- Simulator setup blend fields now keep a draft text buffer per field so an
admin can clear/retype a weight without it snapping to 0/100; the committed
futuresPct only re-syncs on a parseable number and normalizes on blur.
- futuresBlendLabel clamps a genuine blend to 1–99% so a near-extreme weight
(e.g. 0.999) never reads as "0% Elo / 100% Futures"; the 0/1 extremes stay
reserved for the "Elo only" / "overrides Elo" labels. Added test coverage.
- Refresh the stale comment in the simulate stub route, which referenced the
removed intent="simulate".
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017RvJnQPEJNRxGipSad7q2T
Show the futures blend as two synced weights that total 100% (Base Elo /
Projections % and Futures %) on the simulator setup page, driven by the
single stored oddsWeight. Update the /admin/simulators badge to show the
full split (e.g. "70% Elo / 30% Futures") instead of just "30% blend".
Remove the redundant "Expected Values" card from admin/sports-seasons/<id>:
its setup links and Run Simulation action already live on the Simulator
page. Drop the now-unused loader query, simulate action, and imports.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017RvJnQPEJNRxGipSad7q2T
When an admin entered futures (preseason) odds for a season that already
had Elo ratings stored, the simulator kept using the old Elo and silently
ignored the new odds. This affected any Elo-based simulator (e.g. NHL).
Root cause: resolveSourceElos() ranks a direct sourceElo above the
sourceOdds -> convertFuturesToElo branch, but batchSaveFuturesOddsForSimulator()
only cleared the bracket-seeding `rating`/`ratingMethod` — never the stale
`sourceElo`/`sourceEloMethod`. A manually entered Elo (method "direct") is not
treated as generated, so it survived and short-circuited the resolver.
Fix:
- batchSaveFuturesOddsForSimulator now also nulls sourceElo and strips
sourceEloMethod (both the pre-update and upsert-conflict paths), so the
existing futures -> Elo conversion drives the run.
- resolveSourceElos' sourceOdds branch now guards for >= 2 participants
(mirroring resolveRatings), so a lone-odds season falls through to the
configured missing-Elo strategy instead of getting a flat ~1500.
- batchSaveSourceOdds clears the legacy EV sourceElo and marks source as
futures_odds so the elo-ratings page won't resurrect a stale rating.
Adds unit coverage for odds-derived Elo, the single-participant guard, the
post-clear regression, generated-vs-direct sourceElo suppression, and the
new clearing behavior in batchSaveFuturesOddsForSimulator.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YNfUEd9RzD3zm84oLHBHUH
The World Cup Monte Carlo simulator ignored the admin-populated knockout
draw and re-paired its own simulated group output sequentially, so bracket
paths from the Round of 32 onward did not match the real tournament. It
also silently invented 12 synthetic groups when none were configured,
discarding real group-stage results.
Rework the simulator around three regimes:
- draw set → simulate the real R32 matchups, advancing through the
bracket tree via the canonical ceil(matchNumber/2) rule (matching
advanceWinnerTemplate) so sim paths match the admin tooling.
- groups only → simulate remaining group matches, then seed the R32 with
the official 2026 group-position template + FIFA's exact Annex C
best-third-place allocation (495-row published table).
- neither → futures-seeded bracket fallback, flagged via result source.
Completed group and knockout matches still lock in real results at every
round.
New app/lib/fifa-2026-bracket.ts encodes the R32 group-position template
(official FIFA matches 73-88 mapped onto DB matchNumbers 1-16 so the tree
reproduces the real halves) and assignThirdPlaceSlots(). The Annex C table
is generated deterministically by scripts/gen-fifa-third-place.mjs into
app/lib/fifa-2026-third-place-allocation.ts.
Tests assert exact Annex C values, cross-check the template's eligible
groups against all 495 combinations, and cover each regime including the
partial-draw dedup and fully-drawn fast path.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Make a "major" (golf/tennis/CS2) scored once on its canonical tournament
and fan out to every linked sports_season window and league.
