Commit graph

125 commits

Author SHA1 Message Date
Chris Parsons
380b0786ca
Mobile draft room improvements: watchlist, collapsible picks feed, autodraft controls (#355)
- Add watchlist feature: eye icon per participant, "Watched Only" filter, DB
  table + migration, toggle API route, socket sync on reconnect
- Make RecentPicksFeed collapsible on mobile participants tab (chevron toggle,
  defaults expanded)
- Add AutodraftSettings to mobile controls tab (was desktop-only)
- Pin Pause/Resume Draft and Exit Draft Room buttons to the bottom of the
  mobile controls tab

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 11:49:26 -07:00
Chris Parsons
5268e07365
Migrate auth from Clerk to BetterAuth (#354)
* Fix BetterAuth field mapping and add owner-prefixed team names

- Fix auth.server.ts: use camelCase Drizzle field names for BetterAuth
  adapter (was snake_case, causing user inserts to fail); add
  generateId: "uuid" so PostgreSQL UUID columns accept generated IDs
- Add prependOwnerToTeamName / stripOwnerFromTeamName utilities
- Invite join, league creation, and settings assign/remove all now
  manage the owner-prefix on team names atomically

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Complete BetterAuth migration: auth flows, rename, and cleanup

- Add /forgot-password and /reset-password pages (full password reset flow)
- Add 'Forgot password?' link on login page
- Fix register.tsx: add explicit window.location fallback after signUp
- Rename commissionerAuditLog.actorClerkId → actorUserId (migration 0084)
  and update all references in model, routes, components, and tests
- Rewrite docs/agents/auth.md to document BetterAuth (removes all Clerk refs)
- Update test fixtures and schema comments to remove Clerk ID references;
  use UUID-format IDs throughout test data
- Update docs/agents/domain-models.md ownerId description

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix BetterAuth ID generation, clean up review issues

- Set generateId: false so BetterAuth omits id from inserts; add
  $defaultFn(crypto.randomUUID) to accounts/sessions/verifications
  so Drizzle fills it in (fixes null id constraint violation on signup)
- Move renameTeam to static import; rename before removeTeamOwner so
  a failed rename leaves owner intact rather than leaving a stale prefix
- Clarify stripOwnerFromTeamName toTitleCase assumption in comment
- Annotate reset-password token fallback to explain loader guarantee

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 10:03:50 -07:00
Chris Parsons
e201ecd28a
Extract reusable league wizard components; wire settings page (#350)
* Extract reusable league wizard components; wire settings page (#103)

Extracts 9 domain components from new.tsx and $leagueId.settings.tsx into
app/components/league/ (each with a Storybook story), consolidates wizard
form-building into wizard-state.ts, and updates the settings page to use
the shared components instead of hand-rolled duplicates. new.tsx shrinks
from ~2000 → ~1280 lines.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix sports-season test: add participants to mock data

findDraftableSportsSeasons now returns participantCount, which requires
participants in the mock db response.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix sports-season test: loosen makeMockDb type to Record<string, unknown>[]

typeof mockSeasons became too strict after adding participants to the mock
data, breaking inline arrays in other tests that don't include participants.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 22:24:13 -07:00
Chris Parsons
dbc23f14ce
Add overnight pause for draft timers (#335)
* Add overnight pause feature for draft timers

Protects players from having their pick timer expire while asleep.
Admins configure a nightly window (league-wide or per-user timezone);
the timer freezes during that window while autodraft can still fire.

Fixes #66

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix TS error: guard getUserDisplayName against undefined user

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-26 22:31:52 -07:00
Chris Parsons
ba9bf64e37
Migrate authentication from Clerk to BetterAuth (#324)
* Migrate authentication from Clerk to BetterAuth (#322)

Replaces @clerk/react-router with self-hosted better-auth to eliminate
the external Clerk dependency and keep all user/session data in our own
PostgreSQL database.

**What changed**
- New: auth.server.ts (BetterAuth config w/ Drizzle adapter, bcrypt, Resend), auth-client.ts, api.auth.$.ts handler
- New: /login and /register pages with email+password and Google/Discord OAuth; open-redirect guard on redirectTo param
- New: UserMenu component replacing Clerk's UserButton
- Schema: sessions, accounts, verifications tables; emailVerified column; clerkId made nullable
- Migrations 0081 (BetterAuth tables) and 0082 (accounts extra columns for v1.6.9)
- All ~30 route files: getAuth → auth.api.getSession, isUserAdminByClerkId → isUserAdmin
- root.tsx: isAdmin read directly from session.user.isAdmin (no extra DB query)
- useDraftAuthRecovery: removed Clerk JWT refresh logic; replaced with cookie-session check
- models/user.ts: removed findUserByClerkId, findOrCreateUser, updateUserByClerkId (webhook pattern)
- Deleted: app/routes/api/webhooks/clerk.ts; uninstalled @clerk/react-router, @clerk/themes, svix
- scripts/migrate.mjs: extended with idempotent Clerk → BetterAuth data migration (FK conversion, email_verified, OAuth accounts)
- scripts/migrate-clerk-passwords.mjs: one-time script to import bcrypt hashes from Clerk CSV export
- BETTERAUTH_MIGRATION.md: dev and production runbooks
- All test mocks updated: vi.mock('~/lib/auth.server') instead of @clerk/react-router/server
- Test fixtures: added emailVerified field

**Follow-up (post-stable)**
- Rename actor_clerk_id column → actor_user_id in commissioner_audit_log
- Drop clerk_id column from users once migration confirmed

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Add .npmrc with legacy-peer-deps for better-auth/drizzle peer dep conflict

better-auth@1.6.9 declares peerOptional deps on drizzle-orm ^0.45.2 and
drizzle-kit >=0.31.4, but we run drizzle-orm ~0.36.3 / drizzle-kit ~0.28.1.
The adapter works correctly at runtime with our versions — the peer dep is
only for stricter type checking. This unblocks npm ci in CI without a risky
drizzle major-version upgrade.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-24 22:00:49 -07:00
Chris Parsons
01dacbce27
Add Storybook stories for new components from staged changes (#321) 2026-04-23 22:09:25 -07:00
Chris Parsons
9ed0282fd0
New design (#309)
* Redesign home page with new layout and component system

- Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack
- LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar
- MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader
- UpcomingEventsCard: vertical timeline with grouped multi-league events
- Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants
- Button default variant updated to green→cyan gradient
- Navbar: plain nav links with gradient hover, support/admin icon buttons
- Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements
- Storybook stories for all new components

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Responsive league row layout and mobile polish

- League rows stack avatar+name on top, stats full-width below on mobile
- Stats spread to right side on sm+ screens with border separator on mobile
- Tighter padding on mobile (px-3/py-3), full padding on sm+
- Card headers and content use px-3 sm:px-6 to reduce mobile gutters
- Two-column home layout deferred to lg breakpoint (tablet gets stacked)
- Active leagues sorted by completion percentage descending
- Default rank 1 / 0 points for active leagues with no scoring events yet
- Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators
- Remove dead StatDivider className prop

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Improve claude file.

* Add StandingsPreview card component with podium row styling

- New StandingsPreview component with gold/silver/bronze row tints for
  top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points)
  with rank and 7-day point change indicators
- Fix GradientIcon in Storybook by adding BracktGradients decorator to
  preview.tsx (renamed from .ts to support JSX)
- Fix degenerate SVG gradient on horizontal strokes by switching
  BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space
  coordinates (0→24)
- Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only
  fix was sufficient once gradientUnits was corrected

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Update components on league homepage.

* Finish up league page styling.

* Work on standings page.

* Add story for RecentScoresCard

* Update Point Progression Chart.

* Sort point progression legend by ranking and add team links to standings rows

* Fix standings discrepancy on change.

* Create draft cell component.

* Update draft board page

* Draft room improvements.

* Update some draft room styling.

* Fix context menu missing.

* Move tab navigation and autodraft to header row, narrow sidebar

* Virtualize available participants list, memoize draft room props

Adds @tanstack/react-virtual to replace separate mobile/desktop lists
with a single unified virtual scroll loop. Also memoizes miniDraftGrid
and availableParticipantsSectionProps, and switches pick lookup from
Array.find to a Map for O(1) access.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Update draft room UI.

