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Author SHA1 Message Date
Claude
a77485d5a5
Cleanup: dedupe blend logic, single-home oddsWeight
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Address code-review cleanup notes:
- Extract the base/odds blend ladder (duplicated between resolveSourceElos and
  resolveRatings) into one generic `blendBaseAndOdds` helper.
- Move the futures blend weight to a single home: oddsWeight now lives only under
  inputPolicy. Manifest per-profile defaults moved from top-level config into
  inputPolicy.oddsWeight, and getSimulatorInputPolicy no longer reads a legacy
  top-level config.oddsWeight. Drops the now-dead mlb rDiffWeight config knob.
- Clarify the college_hockey oddsWeight 0 rationale (it disables the central
  blend so its internal odds blend isn't double-counted, while still letting odds
  resolve an Elo when they're the only source — a separate centralBlend flag
  would wrongly drop that sole-source path and break readiness).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QhNeB7gN6VKene7sdbBVQT
2026-06-26 05:10:35 +00:00
Claude
8fff8d2715
Fix: don't clamp directly entered Elo/rating in the blend resolver
Code review caught a regression in the single-Elo blend: resolveSourceElos /
resolveRatings clamped every resolved value to [eloMin, eloMax] /
[ratingMin, ratingMax], including a directly entered base Elo. The original
resolver only clamped derived values (projections, odds, fallbacks) and passed
direct inputs through untouched. With the default 1900 Elo ceiling this
truncated manual Elos for sports that enter higher ratings (e.g. snooker ~2450),
collapsing their spread.

Clamp only odds-derived / blended / fallback values now; direct Elo and rating
inputs pass through as entered. Adds a regression test, and fixes two comments
that still referenced the removed `sourceEloPriority` field (now `oddsWeight`).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QhNeB7gN6VKene7sdbBVQT
2026-06-26 04:09:48 +00:00
Claude
24de966b3b
Unify simulator strength on a single blended Elo
Replace the two parallel odds/Elo mechanisms with one model: every strength
source (raw Elo, projected wins, projected table points, futures odds) converts
to an Elo, those blend by weight into a single Elo, and that one Elo feeds every
simulator. This supersedes the earlier source-priority + per-match probability
blend approach.

Resolution (app/services/simulations/input-policy.ts):
- SimulatorInputPolicy gains baseEloPriority (order among the substitutable base
  sources: raw Elo / projected wins / projected table points) and oddsWeight
  (0–1). resolveSourceElos/resolveRatings now compute baseElo, derive an
  odds Elo via convertFuturesToElo, and blend: 0 = base only, 1 = futures
  override, between = weighted blend (method "blend").
- Drops the odds-inclusive sourceEloPriority and the prefersFuturesOdds helper.

Simulators consume the single resolved Elo:
- UCL, World Cup, NCAA Football, MLB drop their separate normalized-odds signal,
  convertFuturesToElo calls, and per-match probability blend; they read the
  resolved sourceElo (preserving each sim's hardcoded fallback Elo table). The
  optional SimulationContext oddsWeight plumbing (types.ts/runner.ts) is removed.
- UCL is routed through the central blend (requiredInputs sourceElo, derivable
  from sourceOdds) so any entered Elo and futures blend uniformly.
- College hockey already blends odds into Elo internally (and uses NPI rank the
  central resolver can't), so its central oddsWeight is set to 0 to avoid
  double-counting; the simulator is unchanged.

Manifest: per-profile oddsWeight defaults (World Cup/UCL/MLB 0.3, NCAA FB 0.4,
college hockey 0; global default 0.3).

UI: the Input Policy card exposes one "Futures vs. Elo — Odds Blend Weight"
control; the /admin/simulators inventory badge shows the effective blend
("Elo only" / "NN% blend" / "overrides Elo") with the odds participant count.

Tests: input-policy blend math (0/0.5/1) for Elo and ratings, baseEloPriority
and oddsWeight parsing/clamping, manifest per-profile weights; obsolete
source-priority and oddsWeight-context tests removed/replaced.

Note: this intentionally shifts the calibrated EV outputs of the four sims that
previously blended at the probability level (accepted in design discussion).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QhNeB7gN6VKene7sdbBVQT
2026-06-26 01:39:12 +00:00
Claude
dc4efe87cf
Unify futures odds with the simulation system
Make the futures-vs-Elo relationship an explicit, configurable rule and fix
futures odds failing to override stored Elo.

Root causes addressed:
- resolveSourceElos/resolveRatings used a hardcoded precedence (direct Elo ->
  projectedWins -> projectedTablePoints -> odds). The prior fix nulled sourceElo
  on futures entry but not projections, which still outranked odds.
- The override relied on a destructive null-on-save hack that also wiped
  manually entered Elo.
- Blended simulators buried their Elo/odds weight in module constants.
- Futures odds were not surfaced on the /admin/simulators inventory.

Changes:
- Add a configurable source policy: sourceEloPriority (ordered) and oddsWeight,
  parsed/clamped in getSimulatorInputPolicy. resolveSourceElos/resolveRatings now
  resolve each participant by the configured priority instead of a fixed order.
  Futures-centric simulators (ncaam, ncaaw, world_cup, ncaa_football,
  college_hockey) default to a futures-override priority.
- Drop the destructive nulling in batchSaveFuturesOddsForSimulator and
  batchSaveSourceOdds; override is now governed by policy, preserving stored Elo.
- Thread an optional SimulationContext (oddsWeight) through the Simulator
  interface so blended sims (UCL, World Cup, NCAA FB, MLB) read the blend weight
  from the season policy; defaults preserve prior calibration when no context is
  passed.
- Add a "Futures vs. Elo" strategy control and Odds Blend Weight input to the
  Simulator Setup input-policy card, persisted via save-input-policy.
- Surface futures on /admin/simulators: a source badge and a Futures Odds quick
  link; extend listSportsSeasonSimulatorSummaries with odds source info.
- Tests: configurable priority override (Elo/projections/rating), oddsWeight
  parsing/clamping, prefersFuturesOdds, manifest defaults, an NCAA Football
  context-blend behavioral test, and an updated non-destructive save test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QhNeB7gN6VKene7sdbBVQT
2026-06-25 22:11:32 +00:00
ab74b19420 Merge pull request 'Fix futures odds being ignored when stale Elo exists' (#109) from claude/determined-einstein-dzzjtk into main
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Reviewed-on: #109
2026-06-25 18:04:46 +00:00
Claude
88248e349c
Fix futures odds being ignored when stale Elo exists
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When an admin entered futures (preseason) odds for a season that already
had Elo ratings stored, the simulator kept using the old Elo and silently
ignored the new odds. This affected any Elo-based simulator (e.g. NHL).

Root cause: resolveSourceElos() ranks a direct sourceElo above the
sourceOdds -> convertFuturesToElo branch, but batchSaveFuturesOddsForSimulator()
only cleared the bracket-seeding `rating`/`ratingMethod` — never the stale
`sourceElo`/`sourceEloMethod`. A manually entered Elo (method "direct") is not
treated as generated, so it survived and short-circuited the resolver.

Fix:
- batchSaveFuturesOddsForSimulator now also nulls sourceElo and strips
  sourceEloMethod (both the pre-update and upsert-conflict paths), so the
  existing futures -> Elo conversion drives the run.
- resolveSourceElos' sourceOdds branch now guards for >= 2 participants
  (mirroring resolveRatings), so a lone-odds season falls through to the
  configured missing-Elo strategy instead of getting a flat ~1500.
- batchSaveSourceOdds clears the legacy EV sourceElo and marks source as
  futures_odds so the elo-ratings page won't resurrect a stale rating.

Adds unit coverage for odds-derived Elo, the single-participant guard, the
post-clear regression, generated-vs-direct sourceElo suppression, and the
new clearing behavior in batchSaveFuturesOddsForSimulator.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YNfUEd9RzD3zm84oLHBHUH
2026-06-25 17:43:31 +00:00
Chris Parsons
6772079e86 Reflect group stage in World Cup sim; seed R32 from real 2026 bracket
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The World Cup Monte Carlo simulator ignored the admin-populated knockout
draw and re-paired its own simulated group output sequentially, so bracket
paths from the Round of 32 onward did not match the real tournament. It
also silently invented 12 synthetic groups when none were configured,
discarding real group-stage results.

Rework the simulator around three regimes:
- draw set     → simulate the real R32 matchups, advancing through the
  bracket tree via the canonical ceil(matchNumber/2) rule (matching
  advanceWinnerTemplate) so sim paths match the admin tooling.
- groups only  → simulate remaining group matches, then seed the R32 with
  the official 2026 group-position template + FIFA's exact Annex C
  best-third-place allocation (495-row published table).
- neither      → futures-seeded bracket fallback, flagged via result source.

Completed group and knockout matches still lock in real results at every
round.

New app/lib/fifa-2026-bracket.ts encodes the R32 group-position template
(official FIFA matches 73-88 mapped onto DB matchNumbers 1-16 so the tree
reproduces the real halves) and assignThirdPlaceSlots(). The Annex C table
is generated deterministically by scripts/gen-fifa-third-place.mjs into
app/lib/fifa-2026-third-place-allocation.ts.

Tests assert exact Annex C values, cross-check the template's eligible
groups against all 495 combinations, and cover each regime including the
partial-draw dedup and fully-drawn fast path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 12:15:45 -07:00
Chris Parsons
9480501932 Unify majors: score once, fan out across windows + tennis bracket EV
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Make a "major" (golf/tennis/CS2) scored once on its canonical tournament
and fan out to every linked sports_season window and league.

Fan-out & completion (app/services/sync-tournament-results.ts):
- syncTournamentResults now marks each synced window's event complete
  (gated by markComplete), recalculates affected leagues, and counts
  recalc failures so a stale league can't hide behind a "completed" badge
- syncMajorFromPrimaryEvent promotes a primary window's derived results to
  canonical tournament_results (deleting rows for dropped placements) and
  fans out to siblings; fanOutMajorIfPrimary guards on the primary
- placement removals now propagate (stale rows reset to filler)

Primary-event model (scoring_events.is_primary, migration 0122):
- getPrimaryEventForTournament / isReadOnlySibling / ensurePrimaryEvent /
  setPrimaryEvent; event creation auto-seeds a primary for bracket majors;
  "Make primary" button on the tournament page
- per-window event/bracket/cs2 pages are read-only for non-primary linked
  events (not-participating stays editable)

Tennis Grand Slam bracket (tennis_128 template + TEMPLATE_ROUND_CONFIG):
- bracket-scored qualifying major via the existing bracket pipeline
- simulator conditions in-progress EV on the real bracket (honoring
  completed matches, walkover for withdrawals), QP derived from config,
  round structure read from the template; CS2 + tennis share resolveStructureSource

Backfill (scripts/backfill-major-linking.ts): one-time idempotent reconcile
of existing majors (link orphans, designate primary, promote canonical, sync).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 20:32:22 -07:00
Chris Parsons
b960d39be3 Add projections to full standings; clean up change indicators
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Surface projected final points on the full standings page and restructure
the rank/point change indicators so columns align cleanly on desktop and
mobile.

- StatHelpers: stacked label/value/delta columns with a per-row reservable
  delta line; merge rank/point indicators into a single DeltaBadge;
  parameterize StatDivider height.
- StandingsPreview: opt-in `showProjected` column (projected points only),
  gated on participants remaining; reserve the delta line only when a row
  actually moved (no stray em-dashes).
- Full standings page: pass projected data + showProjected (hidden when the
  season is complete).
- League home: fetch via getSevenDayStandingsChange so the preview shows the
  same 7-day rank/point changes as the full standings page.
- LeagueRow: top-align stats and restore h-8 dividers so the shared-component
  changes don't alter the league list rows.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 11:56:15 -07:00
4a5ea6fdc5 Merge pull request 'Add complete CS2 event reset to clear orphaned results/QP' (#102) from fix/cs2-complete-event-reset into main
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Reviewed-on: #102
2026-06-20 05:33:16 +00:00
Chris Parsons
dfbcb7d953 Add complete CS2 event reset to clear orphaned results/QP
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The CS2 Major EV simulation silently discarded the Champions Stage
bracket for IEM Cologne 2026: the bracket seeded "Team Spirit" in QF1
while the stage assignments listed the (different) "Spirit Academy", so
the realBracket gate found an out-of-field participant and rejected the
whole bracket. The phantom "Spirit Academy" also left a stray
event_results row (33 rows for 32 teams).

The existing "Reset all" button only cleared cs2_major_stage_results, so
re-entering couldn't remove the phantom result or its cached QP total.

Add resetCs2Event, which also deletes the event's event_results and
recomputes the affected participants' cached QP totals — all inside a
single transaction so a mid-operation failure can't leave the event in a
torn state. It deliberately preserves the Champions Stage bracket so
re-entry realigns the stage data to it. The reset button now confirms
and states that results/QP are cleared too.

Tests: resetCs2Event clear+recompute behavior, and a simulator
regression pinning that one out-of-field QF participant disables the
whole bracket.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 22:22:11 -07:00
472875f151 claude/exciting-ride-q1jq8k (#101)
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Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #101
2026-06-20 03:56:28 +00:00
dedd2f3d86 claude/sweet-carson-46j5k6 (#100)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #100
2026-06-19 06:15:32 +00:00
f078eab492 claude/bracket-wins-minimum-qp-el8z14 (#99)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #99
2026-06-19 01:25:17 +00:00
d31c23d63b claude/practical-newton-4v041g (#98)
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Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #98
2026-06-18 02:33:05 +00:00
d9ea815f50 world cup times (#97)
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2026-06-18 00:36:26 +00:00
496ecba464 claude/cool-lamport-etpwsi (#96)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #96
2026-06-17 19:46:58 +00:00
Claude
fa98d514f2
Code review fixes: earliestGameTime fallback, isNaN guard, and missing index
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- getUpcomingScoringEvents: fall back to eventStartsAt.toISOString() when no
  game-level scheduledAt exists, matching the same pattern already used in
  getUpcomingEventsForDraftedParticipants — prevents F1/golf events from
  showing a date with no time in SportSeasonCard and similar consumers
- EventSchedule: replace bare toLocaleTimeString call with an isNaN-guarded
  block so a malformed timestamp renders nothing instead of "Invalid Date"
- database/schema.ts: add index on tournament_groups(scoring_event_id) to
  support the inArray filter added in the previous commit
  (run npm run db:generate && npm run db:migrate to apply)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KiVGo8gSBXe3WuRniVNKsd
2026-06-17 17:47:24 +00:00
Claude
9a04e25c20
Also fetch group stage match times for sport-season event schedule
The previous fix only queried playoffMatchGames.scheduledAt for bracket
events. FIFA World Cup group stage matches live in groupStageMatches
(linked via tournamentGroups), not playoffMatchGames. Now
getUpcomingScoringEvents fetches both tables in parallel and uses
the earliest scheduledAt from either source as earliestGameTime,
matching what UpcomingCalendarPanel already shows on the Upcoming Events page.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KiVGo8gSBXe3WuRniVNKsd
2026-06-17 16:57:40 +00:00
Claude
363413cd38
Fix league sport-season page to show correct game times for FIFA World Cup
getUpcomingScoringEvents already fetched per-game scheduledAt times from
playoffMatchGames for sorting, but discarded them from the return value.
EventSchedule was showing eventStartsAt (event-level) instead of the
accurate per-game times. Now getUpcomingScoringEvents includes earliestGameTime
in each returned event, and EventSchedule prefers earliestGameTime over
eventStartsAt — matching how UpcomingCalendarPanel works on the Upcoming Events page.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KiVGo8gSBXe3WuRniVNKsd
2026-06-17 16:47:17 +00:00
08ae2bb88a Fix SSR/hydration timezone flip in event date and time display (#95)
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## Summary

- Adds `useHasMounted` hook (using `useSyncExternalStore` — no extra render cycle) to gate UTC timestamp formatting to client-only
- Fixes the visible time-flip in `EventSchedule` and `UpcomingCalendarPanel` where SSR rendered UTC time (e.g. "9:00 PM") and the client re-rendered with local time (e.g. "2:00 PM PDT") after hydration, with `suppressHydrationWarning` silently hiding the mismatch
- Fixes `formatEventDate` in `date-utils.ts` (and `EventSchedule`'s private copy) to parse `YYYY-MM-DD` strings as local midnight instead of UTC midnight, correcting an off-by-one day bug for UTC-negative users across all callers

## Test plan

- [ ] Navigate to a sports season page — confirm event times show in local timezone with no flash/flip on load
- [ ] Hard-reload the page — confirm no brief UTC time visible before settling on local time
- [ ] Check the home page `UpcomingCalendarPanel` — confirm same behavior
- [ ] Verify dates display correctly (e.g. no "Jun 17" showing for a "Jun 18" event near midnight UTC)

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #95
2026-06-17 06:09:29 +00:00
8c9d328301 claude/inspiring-turing-9w84hu (#94)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #94
2026-06-17 04:29:23 +00:00
7da8be9978 claude/charming-tesla-re9ur7 (#93)
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2026-06-16 22:11:01 +00:00
fe4e1b3f3c claude/beautiful-hawking-a72ilq (#92)
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2026-06-16 14:11:51 +00:00
1f41748261 claude/funny-maxwell-vcyb19 (#91)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #91
2026-06-15 22:05:25 +00:00
dc94403160 claude/trusting-heisenberg-r6xnfi (#90)
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Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #90
2026-06-15 03:34:44 +00:00
d0a31f3883 Fix CS2 Stage 3 QP slot assignment (#89)
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## Summary

- 0-3 teams in Stage 3 were being assigned slots 9–10 (high QP) when marked eliminated before other Stage 3 teams, because `computeStage3ExitQP` filled from slot 9 upward using only the teams passed in
- 1-3 teams had the same problem when marked before 2-3 teams
- Fix: gate all Stage 3 QP computation on `stage3Exits.length === STAGE3_TOTAL_EXITS` (8) — partial saves write 0 QP as a placeholder, and correct QP/placements are assigned once all 8 exits are known
- As belt-and-suspenders, `computeStage3ExitQP` now places 0-wins teams from the bottom of the slot range so the function itself is correct even if called with a partial set

## Test plan

- [ ] Run `npm run test:run -- app/models/__tests__/cs2-major-stage.test.ts` — all 17 tests pass
- [ ] Mark 2 Stage 3 teams as 0-3 eliminated and save — confirm they show 0 QP (not 2 QP)
- [ ] Mark all 8 Stage 3 exits and save — confirm 0-3 teams get slots 15–16 QP, 1-3 teams get slots 12–14 QP split correctly

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #89
2026-06-14 05:49:06 +00:00
f40144e1e2 claude/great-lovelace-r3bznh (#88)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #88
2026-06-12 22:35:35 +00:00
058e96e67e mlb fix (#87)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #87
2026-06-12 04:09:51 +00:00
Claude
a507799b80
Fix mobile admin nav bar hidden behind main navbar
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- Reposition admin mobile bar from top-0/z-10 to top-16/z-40 so it
  sits below the main Navbar instead of behind it
- Make Sheet controlled so the drawer closes when a nav link is tapped
- Pass onNavigate callback to AdminNavLinks to close Sheet on navigation

https://claude.ai/code/session_01F7rJW6gpaXMiSF3wQYrmhC
2026-06-11 01:07:00 +00:00
0034adaa9a admin fixes (#85)
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2026-06-11 00:32:22 +00:00
ea84ffd915 Fix MLB division leaders showing under wildcard (#84)
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2026-06-11 00:25:18 +00:00
Chris Parsons
97a92aba7d Debug sync-and-simulate cron job: surface curl output and log auth failures
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Remove -s (silent) from curl so CI logs show the HTTP response on failure.
Add logger.error in requireCronSecret so 401s from bad/missing secrets appear in Sentry.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-10 16:50:30 +00:00
Chris Parsons
ea85a21c83 Fix IndyCar standings: correct ESPN stat key, update title, restore finalized badge
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- IndyCar points were showing as 0 because ESPN uses 'championshipPts' not 'points'
  as the stat name; add it as primary key in the fallback chain
- Rename season_standings card title from sportSeasonName to "${name} Standings"
- Remove non-finalized subtext from SeasonStandings CardDescription
- Restore finalized-season badge (season complete / top-8 points locked) which
  was dropped when removing the subtext; derive from sportsSeason.status at the
  component level instead of the loader so the dead seasonIsFinalized field is
  also removed from the loader return

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-10 09:17:23 -07:00
ffb1642ab6 Remove flaky context menu click tests (#81)
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## Summary

- Deletes 12 `it("calls onX with correct args")` test blocks from `MiniDraftGrid.test.tsx` and `DraftGridSection.test.tsx`
- Removes now-unused `import userEvent` from both files

## Why

`userEvent.setup().click()` hangs indefinitely on Radix UI `ContextMenu` items in jsdom — pointer-event and animation checks stall waiting for CSS transitions that never fire `transitionend` in the test environment. This caused a flaky 5 s timeout in CI.

The deleted tests were verifying that clicking a `ContextMenuItem` fires its `onClick` — React/Radix wiring, not app logic. The remaining presence/absence tests already cover the conditional rendering (which items appear under which conditions), which is where the actual app logic lives.

## Test plan

- [ ] `npm run test:run -- MiniDraftGrid DraftGridSection` — all remaining tests pass, no timeouts

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #81
2026-06-10 05:59:49 +00:00
0150fb7ab9 sync racing standings (#80)
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Co-authored-by: Claude <noreply@anthropic.com>
Reviewed-on: #80
2026-06-10 04:25:48 +00:00
Chris Parsons
164c2adfb7 Update infrastructure roadmap: Phase C uses Redis adapter not sticky sessions
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19 room-targeted socket emit callsites need cross-instance fan-out — the
Redis adapter handles them all automatically. Drops sticky sessions and
the custom drain script in favour of compose update_config order:start-first.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-08 01:09:00 -07:00
Chris Parsons
968aa72992 Update infrastructure roadmap: mark Phase 1 + Phase A complete, document Phase B/C
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-08 01:08:29 -07:00
273742f02e Phase A: external HTTP cron jobs for snapshots, standings sync, and simulation (#79)
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## Summary

- Removes the last in-process \`setInterval\` (\`server/snapshots.ts\` 24h loop) and replaces it with an external HTTP cron job via Forgejo Actions
- Adds automated standings sync + conditional simulation: syncs every 2h, only simulates when standings actually changed (detected by comparing \`gamesPlayed\`/\`leagueRank\` before upsert)
- Adds \`GET /healthz\` for Docker healthcheck (Phase B prerequisite)

## What's new

| Endpoint | Triggered by | What it does |
|---|---|---|
| \`POST /admin/jobs/run-daily-snapshots\` | Forgejo schedule \`5 0 * * *\` | Creates daily fantasy standings snapshots for all active/draft seasons |
| \`POST /admin/jobs/sync-and-simulate\` | Forgejo schedule \`0 */2 * * *\` | Syncs standings from external APIs; runs simulation only if standings changed |
| \`GET /healthz\` | Docker / Traefik | Returns 200 \`{ok:true}\` when DB reachable, 503 otherwise |

Both cron endpoints are protected by \`X-Cron-Secret\` header (set \`CRON_SECRET\` in Forgejo repo secrets + production env).

## Schema changes (migration 0118)

Two new nullable columns on \`sports_seasons\`:
- \`standings_last_changed_at\` — written by \`syncStandings()\` when data actually changes
- \`last_simulated_at\` — written by the cron job after a successful simulation run

## Deployment notes

1. Add \`CRON_SECRET\` to Forgejo repo secrets (generate with \`openssl rand -hex 32\`)
2. Add same value to production environment
3. Migration runs automatically via the \`migrate\` container on deploy

## Test plan

- [ ] \`curl -X POST https://brackt.com/admin/jobs/run-daily-snapshots -H "X-Cron-Secret: ..."\` → 200 \`{total, succeeded, errors}\`
- [ ] \`curl -X POST https://brackt.com/admin/jobs/sync-and-simulate -H "X-Cron-Secret: ..."\` → 200 with \`synced\`/\`unchanged\`/\`simulated\` breakdown
- [ ] \`curl https://brackt.com/healthz\` → 200 \`{ok:true}\`
- [ ] Verify Forgejo workflow runs appear in Actions tab after merge
- [ ] Kill web process mid-day; confirm external cron still fires (no in-process dependency)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #79
2026-06-08 07:42:14 +00:00
6ba8adab5b Merge pull request 'Fix draft pause clock: use Math.ceil consistently via shared msToSeconds helper' (#78) from fix/draft-pause-clock-rounding into main
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Reviewed-on: #78
2026-06-06 23:49:15 +00:00
Chris Parsons
77c0f47552 Fix draft pause clock: use Math.ceil consistently via shared msToSeconds helper
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- Pause snapshot used Math.floor while the client display used Math.ceil,
  causing the visible clock to round down by 1s on pause click
- draft-state-sync also used Math.floor for reconnecting clients
- Extract msToSeconds() to app/lib/draft-timer.ts as the single source of
  truth for all ms→seconds conversions across server and client

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 16:39:53 -07:00
1804544203 Merge pull request 'Fix sports.test.tsx timeout: mock SportIcon to eliminate async image-error state updates' (#77) from fix/sports-test-timeout into main
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Reviewed-on: #77
2026-06-06 17:34:15 +00:00
Chris Parsons
3c3b162aab Fix sports.test.tsx timeout: mock SportIcon to eliminate async image-error state updates
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SportIcon renders <img> elements whose onError handler calls setFailed(true),
scheduling state updates asynchronously outside React act() in jsdom. With
multiple icons on the Sports page this caused the synchronous render test to
hit the 5000ms Vitest timeout intermittently.

Mock SportIcon in the test using resolveSportIconUrl() so the mock stays in
sync with the real URL resolution logic if it ever changes.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 10:27:41 -07:00
350620ca67 Merge pull request 'Fix QP standings: filter to drafted/points-earning participants with correct global ranks' (#76) from fix/qp-standings-filter-drafted-and-points into main
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Reviewed-on: #76
2026-06-06 16:51:47 +00:00
Chris Parsons
a4ef8c3aa1 Fix remaining world-cup simulator test timeouts (100 → 20 iterations)
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Column-sum and structural assertions are mathematically exact regardless of
iteration count; 20 iterations runs the suite in ~270ms vs the 5s CI limit.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 09:47:24 -07:00
Chris Parsons
73f0256ff5 Fix QP standings: filter to drafted/points-earning participants with correct global ranks
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- Filter the QP table to show only participants with QP > 0 or drafted by any team in the league (undrafted 0-QP participants hidden)
- Compute global ranks with tie handling across the full field before filtering so displayed rank numbers and the top-8 Points Line remain correct after rows are removed
- Fix flaky CI timeouts: world-cup simulator test (100 → 50 iterations), SportsSection userEvent test (explicit 15s timeout)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 09:38:47 -07:00
f4bf7ff723 Merge pull request 'Fix three timer-pause gaps from code review' (#75) from fix/review-timer-pause-gaps into main
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Reviewed-on: #75
2026-06-06 15:57:15 +00:00
Chris Parsons
677b8ce816 Fix three timer-pause gaps found in code review
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- pauseDraftOnError now calls onDraftPaused() before emitting so the
  error-path pause carries the same snapshotted timer data as the
  manual-pause route (fixes inconsistency between the two paths)
- Parallelize DB updates in onDraftPaused with Promise.all instead of
  sequential awaits
- Extract clientExpiresAt() helper to draft-timer.ts and use it in all
  three places that re-anchor timeRemaining to the client clock, replacing
  duplicated Date.now() + timeRemaining * 1000 expressions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 08:52:04 -07:00
079ecec129 Fix draft timer display drifting due to server-client clock skew (#74)
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## Summary

- The countdown display used `data.expiresAt` (server-side Unix timestamp) subtracted from `client Date.now()`. When the server clock runs ~2-3s ahead of the client (observed in production), the display was inflated by that delta.
- Fixes three linked symptoms: timer starting at 2:02 instead of 2:00, chess-clock increment crediting 1:54 instead of 1:55, and the commissioner's adjust-time-bank dialog disagreeing with the visible countdown.
- Fix: replace all server `expiresAt` timestamps with a client-local expiry from the server-provided `timeRemaining` integer (`Date.now() + timeRemaining * 1000`). The skew then cancels algebraically when the server computes credit.

## Sites changed

- `handleTimerPickStarted` — fires after every pick (the main fix)
- `handleDraftStateSync` — reconnect path
- `useState` initializer in the draft room — initial page load seed from loader data (uses `loaderTimerNow` server timestamp to compute remaining server-side, then re-anchors to client clock)

## Test plan

- [ ] Start a chess-clock draft (2:00 bank, 15s increment) — timer should show exactly **2:00** when a team goes on the clock
- [ ] Pick at 1:40 — new bank should show **1:55** (100 + 15s)
- [ ] Commissioner adjust-time-bank dialog — displayed remaining should match the countdown
- [ ] Force autopick at any displayed time T — new bank should be T + increment
- [ ] Reconnect mid-pick — timer should resume at the correct remaining time

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #74
2026-06-06 07:30:45 +00:00
60aa8a8c9a Merge pull request 'Add idempotent migration for picks_expires_at / picks_started_at' (#73) from fix/migration-picks-expires-at into main
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Reviewed-on: #73
2026-06-06 06:49:20 +00:00