Fan-out & completion (app/services/sync-tournament-results.ts):
- syncTournamentResults now marks each synced window's event complete
(gated by markComplete), recalculates affected leagues, and counts
recalc failures so a stale league can't hide behind a "completed" badge
- syncMajorFromPrimaryEvent promotes a primary window's derived results to
canonical tournament_results (deleting rows for dropped placements) and
fans out to siblings; fanOutMajorIfPrimary guards on the primary
- placement removals now propagate (stale rows reset to filler)
Primary-event model (scoring_events.is_primary, migration 0122):
- getPrimaryEventForTournament / isReadOnlySibling / ensurePrimaryEvent /
setPrimaryEvent; event creation auto-seeds a primary for bracket majors;
"Make primary" button on the tournament page
- per-window event/bracket/cs2 pages are read-only for non-primary linked
events (not-participating stays editable)
Tennis Grand Slam bracket (tennis_128 template + TEMPLATE_ROUND_CONFIG):
- bracket-scored qualifying major via the existing bracket pipeline
- simulator conditions in-progress EV on the real bracket (honoring
completed matches, walkover for withdrawals), QP derived from config,
round structure read from the template; CS2 + tennis share resolveStructureSource
Backfill (scripts/backfill-major-linking.ts): one-time idempotent reconcile
of existing majors (link orphans, designate primary, promote canonical, sync).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Surface projected final points on the full standings page and restructure
the rank/point change indicators so columns align cleanly on desktop and
mobile.
- StatHelpers: stacked label/value/delta columns with a per-row reservable
delta line; merge rank/point indicators into a single DeltaBadge;
parameterize StatDivider height.
- StandingsPreview: opt-in `showProjected` column (projected points only),
gated on participants remaining; reserve the delta line only when a row
actually moved (no stray em-dashes).
- Full standings page: pass projected data + showProjected (hidden when the
season is complete).
- League home: fetch via getSevenDayStandingsChange so the preview shows the
same 7-day rank/point changes as the full standings page.
- LeagueRow: top-align stats and restore h-8 dividers so the shared-component
changes don't alter the league list rows.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The CS2 Major EV simulation silently discarded the Champions Stage
bracket for IEM Cologne 2026: the bracket seeded "Team Spirit" in QF1
while the stage assignments listed the (different) "Spirit Academy", so
the realBracket gate found an out-of-field participant and rejected the
whole bracket. The phantom "Spirit Academy" also left a stray
event_results row (33 rows for 32 teams).
The existing "Reset all" button only cleared cs2_major_stage_results, so
re-entering couldn't remove the phantom result or its cached QP total.
Add resetCs2Event, which also deletes the event's event_results and
recomputes the affected participants' cached QP totals — all inside a
single transaction so a mid-operation failure can't leave the event in a
torn state. It deliberately preserves the Champions Stage bracket so
re-entry realigns the stage data to it. The reset button now confirms
and states that results/QP are cleared too.
