## Summary
- **Timer bank broadcasts**: emit `timer-bank-updated` after every pick so all clients immediately see the updated bank instead of waiting for the next `timer-pick-started`
- **Increment accuracy**: capture `pickMadeAt` at route entry (before auth/DB overhead) and use `Math.ceil` so credited seconds always match the client countdown display
- **Race condition fix**: hold `schedulingInProgress` lock for the full timer callback to prevent the recovery interval from scheduling a duplicate timeout mid-pick
- **force-autopick fix**: call `rescheduleTimer` so the next team's clock starts immediately instead of waiting for the old timeout to naturally expire
- **adjust-time-bank fix**: for on-clock teams, shift `picksExpiresAt` by the adjustment and reschedule so the client countdown updates; block adjustments that would reduce the bank to zero
- **New socket events**: `timer-pick-started`, `timer-overnight-paused`, `timer-bank-updated` with full type definitions; removed dead `timer-update` event
- **Reconnect sync**: `draft-state-sync` now includes `expiresAt` for the active timer and `isOvernightPause` state so reconnecting clients see accurate countdown and pause banner immediately without a page reload
- **Room closure countdown**: capture client-side timestamp when draft completes so the "Room closes in X" countdown actually ticks down before the loader revalidates with `draftCompletedAt`
- **Countdown interval**: run at 500ms with `Math.ceil` to prevent skipped seconds under event loop pressure
- **Overnight pause UX**: `canPick` only blocks on commissioner pause — overnight pause freezes the timer but the on-clock player can still pick early
- **Overnight pause refactor**: extract `checkOvernightPause` to `server/overnight-pause-check.ts`, breaking the `timer↔socket` circular import and sharing the timezone cache across both callers with correct eviction
- **PostgreSQL type fix**: cast `varchar` owner ID to `uuid` in `getTeamTimezone` join
## Test plan
- [ ] Manual pick: all clients see bank increment immediately after pick
- [ ] Timeout pick: all clients see bank update (0 → increment); next clock starts within ~1s
- [ ] Force-autopick: next team's clock starts immediately; no "Pick already made" log
- [ ] Force-manual-pick: all clients see bank increment
- [ ] Pause while clock running: countdown freezes on all clients
- [ ] Resume: clock continues from frozen value
- [ ] adjust-time-bank on on-clock team: countdown shifts immediately
- [ ] adjust-time-bank to zero: returns 400 error
- [ ] Reconnect (socket disconnect/connect): countdown resumes for correct team
- [ ] Hard refresh mid-draft: on-clock indicator and countdown correct immediately
- [ ] Draft complete: "Room closes in X" counts down
- [ ] Overnight pause: banner shows, pick buttons still enabled, timer frozen
- [ ] `npm run test:run` — all 158 files / 2351 tests pass
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #72
Commissioners can now opt in to having a draft start automatically at
its scheduled draftDateTime rather than requiring a manual "Start Draft"
click. The 1-second timer loop checks for eligible seasons each tick and
calls the new shared startDraft() service, which is also used by the
existing commissioner HTTP route.
- Add autoStartDraft boolean to seasons table (migration 0108)
- Extract core start logic into app/services/draft-autostart.ts so both
the API route and the timer can call it without AsyncLocalStorage
- Add checkAndAutoStartDrafts() to the timer tick; disables autoStartDraft
and stops retrying if no draft order is set at fire time
- Guard against null draftDateTime in both the timer query (isNotNull)
and server actions (autoStartDraft forced false when datetime is null)
- Add "Auto-start at scheduled time" checkbox to league creation wizard
(step 3) and league settings, gated on date+time being set
- Show countdown + "Start Now" button in draft room when auto-start is
scheduled; reuses the existing nowForPauseCheck 1-second ticker
- Show orange warning banner on league homepage to commissioners when
auto-start is within 1 hour and no draft order has been configured
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Migrate authentication from Clerk to BetterAuth (#322)
Replaces @clerk/react-router with self-hosted better-auth to eliminate
the external Clerk dependency and keep all user/session data in our own
PostgreSQL database.