* More draft room fixes.

* Draft room tweaks.

* Fix Rosters page.

* Queue Section fixes.

* Mobile Draft fixes.

* Fix draft board page.

* Create bracket look.

* Bracket work.

* Finish bracket page.

* Homepage initial styling

* homepage copy

* Add privacy policy. Fixes #88.

* how to play copy

* rules copy

* Fix brackets on homepage.

* Add footer to website.

* Glow on dots.

* Landing page copy.

* Fix sidebar.

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 13:14:55 -07:00
Chris Parsons
e03bdd538f
Fix upcoming events grouping to separate individual bracket matches (#302)
Include playoffMatchId in the grouping key so that each match within a
scoring event (e.g. different Round of 32 matchups in snooker) appears
as its own calendar entry instead of being merged together.
2026-04-16 14:19:59 -07:00
Chris Parsons
0eb486f8d3
Fix bracket scoring logic to prefer template over DB defaults (#298)
* Emit standings-updated socket event after recalculate-floors so league pages refresh automatically

When the admin runs "Recalculate Floors" on the bracket page, the league
sports-season homepage was showing stale elimination data because there was
no mechanism to notify it of the change.

Fix: after recalculate-floors updates participant_results, emit a
standings-updated socket event to all fantasy-season draft rooms linked to
the sports season. The sports-season page now joins its draft room and
revalidates its loader whenever it receives that event for the matching
sports season.

https://claude.ai/code/session_01D3NbnVQdaH82Fk7Jm8y3sB

* Fix recalculate-floors incorrectly eliminating play-in losers who still advance

The playoff_matches.isScoring column defaults to true in the database. Brackets
created before this column was added (or before the migration set correct values)
have isScoring=true on play-in rounds that should be false. When recalculate-floors
replayed those matches, it took the "scoring round" path; since "Play-In Round 1"
isn't in ROUND_CONFIG, config===null, and the loser was assigned finalPosition=0
regardless of loserAdvances — permanently eliminating teams like the Suns who had
a second play-in game remaining.

Fix: build a round→isScoring lookup from the bracket template before replaying
matches and use it as the source of truth, falling back to the DB field only when
the template doesn't define the round. This ensures non-scoring play-in rounds
are always processed with isScoring=false so the loserAdvances guard fires
correctly.

Also revert unrelated socket changes from the previous (wrong) commit.

https://claude.ai/code/session_01D3NbnVQdaH82Fk7Jm8y3sB

* Fix isScoring fallback and loserAdvances gaps across all match-processing paths

Three issues found in code review around the recalculate-floors fix:

1. set-winner and set-round-winners (bracket.server.ts) used `match.isScoring ?? true`
   just like recalculate-floors did. Both now derive isScoring from the bracket
   template as the source of truth, falling back to the DB field only when the round
   isn't defined in the template.

2. processPlayoffEvent (scoring-calculator.ts) used `matches[0]?.isScoring ?? true`
   with the same DB-default problem. Now uses BRACKET_TEMPLATES[bracketTemplateId]
   to look up the round's isScoring before falling back to the DB field.

3. doesLoserAdvance (playoff-match.ts) was missing the AFL afl_10 Qualifying Finals
   case: both losers advance to Semi-Finals. Without this, AFL QF losers would
   incorrectly receive finalPosition=0 when processed through the non-scoring path.

https://claude.ai/code/session_01D3NbnVQdaH82Fk7Jm8y3sB

* Fix no-non-null-assertion lint errors in isScoring Map lookups

Replace Map.has(key) ? Map.get(key)! : fallback pattern with
Map.get(key) ?? fallback to satisfy oxlint no-non-null-assertion rule.

https://claude.ai/code/session_01D3NbnVQdaH82Fk7Jm8y3sB

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-04-15 11:27:00 -07:00
Chris Parsons
f356bdce03
Fix NBA Play-In Round 1 loser advancement logic (#296)
* Fix NBA Play-In 7/8 loser incorrectly marked as eliminated

processPlayoffEvent (called by autoCompleteRoundIfDone when all round matches
finish) was marking every non-scoring round loser as eliminated without
checking doesLoserAdvance. This caused the 7v8 loser, who should advance to
Play-In Round 2, to get finalPosition=0 as soon as the full round completed.

Fixes:
- processPlayoffEvent now calls doesLoserAdvance per match before writing a
  0-pt elimination result, matching the guard already in processMatchResult
- recalculate-floors handler now passes loserAdvances to processMatchResult
  so a full reprocess also respects the loser-advances rule
- recalculateAffectedLeagues gains a skipDiscord option; recalculate-floors
  uses it so clicking the admin "Recalculate Floors" button corrects the bad
  data without re-announcing results on Discord
- Add two tests confirming 7v8 loser is not eliminated and 9v10 loser is

https://claude.ai/code/session_01QmvezscLYY38gN4GbvXZbA

* Address code review feedback on Play-In loserAdvances fix

- Use outer `round` variable instead of match.round in processPlayoffEvent
  (they're identical, but consistent with surrounding code)
- Add comment at recalculate-floors call site explaining skipDiscord intent
- Combine two redundant test cases into one covering all four assertions
- Add West conference matches (M3/M4) to test fixture — East-only was
  insufficient given doesLoserAdvance checks matchNumber 1 & 3
- Add guard test: when bracketTemplateId is null all losers are eliminated,
  catching any future refactor that drops the field from the DB query

https://claude.ai/code/session_01QmvezscLYY38gN4GbvXZbA

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-04-15 09:40:53 -07:00
Chris Parsons
d6a92c44ff
fix: NBA play-in 7v8 loser incorrectly marked as eliminated (#295)
The loser of NBA Play-In Round 1 matches 1 and 3 (East/West 7v8 games)
advances to Play-In Round 2 rather than being eliminated, but was being
assigned finalPosition=0 and appearing in Discord as knocked out.

- Add `loserAdvances` param to `processMatchResult` to skip recording an
  elimination result when the loser continues to another match
- Extract `doesLoserAdvance()` to `playoff-match.ts` as the single source
  of truth for which play-in matches have advancing losers (replaces
  duplicated hardcoded checks at both call sites in bracket.server.ts)
- Extract `isLoserNotifiable()` as a pure exported helper so Discord
  notification eligibility is testable; losers only appear when their
  team's score changed OR they have a finalized (non-partial) result,
  correctly suppressing advancing losers while still surfacing 0-pt
  eliminations that produce no score delta
- Add 14 new unit tests covering `doesLoserAdvance`, `isLoserNotifiable`,
  and the advancing-loser/eliminated-loser `processMatchResult` branches

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-14 22:16:57 -07:00
Chris Parsons
4a875e7628
fix: league settings sports swap and audit log detail improvements (#294)
- Fix sports seasons not updating when saving league settings. The form
  submits intent="update" but sports were only handled under the dead
  intent="update-sports" branch, which nothing called.

- Fix spurious audit log entries (scoring rules, draft settings) firing
  on every settings save. Change detection now compares submitted values
  against current DB values before adding to seasonUpdates.

- Add previousValues to scoring_rules_changed and draft_settings_changed
  audit log entries so the detail formatter can show old → new diffs
  (e.g. "Scoring updated: 1st: 100 → 105").

- Add sports_changed audit action (migration 0076) with sport names
  resolved at log time. Batch-fetch added sports in one query instead
  of N individual queries.

- Improve audit log display for all action types: field-level old→new
  diffs, readable labels, truncated sport lists (+N more).

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-14 21:41:05 -07:00
Chris Parsons
442b392461
Add audit logging for commissioner actions (#293)
Closes #144

* feat: add commissioner audit log for league transparency (issue #144)

Adds a complete audit log system so league members can verify that
settings, draft order, picks, and time banks have not been quietly
changed without their awareness.