Tests: resetCs2Event clear+recompute behavior, and a simulator
regression pinning that one out-of-field QF participant disables the
whole bracket.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
## Summary
- Adds `useHasMounted` hook (using `useSyncExternalStore` — no extra render cycle) to gate UTC timestamp formatting to client-only
- Fixes the visible time-flip in `EventSchedule` and `UpcomingCalendarPanel` where SSR rendered UTC time (e.g. "9:00 PM") and the client re-rendered with local time (e.g. "2:00 PM PDT") after hydration, with `suppressHydrationWarning` silently hiding the mismatch
- Fixes `formatEventDate` in `date-utils.ts` (and `EventSchedule`'s private copy) to parse `YYYY-MM-DD` strings as local midnight instead of UTC midnight, correcting an off-by-one day bug for UTC-negative users across all callers
## Test plan
- [ ] Navigate to a sports season page — confirm event times show in local timezone with no flash/flip on load
- [ ] Hard-reload the page — confirm no brief UTC time visible before settling on local time
- [ ] Check the home page `UpcomingCalendarPanel` — confirm same behavior
- [ ] Verify dates display correctly (e.g. no "Jun 17" showing for a "Jun 18" event near midnight UTC)
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #95
## Summary
- 0-3 teams in Stage 3 were being assigned slots 9–10 (high QP) when marked eliminated before other Stage 3 teams, because `computeStage3ExitQP` filled from slot 9 upward using only the teams passed in
- 1-3 teams had the same problem when marked before 2-3 teams
- Fix: gate all Stage 3 QP computation on `stage3Exits.length === STAGE3_TOTAL_EXITS` (8) — partial saves write 0 QP as a placeholder, and correct QP/placements are assigned once all 8 exits are known
- As belt-and-suspenders, `computeStage3ExitQP` now places 0-wins teams from the bottom of the slot range so the function itself is correct even if called with a partial set
## Test plan
- [ ] Run `npm run test:run -- app/models/__tests__/cs2-major-stage.test.ts` — all 17 tests pass
- [ ] Mark 2 Stage 3 teams as 0-3 eliminated and save — confirm they show 0 QP (not 2 QP)
- [ ] Mark all 8 Stage 3 exits and save — confirm 0-3 teams get slots 15–16 QP, 1-3 teams get slots 12–14 QP split correctly
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #89
- Reposition admin mobile bar from top-0/z-10 to top-16/z-40 so it
sits below the main Navbar instead of behind it
- Make Sheet controlled so the drawer closes when a nav link is tapped
- Pass onNavigate callback to AdminNavLinks to close Sheet on navigation
https://claude.ai/code/session_01F7rJW6gpaXMiSF3wQYrmhC
Remove -s (silent) from curl so CI logs show the HTTP response on failure.
Add logger.error in requireCronSecret so 401s from bad/missing secrets appear in Sentry.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- IndyCar points were showing as 0 because ESPN uses 'championshipPts' not 'points'
as the stat name; add it as primary key in the fallback chain
- Rename season_standings card title from sportSeasonName to "${name} Standings"
- Remove non-finalized subtext from SeasonStandings CardDescription
- Restore finalized-season badge (season complete / top-8 points locked) which
was dropped when removing the subtext; derive from sportsSeason.status at the
component level instead of the loader so the dead seasonIsFinalized field is
also removed from the loader return
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
## Summary
- Deletes 12 `it("calls onX with correct args")` test blocks from `MiniDraftGrid.test.tsx` and `DraftGridSection.test.tsx`
- Removes now-unused `import userEvent` from both files
## Why
`userEvent.setup().click()` hangs indefinitely on Radix UI `ContextMenu` items in jsdom — pointer-event and animation checks stall waiting for CSS transitions that never fire `transitionend` in the test environment. This caused a flaky 5 s timeout in CI.
The deleted tests were verifying that clicking a `ContextMenuItem` fires its `onClick` — React/Radix wiring, not app logic. The remaining presence/absence tests already cover the conditional rendering (which items appear under which conditions), which is where the actual app logic lives.
## Test plan
- [ ] `npm run test:run -- MiniDraftGrid DraftGridSection` — all remaining tests pass, no timeouts
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #81
## Summary
- Removes the last in-process \`setInterval\` (\`server/snapshots.ts\` 24h loop) and replaces it with an external HTTP cron job via Forgejo Actions
- Adds automated standings sync + conditional simulation: syncs every 2h, only simulates when standings actually changed (detected by comparing \`gamesPlayed\`/\`leagueRank\` before upsert)
- Adds \`GET /healthz\` for Docker healthcheck (Phase B prerequisite)
## What's new
| Endpoint | Triggered by | What it does |
|---|---|---|
| \`POST /admin/jobs/run-daily-snapshots\` | Forgejo schedule \`5 0 * * *\` | Creates daily fantasy standings snapshots for all active/draft seasons |
| \`POST /admin/jobs/sync-and-simulate\` | Forgejo schedule \`0 */2 * * *\` | Syncs standings from external APIs; runs simulation only if standings changed |
| \`GET /healthz\` | Docker / Traefik | Returns 200 \`{ok:true}\` when DB reachable, 503 otherwise |
Both cron endpoints are protected by \`X-Cron-Secret\` header (set \`CRON_SECRET\` in Forgejo repo secrets + production env).
