
arbitrary amount of time in seconds, minutes, or hours. The change is applied
immediately to the database and broadcast to all clients via the existing
timer-update Socket.IO event so every participant sees the updated clock
in real time.
- New API route: POST /api/draft/adjust-time-bank (commissioner-only)
- DraftGridSection: wraps team headers in a ContextMenu for commissioners
- Draft room: dialog state, handler, and updated DraftGridSection props
https://claude.ai/code/session_013wxPKzLUCx3nC3LpxgjvQL
* Fix code review issues in commissioner time bank adjustment
- Wrap fetch in try/finally so isAdjustingTimeBank is always reset,
even on network errors that cause fetch to throw
- Guard against totalSeconds rounding to 0 for tiny fractional inputs
- Reject API requests when the draft is not in 'draft' status (409)
- Set input min to 0.001 so the browser rejects zero in native validation
https://claude.ai/code/session_013wxPKzLUCx3nC3LpxgjvQL
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Add new /rules route with official league rules covering rosters,
scoring, major-based QP scoring, tiebreakers, draft, and season rules
- Rewrite how-to-play page with a tutorial/marketing tone, highlighting
the Fischer increment draft clock as a novel feature
- Add Rules link to navbar (desktop and mobile)
- Align QP values in both pages with DEFAULT_QP_VALUES in code
- Fix tiebreaker description to match placement-count logic in code
- Update all fantasy point displays from toFixed(1) to toFixed(2) across
StandingsTable, TeamScoreBreakdown, and PointProgressionChart
- Update tests to match new two-decimal-place point display format
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Commissioners can now right-click any picked cell in the draft grid to
replace the drafted participant (available during and after draft) or
roll back the draft to that pick number (available during draft only).
Replace pick enforces sport eligibility with the replaced slot treated
as free, updates the pick in-place, and broadcasts a pick-replaced
socket event so all clients update in real time. Rollback deletes all
picks from the selected pick onward, resets the season pick number,
clears all timers, and creates a fresh timer for the team now on the
clock.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Added loader and action functions for managing expected values in sports seasons.
- Implemented UI for recalculating probabilities based on participant results.
- Created a service to update probabilities after results are finalized, including handling finished and unfinished participants.
- Developed tests for the probability updater service to ensure correct functionality.
- Introduced a preview feature to show potential changes before applying updates.
Implements Phase 5.2 of the EV system with Harville-Malmuth Independent Chip Model
for calculating participant placement probabilities from futures odds.
## Key Features
### ICM Probability Calculator
- Implements Harville-Malmuth method for distributing probabilities
- Converts American odds to championship probabilities
- Generates P(1st) through P(8th) for all participants
- Column-normalized: each placement sums to 100% across all teams
- Works with any number of participants (not limited to 8)
### Admin UI - Futures Odds Entry
- Enter American odds (e.g., +550, -200) for championship futures
- Live preview of ICM-calculated probability distributions
- Displays all 8 placement probabilities
- Persists odds for editing on subsequent visits
- Automatic probability normalization (removes bookmaker vig)
### Database Schema Updates
- Renamed participant_expected_values.season_id → sports_season_id
- Updated foreign key to reference sports_seasons instead of seasons
- Added source_odds field to store original futures odds
- Migration 0025: Column rename and FK update
- Migration 0026: Add source_odds field
### Model Layer
- participant-expected-value: CRUD operations for probability distributions
- Supports multiple probability sources (manual, futures_odds, elo_simulation)
- Automatic EV calculation based on league scoring rules
- Probability validation and normalization
### Service Layer
- icm-calculator: Harville-Malmuth probability distribution
- probability-engine: Odds conversion and Elo utilities (for future use)
- bracket-simulator: Monte Carlo simulation (for future hybrid approach)
- ev-calculator: Expected value computation from probabilities
## Technical Details
- Uses exponential decay favoring top positions for strong teams
- Preserves championship probability ordering in final distributions
- Row sums vary (strong teams ~100%, weak teams lower)
- All probabilities between 0-1, mathematically valid
- Comprehensive test suite: 97 tests passing
## Future Enhancements
- Hybrid approach: ICM pre-playoffs, bracket simulation during playoffs
- Integration with league-specific scoring rules
- Historical probability tracking for accuracy analysis
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Created `TeamScoreBreakdown` component to display all drafted participants, their placements, and points.
- Added new route for team breakdown at `/leagues/:leagueId/standings/:seasonId/teams/:teamId`.
- Enhanced `getTeamScoreBreakdown` model to include `sportsSeasonId` for grouping.
- Updated `StandingsTable` to include clickable team name links.
- Added functionality to finalize brackets in playoff events, including error handling and recalculating standings.
- Implemented tests for `TeamScoreBreakdown` component to ensure proper rendering and functionality.
- Updated routing to support new team breakdown feature and ensure seamless navigation.
- Added a new route for league standings: `/leagues/:leagueId/standings/:seasonId`
- Implemented the `StandingsTable` component to display team standings with ranking, points, and placement breakdown.
- Integrated tiebreaker logic for ranking teams based on total points and placements.
- Enhanced the league home page with a link to view standings.
- Updated scoring system documentation to reflect the new standings features.
- Added comprehensive tests for tiebreaker logic and `StandingsTable` component.
- Created shared types for standings to be used in both server and client code.
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.