**What changed**
- New: auth.server.ts (BetterAuth config w/ Drizzle adapter, bcrypt, Resend), auth-client.ts, api.auth.$.ts handler
- New: /login and /register pages with email+password and Google/Discord OAuth; open-redirect guard on redirectTo param
- New: UserMenu component replacing Clerk's UserButton
- Schema: sessions, accounts, verifications tables; emailVerified column; clerkId made nullable
- Migrations 0081 (BetterAuth tables) and 0082 (accounts extra columns for v1.6.9)
- All ~30 route files: getAuth → auth.api.getSession, isUserAdminByClerkId → isUserAdmin
- root.tsx: isAdmin read directly from session.user.isAdmin (no extra DB query)
- useDraftAuthRecovery: removed Clerk JWT refresh logic; replaced with cookie-session check
- models/user.ts: removed findUserByClerkId, findOrCreateUser, updateUserByClerkId (webhook pattern)
- Deleted: app/routes/api/webhooks/clerk.ts; uninstalled @clerk/react-router, @clerk/themes, svix
- scripts/migrate.mjs: extended with idempotent Clerk → BetterAuth data migration (FK conversion, email_verified, OAuth accounts)
- scripts/migrate-clerk-passwords.mjs: one-time script to import bcrypt hashes from Clerk CSV export
- BETTERAUTH_MIGRATION.md: dev and production runbooks
- All test mocks updated: vi.mock('~/lib/auth.server') instead of @clerk/react-router/server
- Test fixtures: added emailVerified field
**Follow-up (post-stable)**
- Rename actor_clerk_id column → actor_user_id in commissioner_audit_log
- Drop clerk_id column from users once migration confirmed
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add .npmrc with legacy-peer-deps for better-auth/drizzle peer dep conflict
better-auth@1.6.9 declares peerOptional deps on drizzle-orm ^0.45.2 and
drizzle-kit >=0.31.4, but we run drizzle-orm ~0.36.3 / drizzle-kit ~0.28.1.
The adapter works correctly at runtime with our versions — the peer dep is
only for stricter type checking. This unblocks npm ci in CI without a risky
drizzle major-version upgrade.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Closes#144
* feat: add commissioner audit log for league transparency (issue #144)
Adds a complete audit log system so league members can verify that
settings, draft order, picks, and time banks have not been quietly
changed without their awareness.
Changes:
- database/schema.ts: new `audit_action` enum + `commissioner_audit_log`
table (seasonId, leagueId, actorClerkId, actorDisplayName, action,
affectedTeamIds[], details jsonb, createdAt)
- drizzle/0075: generated migration for the new table
- app/models/audit-log.ts: createAuditLogEntry, getAuditLogForSeason
(paginated), logCommissionerAction (resolves display name automatically)
- app/lib/audit-log-display.ts: shared formatAuditDetail() helper used by
both the league home widget and the full audit log page
- app/routes/leagues/$leagueId.audit-log.tsx: new read-only route at
/leagues/:id/audit-log, accessible to all league members, with
action-type filter and pagination
- app/routes.ts: registers the new route
- League home page ($leagueId.server.ts / $leagueId.tsx): "Recent Activity"
summary card showing the last 5 entries with "View all" link
- Settings page ($leagueId.settings.tsx): "View Full Audit Log" link card;
audit log calls added for league/draft settings changes, draft order
set/randomized, and draft reset
- API routes: audit log calls added to draft.start, draft.pause,
draft.resume, draft.rollback, draft.adjust-time-bank, draft.force-autopick,
draft.force-manual-pick, draft.replace-pick
- Tests: 11 new unit tests for the audit-log model; mocks added to 3
existing route test files to account for the new logCommissionerAction call
https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm
* fix: validate action filter URL param against known enum values
The action filter on the audit log route was cast directly from the URL
search param to AuditAction without validation. An invalid value would
be passed into the Drizzle inArray() call, potentially throwing a
PostgreSQL enum type error. Now validates against the actual enum values
before using the filter.
https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm
* Fix lint errors: use !== instead of != and toSorted instead of sort
https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Add app/lib/logger.ts: dev passes through to console; prod routes errors
to Sentry.captureException and warnings to Sentry.captureMessage, with
extra context preserved. Uses captureMessage (not captureException) for
string-only args to avoid fabricated stack traces.
- Add server/logger.ts: dev passes through; prod silences log/info but
keeps warn/error on stderr (Sentry not initialized in that process).
- Replace all console.* calls across 44 app files and 4 server files.
- Upgrade no-console from warn → error in oxlint; exempt logger files and
scripts/** via overrides.
- Add typescript/no-inferrable-types rule; fix violations in services and
simulators. Exempt test files (intentional string widening for switch/if
tests would break under literal type inference).
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Implements a new "standard" timer mode alongside the existing chess clock
mode. In standard mode the per-pick timer resets to a fixed value after
every pick (no carry-over), and the speed selector shows plain time values
instead of named chess-clock presets.
Key changes:
- Add `draft_timer_mode` enum column to `seasons` table (migration 0053)
- `draft.start`: standard mode seeds timers at `draftIncrementTime` (the
per-pick value) rather than `draftInitialTime`
- `draft.make-pick`: three-way branch — standard resets, chess clock
owner earns increment, commissioner/admin pick leaves bank frozen
- `draft.force-manual-pick`: commissioner picks never earn bank time;
chess clock path uses a pre-pick snapshot to avoid a race window with
the 1-second timer loop
- `executeAutoPick` in draft-utils: auto picks never earn bank time;
chess clock path skips the DB update (timer already at 0)
- League creation and settings pages: mode-aware speed selector (raw
seconds for standard, named presets for chess clock); shared
`parseDraftSpeed` utility extracted to `app/lib/draft-timer.ts`
- Tests added for draft.start timer init and make-pick timer mode
behavior; force-manual-pick tests updated for new timer semantics
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Grant sitewide admins commissioner-level access in leagues
- `isCommissioner()` now returns true for site admins, covering all
commissioner-gated loaders (league home, settings, sport season detail)
and draft API routes (start, pause, resume, rollback, replace-pick,
force-autopick, force-manual-pick, adjust-time-bank, make-pick)
- Added `hasCommissionerRecord()` (DB-only, no admin bypass) for the
"already a commissioner" duplicate-entry check in the settings action,
preventing a false positive when adding a site admin as commissioner
- `isCommissioner()` now runs the admin check and DB query in parallel
via Promise.all to avoid a serial roundtrip on every check
- Added "admin" to the `picked_by_type` enum (migration 0049) so picks
forced by a site admin are recorded accurately in the audit log rather
than as "commissioner"
- 8 unit tests covering both isCommissioner and hasCommissionerRecord
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix draft.force-manual-pick tests broken by isUserAdminByClerkId
The route now calls isUserAdminByClerkId which hits database().query.users,
but the test's mock DB had no query.users entry. Add a vi.mock for
~/models/user and default isUserAdminByClerkId to false in beforeEach.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- Fix settings action silently resetting timer values when draft speed
select is disabled (add null guard before overwriting draftInitialTime/
draftIncrementTime)
- Make timer decrement and pick increment atomic using SQL expressions to
prevent read-modify-write races between the timer loop and HTTP handlers
- Add UNIQUE INDEX on (season_id, pick_number) in draft_picks to prevent
duplicate picks from concurrent requests (TOCTOU guard)
- Add socket join-draft team ownership validation via DB query
- Add iteration cap to autodraft chain while loop (max = totalTeams)
- Add draftPaused re-check before firing autodraft chain in make-pick
and force-manual-pick
- Consolidate all snake draft calculations into calculatePickInfo (DRY);
remove duplicated logic from timer.ts, make-pick, force-manual-pick,
executeAutoPick, and checkAndTriggerNextAutodraft
- Fix calculatePickInfo to return snake-adjusted pickInRound matching
draftOrder values instead of raw pre-snake value
- Fix timer-update socket events to emit nextPickNumber after a pick
instead of the already-completed currentPickNumber
- Fix force-manual-pick to validate submitted teamId matches the team
whose turn it actually is at the given pick number
- Replace inline timer init in draft.start with deleteSeasonTimers +
initializeDraftTimers model functions (dead code fix)
- Fix draft loader to not crash when getTeamQueue fails (returns [])
- Fix misleading 403 message for commissioner picks
- Remove dead hidden inputs from league settings form
- Document connectedTeams single-instance limitation in socket.ts
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix force-manual-pick resetting next team's timer to initial time
When a commissioner forced a manual pick, the next team's timer was
being reset to the initial time (2 minutes) instead of carrying
forward their existing time bank balance.
This aligns force-manual-pick with the behavior of regular user picks
and force-autopick: the picking team gets their increment added, and
the next team's timer is left untouched so their bank carries forward.
https://claude.ai/code/session_01X7gwWmafUSEvVHcV7Raz5p
* Add regression tests for draft.force-manual-pick timer behavior
18 tests across 5 describe blocks covering:
- Authorization (401/403)
- Input validation (missing fields, bad participant, ineligible sport)
- Successful pick (response shape, draft-complete detection, socket events)
- Timer behavior (increment added to picking team, new timer creation, additive not reset)
- Two regression tests confirming the next team's timer is never touched:
draftTimers.findFirst called exactly once, no timer-update emitted for
next team, db.update called exactly twice (not three times)
https://claude.ai/code/session_01X7gwWmafUSEvVHcV7Raz5p
* Add TypeScript types and improve draft validation (#28)
* Code review fixes: type safety, security hardening, and dead code removal
- Fix Socket.IO event types: draft-paused and draft-resumed were typed as
() => void but are emitted with { seasonId, paused } data payloads
- Fix draft.force-manual-pick: add missing season.status === "draft" guard
so commissioners cannot force picks outside an active draft; add duplicate
pick-number check so a slot cannot be assigned two picks (the previous
code only checked participant uniqueness, not slot uniqueness)
- Replace args: any with ActionFunctionArgs / Route.LoaderArgs across all
API routes and league loaders; replace (auth as any).userId casts with
proper const { userId } = await getAuth(args) destructuring
- Remove unused isSnakeDraft = true dead variable from draft.make-pick
- Replace autodraftSettings: any and draftSlots: any[] in draft-utils with
properly typed InferSelectModel / DraftSlot types
- Update force-manual-pick tests: sequence draftPicks.findFirst mock for
the two-call flow; add new tests for status-check and slot-uniqueness
https://claude.ai/code/session_01FKq2gPFYpgdfxr8cw4Z2AZ
* Fix RouterContextProvider type errors in action test files
Cast context argument to RouterContextProvider in test helpers so
ActionFunctionArgs strict typing is satisfied without weakening the
production action signatures back to any.
https://claude.ai/code/session_01FKq2gPFYpgdfxr8cw4Z2AZ
---------
Co-authored-by: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix draft timer missing after rollback causing draft to freeze
The rollback endpoint was deleting all timers but only recreating one
for the team currently on the clock. After that team made their pick,
the next team had no timer row, causing the timer system to log
"No timer found" and skip indefinitely, freezing the draft.
Fix: recreate timers for ALL teams after a rollback, each starting at
draftInitialTime.
Also add a defensive fallback in the timer system: if a timer row is
missing for the current team during an active draft, create it at
draftInitialTime instead of skipping, so the draft can never get
permanently stuck due to a missing timer.
https://claude.ai/code/session_01YPxgcQywG57KiXj7m46gLV
* Fix rollback to not touch timers at all
Timers are each team's time bank and should not be affected by rolling
back a pick. The previous code (both original and the first fix) was
deleting all timer rows during rollback, which was the actual root cause
of the missing timer bug.
Rollback now only does what it should: delete picks from the rollback
point onwards and reset currentPickNumber. The timer system will
naturally resume for the correct team on its next tick.
Also removes the incorrect timer-update socket emit that was sending
initialTime instead of the team's actual remaining bank.
https://claude.ai/code/session_01YPxgcQywG57KiXj7m46gLV
* Fix all code review issues across timer, rollback, start, and draft-utils
server/timer.ts:
- Remove noisy per-tick console.log that fired every second per active draft
- Remove slot:any type cast (Drizzle query results are already typed)
- Fix inconsistent autodraftSettings argument in the === 0 trigger path
to match the <= 0 path (pass null when autodraft is disabled)
- Fix infinite auto-pick loop: triggerAutoPick now returns boolean;
on failure the draft is paused and a draft-paused socket event is
emitted so clients and commissioners are notified. "Pick already made"
(race condition) is treated as success, not failure.
draft.start.ts:
- Validate that draft slots exist before updating season status to draft.
Previously a missing-slots error left the season stuck in draft status
with no timer rows.
draft.rollback.ts:
- Guard against empty draftSlots before performing snake draft math,
which would produce Infinity/NaN with zero teams.
draft-utils.ts:
- Convert checkAndTriggerNextAutodraft from recursive to iterative.
The mutual recursion (executeAutoPick → checkAndTriggerNextAutodraft
→ executeAutoPick) is now a while loop, preventing unbounded call
stack growth in all-autodraft leagues. Add chainEnabled param to
executeAutoPick so chain calls skip spawning a second chain.
- Restructure getTopAvailableParticipant so the single-sport query is
only built when actually needed (not thrown away in the multi-sport
branch).
- Update misleading timeUsed comment to accurately describe that the
stored value is the team's bank balance at pick time, not time spent.
https://claude.ai/code/session_01YPxgcQywG57KiXj7m46gLV
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Add prominent clock badge to tab bar (lights up on your turn) with
correct Fischer increment chess-clock model: bank starts at initialTime,
+= incrementTime after each pick, other teams' banks untouched
- Extract pure timer helpers to app/lib/draft-timer.ts and add 29 unit
tests covering formatClockTime, calculateTimeAfterPick, getTimerColorClass,
and full snake-draft lifecycle regression scenarios
- Fix make-pick.ts: add status !== 'draft' and draftPaused server guards
- Fix draft-utils.ts: replace (global as any).__socketIO with getSocketIO(),
fix timeUsed to store actual timeRemaining at pick moment (not always 120),
add null timer warning, move timer fetch before pick insert
- Fix draft.start.ts: batch timer inserts, guard against empty draftSlots
- Fix DraftGridSection: memoize currentTeamId, widen teamTimers type to
Record<string, number | undefined>
- Fix duplicate animate-pulse (getTimerColorClass already includes it)
- Clamp negative seconds in formatClockTime to guard against timer drift
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Remove pause/resume controls when draft is complete, rename Live to Connected
- Hide Pause/Resume Draft buttons when isDraftComplete is true
- Change 'Live' status indicator to 'Connected' in both draft room and draft board views
https://claude.ai/code/session_01AUaKzx465NrY29Qv6MVwjC
* Fix code review issues in draft room: security, bugs, and quality
Security:
- Fix inconsistent commissioner check: draft.start, force-autopick, force-manual-pick,
and make-pick all now query the commissioners table instead of league.createdBy,
so co-commissioners have consistent access to all draft controls
Bugs:
- canPick now includes !isPaused so the UI correctly blocks picks during a pause
- isDraftComplete initial state now covers 'completed' season status, not just 'active'
- Guard JSON.parse in queue.reorder.ts with try/catch to return 400 instead of 500
Code quality:
- Add error handling (try/catch + toast) to handlePauseDraft, handleResumeDraft,
handleRemoveFromQueue, and handleReorderQueue
- Replace alert() with toast.error() in handleMakePick, handleForceAutopick,
handleForceManualPick for consistent UX
- Memoize filteredParticipants with useMemo to avoid recomputing on every render
- Replace custom force-pick dialog div with ShadCN Dialog component for proper
keyboard support (Escape to close, focus trap, accessible markup); add dialog.tsx
- Remove console.log debug statements from socket event handlers and API routes
- Replace (global as any).__socketIO with getSocketIO() across all API routes
- Replace window.location.reload() in handleStartDraft with useRevalidator
https://claude.ai/code/session_01AUaKzx465NrY29Qv6MVwjC
---------
Co-authored-by: Claude <noreply@anthropic.com>