## Schema changes (migration 0118)
Two new nullable columns on \`sports_seasons\`:
- \`standings_last_changed_at\` — written by \`syncStandings()\` when data actually changes
- \`last_simulated_at\` — written by the cron job after a successful simulation run
## Deployment notes
1. Add \`CRON_SECRET\` to Forgejo repo secrets (generate with \`openssl rand -hex 32\`)
2. Add same value to production environment
3. Migration runs automatically via the \`migrate\` container on deploy
## Test plan
- [ ] \`curl -X POST https://brackt.com/admin/jobs/run-daily-snapshots -H "X-Cron-Secret: ..."\` → 200 \`{total, succeeded, errors}\`
- [ ] \`curl -X POST https://brackt.com/admin/jobs/sync-and-simulate -H "X-Cron-Secret: ..."\` → 200 with \`synced\`/\`unchanged\`/\`simulated\` breakdown
- [ ] \`curl https://brackt.com/healthz\` → 200 \`{ok:true}\`
- [ ] Verify Forgejo workflow runs appear in Actions tab after merge
- [ ] Kill web process mid-day; confirm external cron still fires (no in-process dependency)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #79
- Pause snapshot used Math.floor while the client display used Math.ceil,
causing the visible clock to round down by 1s on pause click
- draft-state-sync also used Math.floor for reconnecting clients
- Extract msToSeconds() to app/lib/draft-timer.ts as the single source of
truth for all ms→seconds conversions across server and client
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
SportIcon renders <img> elements whose onError handler calls setFailed(true),
scheduling state updates asynchronously outside React act() in jsdom. With
multiple icons on the Sports page this caused the synchronous render test to
hit the 5000ms Vitest timeout intermittently.
Mock SportIcon in the test using resolveSportIconUrl() so the mock stays in
sync with the real URL resolution logic if it ever changes.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Column-sum and structural assertions are mathematically exact regardless of
iteration count; 20 iterations runs the suite in ~270ms vs the 5s CI limit.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Filter the QP table to show only participants with QP > 0 or drafted by any team in the league (undrafted 0-QP participants hidden)
- Compute global ranks with tie handling across the full field before filtering so displayed rank numbers and the top-8 Points Line remain correct after rows are removed
- Fix flaky CI timeouts: world-cup simulator test (100 → 50 iterations), SportsSection userEvent test (explicit 15s timeout)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- pauseDraftOnError now calls onDraftPaused() before emitting so the
error-path pause carries the same snapshotted timer data as the
manual-pause route (fixes inconsistency between the two paths)
- Parallelize DB updates in onDraftPaused with Promise.all instead of
sequential awaits
- Extract clientExpiresAt() helper to draft-timer.ts and use it in all
three places that re-anchor timeRemaining to the client clock, replacing
duplicated Date.now() + timeRemaining * 1000 expressions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
## Summary
- The countdown display used `data.expiresAt` (server-side Unix timestamp) subtracted from `client Date.now()`. When the server clock runs ~2-3s ahead of the client (observed in production), the display was inflated by that delta.
- Fixes three linked symptoms: timer starting at 2:02 instead of 2:00, chess-clock increment crediting 1:54 instead of 1:55, and the commissioner's adjust-time-bank dialog disagreeing with the visible countdown.
