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495 commits

Author SHA1 Message Date
d31c23d63b claude/practical-newton-4v041g (#98)
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Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #98
2026-06-18 02:33:05 +00:00
d9ea815f50 world cup times (#97)
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2026-06-18 00:36:26 +00:00
496ecba464 claude/cool-lamport-etpwsi (#96)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #96
2026-06-17 19:46:58 +00:00
Claude
fa98d514f2
Code review fixes: earliestGameTime fallback, isNaN guard, and missing index
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- getUpcomingScoringEvents: fall back to eventStartsAt.toISOString() when no
  game-level scheduledAt exists, matching the same pattern already used in
  getUpcomingEventsForDraftedParticipants — prevents F1/golf events from
  showing a date with no time in SportSeasonCard and similar consumers
- EventSchedule: replace bare toLocaleTimeString call with an isNaN-guarded
  block so a malformed timestamp renders nothing instead of "Invalid Date"
- database/schema.ts: add index on tournament_groups(scoring_event_id) to
  support the inArray filter added in the previous commit
  (run npm run db:generate && npm run db:migrate to apply)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KiVGo8gSBXe3WuRniVNKsd
2026-06-17 17:47:24 +00:00
Claude
9a04e25c20
Also fetch group stage match times for sport-season event schedule
The previous fix only queried playoffMatchGames.scheduledAt for bracket
events. FIFA World Cup group stage matches live in groupStageMatches
(linked via tournamentGroups), not playoffMatchGames. Now
getUpcomingScoringEvents fetches both tables in parallel and uses
the earliest scheduledAt from either source as earliestGameTime,
matching what UpcomingCalendarPanel already shows on the Upcoming Events page.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KiVGo8gSBXe3WuRniVNKsd
2026-06-17 16:57:40 +00:00
Claude
363413cd38
Fix league sport-season page to show correct game times for FIFA World Cup
getUpcomingScoringEvents already fetched per-game scheduledAt times from
playoffMatchGames for sorting, but discarded them from the return value.
EventSchedule was showing eventStartsAt (event-level) instead of the
accurate per-game times. Now getUpcomingScoringEvents includes earliestGameTime
in each returned event, and EventSchedule prefers earliestGameTime over
eventStartsAt — matching how UpcomingCalendarPanel works on the Upcoming Events page.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KiVGo8gSBXe3WuRniVNKsd
2026-06-17 16:47:17 +00:00
08ae2bb88a Fix SSR/hydration timezone flip in event date and time display (#95)
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## Summary

- Adds `useHasMounted` hook (using `useSyncExternalStore` — no extra render cycle) to gate UTC timestamp formatting to client-only
- Fixes the visible time-flip in `EventSchedule` and `UpcomingCalendarPanel` where SSR rendered UTC time (e.g. "9:00 PM") and the client re-rendered with local time (e.g. "2:00 PM PDT") after hydration, with `suppressHydrationWarning` silently hiding the mismatch
- Fixes `formatEventDate` in `date-utils.ts` (and `EventSchedule`'s private copy) to parse `YYYY-MM-DD` strings as local midnight instead of UTC midnight, correcting an off-by-one day bug for UTC-negative users across all callers

## Test plan

- [ ] Navigate to a sports season page — confirm event times show in local timezone with no flash/flip on load
- [ ] Hard-reload the page — confirm no brief UTC time visible before settling on local time
- [ ] Check the home page `UpcomingCalendarPanel` — confirm same behavior
- [ ] Verify dates display correctly (e.g. no "Jun 17" showing for a "Jun 18" event near midnight UTC)

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #95
2026-06-17 06:09:29 +00:00
8c9d328301 claude/inspiring-turing-9w84hu (#94)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #94
2026-06-17 04:29:23 +00:00
7da8be9978 claude/charming-tesla-re9ur7 (#93)
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2026-06-16 22:11:01 +00:00
fe4e1b3f3c claude/beautiful-hawking-a72ilq (#92)
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2026-06-16 14:11:51 +00:00
1f41748261 claude/funny-maxwell-vcyb19 (#91)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #91
2026-06-15 22:05:25 +00:00
dc94403160 claude/trusting-heisenberg-r6xnfi (#90)
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Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #90
2026-06-15 03:34:44 +00:00
d0a31f3883 Fix CS2 Stage 3 QP slot assignment (#89)
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## Summary

