Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com> Reviewed-on: #90
315 lines
13 KiB
TypeScript
315 lines
13 KiB
TypeScript
/**
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* Auto Racing Season Standings Simulator
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*
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* Generic simulator for points-based auto racing championships (F1, IndyCar, etc.).
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* The race points table is injected at construction time so different series can
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* use their own scoring systems.
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*
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* Algorithm:
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* 1. Load participants + current championship points from DB
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* 2. Count remaining races (incomplete non-schedule scoring events)
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* 3. Convert sourceOdds → vig-removed probability weights
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* 4. Two simulation paths:
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* a. remainingRaces === 0 (pre-season): pure weighted draws from odds
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* b. remainingRaces > 0 (in-season): simulate each remaining race,
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* starting from real standings, awarding series-specific points per finish
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* 5. Convert finish counts → probability distributions + normalize columns
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*
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* Notes:
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* - Drivers without odds fall back to uniform probability (1/N)
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* - PARTICIPANT_VOLATILITY and RACE_NOISE only apply to the in-season path
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*/
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import { database } from "~/database/context";
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import { eq } from "drizzle-orm";
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import * as schema from "~/database/schema";
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import { getAllParticipantEVsForSeason } from "~/models/participant-expected-value";
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import { getSeasonResults } from "~/models/participant-season-result";
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import type { Simulator, SimulationResult } from "./types";
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// ─── Simulation parameters (mirrors Python constants) ────────────────────────
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const NUM_SIMULATIONS = 10000;
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/** Per-race performance variance. 0 = no noise, 1 = fully random each race. */
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const RACE_NOISE = 0.50;
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/**
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* Season-long multiplier range per driver.
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* Each driver gets uniform(1 - V, 1 + V) applied to their base probability
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* for the entire season, capturing "cars that over/underperform expectations".
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*/
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const PARTICIPANT_VOLATILITY = 1.5;
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/**
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* How much PARTICIPANT_VOLATILITY shrinks as the season progresses.
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* effectiveVolatility = PARTICIPANT_VOLATILITY * (1 - progress * VOLATILITY_DECAY_FACTOR).
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* At 0.7, effective volatility reaches 30% of its baseline with one race left,
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* preventing large standing swings when the championship is nearly decided.
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*/
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const VOLATILITY_DECAY_FACTOR = 0.7;
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/**
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* Optional smoothing toward the mean after vig removal.
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* 0.0 = use vig-removed market odds exactly (recommended).
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* Increase slightly (e.g. 0.1) to soften extreme probabilities.
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*/
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const UNCERTAINTY_FACTOR = 0.0;
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/** Lookup points for a finishing position; returns 0 for unscored positions. */
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function getRacePoints(racePoints: Record<number, number>, position: number): number {
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return racePoints[position] ?? 0;
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}
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// ─── Odds helpers ─────────────────────────────────────────────────────────────
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/** Convert American odds to implied probability (no vig removal). */
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function americanToImpliedProb(americanOdds: number): number {
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if (americanOdds > 0) {
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return 100 / (americanOdds + 100);
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}
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return Math.abs(americanOdds) / (Math.abs(americanOdds) + 100);
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}
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// ─── Core simulation helper ───────────────────────────────────────────────────
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/**
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* Weighted sequential draw without replacement.
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* Returns all items in a simulated finishing order.
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* Each draw is proportional to remaining weights.