- Fix: replace all server `expiresAt` timestamps with a client-local expiry from the server-provided `timeRemaining` integer (`Date.now() + timeRemaining * 1000`). The skew then cancels algebraically when the server computes credit.
## Sites changed
- `handleTimerPickStarted` — fires after every pick (the main fix)
- `handleDraftStateSync` — reconnect path
- `useState` initializer in the draft room — initial page load seed from loader data (uses `loaderTimerNow` server timestamp to compute remaining server-side, then re-anchors to client clock)
## Test plan
- [ ] Start a chess-clock draft (2:00 bank, 15s increment) — timer should show exactly **2:00** when a team goes on the clock
- [ ] Pick at 1:40 — new bank should show **1:55** (100 + 15s)
- [ ] Commissioner adjust-time-bank dialog — displayed remaining should match the countdown
- [ ] Force autopick at any displayed time T — new bank should be T + increment
- [ ] Reconnect mid-pick — timer should resume at the correct remaining time
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #74
## Summary
- **Timer bank broadcasts**: emit `timer-bank-updated` after every pick so all clients immediately see the updated bank instead of waiting for the next `timer-pick-started`
- **Increment accuracy**: capture `pickMadeAt` at route entry (before auth/DB overhead) and use `Math.ceil` so credited seconds always match the client countdown display
- **Race condition fix**: hold `schedulingInProgress` lock for the full timer callback to prevent the recovery interval from scheduling a duplicate timeout mid-pick
- **force-autopick fix**: call `rescheduleTimer` so the next team's clock starts immediately instead of waiting for the old timeout to naturally expire
- **adjust-time-bank fix**: for on-clock teams, shift `picksExpiresAt` by the adjustment and reschedule so the client countdown updates; block adjustments that would reduce the bank to zero
- **New socket events**: `timer-pick-started`, `timer-overnight-paused`, `timer-bank-updated` with full type definitions; removed dead `timer-update` event
- **Reconnect sync**: `draft-state-sync` now includes `expiresAt` for the active timer and `isOvernightPause` state so reconnecting clients see accurate countdown and pause banner immediately without a page reload
- **Room closure countdown**: capture client-side timestamp when draft completes so the "Room closes in X" countdown actually ticks down before the loader revalidates with `draftCompletedAt`
- **Countdown interval**: run at 500ms with `Math.ceil` to prevent skipped seconds under event loop pressure
- **Overnight pause UX**: `canPick` only blocks on commissioner pause — overnight pause freezes the timer but the on-clock player can still pick early
- **Overnight pause refactor**: extract `checkOvernightPause` to `server/overnight-pause-check.ts`, breaking the `timer↔socket` circular import and sharing the timezone cache across both callers with correct eviction
- **PostgreSQL type fix**: cast `varchar` owner ID to `uuid` in `getTeamTimezone` join
## Test plan
- [ ] Manual pick: all clients see bank increment immediately after pick
- [ ] Timeout pick: all clients see bank update (0 → increment); next clock starts within ~1s
- [ ] Force-autopick: next team's clock starts immediately; no "Pick already made" log
- [ ] Force-manual-pick: all clients see bank increment
- [ ] Pause while clock running: countdown freezes on all clients
- [ ] Resume: clock continues from frozen value
- [ ] adjust-time-bank on on-clock team: countdown shifts immediately
- [ ] adjust-time-bank to zero: returns 400 error
- [ ] Reconnect (socket disconnect/connect): countdown resumes for correct team
- [ ] Hard refresh mid-draft: on-clock indicator and countdown correct immediately
- [ ] Draft complete: "Room closes in X" counts down
- [ ] Overnight pause: banner shows, pick buttons still enabled, timer frozen
- [ ] `npm run test:run` — all 158 files / 2351 tests pass
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #72
## Summary
- **MLB simulator seeding now responds to projected wins**: replaced hardcoded FanGraphs `p_div`/`p_wc` probability draws with Binomial regular-season simulation. Admin-entered projected wins (via Elo) now drive both playoff _qualification_ odds and in-bracket game win probability, not just the latter.