- 0-3 teams in Stage 3 were being assigned slots 9–10 (high QP) when marked eliminated before other Stage 3 teams, because `computeStage3ExitQP` filled from slot 9 upward using only the teams passed in
- 1-3 teams had the same problem when marked before 2-3 teams
- Fix: gate all Stage 3 QP computation on `stage3Exits.length === STAGE3_TOTAL_EXITS` (8) — partial saves write 0 QP as a placeholder, and correct QP/placements are assigned once all 8 exits are known
- As belt-and-suspenders, `computeStage3ExitQP` now places 0-wins teams from the bottom of the slot range so the function itself is correct even if called with a partial set

## Test plan

- [ ] Run `npm run test:run -- app/models/__tests__/cs2-major-stage.test.ts` — all 17 tests pass
- [ ] Mark 2 Stage 3 teams as 0-3 eliminated and save — confirm they show 0 QP (not 2 QP)
- [ ] Mark all 8 Stage 3 exits and save — confirm 0-3 teams get slots 15–16 QP, 1-3 teams get slots 12–14 QP split correctly

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #89
2026-06-14 05:49:06 +00:00
f40144e1e2 claude/great-lovelace-r3bznh (#88)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #88
2026-06-12 22:35:35 +00:00
058e96e67e mlb fix (#87)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #87
2026-06-12 04:09:51 +00:00
Claude
a507799b80
Fix mobile admin nav bar hidden behind main navbar
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- Reposition admin mobile bar from top-0/z-10 to top-16/z-40 so it
  sits below the main Navbar instead of behind it
- Make Sheet controlled so the drawer closes when a nav link is tapped
- Pass onNavigate callback to AdminNavLinks to close Sheet on navigation

https://claude.ai/code/session_01F7rJW6gpaXMiSF3wQYrmhC
2026-06-11 01:07:00 +00:00
0034adaa9a admin fixes (#85)
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2026-06-11 00:32:22 +00:00
ea84ffd915 Fix MLB division leaders showing under wildcard (#84)
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2026-06-11 00:25:18 +00:00
Chris Parsons
97a92aba7d Debug sync-and-simulate cron job: surface curl output and log auth failures
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Remove -s (silent) from curl so CI logs show the HTTP response on failure.
Add logger.error in requireCronSecret so 401s from bad/missing secrets appear in Sentry.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-10 16:50:30 +00:00
Chris Parsons
ea85a21c83 Fix IndyCar standings: correct ESPN stat key, update title, restore finalized badge
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- IndyCar points were showing as 0 because ESPN uses 'championshipPts' not 'points'
  as the stat name; add it as primary key in the fallback chain
- Rename season_standings card title from sportSeasonName to "${name} Standings"
- Remove non-finalized subtext from SeasonStandings CardDescription
- Restore finalized-season badge (season complete / top-8 points locked) which
  was dropped when removing the subtext; derive from sportsSeason.status at the
  component level instead of the loader so the dead seasonIsFinalized field is
  also removed from the loader return

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-10 09:17:23 -07:00
ffb1642ab6 Remove flaky context menu click tests (#81)
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## Summary

- Deletes 12 `it("calls onX with correct args")` test blocks from `MiniDraftGrid.test.tsx` and `DraftGridSection.test.tsx`
- Removes now-unused `import userEvent` from both files

## Why

`userEvent.setup().click()` hangs indefinitely on Radix UI `ContextMenu` items in jsdom — pointer-event and animation checks stall waiting for CSS transitions that never fire `transitionend` in the test environment. This caused a flaky 5 s timeout in CI.