Changes:
- database/schema.ts: new `audit_action` enum + `commissioner_audit_log`
  table (seasonId, leagueId, actorClerkId, actorDisplayName, action,
  affectedTeamIds[], details jsonb, createdAt)
- drizzle/0075: generated migration for the new table
- app/models/audit-log.ts: createAuditLogEntry, getAuditLogForSeason
  (paginated), logCommissionerAction (resolves display name automatically)
- app/lib/audit-log-display.ts: shared formatAuditDetail() helper used by
  both the league home widget and the full audit log page
- app/routes/leagues/$leagueId.audit-log.tsx: new read-only route at
  /leagues/:id/audit-log, accessible to all league members, with
  action-type filter and pagination
- app/routes.ts: registers the new route
- League home page ($leagueId.server.ts / $leagueId.tsx): "Recent Activity"
  summary card showing the last 5 entries with "View all" link
- Settings page ($leagueId.settings.tsx): "View Full Audit Log" link card;
  audit log calls added for league/draft settings changes, draft order
  set/randomized, and draft reset
- API routes: audit log calls added to draft.start, draft.pause,
  draft.resume, draft.rollback, draft.adjust-time-bank, draft.force-autopick,
  draft.force-manual-pick, draft.replace-pick
- Tests: 11 new unit tests for the audit-log model; mocks added to 3
  existing route test files to account for the new logCommissionerAction call

https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm

* fix: validate action filter URL param against known enum values

The action filter on the audit log route was cast directly from the URL
search param to AuditAction without validation. An invalid value would
be passed into the Drizzle inArray() call, potentially throwing a
PostgreSQL enum type error. Now validates against the actual enum values
before using the filter.

https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm

* Fix lint errors: use !== instead of != and toSorted instead of sort

https://claude.ai/code/session_01NdiwK2fbtKhAD3XuD58fTm

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-04-13 15:45:39 -07:00
Chris Parsons
66b0235678
fix: NBA play-in bracket advancement bugs (#292)
* fix: NBA play-in advancement writes E7/W7 to wrong participant slot

advanceNBAPlayInWinner was writing the PIR1 7v8 winner to participant1Id
of First Round M3/M7, but those slots already hold E2/W2 (seeded at
generation time). The "already filled" guard fired, silently swallowing
both the winner advancement and the loser's placement into Play-In
Round 2 — so the 7/8 loser never appeared in the second play-in game.

Fix: write the 7v8 winner to participant2Id (the correct null slot) and
update the guard, doc comment, and load-bearing comment accordingly.
Also swap the p2Override arguments in the simulator and test fixture to
match the corrected slot layout (FR M3: E2=p1, E7=p2).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: hasGroupStage check for templates without groupStage property

undefined !== null is true, so templates that omit groupStage (like
nba_20) were incorrectly treated as group-stage templates, triggering
the generate-groups action and the "Invalid template or template has
no group stage" error.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-12 22:25:32 -07:00
Chris Parsons
040c97137b
feat: NBA playoff bracket template and bracket-aware simulator (#291)
Adds the NBA_20 bracket template (20-team structure with play-in
tournament) and rewrites the NBA simulator to be bracket-aware like UCL.

- Add NBA_20 bracket template: PIR1 (4) → PIR2 (2) → First Round (8)
  → Conference Semifinals → Conference Finals → NBA Finals
- Add participantLabels (East/West 1–10) for admin bracket UI slot labels
- Add generateNBA20Bracket and advanceNBAPlayInWinner in playoff-match.ts
  with custom play-in advancement logic (PIR1 winners go to two different
  destinations)
- Rewrite NBASimulator with two auto-detected modes:
  - Bracket-aware (preferred): reads actual bracket state, simulates only
    remaining rounds forward using 50k Monte Carlo iterations
  - Season-projection (fallback): existing logic for pre-playoff use
- Guard resolveGame/resolveSeries against null participants (throws with
  match ID and slot info instead of silently using empty string)
- Document load-bearing First Round match ordering in generateNBA20Bracket
- Add 25 unit tests covering Elo math, team data, template structure,
  and all simulator integration paths

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-12 21:51:53 -07:00
Chris Parsons
fa16581f9b
feat: clone sports season (#282) (#288)
Adds a Clone Season button on the admin sports season detail page. The
clone form pre-fills all settings with the source season's data, bumping
the year by one and shifting all dates accordingly. On submit, the new
season is created in a single transaction that copies participants,
scoring events (with dates shifted), futures odds/Elo rating stubs
(zeroed-out probabilities so the simulator can re-run), and QP config
for qualifying_points seasons.

Fixes #282

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-11 22:03:37 -07:00
Chris Parsons
dc879e3033
feat: sort admin sports seasons by status, sport name, then year (#286)
Active seasons sort first, then upcoming, then completed. Within each
status group, seasons sort by sport name alphabetically then year
ascending. Fixes return type of findAllSportsSeasons to reflect the
included sport/participants relations, removing the cast in the loader.

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-09 10:07:18 -04:00
Chris Parsons
d5aa8a3de4
fix: address VORP code review issues (#283)
* fix: address VORP code review issues

- Switch admin EV form to batchUpsertParticipantEVs to avoid N×N
  concurrent UPDATE storm (was calling upsertParticipantEV per
  participant, each triggering a full syncVorpForSeason)
- deleteParticipantEV now resets vorpValue to "0" and calls
  syncVorpForSeason so remaining participants' ranks stay correct
- syncVorpForSeason issues a single bulk CASE UPDATE instead of
  N individual UPDATE statements
- Add doc warning on recalculateEV that callers must sync VORP manually
- Extract REPLACEMENT_LEVEL_START/END_IDX constants; clarify comment
  that 12-14 is a fixed product decision, not derived from league size
- Include vorpValue in draft room participant select projection
- Update drizzle-orm mock to support sql.join; update test assertions
  to reflect single bulk-update call

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: resolve lint errors (toSorted, unused var)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 23:20:02 -04:00
Chris Parsons
8ee5a8008e feat: sort draft room and auto-pick by VORP instead of expected value
Update draft participant sorting to use vorpValue column instead of expectedValue
in draft room initialization and auto-pick selection for both single-sport and
multi-sport seasons.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-09 02:27:40 +00:00
Chris Parsons
3c740c50bf feat: add syncVorpForSeason and wire into EV update flow
Adds syncVorpForSeason to recalculate and persist VORP for all participants
in a season after any EV change. Wires it into upsertParticipantEV,
batchUpsertParticipantEVs, and recalculateAllEVsForSeason so VORP stays
current whenever EVs are updated.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-09 02:05:36 +00:00
Chris Parsons
4d5fea05ab
Add NCAA Football CFP simulator (12-team bracket) (#278)
Fixes #124

* Add NCAA Football CFP simulator (12-team bracket)

Implements a Monte Carlo simulator for the College Football Playoff using
the 2024-present 12-team format. Elo/FPI ratings are entered manually via
the existing admin Elo Ratings page; championship futures odds can
optionally be blended in (60% Elo / 40% odds).

- Add CFP_12 bracket template (First Round not scoring, QFs onward score)
- Add generateCFP12Bracket() with correct seeding: 5v12, 6v11, 7v10, 8v9
  in First Round; seeds 1–4 receive QF byes
- Add NCAAFootballSimulator: 50k Monte Carlo sims, seeds teams by blended
  Elo+odds strength, tracks champion/finalist/SF/QF placement tiers
- Register ncaa_football_bracket simulator type in registry and schema enum
- Add migration 0071: ALTER TYPE simulator_type ADD VALUE 'ncaa_football_bracket'
- Add tests: 30 tests covering bracket template structure and simulator
  probability distributions, seeding, edge cases, futures blending

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix lint errors in NCAA Football CFP simulator

Replace non-null assertions with optional chaining, change let to const,
use toSorted() instead of sort(), and add a bump() helper to avoid
repeated map lookups with non-null assertions in simulateBracket.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix TS2345 in NCAA football simulator test

Add ?? 0 fallback so optional-chained probFirst is number, not number | undefined.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 09:48:32 -04:00
Chris Parsons
2b680d7272
Replace isDraftable boolean with draftOn/draftOff date range (#263)
Fixes #262

* Replace isDraftable boolean with draftOn/draftOff date fields on sport seasons

Admins can now schedule when a sport season becomes available for drafting
by setting explicit open and close dates instead of a manual toggle.