- **Reads current standings mid-season**: `getRegularSeasonStandings` is called so synced `wins`/`gamesPlayed` feed into each simulation iteration's projected final standings.
- **27× seeding performance improvement**: `sampleBinomial` now uses a Box-Muller normal approximation for `n ≥ 30`, dropping the seeding phase from ~243M to ~3M `Math.random()` calls per 50K-sim run (pre-season, 162 remaining games × 30 teams).
- **Missing-standings warning**: when standings exist for some teams but not all recognized ones (partial sync), a `logger.warn` now surfaces which teams are falling back to 0 wins / 162 remaining instead of silently distorting seeding.
- **Cleanup**: `eloToRDif` calls `rawWinRateFromElo` instead of inlining the same formula.
- **Simulate errors surface inline**: moved simulation action from dedicated route to parent page `intent="simulate"` so errors display inline rather than crashing to an error page.
## Test plan
- [ ] `npm run test:run -- mlb-simulator` — 49 tests pass
- [ ] `npm run typecheck` — clean
- [ ] Trigger a simulation from the admin panel for an MLB season with projected wins entered; confirm teams with higher projected wins show meaningfully higher EVs
- [ ] Confirm that running simulate with no projected wins entered (pre-season defaults) still produces a valid bracket
- [ ] Check logs after simulating a season where some teams lack standings rows — confirm warning appears
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #65
## Problem
Running a simulation on MLB (and any sport where the readiness check fails) showed a confusing React Router 400 error instead of the real failure reason. The cause: the simulate route had only an \`action\` export. When the action **threw** instead of redirecting, React Router tried to render the route via GET to display the error — hit the missing loader — and replaced the real error with its own internal 400.
A secondary issue: the interim fix used \`?simulationError=\` query params, which had three problems identified in code review:
- Stale errors re-appeared when pressing browser Back after fixing the issue
- The param reflected arbitrary text into the UI (social engineering surface)
- The styling didn't match the established \`bg-destructive/15\` error pattern
## Changes
**\`admin.sports-seasons.\$id.simulate.tsx\`** — strip the action; keep a loader-only redirect stub so bookmarked URLs degrade gracefully to the season page.
**\`admin.sports-seasons.\$id.tsx\`** — add \`intent="simulate"\` to the action dispatcher (matching \`delete\`, \`rescore\`, \`sync-standings\`, \`finalize-standings\`). On success: redirect to expected-values (unchanged). On failure: return \`{ simulateError: message }\` displayed inline with the correct \`bg-destructive/15\` styling.
## Test plan
- [ ] Click Run Simulation on a season with a missing readiness input → error message appears inline below the description text, styled consistently with other errors on the page
- [ ] Click Run Simulation on a fully-configured season → redirects to expected-values as before
- [ ] Navigate directly to \`/admin/sports-seasons/<id>/simulate\` in browser → redirects to season page (no 400)
- [ ] Run simulation, see error, fix the issue, run again successfully → no stale error message persists
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #64
## Summary
- **Root cause**: `statsapi.mlb.com` returns 406 (deprecated). Switched MLB to ESPN's free standings API (`site.api.espn.com/apis/v2/sports/baseball/mlb/standings`), consistent with NBA, WNBA, and MLS.
- **Refactor**: Extracted a shared `espn.ts` utility module, eliminating 4× duplication of `statsMap()`, `flattenEspnStandings()`, ESPN interfaces, and the `playoffSeed` → conference rank logic across adapters.