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*/
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function weightedDrawWithoutReplacement(ids: string[], weights: number[]): string[] {
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const pool = ids.slice();
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const w = weights.slice();
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const result: string[] = [];
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while (pool.length > 0) {
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const total = w.reduce((s, v) => s + v, 0);
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let r = Math.random() * total;
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let idx = 0;
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while (idx < w.length - 1 && r > w[idx]) {
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r -= w[idx];
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idx++;
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}
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result.push(pool[idx]);
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pool.splice(idx, 1);
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w.splice(idx, 1);
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}
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return result;
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}
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// ─── Simulator ────────────────────────────────────────────────────────────────
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export class AutoRacingSimulator implements Simulator {
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constructor(
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private readonly racePoints: Record<number, number>,
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private readonly source: string,
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) {}
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async simulate(sportsSeasonId: string): Promise<SimulationResult[]> {
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const db = database();
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// 1. Load all participants for this sports season
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const participants = await db.query.seasonParticipants.findMany({
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where: eq(schema.seasonParticipants.sportsSeasonId, sportsSeasonId),
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});
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if (participants.length === 0) {
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throw new Error(`No participants found for sports season ${sportsSeasonId}.`);
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}
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// 2. Load current championship standings (existing points earned this season)
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const seasonResults = await getSeasonResults(sportsSeasonId);
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const currentPointsMap = new Map<string, number>(
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seasonResults.map((r) => [r.participant.id, parseFloat(r.currentPoints ?? "0")])
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);
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// 3. Count remaining and completed races in a single pass (exclude schedule_event entries)
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const allEvents = await db.query.scoringEvents.findMany({
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where: eq(schema.scoringEvents.sportsSeasonId, sportsSeasonId),
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});
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let remainingRaces = 0;
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let completedRaces = 0;
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for (const e of allEvents) {
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if (e.eventType === "schedule_event") continue;
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if (e.isComplete) completedRaces++;
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else remainingRaces++;
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}
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// 0.0 = pre-season, 1.0 = all races done
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const totalRaces = completedRaces + remainingRaces;
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const seasonProgress = totalRaces > 0 ? completedRaces / totalRaces : 0;
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// 4. Load EV data for championship win probabilities
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const evs = await getAllParticipantEVsForSeason(sportsSeasonId);
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const evMap = new Map(evs.map((ev) => [ev.participantId, ev]));
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const ids = participants.map((p) => p.id);
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// 5. Build raw implied championship win probabilities from odds.
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// americanToImpliedProb includes vig (sum > 1.0), so we normalize to sum = 1.0
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// before using as weights. This is standard "vig removal" and ensures a driver
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// with -200 odds (~66.7% implied) gets ~55% weight when the total vig is ~1.2.
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const fallbackProb = 1 / participants.length;
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const rawProbs = new Map<string, number>();
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for (const p of participants) {
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const ev = evMap.get(p.id);
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rawProbs.set(p.id, ev !== undefined && ev.sourceOdds !== null && ev.sourceOdds !== undefined ? americanToImpliedProb(ev.sourceOdds) : fallbackProb);
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}
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// Normalize to remove vig
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const rawSum = [...rawProbs.values()].reduce((a, b) => a + b, 0);
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for (const [id, prob] of rawProbs) {
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rawProbs.set(id, prob / rawSum);
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}
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// 6. Optionally smooth toward the mean (no-op when UNCERTAINTY_FACTOR = 0)
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const baseProbs = new Map<string, number>();
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if (UNCERTAINTY_FACTOR === 0) {
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for (const [id, prob] of rawProbs) baseProbs.set(id, prob);
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} else {
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const avgProb = [...rawProbs.values()].reduce((a, b) => a + b, 0) / participants.length;
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for (const [id, prob] of rawProbs) {
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baseProbs.set(id, prob * (1 - UNCERTAINTY_FACTOR) + avgProb * UNCERTAINTY_FACTOR);
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}
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}
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// Accumulate finish counts across simulations
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// rankCounts[id][0..7] = number of times driver finished 1st..8th
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const rankCounts = new Map<string, number[]>();
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for (const id of ids) {
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rankCounts.set(id, Array.from({ length: 8 }, () => 0));
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}
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if (remainingRaces === 0) {
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// Pre-season: no races to simulate, derive placement probabilities
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// from sourceOdds via pure weighted draws.
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const weights = ids.map((id) => baseProbs.get(id) ?? fallbackProb);
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for (let sim = 0; sim < NUM_SIMULATIONS; sim++) {
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const finishOrder = weightedDrawWithoutReplacement(ids, weights);
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for (let rank = 0; rank < Math.min(8, finishOrder.length); rank++) {
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const counts = rankCounts.get(finishOrder[rank]);
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if (counts) counts[rank]++;
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}
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}
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} else {
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// In-season: simulate remaining races from current standings.
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// Warn if standings data is incomplete — missing rows distort each driver's
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// share-of-points weight and silently degrade the blending accuracy.
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const participantsWithPoints = ids.filter((id) => currentPointsMap.has(id));
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if (participantsWithPoints.length < ids.length) {
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// eslint-disable-next-line no-console
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console.warn(
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`[AutoRacingSimulator] ${ids.length - participantsWithPoints.length} participant(s) missing from standings for season ${sportsSeasonId} — blending may be inaccurate`
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);
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}
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// Build blended probability weights that combine futures-odds strength
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// with standings-based strength, weighted by season progress.
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// - Early season (low seasonProgress): mostly futures odds
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// - Mid/late season: standings dominate, reducing the distortion from
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// championship futures (which penalize 2nd-place drivers whose odds of
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// *winning* the title are weak, even though they'll likely finish top 3)
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const totalCurrentPoints = [...currentPointsMap.values()].reduce((a, b) => a + b, 0);
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const blendedProbs = new Map<string, number>();
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for (const id of ids) {
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const oddsW = baseProbs.get(id) ?? fallbackProb;
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const pts = currentPointsMap.get(id) ?? 0;
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// Drivers with 0 pts (new entry, early DNF) fall back to odds strength
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const standingsW = totalCurrentPoints > 0 && pts > 0 ? pts / totalCurrentPoints : oddsW;
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blendedProbs.set(id, (1 - seasonProgress) * oddsW + seasonProgress * standingsW);
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}
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// Volatility shrinks as the season progresses — late-season standings are
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// much more predictive than early-season odds.
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const effectiveVolatility = PARTICIPANT_VOLATILITY * (1 - seasonProgress * VOLATILITY_DECAY_FACTOR);
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for (let sim = 0; sim < NUM_SIMULATIONS; sim++) {
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// 7a. Season-long performance multiplier per driver (uses blended strength)
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const seasonWeights = new Map<string, number>();
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for (const id of ids) {
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const base = blendedProbs.get(id) ?? fallbackProb;
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const mult = Math.max(
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0.05,
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1 - effectiveVolatility + Math.random() * effectiveVolatility * 2
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);
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seasonWeights.set(id, base * mult);
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}
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// 7b. Start from current championship points
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const simPoints = new Map<string, number>(
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ids.map((id) => [id, currentPointsMap.get(id) ?? 0])
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);
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// 7c. Simulate each remaining race
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for (let race = 0; race < remainingRaces; race++) {
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const raceWeights = ids.map((id) => {
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const sw = seasonWeights.get(id) ?? fallbackProb;
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const noise = Math.max(0.01, 1 - RACE_NOISE + Math.random() * RACE_NOISE * 2);
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return sw * noise;
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});
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const finishOrder = weightedDrawWithoutReplacement(ids, raceWeights);
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for (let pos = 0; pos < finishOrder.length; pos++) {
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const pts = getRacePoints(this.racePoints, pos + 1);
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if (pts === 0) break; // unscored positions earn no points
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simPoints.set(finishOrder[pos], (simPoints.get(finishOrder[pos]) ?? 0) + pts);
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}
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}
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// 7d. Sort by final championship points, record top-8 finishes
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const finalOrder = [...simPoints.entries()]
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.toSorted((a, b) => b[1] - a[1])
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.map(([id]) => id);
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for (let rank = 0; rank < Math.min(8, finalOrder.length); rank++) {
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const counts = rankCounts.get(finalOrder[rank]);
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if (counts) counts[rank]++;
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}
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}
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}
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// 8. Convert counts → probability distributions
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const results: SimulationResult[] = participants.map((p) => {
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const counts = rankCounts.get(p.id) ?? [0,0,0,0,0,0,0,0];
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return {
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participantId: p.id,
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probabilities: {
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probFirst: counts[0] / NUM_SIMULATIONS,
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probSecond: counts[1] / NUM_SIMULATIONS,
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probThird: counts[2] / NUM_SIMULATIONS,
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probFourth: counts[3] / NUM_SIMULATIONS,
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probFifth: counts[4] / NUM_SIMULATIONS,
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probSixth: counts[5] / NUM_SIMULATIONS,
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probSeventh: counts[6] / NUM_SIMULATIONS,
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probEighth: counts[7] / NUM_SIMULATIONS,
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},
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source: this.source,
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};
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});
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// 9. Per-position normalization: each column should sum to exactly 1.0 but
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// floating-point division (count / 10000) accumulates small errors across
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// ~20 drivers, causing the total EV to drift (e.g. 340.02 instead of 340).
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// Fix: add the residual (1.0 - colSum) to the largest probability in each
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// column so the sum is exactly 1.0 in IEEE 754 arithmetic.
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const positionKeys: Array<keyof typeof results[0]["probabilities"]> = [
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"probFirst", "probSecond", "probThird", "probFourth",
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"probFifth", "probSixth", "probSeventh", "probEighth",
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];
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for (const key of positionKeys) {
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const colSum = results.reduce((s, r) => s + r.probabilities[key], 0);
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const residual = 1.0 - colSum;
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if (residual !== 0) {
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const maxResult = results.reduce((best, r) =>
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r.probabilities[key] > best.probabilities[key] ? r : best
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);
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maxResult.probabilities[key] += residual;
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}
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}
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return results;
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}
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}
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