The deleted tests were verifying that clicking a `ContextMenuItem` fires its `onClick` — React/Radix wiring, not app logic. The remaining presence/absence tests already cover the conditional rendering (which items appear under which conditions), which is where the actual app logic lives.

## Test plan

- [ ] `npm run test:run -- MiniDraftGrid DraftGridSection` — all remaining tests pass, no timeouts

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #81
2026-06-10 05:59:49 +00:00
0150fb7ab9 sync racing standings (#80)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #80
2026-06-10 04:25:48 +00:00
Chris Parsons
164c2adfb7 Update infrastructure roadmap: Phase C uses Redis adapter not sticky sessions
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19 room-targeted socket emit callsites need cross-instance fan-out — the
Redis adapter handles them all automatically. Drops sticky sessions and
the custom drain script in favour of compose update_config order:start-first.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-08 01:09:00 -07:00
Chris Parsons
968aa72992 Update infrastructure roadmap: mark Phase 1 + Phase A complete, document Phase B/C
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-08 01:08:29 -07:00
273742f02e Phase A: external HTTP cron jobs for snapshots, standings sync, and simulation (#79)
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## Summary

- Removes the last in-process \`setInterval\` (\`server/snapshots.ts\` 24h loop) and replaces it with an external HTTP cron job via Forgejo Actions
- Adds automated standings sync + conditional simulation: syncs every 2h, only simulates when standings actually changed (detected by comparing \`gamesPlayed\`/\`leagueRank\` before upsert)
- Adds \`GET /healthz\` for Docker healthcheck (Phase B prerequisite)

## What's new

| Endpoint | Triggered by | What it does |
|---|---|---|
| \`POST /admin/jobs/run-daily-snapshots\` | Forgejo schedule \`5 0 * * *\` | Creates daily fantasy standings snapshots for all active/draft seasons |
| \`POST /admin/jobs/sync-and-simulate\` | Forgejo schedule \`0 */2 * * *\` | Syncs standings from external APIs; runs simulation only if standings changed |
| \`GET /healthz\` | Docker / Traefik | Returns 200 \`{ok:true}\` when DB reachable, 503 otherwise |

Both cron endpoints are protected by \`X-Cron-Secret\` header (set \`CRON_SECRET\` in Forgejo repo secrets + production env).

## Schema changes (migration 0118)

Two new nullable columns on \`sports_seasons\`:
- \`standings_last_changed_at\` — written by \`syncStandings()\` when data actually changes
- \`last_simulated_at\` — written by the cron job after a successful simulation run

## Deployment notes

1. Add \`CRON_SECRET\` to Forgejo repo secrets (generate with \`openssl rand -hex 32\`)
2. Add same value to production environment
3. Migration runs automatically via the \`migrate\` container on deploy

## Test plan

- [ ] \`curl -X POST https://brackt.com/admin/jobs/run-daily-snapshots -H "X-Cron-Secret: ..."\` → 200 \`{total, succeeded, errors}\`
- [ ] \`curl -X POST https://brackt.com/admin/jobs/sync-and-simulate -H "X-Cron-Secret: ..."\` → 200 with \`synced\`/\`unchanged\`/\`simulated\` breakdown
- [ ] \`curl https://brackt.com/healthz\` → 200 \`{ok:true}\`
- [ ] Verify Forgejo workflow runs appear in Actions tab after merge
- [ ] Kill web process mid-day; confirm external cron still fires (no in-process dependency)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #79
2026-06-08 07:42:14 +00:00
6ba8adab5b Merge pull request 'Fix draft pause clock: use Math.ceil consistently via shared msToSeconds helper' (#78) from fix/draft-pause-clock-rounding into main
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Reviewed-on: #78
2026-06-06 23:49:15 +00:00
Chris Parsons
77c0f47552 Fix draft pause clock: use Math.ceil consistently via shared msToSeconds helper
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- Pause snapshot used Math.floor while the client display used Math.ceil,
  causing the visible clock to round down by 1s on pause click
- draft-state-sync also used Math.floor for reconnecting clients
- Extract msToSeconds() to app/lib/draft-timer.ts as the single source of
  truth for all ms→seconds conversions across server and client

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 16:39:53 -07:00
1804544203 Merge pull request 'Fix sports.test.tsx timeout: mock SportIcon to eliminate async image-error state updates' (#77) from fix/sports-test-timeout into main
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Reviewed-on: #77
2026-06-06 17:34:15 +00:00
Chris Parsons
3c3b162aab Fix sports.test.tsx timeout: mock SportIcon to eliminate async image-error state updates
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SportIcon renders <img> elements whose onError handler calls setFailed(true),
scheduling state updates asynchronously outside React act() in jsdom. With
multiple icons on the Sports page this caused the synchronous render test to
hit the 5000ms Vitest timeout intermittently.

Mock SportIcon in the test using resolveSportIconUrl() so the mock stays in
sync with the real URL resolution logic if it ever changes.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 10:27:41 -07:00
350620ca67 Merge pull request 'Fix QP standings: filter to drafted/points-earning participants with correct global ranks' (#76) from fix/qp-standings-filter-drafted-and-points into main
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Reviewed-on: #76
2026-06-06 16:51:47 +00:00
Chris Parsons
a4ef8c3aa1 Fix remaining world-cup simulator test timeouts (100 → 20 iterations)
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Column-sum and structural assertions are mathematically exact regardless of
iteration count; 20 iterations runs the suite in ~270ms vs the 5s CI limit.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 09:47:24 -07:00
Chris Parsons
73f0256ff5 Fix QP standings: filter to drafted/points-earning participants with correct global ranks
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- Filter the QP table to show only participants with QP > 0 or drafted by any team in the league (undrafted 0-QP participants hidden)
- Compute global ranks with tie handling across the full field before filtering so displayed rank numbers and the top-8 Points Line remain correct after rows are removed
- Fix flaky CI timeouts: world-cup simulator test (100 → 50 iterations), SportsSection userEvent test (explicit 15s timeout)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 09:38:47 -07:00
f4bf7ff723 Merge pull request 'Fix three timer-pause gaps from code review' (#75) from fix/review-timer-pause-gaps into main
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Reviewed-on: #75
2026-06-06 15:57:15 +00:00
Chris Parsons
677b8ce816 Fix three timer-pause gaps found in code review
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- pauseDraftOnError now calls onDraftPaused() before emitting so the
  error-path pause carries the same snapshotted timer data as the
  manual-pause route (fixes inconsistency between the two paths)
- Parallelize DB updates in onDraftPaused with Promise.all instead of
  sequential awaits
- Extract clientExpiresAt() helper to draft-timer.ts and use it in all
  three places that re-anchor timeRemaining to the client clock, replacing
  duplicated Date.now() + timeRemaining * 1000 expressions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 08:52:04 -07:00
079ecec129 Fix draft timer display drifting due to server-client clock skew (#74)
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## Summary

- The countdown display used `data.expiresAt` (server-side Unix timestamp) subtracted from `client Date.now()`. When the server clock runs ~2-3s ahead of the client (observed in production), the display was inflated by that delta.
- Fixes three linked symptoms: timer starting at 2:02 instead of 2:00, chess-clock increment crediting 1:54 instead of 1:55, and the commissioner's adjust-time-bank dialog disagreeing with the visible countdown.
- Fix: replace all server `expiresAt` timestamps with a client-local expiry from the server-provided `timeRemaining` integer (`Date.now() + timeRemaining * 1000`). The skew then cancels algebraically when the server computes credit.

## Sites changed

- `handleTimerPickStarted` — fires after every pick (the main fix)
- `handleDraftStateSync` — reconnect path
- `useState` initializer in the draft room — initial page load seed from loader data (uses `loaderTimerNow` server timestamp to compute remaining server-side, then re-anchors to client clock)

## Test plan

- [ ] Start a chess-clock draft (2:00 bank, 15s increment) — timer should show exactly **2:00** when a team goes on the clock
- [ ] Pick at 1:40 — new bank should show **1:55** (100 + 15s)
- [ ] Commissioner adjust-time-bank dialog — displayed remaining should match the countdown
- [ ] Force autopick at any displayed time T — new bank should be T + increment
- [ ] Reconnect mid-pick — timer should resume at the correct remaining time

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Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #74
2026-06-06 07:30:45 +00:00
60aa8a8c9a Merge pull request 'Add idempotent migration for picks_expires_at / picks_started_at' (#73) from fix/migration-picks-expires-at into main
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Reviewed-on: #73
2026-06-06 06:49:20 +00:00
Chris Parsons
81bacf421d Add idempotent migration for picks_expires_at / picks_started_at columns
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Migration 0116 added these columns to draft_timers but was generated
with an out-of-order timestamp and was never applied to the DB. Migration
0117 re-adds them with IF NOT EXISTS guards so the apply is safe
regardless of the DB's current state.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-05 23:44:49 -07:00
f96c8f5244 Fix draft timer: broadcasts, increments, reconnect sync, overnight pause (#72)
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## Summary

- **Timer bank broadcasts**: emit `timer-bank-updated` after every pick so all clients immediately see the updated bank instead of waiting for the next `timer-pick-started`
- **Increment accuracy**: capture `pickMadeAt` at route entry (before auth/DB overhead) and use `Math.ceil` so credited seconds always match the client countdown display
- **Race condition fix**: hold `schedulingInProgress` lock for the full timer callback to prevent the recovery interval from scheduling a duplicate timeout mid-pick
- **force-autopick fix**: call `rescheduleTimer` so the next team's clock starts immediately instead of waiting for the old timeout to naturally expire
- **adjust-time-bank fix**: for on-clock teams, shift `picksExpiresAt` by the adjustment and reschedule so the client countdown updates; block adjustments that would reduce the bank to zero
- **New socket events**: `timer-pick-started`, `timer-overnight-paused`, `timer-bank-updated` with full type definitions; removed dead `timer-update` event
- **Reconnect sync**: `draft-state-sync` now includes `expiresAt` for the active timer and `isOvernightPause` state so reconnecting clients see accurate countdown and pause banner immediately without a page reload
- **Room closure countdown**: capture client-side timestamp when draft completes so the "Room closes in X" countdown actually ticks down before the loader revalidates with `draftCompletedAt`
- **Countdown interval**: run at 500ms with `Math.ceil` to prevent skipped seconds under event loop pressure
- **Overnight pause UX**: `canPick` only blocks on commissioner pause — overnight pause freezes the timer but the on-clock player can still pick early
- **Overnight pause refactor**: extract `checkOvernightPause` to `server/overnight-pause-check.ts`, breaking the `timer↔socket` circular import and sharing the timezone cache across both callers with correct eviction
- **PostgreSQL type fix**: cast `varchar` owner ID to `uuid` in `getTeamTimezone` join

## Test plan

- [ ] Manual pick: all clients see bank increment immediately after pick
- [ ] Timeout pick: all clients see bank update (0 → increment); next clock starts within ~1s
- [ ] Force-autopick: next team's clock starts immediately; no "Pick already made" log
- [ ] Force-manual-pick: all clients see bank increment
- [ ] Pause while clock running: countdown freezes on all clients
- [ ] Resume: clock continues from frozen value
- [ ] adjust-time-bank on on-clock team: countdown shifts immediately
- [ ] adjust-time-bank to zero: returns 400 error
- [ ] Reconnect (socket disconnect/connect): countdown resumes for correct team
- [ ] Hard refresh mid-draft: on-clock indicator and countdown correct immediately
- [ ] Draft complete: "Room closes in X" counts down
- [ ] Overnight pause: banner shows, pick buttons still enabled, timer frozen
- [ ] `npm run test:run` — all 158 files / 2351 tests pass

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #72
2026-06-06 05:57:46 +00:00
f657293430 claude/sports-templates-conversion-ILWAM (#71)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #71
2026-06-04 21:31:49 +00:00
a528aecc86 Fix MLB simulator: projected wins drive seeding, perf fix, + surface simulate errors (#65)
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## Summary

- **MLB simulator seeding now responds to projected wins**: replaced hardcoded FanGraphs `p_div`/`p_wc` probability draws with Binomial regular-season simulation. Admin-entered projected wins (via Elo) now drive both playoff _qualification_ odds and in-bracket game win probability, not just the latter.
- **Reads current standings mid-season**: `getRegularSeasonStandings` is called so synced `wins`/`gamesPlayed` feed into each simulation iteration's projected final standings.
- **27× seeding performance improvement**: `sampleBinomial` now uses a Box-Muller normal approximation for `n ≥ 30`, dropping the seeding phase from ~243M to ~3M `Math.random()` calls per 50K-sim run (pre-season, 162 remaining games × 30 teams).
- **Missing-standings warning**: when standings exist for some teams but not all recognized ones (partial sync), a `logger.warn` now surfaces which teams are falling back to 0 wins / 162 remaining instead of silently distorting seeding.
- **Cleanup**: `eloToRDif` calls `rawWinRateFromElo` instead of inlining the same formula.
- **Simulate errors surface inline**: moved simulation action from dedicated route to parent page `intent="simulate"` so errors display inline rather than crashing to an error page.

## Test plan

- [ ] `npm run test:run -- mlb-simulator` — 49 tests pass
- [ ] `npm run typecheck` — clean
- [ ] Trigger a simulation from the admin panel for an MLB season with projected wins entered; confirm teams with higher projected wins show meaningfully higher EVs
- [ ] Confirm that running simulate with no projected wins entered (pre-season defaults) still produces a valid bracket
- [ ] Check logs after simulating a season where some teams lack standings rows — confirm warning appears

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #65
2026-06-01 20:50:03 +00:00
ad910d4f40 Fix simulate route crash and surface actual simulation errors (#64)
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## Problem

Running a simulation on MLB (and any sport where the readiness check fails) showed a confusing React Router 400 error instead of the real failure reason. The cause: the simulate route had only an \`action\` export. When the action **threw** instead of redirecting, React Router tried to render the route via GET to display the error — hit the missing loader — and replaced the real error with its own internal 400.

A secondary issue: the interim fix used \`?simulationError=\` query params, which had three problems identified in code review:
- Stale errors re-appeared when pressing browser Back after fixing the issue
- The param reflected arbitrary text into the UI (social engineering surface)
- The styling didn't match the established \`bg-destructive/15\` error pattern

## Changes

**\`admin.sports-seasons.\$id.simulate.tsx\`** — strip the action; keep a loader-only redirect stub so bookmarked URLs degrade gracefully to the season page.

**\`admin.sports-seasons.\$id.tsx\`** — add \`intent="simulate"\` to the action dispatcher (matching \`delete\`, \`rescore\`, \`sync-standings\`, \`finalize-standings\`). On success: redirect to expected-values (unchanged). On failure: return \`{ simulateError: message }\` displayed inline with the correct \`bg-destructive/15\` styling.

## Test plan

- [ ] Click Run Simulation on a season with a missing readiness input → error message appears inline below the description text, styled consistently with other errors on the page
- [ ] Click Run Simulation on a fully-configured season → redirects to expected-values as before
- [ ] Navigate directly to \`/admin/sports-seasons/<id>/simulate\` in browser → redirects to season page (no 400)
- [ ] Run simulation, see error, fix the issue, run again successfully → no stale error message persists

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #64
2026-06-01 06:47:30 +00:00
Chris Parsons
ac22ff3a12 Fix Docker build: copy root server.ts into build-env stage
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The build:server script (esbuild) expects server.ts at the working
directory root, but the Dockerfile only copied the server/ directory.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 21:56:17 -07:00
c0503a91a6 Merge pull request 'Optimize CI pipeline: merge check jobs, remove docker install, improve layer caching' (#63) from ci/optimize-pipeline-further into main
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Reviewed-on: #63
2026-06-01 04:42:13 +00:00
Chris Parsons
36db8f73ca Optimize CI pipeline: merge check jobs, remove docker install, improve layer caching
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- Merge typecheck + lint into a single `check` job to eliminate one full
  job lifecycle and one npm ci invocation (~2-4 min savings)
- Remove `apt-get install docker.io` step — Docker CLI and buildx v0.23.0
  are now pre-installed in the custom brackt-runner:latest image
- Reorder Dockerfile build-env COPY layers so node_modules and config
  files are copied before source, improving registry cache hit granularity
- Expand .dockerignore to exclude .forgejo, .git, docs, plans, cypress,
  logs, .env files, and tsbuildinfo files from the build context

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 21:37:01 -07:00
add196902b Fix MLB standings 406 error and refactor ESPN adapter shared code (#62)
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## Summary

- **Root cause**: `statsapi.mlb.com` returns 406 (deprecated). Switched MLB to ESPN's free standings API (`site.api.espn.com/apis/v2/sports/baseball/mlb/standings`), consistent with NBA, WNBA, and MLS.
- **Refactor**: Extracted a shared `espn.ts` utility module, eliminating 4× duplication of `statsMap()`, `flattenEspnStandings()`, ESPN interfaces, and the `playoffSeed` → conference rank logic across adapters.
- **Bug fixes** found during review and applied across all affected adapters:
  - `parseConferenceRank`: `|| undefined` falsy-zero bug replaced with `isNaN` guard
  - Sort comparators: stable alphabetical tiebreaker added to MLB, NBA, WNBA
  - `winPct`: falls back to `wins/(wins+losses)` if ESPN omits the stat (was silently 0)
  - statsMap pre-built once per entry before sorting in all adapters (was rebuilt per comparison)
  - WNBA `parseEntry`: accepts pre-computed `sm` instead of rebuilding it internally
  - MLB `gamesBack`: tests updated to reflect ESPN returns numeric `0` for division leaders (old API used `"-"` → `undefined`)

## Test plan

- [ ] All 60 standings-sync unit tests pass (`npm run test:run -- app/services/standings-sync`)
- [ ] Trigger MLB standings sync from admin panel and confirm it returns data without a 406
- [ ] Confirm NBA, WNBA, MLS syncs still work (adapters touched but behaviour unchanged)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #62
2026-06-01 03:31:18 +00:00
03726f1a66 Fix simulator correctness bugs and reduce test iteration counts (#61)
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## Summary

- **Bug fix**: EPL Elo/odds fallback was gated on \`dbEloMap.size === 0\` — if any team had a direct \`sourceElo\`, teams with only \`sourceOdds\` were never populated and the simulator threw "Missing Elo" instead of using their odds data
- **Iterations**: WorldCupSimulator default 50k→10k; manifest \`defaultConfig\` for \`world_cup\` and \`epl_standings\` now explicitly override \`BASE_CONFIG\` with 10k so the production fallback matches; test iterations reduced (WorldCup 500→100, EPL 10k→500) to fix timeout failures on slower CI
- **Cleanup**: Extracted \`runKnockoutRound\` out of the 10k-iteration simulation loop; replaced two hot-loop \`toSorted()\` calls on 2-element arrays with a conditional string comparison; removed local \`normalizeProbabilities\` in favour of the shared \`normalizeSimulationResultColumns\`

## Test plan

- [ ] \`npm run test:run\` — all simulator unit tests pass without timeout
- [ ] Typecheck passes (\`npm run typecheck\`)
- [ ] EPL simulate with mixed Elo+odds data no longer throws

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #61
2026-05-31 17:39:43 +00:00
10f23839cb Remove redundant flaky world-cup-simulator test (#60)
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## Summary

- Removes the "probabilities are all non-negative" test from \`world-cup-simulator.test.ts\`, which was timing out intermittently in CI (5s budget, 500 Monte Carlo iterations × 48 teams)
- The test is redundant: the "column sums ≈1.0" test immediately above it already catches negative probabilities (a negative value in one column forces a sibling above 1.0, which \`toBeCloseTo(1.0, 2)\` would fail)
- Non-negative assertions for meaningful edge cases are also covered by the "SF losers land in 3rd or 4th" test

## Test plan

- [ ] \`npm run test:run\` passes with no failures

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #60
2026-05-31 17:07:59 +00:00
08474631c1 Optimize CI build pipeline (~15 min → ~3-5 min) (#59)
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## Summary

- **Dockerfile layer caching**: `development-dependencies-env` now copies only `package.json`/`package-lock.json` before `npm ci` (was `COPY . /app`), so the npm install layer is cached on every code-only commit instead of rebuilt from scratch
- **Skip QEMU**: `platforms: linux/amd64` added to `build-push-action`, cutting `setup-buildx-action` from ~5 min to ~30 sec
- **npm cache in CI jobs**: Manual `actions/cache@v3` blocks (copy-pasted 3×) replaced with `actions/setup-node@v4` + `cache: 'npm'`, which handles path/key/restore automatically and pins Node 20 explicitly
- **Harden `.npmrc`**: Switched from `COPY .npmrc` to `--mount=type=secret,id=npmrc` in both `npm ci` stages — the file is available during install but never written into a Docker layer, so it cannot leak through the registry build cache regardless of future contents

## Expected timing

| Step | Before | After (code change) |
|---|---|---|
| Setup buildx | ~5 min | ~30 sec |
| Build + push | ~5 min | ~1-2 min |
| Deploy (docker pull) | ~5 min | ~1-2 min |
| **Total** | **~15 min** | **~3-5 min** |

## Test plan

- [ ] Push a code-only commit to main — confirm `setup-buildx-action` logs ~30s (no QEMU), Docker build shows `CACHED` for npm install layers, build+push completes in ~1-2 min
- [ ] Check deploy job — `docker compose pull` should show most layers as `Already exists`
- [ ] Push a commit that changes `package.json` — confirm npm layer correctly re-runs (not cached)
- [ ] Confirm deployed app is functional

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #59
2026-05-31 04:35:05 +00:00
ef29c1fcd9 claude/discord-pick-notification-refactor-FeusJ (#58)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #58
2026-05-29 16:24:22 +00:00
4a2f542fb1 Fix Discord pick notifications silently dropped during autodraft chains (#57)
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## Summary

- **Per-league queue**: replaced the single global notification queue with a \`Map<leagueId, queue>\` so concurrent drafts in different leagues drain independently and don't block each other
- **Deadlock fix**: wrapped the drainer loop in \`try/finally\` so \`drainingLeagues\` is always cleaned up even if a task throws unexpectedly — previously a crash would leave the flag set permanently, silently dropping all future notifications for that league
- **Wait cap fix**: moved \`Math.min\` to wrap \`(retryAfter * (attempt+1))\` so the 10s ceiling applies to the final product, not just the base value — settings actions that directly await webhook calls were previously blockable for up to 30s on a rate-limited third attempt

## Root cause of the original problem

During an autodraft chain, \`notifyPickMadeOnDiscord\` was called fire-and-forget for each pick in the chain, causing all webhook requests to fly concurrently. Discord's per-webhook rate limit (~5 req/2s) rejected most of them; the single retry logic fired for all simultaneously, hit the limit again, and the \`.catch()\` swallowed the errors silently.

## Test plan

- [ ] Enable autodraft for 5+ consecutive teams; trigger the chain; confirm all picks announce in Discord in order
- [ ] Confirm a slow/rate-limited webhook in League A does not delay League B's announcements
- [ ] \`npm run test:run\` — 158 test files, 2336 tests, all pass

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #57
2026-05-27 16:41:08 +00:00