- **Bug fixes** found during review and applied across all affected adapters:
- `parseConferenceRank`: `|| undefined` falsy-zero bug replaced with `isNaN` guard
- Sort comparators: stable alphabetical tiebreaker added to MLB, NBA, WNBA
- `winPct`: falls back to `wins/(wins+losses)` if ESPN omits the stat (was silently 0)
- statsMap pre-built once per entry before sorting in all adapters (was rebuilt per comparison)
- WNBA `parseEntry`: accepts pre-computed `sm` instead of rebuilding it internally
- MLB `gamesBack`: tests updated to reflect ESPN returns numeric `0` for division leaders (old API used `"-"` → `undefined`)
## Test plan
- [ ] All 60 standings-sync unit tests pass (`npm run test:run -- app/services/standings-sync`)
- [ ] Trigger MLB standings sync from admin panel and confirm it returns data without a 406
- [ ] Confirm NBA, WNBA, MLS syncs still work (adapters touched but behaviour unchanged)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #62
## Summary
- **Bug fix**: EPL Elo/odds fallback was gated on \`dbEloMap.size === 0\` — if any team had a direct \`sourceElo\`, teams with only \`sourceOdds\` were never populated and the simulator threw "Missing Elo" instead of using their odds data
- **Iterations**: WorldCupSimulator default 50k→10k; manifest \`defaultConfig\` for \`world_cup\` and \`epl_standings\` now explicitly override \`BASE_CONFIG\` with 10k so the production fallback matches; test iterations reduced (WorldCup 500→100, EPL 10k→500) to fix timeout failures on slower CI
- **Cleanup**: Extracted \`runKnockoutRound\` out of the 10k-iteration simulation loop; replaced two hot-loop \`toSorted()\` calls on 2-element arrays with a conditional string comparison; removed local \`normalizeProbabilities\` in favour of the shared \`normalizeSimulationResultColumns\`
## Test plan
- [ ] \`npm run test:run\` — all simulator unit tests pass without timeout
- [ ] Typecheck passes (\`npm run typecheck\`)
- [ ] EPL simulate with mixed Elo+odds data no longer throws
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #61
## Summary
- Removes the "probabilities are all non-negative" test from \`world-cup-simulator.test.ts\`, which was timing out intermittently in CI (5s budget, 500 Monte Carlo iterations × 48 teams)
- The test is redundant: the "column sums ≈1.0" test immediately above it already catches negative probabilities (a negative value in one column forces a sibling above 1.0, which \`toBeCloseTo(1.0, 2)\` would fail)
- Non-negative assertions for meaningful edge cases are also covered by the "SF losers land in 3rd or 4th" test
## Test plan
- [ ] \`npm run test:run\` passes with no failures
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #60
## Summary
- **Per-league queue**: replaced the single global notification queue with a \`Map<leagueId, queue>\` so concurrent drafts in different leagues drain independently and don't block each other
- **Deadlock fix**: wrapped the drainer loop in \`try/finally\` so \`drainingLeagues\` is always cleaned up even if a task throws unexpectedly — previously a crash would leave the flag set permanently, silently dropping all future notifications for that league
- **Wait cap fix**: moved \`Math.min\` to wrap \`(retryAfter * (attempt+1))\` so the 10s ceiling applies to the final product, not just the base value — settings actions that directly await webhook calls were previously blockable for up to 30s on a rate-limited third attempt
## Root cause of the original problem
During an autodraft chain, \`notifyPickMadeOnDiscord\` was called fire-and-forget for each pick in the chain, causing all webhook requests to fly concurrently. Discord's per-webhook rate limit (~5 req/2s) rejected most of them; the single retry logic fired for all simultaneously, hit the limit again, and the \`.catch()\` swallowed the errors silently.
## Test plan
- [ ] Enable autodraft for 5+ consecutive teams; trigger the chain; confirm all picks announce in Discord in order
- [ ] Confirm a slow/rate-limited webhook in League A does not delay League B's announcements
- [ ] \`npm run test:run\` — 158 test files, 2336 tests, all pass
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #57
## Summary
- The 15-minute session keep-alive interval in `useDraftAuthRecovery` had no `try-catch`. When `authClient.getSession()` is called while the network is down (e.g. a laptop waking from sleep), `better-fetch` throws a `TypeError: Failed to fetch` — producing an unhandled promise rejection that was reported in Sentry.