https://claude.ai/code/session_01LHYgpyimF8v8odUB6kj8Qc

* Address code review feedback on draft window implementation

- sports-data-sync: use unambiguous past placeholder dates for synced seasons,
  with a comment explaining the intent
- sports-season model: remove redundant top-level lte/gte imports (callback
  form already supplies them)
- _journal.json: add missing trailing newline
- sports-season test: mock ~/database/schema instead of stubbing all drizzle
  builder functions, matching the established pattern in the codebase
- admin list: compute today once in component body instead of per-row

https://claude.ai/code/session_01LHYgpyimF8v8odUB6kj8Qc

* Fix: restore lte/gte imports removed in review cleanup

The relational query where-callback in this version of Drizzle does not
expose lte/gte as helper args, so they must be imported from drizzle-orm.
Removing them broke CI TypeScript.

https://claude.ai/code/session_01LHYgpyimF8v8odUB6kj8Qc

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-04-05 22:09:52 -04:00
Chris Parsons
a71e256bfd
Add CS2 Major Qualifying Points simulator and stage management (#260)
* Add CS2 Major qualifying points simulator

Implements a full CS2 Major tournament simulator with:
- 3-stage Swiss format (Opening Bo1, Elimination Bo1/Bo3, Decider all Bo3)
  + Champions Stage 8-team single-elimination (QF Bo3, SF Bo3, GF Bo5)
- Monte Carlo simulation (10,000 iterations) accumulating QP across 2 majors/season
- Sampled 24-team field per iteration: top 12 guaranteed, remaining weighted by 1/rank
- Stage 3 exits (placements 9-16) sub-ranked by W-L record (2-3 > 1-3 > 0-3)
- Stage assignments stored per-event so actual field composition drives simulation
- Admin CS Elo form for entering team Elo + HLTV world rankings
- Admin CS2 stage setup page for assigning teams to stages and tracking advancement
- Database migration: cs2_major_qualifying_points enum value + cs2_major_stage_results table
- 24 unit tests covering all exported pure functions

https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR

* Consolidate Elo + ranking input into generic elo-ratings page

The darts-elo and cs-elo pages were unreachable from the admin nav,
which always links to the generic elo-ratings page. Extended elo-ratings
to conditionally show world ranking fields for simulator types that need
it (darts_bracket, cs2_major_qualifying_points), then deleted the
redundant sport-specific pages.

https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR

* Consolidate server postgres connections into one shared pool

Four separate postgres() clients were open simultaneously (app, timer,
snapshots, socket), each defaulting to 10 connections, exhausting the
database's max_connections limit. Replaced with a single shared lazy-
initialized client in server/db.ts using a Proxy to defer the
DATABASE_URL check until first use (preserving test compatibility).

Also bumps the CS2 Champions Stage stochastic test from 200 → 1000
iterations to eliminate flakiness.

https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR

* Fix and() bug and add Swiss loop safety guard

- cs2-major-stage.ts: markCs2StageEliminations and setCs2FinalPlacements
  were using JS && instead of Drizzle and(), causing WHERE to filter only
  by participantId (not scoringEventId), which would update rows across
  all events instead of just the target event
- cs-major-simulator.ts: add break guard in simulateSwiss while loop to
  prevent infinite loop if pairGroups returns no pairs

https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR

* Fix all remaining code review issues

- cs2-major-stage.ts: use schema column reference for stageEliminated
  in markCs2StageEliminations instead of raw SQL string
- cs-major-simulator.ts: simulateOneMajor now locks in known stage
  results when a stage is complete (8 recorded eliminations), only
  simulating the remaining stages during live events
- admin event page: add CS2 Stage Setup button for cs2_major_qualifying_points
  simulator types; expose simulatorType in server loader type cast
- cs2-setup.tsx: replace document.getElementById DOM manipulation with
  React state (eliminatedChecked map) for checkbox show/hide logic;
  remove unused stageMap and unassignedParticipants variables

https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR

* Fix oxlint errors: non-null assertions, sort→toSorted, unused vars

- cs-major-simulator.ts: replace 5 non-null assertions (!) with safe
  optional chaining / if-guards; replace 6 .sort() with .toSorted()
- cs2-major-stage.ts: remove unused `inArray` import
- cs2-setup.tsx: remove unused `assignedIds` variable

https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR

* Fix flaky Champions Stage stochastic test

The makeTeams(8) helper creates only a 70-pt Elo spread (1800→1730).
With the Champions Stage bracket math this gives team-0 a ~19.6% win
rate — right at the 0.2 threshold, causing the test to fail ~63% of
the time in CI despite 1000 iterations.

Use 100-pt steps (1800→1100) instead, giving team-0 a ~40% win rate
and raising the assertion threshold to 0.25 for a clear safety margin.

https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-04-05 16:40:05 -04:00
Chris Parsons
c5ccee2225
Show events on multiple dates when games span requested date range (#254)
* Fix admin Games to Score panel missing bracket events

The panel was silently dropping bracket events in two cases:

1. When a bracket event had `scoringEvents.eventDate` set to a future
   round date (e.g. "April 5") but an individual game's `scheduledAt`
   was today, the old dedup code picked `eventDate` first and the
   component filter `displayDate === today` never matched.

2. When an event had games on both today and tomorrow, whichever row
   the unordered step-1 query returned first "won" — potentially hiding
   a today game from the today tab entirely.

Fix: replace the `Map<id, firstDate>` deduplication with
`Map<id, Set<date>>` that collects every requested date an event
qualifies for (via either `eventDate` or `gameDate`). The return uses
`flatMap` to emit one entry per (event, date) pair, so events with
games on multiple days now appear correctly in both tabs.

https://claude.ai/code/session_01QkFxCF4xmKjdVCNPysWDML

* Fix lint errors: replace .sort() with .toSorted() and remove non-null assertion

- Replace Array#sort() with Array#toSorted() in two places (unicorn rule)
- Remove non-null assertion on Map#get(); use early continue instead

https://claude.ai/code/session_01QkFxCF4xmKjdVCNPysWDML

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-04-01 13:39:03 -07:00
Chris Parsons
8c3663e01b
Add PDC World Darts Championship simulator with Elo-based bracket (#248)
Fixes #123

* Add PDC World Darts Championship simulator (128-player bracket)

- New DartsSimulator: 128-player single-elimination, 7 rounds with
  PDC-accurate best-of-sets formats (bo3/bo5/bo5/bo7/bo7/bo11/bo13).
  ELO_DIVISOR=500 via set-level Bernoulli model. Two simulation paths:
  Path A (bracket drawn) simulates from actual DB matches; Path B
  (pre-bracket) seeds top 32 by world ranking in fixed positions and
  randomly draws the remaining 96 per simulation run (50,000 iterations).
- darts_bracket added to simulatorTypeEnum and simulator registry.
- world_ranking nullable integer column added to participant_expected_values
  (migration 0067); batchSaveSourceElos now accepts and persists it.
- Admin route /admin/sports-seasons/:id/darts-elo: bulk import with format
  "Player Name, 2099, 1" (name, Elo, optional world ranking), fuzzy name
  matching, auto-runs simulation and updates EV/snapshots on save.
- DARTS_128 bracket template added (scoring starts at Quarterfinals).
- 30 unit tests: math helpers, bracket seeding structure, Path A/B integration.

https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz

* Review fixes: pre-compute hot-loop invariants, import normalizeName

- Pre-compute seededSlots and getSeededMatchOrder(32) before the 50k
  simulation loop — was being recomputed every iteration
- Pad unseeded pool to 96 once before the loop instead of inside it
- Inline bracket-building in the hot loop using pre-computed seededSlots;
  removes the per-iteration call to buildR1Bracket/getSeededMatchOrder
- Remove dead SEEDED_R1_PAIRS constant (was never referenced)
- Import normalizeName from ~/lib/fuzzy-match instead of redefining it locally

https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz

* Fix lint failures: unused vars, eqeqeq, toSorted

- Remove unused seededSet/unseededSet variables in test
- Replace != null with !== null && !== undefined (eqeqeq rule)
- Replace .sort() with .toSorted() in simulator and route (unicorn/no-array-sort)

https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz

* Fix TS2552: restore seededSet declaration removed during lint fix

https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-03-31 15:37:28 -07:00
Chris Parsons
efbd28b446
Exclude completed playoff matches from upcoming events query (#247)
* Exclude scored bracket matches from upcoming events calendar

Add `eq(schema.playoffMatches.isComplete, false)` to the bracket-sports
query in `getUpcomingEventsForDraftedParticipants` so that individual
playoff matches already scored (isComplete = true) no longer appear on
the upcoming events calendar, even when the parent scoring event is still
open.

Also update the schema mock in upcoming-calendar.test.ts to include
`playoffMatches.isComplete` and add a test covering this behaviour.

https://claude.ai/code/session_01GMLmjN9mwoANfpgSciD7Bi

* Fix leaked mockReturnValueOnce in scored-match test

The new test only triggers one selectDistinct call (rows is empty so the
max-game-number lookup is skipped). The second mockReturnValueOnce was
never consumed, leaving a makeMaxGameChain value in the queue that was
then picked up by the subsequent "uses leftJoin" test, causing it to fail
with "leftJoin is not a function".

https://claude.ai/code/session_01GMLmjN9mwoANfpgSciD7Bi

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-03-31 10:08:25 -07:00
Chris Parsons
c604dc9bc5
Fix tiebreaker incorrectly separating tied teams with pending participants, fixes #244 (#245)
Placement counts (used to break points ties) previously only included
fully-finalized participants. A team whose events all resolved first would
accumulate real placement counts while tied teams with pending events had
zeros, causing the tie to be broken in favour of whichever team finished
scoring first rather than on merit.

Fix: count a participant's current position toward the tiebreaker regardless
of isPartialScore. Their position is the best available signal; if it changes,
recalculateStandings reruns and ranks update naturally.

Also removes a redundant bounds check (finalPosition > 0 was already
asserted by the outer if-condition).

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 16:59:13 -07:00
Chris Parsons
338979e0a8
Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator (#242)
* Add FIFA World Cup 2026 support with group stage display and Monte Carlo simulator, fixes #127

- New `groupStageMatches` table for recording group play results (W/D/L, scores, matchday, schedule)
- `computeGroupStandings()` model function: pts → GD → GF → name tiebreaker ordering
- `GroupStageStandings` component showing all 12 groups with standings table and manager column
- Admin bracket UI: group match score entry, per-group standings, "Recalculate Floors" action
- `WorldCupSimulator`: 50k Monte Carlo covering group stage + best-8 3rd-place + knockout + 3rd place game
  - Fuzzy name matching for national team Elo lookup (exact → substring → word-overlap), warns on miss
  - Partial group completion: completed matches replayed with real scores, remaining matches simulated
  - Elo priority: admin-entered sourceElo > futures odds converted to Elo > hardcoded national team ratings
- `fifa_48` bracket template: added Third Place Game round with `loserFeedsInto` on Semifinals
- Scoring rules: distinct 3rd/4th place for `fifa_48` (not averaged), QF losers share 5th–8th equally
- Floor scoring: SF participants guaranteed 4th (provisional), finalized after 3rd place game
- `recalculate-floors` admin action deletes and replays all results from scratch (fixes stale guard bug)
- Unique index on `(tournamentGroupId, participant1Id, participant2Id)` to prevent duplicate pairings
- Batch `findMatchesByGroupIds()` replacing N sequential queries in the sport season loader
- League home mini-standings now shows `actualPoints` (includes floor) instead of `totalPoints` only
- Elo ratings admin page supports World Cup (same bulk-import flow as snooker)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix TypeScript errors: update GroupStandingData type to use findMatchesByGroupIds

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Increase Node heap to 4GB for unit tests in CI to prevent OOM

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix OOM in CI: make WorldCupSimulator simulation count configurable for tests

Tests now pass numSimulations=500 instead of the production default of 50,000.
Six simulator tests × 50k iterations each was exhausting the 4GB heap on GitHub
Actions runners. Also reduce simGroupMatch stat tests from 50k to 5k iterations.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 10:27:47 -07:00
Chris Parsons
611e1ccf0a
Show tied ranks with T prefix across standings and Discord (#239)
* Show tied ranks with T prefix across standings and Discord notifications, fixes #197

- Add buildTiedRankChecker() utility to standings-display.ts; replaces
  four copies of inline rank-count logic spread across components,
  the league home route, and the Discord service
- Prefix shared ranks with "T" (e.g. "T3") in StandingsTable (league
  panel), StandingsTable (full standings), the league home preview, and
  Discord webhook notifications
- Add useMemo wrapping in StandingsTable components so tie detection
  does not recompute on every render
- Fix compareTeamsForRanking to round total points to hundredths before
  comparing, preventing floating-point noise from producing spurious
  non-ties in the standings

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix discord test to expect escaped period in rank display

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-27 20:45:15 -07:00
Chris Parsons
8f55d0d135
Prevent duplicate participants within a sports season, fixes #69 (#236)
- Add unique index on (sports_season_id, name) in participants table
- findParticipantByName uses case-insensitive lower() comparison
- Single add: check for existing name before insert, return clear error
- Bulk add: load existing names once upfront (1 query vs N), dedup
  input case-insensitively, report skipped names in UI
- Fix golf-skills and surface-elo routes which called createParticipant
  without any duplicate guard (would have thrown DB constraint errors)

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-27 01:09:04 -07:00
Chris Parsons
3c4ed67946
Add upcoming events pages and fix timezone filtering, fixes #213 (#235)
- Fix UTC midnight rollover bug: server now queries from yesterday UTC
  as a buffer; UpcomingCalendarPanel filters to local-today client-side
  via useEffect + Intl.DateTimeFormat, removing the need for any
  cookie or server-side timezone detection
- Cap homepage and league page panels at 6 events with a "View all" link
- Add /upcoming-events page (60-day view across all leagues)
- Add /leagues/:leagueId/upcoming-events page (60-day per-league view)
- Add emptyMessage prop to UpcomingCalendarPanel for context-specific copy
- Change getUpcomingEventsForDraftedParticipants to accept pre-computed
  date strings instead of Date objects

fixes #213

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-27 00:49:16 -07:00
Chris Parsons
bde1e6e5f0
Add WNBA playoff simulator with SRS-based Elo ratings, fixes #125 (#231)
* Add WNBA playoff simulator with SRS-based Elo ratings, fixes #125

- New WNBASimulator: Monte Carlo (50k sims) projecting remaining regular
  season games → seeding → R1 Bo3 / Semis Bo5 / Finals Bo7 bracket
- Hybrid Elo sourcing: pre-season uses futures odds (ICM); once avg
  gamesPlayed ≥ 5, switches automatically to SRS-derived Elo
  (elo = 1500 + srs × 20)
- New WnbaStandingsAdapter: fetches ESPN standings + teams endpoints in
  parallel; includes zero-records for 2026 expansion teams (Portland
  Fire, Toronto Tempo) not yet in standings
- Added srs column to regular_season_standings (migration 0063);
  stored as net rating proxy (avgPointsFor − avgPointsAgainst)
- Added wnba_bracket to simulatorTypeEnum

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix missing afterEach import in wnba standings test

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-26 00:34:51 -07:00
Chris Parsons
eca1508b3f
Improve admin dashboard stats and fix scoring event bugs (#230)
* Improve admin dashboard stats and fix scoring event date bugs, fixes #92

- Add "Seasons by Status" breakdown card (pre-draft / drafting / active / completed)
- Replace full-table fetches with COUNT queries for sports, sports seasons, and templates
- Fix bracket events with null eventDate disappearing from the Games to Score tabs by
  computing a displayDate from matched playoffMatchGames.scheduledAt in getEventsForDates
- Fix Today tab badge showing stale count when all events are scored
- Hide "Getting Started" checklist once the system has sports configured
- Use explicit "en-US" locale in formatEventTime for deterministic output

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix scoring-event-dashboard tests after select/sql changes

- Rename mockSelectDistinct → mockSelect to match implementation change
  from .selectDistinct() to .select()
- Add sql to drizzle-orm mock
- Update mock row shapes to include eventDate and gameDate fields
- Add two tests covering displayDate derivation from eventDate and gameDate

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 20:46:54 -07:00
Chris Parsons
e62e9554c9
Add golf qualifying points simulator (Plackett-Luce Monte Carlo) (#223)
* Add golf QP simulator with Plackett-Luce model, fixes #120

- New `participant_golf_skills` table (migration 0061) for SG: Total and
  per-major American odds per player/season
- New `app/models/golf-skills.ts` with getGolfSkillsMap, getGolfSkillsForSeason,
  batchUpsertGolfSkills
- Full `GolfSimulator` implementation replacing the TODO stub: Plackett-Luce
  ranking model (PL_BETA=1.5, FIELD_SIZE=156), 10k Monte Carlo iterations,
  awards QP by finishing position, ranks by total QP across all 4 majors
- New admin route `sports-seasons/:id/golf-skills` with bulk CSV import,
  fuzzy name matching, per-player SG + per-major odds inputs; saves skills
  and auto-runs simulation on submit
- Simulator dropdown on sport admin sorted alphabetically; renamed to
  "Golf Qualifying Points Monte Carlo"
- Golf Skills button shown on sports season admin when simulator type is
  golf_qualifying_points
- Extract normalizeName/diceCoefficient to shared `app/lib/fuzzy-match.ts`,
  removing duplication from surface-elo and golf-skills routes
- Parallelize 4 DB queries in GolfSimulator.simulate() with Promise.all
- O(1) field array removal via swap-to-end + pop (was O(N) splice)
- Fix source tag: performance_model (not elo_simulation) for SG-based model
- 23 unit tests covering americanToImplied, getMajorOddsKey, resolveSkill,
  simulateMajor, and Monte Carlo calibration properties

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix oxlint errors: no-non-null-assertion and eqeqeq

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 21:46:02 -07:00
Chris Parsons
b81089879c
Fix while_on autodraft stalling between chain bursts, fixes #190 (#222)
The chain (checkAndTriggerNextAutodraft) picks consecutive while_on teams
immediately after a pick, but is capped at totalTeams iterations. Once the
cap is hit, the next while_on team had to wait for the full timer countdown
before their pick fired — which users experienced as autodraft intermittently
not working.

Root cause fix: the timer loop now detects while_on mode and triggers the
pick immediately (≤1 s) regardless of time remaining, bypassing the
countdown. A timer-update with timeRemaining:0 is emitted first so clients
don't see a frozen timer. If the chain already handled the pick, executeAutoPick
returns "Pick already made" and the timer moves on harmlessly.

Additional fixes:
- Add timerTickRunning guard so concurrent setInterval ticks (when a chain
  takes >1 s) don't race on the same pick slot
- Use onConflictDoNothing on the draft pick INSERT in executeAutoPick so a
  DB unique-constraint collision is treated as "Pick already made" rather
  than pausing the draft
- Cache draftSlots per season in the timer loop (slots never change during
  an active draft) — eliminates one DB query per tick
- currentPickNumber || 1 → ?? 1

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 19:09:38 -07:00
Chris Parsons
789408e428
Fix chess clock increment not applied to all pick types (#67 regression) (#220)
Fixes #220

When standard draft mode was added, the chess clock increment was
accidentally restricted to owner-only picks. Commissioner, admin, and
auto-picks stopped earning the increment, causing teams that timed out
to freeze at 0s and instant-autopick every subsequent round.

Fix:
- make-pick: all pick types earn the increment in chess clock mode
- force-manual-pick: same; deduplicate standard/chess-clock branches
  into a single update with mode-selected SQL; remove now-unused
  timerSnapshot query
- draft-utils executeAutoPick: restore increment for chess clock
  auto-picks; add missing seed insert when no timer row exists
- server/timer.ts: fix fallback initialization to use draftIncrementTime
  in standard mode (was always using draftInitialTime)
- leagues/$leagueId.tsx: show Draft Timer Mode in League Info panel

Tests:
- Update draft.make-pick.timer-mode to cover owner/commissioner/admin
  in both modes (commissioner section previously asserted frozen bank)
- Add draft.force-manual-pick.timer-mode for commissioner/admin force
  picks in both modes
- Add executeAutoPick.timer for timer-triggered auto-picks in both modes
- Update draft.force-manual-pick to reflect new chess clock behavior
- Replace fragile toHaveBeenCalledTimes(2) assertions with
  toHaveBeenCalledWith checks on the timer set call

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 17:00:32 -07:00
Chris Parsons
d7ba20d9ea
Add tennis Grand Slam simulator with surface Elo ratings, fixes #116 (#216)
Implements a Monte Carlo simulator for men's/women's tennis seasons scored
on the qualifying_points pattern. Simulates all 4 Grand Slam majors
(Australian Open, French Open, Wimbledon, US Open) using surface-specific
Elo ratings and ATP/WTA world rankings for seeding.

New table: participant_surface_elos — one row per (participant, season)
storing worldRanking, eloHard, eloClay, eloGrass.

Key design decisions:
- Seeding uses ATP/WTA world ranking (not Elo), matching real draw procedure
- Top 32 seeded with standard slot placement (1→0, 2→64, 3-4→quarters, etc.)
- QP per round with tie-splitting pre-applied: W=20, F=14, SF=9, QF=4, R16=1.5
- Completed majors read actual qualifyingPointsAwarded from eventResults
- 10,000 Monte Carlo simulations; column sums naturally 1.0 (no normalization)

Admin UI at /admin/sports-seasons/:id/surface-elo:
- 5-column grid (Player | Rank | Hard | Clay | Grass)
- Bulk import: "Name, ranking, hardElo, clayElo, grassElo" one per line
- Fuzzy name matching (bigram Dice coefficient) with "Did you mean?" suggestions
- Inline participant creation for unmatched names via useFetcher
- Saves Elos and auto-runs simulation on submit

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-23 23:59:35 -07:00
Chris Parsons
f4031d2a38
Fix standings upsert no-op: use EXCLUDED pseudo-table (#215)
* Fix upsert standings no-op: use EXCLUDED pseudo-table for conflict update

Drizzle's onConflictDoUpdate set block was referencing the existing table
columns instead of the incoming values, causing every sync to silently
overwrite records with their own current data (no-op).

Fixes #211

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Add unit tests for regular-season-standings model

Covers upsertRegularSeasonStandings (empty-array short-circuit, value
mapping, syncedAt behaviour), upsertManualStanding, getRegularSeasonStandings
sorting, getLastSyncedAt, deleteRegularSeasonStandings, and
getParticipantStanding — 19 tests total.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-23 21:22:53 -07:00
Chris Parsons
1bdd5c3372 Add snooker bracket simulator and Elo ratings admin UI, fixes #119
- SnookerSimulator: Monte Carlo simulation of the 32-player World
  Championship bracket using per-frame Bernoulli win probabilities
  derived from Elo ratings (ELO_DIVISOR=700). Two paths: bracket-
  populated (respects completed matches) and pre-bracket (simulates
  qualifying, then seeds full draw).
- Admin route /sports-seasons/:id/elo-ratings: bulk-import and per-
  player Elo entry with fuzzy name matching; saves ratings and auto-
  runs the simulation in one action.
- schema: add snooker_bracket simulator type, source_elo column on
  participant_expected_values, unique index on (participant_id,
  sports_season_id).
- Fix batchSaveSourceElos to use INSERT ... ON CONFLICT DO UPDATE
  instead of N+1 SELECT+UPDATE loop.
- Fix existingElos returned as plain Record (Map doesn't survive JSON
  serialization through useLoaderData).
- Fix "How It Works" formula to show correct divisor (700, not 400).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-23 08:24:28 -07:00
Chris Parsons
e4285876ad Fix oxlint errors. 2026-03-22 20:41:44 -07:00
Chris Parsons
88e18412ec
Don't show Game #1 label for single-game matchups in calendar (#206)
* Don't show Game #1 label for single-game matchups in calendar

When a matchup has only one game, showing "Game #1" is redundant and
unhelpful. Only show game numbers when there are multiple games in a
matchup (gameKeys.size > 1). For single-game matchups, show just the
round name (or null if it matches the event name).

Closes #198

https://claude.ai/code/session_01CRrqu43FKHshpJt1NyrDdX

* Show game number for Game #2+ in series, hide Game #1 for single-game matchups

If a matchup has only one game (game #1), the number is redundant — show
just the round name. If game #2 or higher is upcoming, it clearly belongs
to a multi-game series, so show the game number to distinguish it.

https://claude.ai/code/session_01CRrqu43FKHshpJt1NyrDdX

* Fix Game #1 label for multi-game series when only Game #1 is in date window

Previously, Game #1 of a multi-game series showed no game number (e.g.
"Semifinals") if Game #2 fell outside the calendar date range. Since at
least 2 games are always entered for a series from the start, a second
un-date-filtered query now checks the max game number per event. If max
> 1, the event is a series and Game #1 is labelled accordingly
(e.g. "Semifinals Game #1").

https://claude.ai/code/session_01CRrqu43FKHshpJt1NyrDdX

* Show game number when multiple games from same series are in date window

The gameKeys.size > 1 branch previously showed only the round name,
contradicting the rule that multi-game series always show "Game #x".
Now shows the lowest game number visible in the window (e.g. both
Game #1 and #2 upcoming → "Semifinals Game #1").

https://claude.ai/code/session_01CRrqu43FKHshpJt1NyrDdX

* Split series games into individual calendar entries, each showing Game #x

Each game in a multi-game bracket series (e.g. Game #1 on Mar 23,
Game #2 on Mar 25) now appears as its own row on the calendar with its
own date and "Round Game #x" label. Single-game matchups are unchanged.

Grouping key changes from eventId to eventId|gameNumber for series events.
The max-game-number lookup now runs before grouping so the correct key
can be determined while processing each row.

https://claude.ai/code/session_01CRrqu43FKHshpJt1NyrDdX

* Cache isSeries per entry to avoid re-deriving it in the finalization loop

https://claude.ai/code/session_01CRrqu43FKHshpJt1NyrDdX

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-03-22 16:39:26 -07:00
Chris Parsons
8c5389909d
Redesign standings page with sortable table, 7-day change, and chart repositioned (#205)
* Redesign standings page with sortable table, 7-day change, and chart repositioned

- Move point progression chart below the standings table
- Replace separate Points/Projected/Placement columns with:
  - Single stacked "actual / projected" Points column (shared PointsDisplay component)
  - "7-Day Change" column showing points gained + rank change over past 7 days
- Remove Placement breakdown column
- Sort ties alphabetically by team name (rank sort only)
- All columns are sortable via new reusable useSortableData hook
- Add sevenDayPointChange to TeamStandingWithChange type and model

https://claude.ai/code/session_01CuCKFVYbpsKSQoFDcTYfY7

* Code review fixes: module-level comparators, correct type on SortableHead, handle negative point change, remove redundant spread

- Move comparators object to module level (closes over nothing, no useMemo needed)
- Use SortConfig<StandingRow> on SortableHead instead of inline duplicate type
- SevenDayChange: handle negative pointChange with correct sign and color
- Remove redundant sevenDayPointChange explicit assignment (already in ...standing spread)

https://claude.ai/code/session_01CuCKFVYbpsKSQoFDcTYfY7

* Update StandingsTable tests to match redesigned component

- Remove showPlacementBreakdown prop (no longer exists on component)
- Replace Placement Breakdown test suite with 7-Day Change column tests
- Update header assertion: "Placements" → "7-Day Change"
- Add tests for positive/negative point change display and rank change indicators
- Remove accessibility test for placement title attributes

https://claude.ai/code/session_01CuCKFVYbpsKSQoFDcTYfY7

* Fix movement indicator arrow count assertion to exclude sort header arrows

queryAllByText(/↑|↓/) was matching the active sort column's ↑ indicator.
Narrow to /[↑↓]\d/ so only movement indicators (↑1, ↓1) are counted.

https://claude.ai/code/session_01CuCKFVYbpsKSQoFDcTYfY7

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-03-22 11:05:13 -07:00
Chris Parsons
618bc57ec1
Replace console.* with structured logger, fix no-inferrable-types (closes #98) (#199)
- Add app/lib/logger.ts: dev passes through to console; prod routes errors
  to Sentry.captureException and warnings to Sentry.captureMessage, with
  extra context preserved. Uses captureMessage (not captureException) for
  string-only args to avoid fabricated stack traces.
- Add server/logger.ts: dev passes through; prod silences log/info but
  keeps warn/error on stderr (Sentry not initialized in that process).
- Replace all console.* calls across 44 app files and 4 server files.
- Upgrade no-console from warn → error in oxlint; exempt logger files and
  scripts/** via overrides.
- Add typescript/no-inferrable-types rule; fix violations in services and
  simulators. Exempt test files (intentional string widening for switch/if
  tests would break under literal type inference).

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 13:41:39 -07:00
Chris Parsons
4bffa40606
Fix oxlint warnings: no-shadow, consistent-function-scoping, no-non-null-assertion, and others (#196)
* Fix no-shadow and consistent-function-scoping lint violations

Resolves all 11 no-shadow and 16 consistent-function-scoping oxlint
warnings and promotes both rules to errors in .oxlintrc.json.

no-shadow: renamed Drizzle callback params (sports→s, matches→m,
seasons→s) to avoid shadowing outer imports; removed shadowed
destructures (eq, inArray) from where callbacks; renamed inner
template→bracketTemplate, prev→currentTimers, season→ss, name→teamName
(with name: teamName fix to preserve semantics).

consistent-function-scoping: moved formatDate, getRankBadge,
getMovementIndicator, getPositionBadge, getStatusBadge, toDateStr,
elo (×2), weightedPick, sortByMatchNumber (×2) to module scope;
moved formatTime (×2), isValidLeagueName, getDraftTimes,
makeSeasonQueues to file scope in test files.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix no-non-null-assertion lint violations and promote to error

Eliminates all 208 no-non-null-assertion warnings across 38 files.
Promotes typescript/no-non-null-assertion from warn to error in
.oxlintrc.json.

Fix patterns applied:
- Map.get(key)! after .has() check → extract with get() + null guard
- Map.get(key)! on pre-populated count maps → ?? 0 default
- .set(id, map.get(id)! + 1) increment → ?? 0 before adding
- participant1Id!/participant2Id! on DB matches → ?? "" fallback
- array.find()! in tests → guard + throw or expect().toBeDefined()
- bracketTemplateCache.get(id)! → null guard extract
- Various nullable field accesses → optional chain or ?? default

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix prefer-add-event-listener, no-unassigned-import, require-module-specifiers

Resolves all 9 remaining non-console lint warnings and promotes all
three rules to errors in .oxlintrc.json.

- prefer-add-event-listener: converted onchange/onclick/onload
  assignments to addEventListener in useDraftNotifications.ts and
  admin.data-sync.tsx; stored changeHandler ref for proper cleanup
  with removeEventListener
- no-unassigned-import: configured rule with allow list for legitimate
  side-effect imports (*.css, @testing-library/jest-dom,
  @testing-library/cypress/add-commands)
- require-module-specifiers: removed redundant `export {}` from
  cypress/support/e2e.ts (file already has an import)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix TypeScript errors from no-non-null-assertion fixes

Two fixes introduced by the non-null assertion cleanup produced type
errors:

- scoring-event.ts: `?? ""` was wrong type for a participant object map;
  restructured to explicit null guards so TypeScript can narrow correctly
- standings-sync/index.ts: `?? null` after name-match lookup lost the
  truthy guarantee, causing TS18047 on the write-back block; added
  `participant &&` guard before accessing its properties

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Add npm run typecheck as Stop hook in Claude settings

Runs a full project typecheck at the end of each Claude turn so type
errors surface as feedback before the next message.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 10:59:51 -07:00
Chris Parsons
e2b178221a
Add oxlint linting setup with zero errors (#194)
* Add oxlint and fix all lint errors

- Install oxlint, add .oxlintrc.json with rules for TypeScript/React
- Add npm run lint / lint:fix scripts
- Add Claude PostToolUse hook to run oxlint on every edited file
- Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array
- Fix no-array-index-key (use stable keys or suppress positional cases)
- Fix exhaustive-deps missing dependency in useEffect
- Promote exhaustive-deps and no-array-index-key to errors
- Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix no-explicit-any warnings and upgrade tsconfig to ES2023

- Replace all `any` types with proper types or `unknown` across ~20 files
- Add typed socket payload interfaces in draft route and useDraftSocket
- Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch)
- Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed
- Fix cascading type errors uncovered by removing any: Map.get narrowing,
  participant relation types, ChartDataPoint, Partial<NewSeason> indexing
- Add ParticipantResultWithParticipant type to participant-result model
- Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult)
- Fix duplicate getQPStandings import in sportsSeasonId.server.ts

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Promote no-explicit-any to error

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 09:44:05 -07:00
Chris Parsons
bcca8b76fa
Add regular season standings for NBA/NHL (fixes #89) (#192)
Adds live standings sync and display for bracket-based sports (NBA/NHL),
so league members can see W/L tables and which teams their opponents drafted
during the regular season — not just after the playoff bracket is set.

- New `regular_season_standings` table with upsert-on-conflict sync
- Standings sync service with NHL (api-web.nhle.com) and NBA (ESPN) adapters,
  externalId write-back for future syncs, and unmatched-team resolution UI
- `RegularSeasonStandings` component: flat (NBA) + division/wild-card (NHL) modes,
  playoff line, TeamOwnerBadge, projected Brackt points (EV), mobile horizontal scroll
- Admin "Sync Standings" card + "Resolve Unmatched" UI on sports season page
- Admin manual standings edit hatch at /admin/sports-seasons/:id/regular-standings
- Show standings above bracket until matches exist; below once bracket is set
- `normalize-team-name` utility extracted to shared lib

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 00:12:01 -07:00
Chris Parsons
2949ca733a
Add standard draft clock mode (#67) (#189)
Implements a new "standard" timer mode alongside the existing chess clock
mode. In standard mode the per-pick timer resets to a fixed value after
every pick (no carry-over), and the speed selector shows plain time values
instead of named chess-clock presets.

Key changes:
- Add `draft_timer_mode` enum column to `seasons` table (migration 0053)
- `draft.start`: standard mode seeds timers at `draftIncrementTime` (the
  per-pick value) rather than `draftInitialTime`
- `draft.make-pick`: three-way branch — standard resets, chess clock
  owner earns increment, commissioner/admin pick leaves bank frozen
- `draft.force-manual-pick`: commissioner picks never earn bank time;
  chess clock path uses a pre-pick snapshot to avoid a race window with
  the 1-second timer loop
- `executeAutoPick` in draft-utils: auto picks never earn bank time;
  chess clock path skips the DB update (timer already at 0)
- League creation and settings pages: mode-aware speed selector (raw
  seconds for standard, named presets for chess clock); shared
  `parseDraftSpeed` utility extracted to `app/lib/draft-timer.ts`
- Tests added for draft.start timer init and make-pick timer mode
  behavior; force-manual-pick tests updated for new timer semantics

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-20 21:36:39 -07:00
Chris Parsons
063834d8e6
Display team owner names in standings views (#184)
* Show team name + username in standings, extract TeamNameDisplay component

- Add TeamNameDisplay component that renders team name (as link) with owner username below, matching the league homepage style
- Update StandingsTable to use TeamNameDisplay with owner username shown below team name
- Update league homepage standings section to use TeamNameDisplay
- Add ownerName/teamOwnerId fields to TeamStanding type
- Extend getSeasonStandings to include teamOwnerId from team relation
- Fetch and attach owner display names in the full standings page loader

https://claude.ai/code/session_01EYgGnuTBaRVdBDapJRTxDZ

* Address code review: type hygiene, explicit types, parallel fetching, style fix

- Remove teamOwnerId from TeamStanding type (was an internal server concern, not display data)
- Remove teamOwnerId from getSeasonStandings return value
- Add TeamStandingWithChange interface extending TeamStanding with sevenDayRankChange/sevenDayOldRank fields
- Annotate getSevenDayStandingsChange with explicit Promise<TeamStandingWithChange[]> return type
- Re-export TeamStandingWithChange from models/standings.ts
- Standings loader: query teams table directly for ownerIds instead of relying on teamOwnerId in standings data
- Standings loader: parallelize all independent queries (standings, teams, progressionData, seasonComplete, completionPercentage) with Promise.all
- Restore font-medium on StandingsTable team TableCell

https://claude.ai/code/session_01EYgGnuTBaRVdBDapJRTxDZ

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-03-19 20:19:28 -07:00
Chris Parsons
fa0e798db7
Add "Games to Score" widget to admin dashboard (#183)
* Add "Games to Score" widget to admin dashboard

Shows scoring events for today and tomorrow in a tabbed card, with
status badges (Pending/Scored), a scored/total progress counter, and
direct "Score" / "View" links to each event's results page. Excludes
non-scoring schedule_event types so only actionable events surface.

- app/models/scoring-event.ts: add getEventsForDates() model function
  that queries scoringEvents joined with sportsSeasons/sport for a
  given list of date strings
- app/routes/admin._index.tsx: call getEventsForDates([today, tomorrow])
  in the loader and render the GamesToScore component below the stats row
- app/models/__tests__/scoring-event-dashboard.test.ts: 8 unit tests
  covering empty input, shape mapping, multi-date filtering, completed
  events, and the inArray where conditions

https://claude.ai/code/session_014zKK15o5RJfTaodLvnZpF5

* Fix getEventsForDates to include bracket events by game scheduledAt

The previous implementation only matched on scoringEvents.eventDate,
which is often null for bracket events where individual game times are
set on playoffMatchGames.scheduledAt instead.

Switched to a two-step query mirroring getUpcomingEventsForDraftedParticipants:
1. selectDistinct event IDs via left joins through playoffMatches →
   playoffMatchGames, matching where eventDate IN dates OR any game's
   scheduledAt falls within the date range's timestamp bounds
2. findMany on the matched IDs with sportsSeason + sport relations

Updated tests to cover the two-step flow, leftJoin usage, and the
scheduledAt timestamp bounds appearing in the where clause.

https://claude.ai/code/session_014zKK15o5RJfTaodLvnZpF5

* Document dual game date storage in CLAUDE.md

scoringEvents.eventDate and playoffMatchGames.scheduledAt both hold game
dates depending on the event type. Added a dedicated section under
Important Patterns explaining when each is used and the two-step
selectDistinct + findMany pattern required for correct date queries.

https://claude.ai/code/session_014zKK15o5RJfTaodLvnZpF5

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-03-19 19:25:37 -07:00
Chris Parsons
d271cc6792
Refactor standings notifications to show only changed teams (#182)
* Refine Discord webhook scoring notifications (fixes #180, #181)

- Filter scored matches to only show matchups where a manager scores
  Brackt points (winner drafted) or has a team eliminated (loser drafted);
  matches with no manager involvement are suppressed entirely.
- Escape Discord markdown characters (_*~`|\) in team names and usernames
  to prevent formatting issues (e.g. double-underscore names causing
  unintended underlines).
- Replace full standings with a "Standings Changes" section that shows
  only teams whose points changed, plus any teams whose rank shifted as a
  result, with ↑N / ↓N indicators for rank movement.
- Pass previousRanks map from scoring-calculator to the notification so
  rank-displaced teams (who didn't score points themselves) are included.
- Update test webhook in league settings to demonstrate rank changes and
  a sample scored match.
- Update all discord service tests to cover the new filtering, escaping,
  and standings-change behaviour.

https://claude.ai/code/session_01FciwfdG9Sfr5ZrXUHPeB18

* fix: only set winnerUsername when winning team's score actually changed

Previously, winnerUsername was set for any drafted winner regardless of
whether points were actually scored. This caused R64 wins (where the
scoring system may not award points until later rounds) to appear in
Discord's Scored Matches section even when no Brackt points were earned.

Now winnerUsername is only set when the winner's team's totalPoints
changed after recalculation. loserUsername (eliminations) is always set
when the loser is drafted, since being knocked out is always notable.

https://claude.ai/code/session_01FciwfdG9Sfr5ZrXUHPeB18

* Refactor Discord notification logic in scoring calculator

- Compute changedTeamIds once up front; derive hasChanges from it
  instead of duplicating the same iteration
- Merge usernameForParticipant and winnerUsernameForParticipant into a
  single function with a requireScoreChange flag
- Replace hasDraftedParticipantMatches with hasScoredMatchesToShow,
  which checks that at least one scoredMatch has a displayable username
  — prevents sending a contentless Discord embed when a drafted winner
  doesn't score any points and the loser isn't drafted
- Update inline comment to be sport-agnostic

https://claude.ai/code/session_01FciwfdG9Sfr5ZrXUHPeB18

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-03-19 15:52:57 -07:00