- Fixed by wrapping the interval callback in a `try-catch`. Network-level `TypeError`s are silently swallowed because real session expiry (HTTP 401) is returned in-band as `{ data: null }` by `better-fetch` and already caught by the `!session` check.
- Improved the comment to explain the mechanism rather than citing socket offline detection (which doesn't validate auth).
- Added 3 tests covering: network throw (no authDegraded), null session response (authDegraded set), valid session (no change).
## Root cause
User left the draft page open overnight. The 15-minute ping fired repeatedly. At some point the computer woke from sleep with the network not yet ready — `getSession()` threw, `setInterval` dropped the rejected promise, Sentry caught it as an unhandled rejection. Confirmed via Sentry breadcrumbs: last activity May 26 8:32 PM, error fired May 27 12:23 PM (~28 hours later).
## Test plan
- [x] 3 new tests pass
- [x] typecheck clean
- [ ] After deploy: monitor Sentry for recurrence
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #56
## Summary
- **Group stage match list**: Removed MD 1/2/3 headings; matches now listed chronologically under date separators (e.g. "Jun 14"). Kick-off time appears below the team names instead of between them.
- **Sort order**: \`findMatchesByGroupIds\` / \`findMatchesByEventId\` now order by \`scheduledAt ASC NULLS LAST\` so unscheduled matches always trail scheduled ones.
- **Groups/Bracket toggle**: When both group stage and knockout bracket exist, a toggle appears (mirroring the NBA/AFL standings toggle). Sports with both regular-season standings and a group stage get all views available.
- **Upcoming events**: \`getUpcomingEventsForDraftedParticipants\` now also queries \`groupStageMatches\`, so World Cup group fixtures appear on the home page calendar sorted by kick-off time with a label like "Group A — France vs Germany".
- **\`isAllCompete\` fix**: \`UpcomingEventsCard\` and \`UpcomingCalendarPanel\` now treat \`group_stage_match\` as a bracket-style event, showing team badges instead of "N of your picks".
Fixes#53
## Test plan
- [ ] Navigate to a World Cup sports season page — groups should be listed chronologically under date headers with no MD labels; kick-off time should appear below each match row
- [ ] Once the knockout bracket has matches, confirm the Groups/Bracket toggle appears and both views render correctly
- [ ] On the home page, a user with drafted World Cup participants should see upcoming group fixtures in the calendar panel with individual team badges (not a participant count)
- [ ] NBA/AFL/NHL pages unaffected — their standings/playoffs/finished toggle still works normally
- [ ] \`npm run typecheck\` and \`npm run test:run\` pass
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #55
## Summary
- Swap side-effect order so `updateProbabilitiesAfterResult` runs before `recalculateAffectedLeagues` in `processMatchResult`, `processPlayoffEvent`, and the `set-round-winners` route — projected points now reflect the new result immediately instead of waiting on the next simulation.
- Eliminate the N+1 EV lookup in `calculateTeamProjectedScore` by pre-fetching every EV the season needs in a single `inArray` query inside `recalculateStandings` and passing the map down.
- Add `skipProbabilities` option to `processPlayoffEvent`, used from `autoCompleteRoundIfDone` (callers have already refreshed EVs), avoiding a redundant pass on round-completing saves.
Fixes#31
## Test plan
- [x] `npm run typecheck`
- [x] `npx vitest run app/models/__tests__/team-projected-score.test.ts app/models/__tests__/process-match-result.test.ts app/services/__tests__/probability-updater.test.ts` — 57/57 passing
- [ ] Manual: save a round of bracket winners on a sports season with at least one fantasy league and confirm (a) the request returns faster and (b) the team standings show projected points updated to reflect the result without re-running the simulator
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #54